praegune kellaaeg 23.06.2025 15:25:49
|
Hinnavaatlus
:: Foorum
:: Uudised
:: Ärifoorumid
:: HV F1 ennustusvõistlus
:: Pangalink
:: Telekavad
:: HV toote otsing
|
|
Kas kavatsed osta D3: Reaper of Souls expansioni? |
Jah |
|
52% |
[ 171 ] |
Ei |
|
47% |
[ 154 ] |
|
hääli kokku : 325 |
|
autor |
|
Kristoferr
HV Guru

liitunud: 26.11.2006
|
24.04.2012 18:36:34
|
|
|
D2 põllud nüüd küll mingit mängulusti ei pakkunud. Ma pigem käiks mingit kitsamat rada pidi ja katakombides. Aga kuuldavasti on D3s ka laiemaid alasid. See, mida betas on vaid pisike osake.
|
|
Kommentaarid: 257 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
0 :: |
209 |
|
tagasi üles |
|
 |
LKits
HV Guru

liitunud: 06.09.2007
|
|
Kommentaarid: 13 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
13 |
|
tagasi üles |
|
 |
Azatris
HV veteran

liitunud: 06.02.2006
|
24.04.2012 18:49:05
|
|
|
lkits kirjutas: |
Arvate, et online only takistab piraatluse tekkimist? Isiklikult usun, et läheb maksimaalselt kuu mööda ja SP on ilma netita ilusasti mängitav. |
Keegi pole seda väitnud.
Aeglustab aga kindlasti.
Ma usun, et need paar kuud, mida D3-e kräkitakse, jõuab nii mõnigi piraat endale mängu osta.
|
|
Kommentaarid: 38 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
34 |
|
tagasi üles |
|
 |
LKits
HV Guru

liitunud: 06.09.2007
|
|
Kommentaarid: 13 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
13 |
|
tagasi üles |
|
 |
Azatris
HV veteran

liitunud: 06.02.2006
|
24.04.2012 18:56:30
|
|
|
Mina küll ei tea, kui palju raha selle jaoks pannakse. Kuidas sina tead?
|
|
Kommentaarid: 38 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
34 |
|
tagasi üles |
|
 |
margus645
HV veteran
liitunud: 04.01.2007
|
24.04.2012 19:00:21
|
|
|
Areng ongi näha kui sa seda ainult näha tahad.Ning enamus ongi alati see mis loeb.Mängutegijad tahavad ka oma kopika saada.need vähesed kel on püss raalid ei maksa ise kaugeltki mitte need kulud ja tulud kinni mida Diablo tegijad ootavad.
Seetõttu on faktiliselt juba vale väita,et mingisugust arengut pole toimunud.On ikka küll!
|
|
Kommentaarid: 145 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
0 :: |
127 |
|
tagasi üles |
|
 |
Aeron
HV Guru

liitunud: 11.02.2002
|
24.04.2012 19:18:50
|
|
|
margus645, selgita seda mõtet uuesti, ma ei saa aru, kuidas sa siin jõudsid järeldusele, et areng on toimunud...
_________________ Võib öelda,et ma olen liigselt enesekeskne,aga mind see ei häiri
Tulge kõik HV rahvaga jalkat mängima!| |
|
Kommentaarid: 72 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
65 |
|
tagasi üles |
|
 |
SirAskAlot
Kreisi kasutaja
liitunud: 19.03.2011
|
24.04.2012 19:30:24
|
|
|
londiste kirjutas: |
nüüd ma sain aru, miks bossid peavad vastaseid spawnima... sest muidu ei ole kuskilt healthglobesid kukutada ja pottide meeletu cooldowniga ei saakski suuremaid asju maha. gameplay sügavus my ass.
|
Seda lugedes tekkis tunne nagu oleks kuhugi vanamuttide teeõhtule sattunud kus öeldakse välja mida sülg keele toob. No nii lolli jutt annab ikka ajada.
Gaafika kohapealt on tegelikult ajaloost väga hea näide. WoWiga samal ajal tulid turule graafika poole pealt tunduvalt rohkem silmailu pakkuvad mängud.
Mainin siinkohas neist kahte .
Everquest 2 , mille eelmine osa oli ilmselt üks tolle hetke populaarsemaid mänge EU/US regioonides.
Lineage 2 , mille esimene osa lineage oli tollel hetkel maailma populaarseim online mäng. Asja teeb veel huvitavamaks , et lineage meenutas väga tugevalt diablo-1. Esmapilgul võis seda isegi diablo klooniks pidada.
Kui kellelgi on viitsimist tolle aja foorumeid lugeda, siis võib üsna sarnaseid arvamusi märgata. Nii graafika kohapealt kui ka mänu kohapealt. Mis edasi sai teavad juba kõik.
Graafika ei ole see mis määrab mängude edukuse. Blizzard on teadlikult valinud selleks multika stiili mis võib mängu väljatuleku ajal esmapilgul isegi paar aastat vana välja näha. Asja teine pool on , et samaamoodi näeb mäng ka 10 aastat hiljem välja. Ainult paar aastat ajast maas multikas.
Lisan siia lõppu copy /paste , Bashioki viimastest postitustest. Hea millelegi viidata kui järgmine viriseja tuleb küsimusega , miks diablo 3-s pole iga leveli lõpus + -i.
http://www.diablofans.com/news/1172-release-launch-times-customization-loot-mooching-graphics-blue-posts/
Spoiler 
tsitaat: |
I've tried to reply to a couple threads, and it seems like there's just a desire to argue about it. I don't get a lot of sense that people want to really understand why, just that they played up to level 13, saw that the game is not Diablo II, and are upset about that. I'm not really sure how to have a conversation about it when there's just bad feelings and no one asking questions or wanting to learn more.
I can say "Wait until you have the entire game and its systems before passing judgment on the first few guided levels." but that doesn't go very far. People have seen skill trees before, they know what they are, and a diversion away from them is jarring. People like clicking a + button to spend attribute points, any systems attempting to make that more interesting or engaging is met with skepticism. I get it. It's tough to really understand how this is all going to play out together. I just constantly wish people took an approach of wanting to understand something before deeming it bad or wrong. Not to get preachy, but it's a nature that certainly extends beyond video games.
One thing I'm sure of, and why I don't find much interest in entering the argument, is that it'll all change after the game is released and people can see the full game and its design for what it is. It makes me sad seeing someone put off the game entirely because they want that + button, and anything but that is wrong, but ... ashamedly I also am at a loss of how to counter that way of thinking.
The demo was not well put together. It was insulting, mundane, and demonstrated so very little that people couldn't walk away with anything more than aspirations that the full game will be better, and that's what you're saying. "We know what we are doing, have faith."
Experience tells a story that you are trying to fight against. The demo did not reflect 100% positively on a game that I'm sure will be amazing.
Well, first off I'll disagree with you, and the thousands of thank yous and excited voices I've personally received and seen throughout the internet after having played this weekend would too.
That aside, I think that's decent feedback and I agree that being able to offer more of the game would certainly help people get a better feel for the game and its systems. Unfortunately right after the SK fight some pretty major plot development happens, and we simply aren't willing to compromise the enjoyment and discovery people will have on launch day by extending the 'barrier' of the beta.
So I guess it's a trade off of not showing enough of the game, or showing too much, and we went with the prior. We think it's ultimately the better decision.
bashiok...come on...I know you're trying to defend your game, but I think a lot of people would be satisfied if you just admitted that you are dumbing things down for the masses. It's a completely reasonable thing to do; you guys are doing it in WoW, it's obviously the direction you guys have decided to go with things, but nobody at Blizzard will just admit it. just come out and say that at some time WoW was not casual-friendly and that everything was becoming too complex both for Blizzard and for players, and that you guys have decided to simplify things for everyone. I think a lot of people don't like that there is no real, difficult decision making, because you can't really ever make a mistake. You can make all your soft-core characters the very first day and never have to make another toon again even if you play the game for 20 years. That's good for some people, but obviously a lot of seasoned gamers wont like that.
Yeah, I guess that's the mentality I just can't understand. WoW players should be especially aware that skill tress provided them no choice. You had your build, and then you'd have a few 'left over points' that you could spend anywhere, and you could spend them anywhere because they didn't matter. What mattered was the way you spent down the tree, and there was really one one or two right ways to do that per spec. I can't understand how anyone could logically look at that situation and say "I have a lot of choices!" unless the answer is they have no idea how to play the game and actually are making a bunch of choices, which are the wrong ones, and building horrible characters.
Diablo II was the exact same way. If you're not spending into synergies and boosting up a skill or two to max, you're probably doing it wrong.
How, in the wide wide world of sports, is having potentially hundreds of viable skills and the ability to only choose 6 of them, which means billions of possible build combinations, worse than a skill tree where you have one or two correct decisions?
There's only one logical answer to this, and that is people want to be locked into their decisions for better or worse because they feel that gives value to their choices. They are smart for picking the right answer and building a better or more interesting character. That is absolutely a noble concept, but we fundamentally just don't agree that people need to be locked into something for their choices to be smart or meaningful. How does a 15g respec make your choices instantly more palatable? You're suddenly a character building genius because the guy next to you has to pay 15g to copy you? Come on.
With billions of possible builds you will absolutely be doing something different than the guy next to you, and you making the skills you want to use work for you and be viable is a great achievement, because out of billions of possible builds how many do you think will actually work?
It's interesting to me that someone would value the permanence of their choices over being able to actually make choices at all.
Although I agree with you, I am curious about something: How has build diversity "performed" in internal testing? Do people tend to gravitate towards certain skills/builds, or is there actually a large amount of diversity in play?
There's a large amount of diversity, and some of that is afforded by overlap in skills. With ~150 skills per class they of course aren't all going to unique in their function, which allows for overlap and customization in build choice. In addition, we find that gear as well as just play experience will influence someone's build as they go. Someone might pick up an item with a +skill mod, and decide to swap around their build to benefit from the item. If they enjoy it they'll start building out a set that really feeds that new build. In addition to the Nephalem Valor buff which penalizes changing builds mid-game, there's a large amount of item and skill investment in perfecting a build that lends itself to sticking with it. I know people have a concept that players are just going to be swapping around their builds all the time, and that's certainly true as things are unlocking, but at high levels there's enough investment in a build that it just doesn't really happen.
I've said this elsewhere recently, but the designers knew they were on the right track for diversity and balance when people would come up to them and say "This skill is absolutely overpowered and required to play this class" and right behind them would be another person saying the exact same thing about another skill. There are absolutely skills that are very tempting, but different skills appeal to different people, and our intent (and what we believe we've achieved) is the ability for someone to choose a build that appeals to them and to make it work. A lot of personal taste, play style, experience, and even just aesthetics play more into build choices than people usually expect. And that's insanely exciting from both a design and player perspective.
You put out a system that moves you along and does not give you a SINGLE choice in the matter
Hrm. Oh, you mean until level 13? Well we specifically unlock very few abilities to start, but pretty quickly we have to be dumping handfuls on you every level. With as many skills and passives as there are it very quickly ramps up where every level you're getting four or five new things to try out, in addition to everything before it. There's no shortage of choice. I agree the choices are unlocked in a pre-determined way, but so are skill trees.
Seriously, why is elective mode hidden? It's causing a lot of unnecessary frustration, confusion and complaints.
Well I wouldn't say it's hidden, and we have a loading screen tip that calls it out. We honestly didn't want to continue adding things to the skill UI, and as a more advanced option it felt right for it to be found or learned about through 'tribal knowledge', as it were. We intend for the game to be played at first with the current set up, and if someone wants to try a more advanced option they can turn on Elective.
Why are you confused? They have to have some sort of stopping point in a beta. The SK boss happened to be a perfect stopping point. Bashiok stated that following the SK, there were events in the plot that they didn't want to reveal.
No, Grug thinks the beginning of the game is boring. I don't really have anything to say about it except that we disagree. I guess I'd add that many people tend to think other people know what they know, or have been following the game, or understand all of the game mechanics, etc.
For someone that's been following the game closely, and furthermore is in the beta, yeah I bet up to the SK is old news by now. That's not the case for everyone that will pick up the game, obviously.
D2 was the same way but worse. You got skill at level 1 6 and 12 for the first 13 levels and to get all the skills from the trees, you pretty much did not level any of the skills making them kind of weak (though not totally useless yet).
D3 you get skills at nearly every level, some rune variations by the time you get to level 13, and you know they are all useful to use if you want to.
Hah! I thought of that exact same thing last night. I started to plot out skill unlocks vs D2 but just didn't think it'd do any good (plus I got lazy). It'd be cool to have that in a chart, though. Number of options for active abilities at each level for D2 vs D3. There's just no contest in the amount of choice you have level to level.
Well it's late. I've read a lot of the discussion but I'm not sure I have much more to add at this point (or the steam to add it). I do want to thank everyone, regardless of how you feel, for investing the time to discussing the game. I understand none of us would be here if we didn't care, and for that I appreciate the energy you're putting in to wanting Diablo III to be the best game it can be.
Have a good night. Stay civil.
Ignores passive skills and runes
I should have expected someone to try to twist it. Runes are themselves the class skills. You can't ignore them for an honest comparison, sorry.
I honestly wasn't trying to make it look like Diablo 3 was worse off.
If anything, I kept mentioning that Diablo 3's Barbarian has just as many skills as the Diablo 2 Barbarian before runes ever come into play, AND the rate of acquisition is much better spread out AND the lack of commitment encourages experimentation.
Sorry, then. I honestly just wanted to see the proper comparison with all the variants.
Also for reference you finish Normal right around level 30, Nightmare at 50, and Hell at 60.
By whose standards is it "Bad" , Yours? , well guess what, YOUR opinion on how I build my character have exactly 0 impact on my enjoyment of a game, and by taking away my freedom to make a mistake you basically sit us down and tell us "no no no, we don't have faith that you can enjoy this GAME without us holding your hand"
It's wrong, and it is insulting.
Woah, let's step back because that's not what I meant. You have total freedom of choice in Diablo III, and that includes making mistakes. You'll have a great time playing the game how you want to play it, and having the ability to make a bad choice, figure out what the problem is, and work to correct it. You're going to have a blast with it.
My point was directed at those saying skill trees are a superior system, and in the case of both Diablo II and World of Warcraft they've been proven to be very fundamentally flawed in a few significant ways. If you never looked up a guide to see how to build the best character, that's awesome, but many people who really want 'the best' character don't play through trial and error (unless they're the frontline theorycrafters actually doing the math).
I think Diablo III will be the perfect game for you. You'll be able to experiment, you'll have billions of possible skill combinations to try out, and as you make bad decisions it's not going to be automatically clear what the problem is. There's plenty of critical thinking to try to find a viable build, but it doesn't come at the punishment of making you level a new character.
Seriously guys, now Im really curious. What the hell were you trying to do in D2 if you werent seeing which builds could make it to 99?
Entertainment. Play a game, have some fun, waste some time. Playing video games isn't serious business for everyone.
Very nice List of Barbarian Skill Progression in D2 and D3 (click to see)
This is awesome. Thank you. |
|
|
tagasi üles |
|
 |
kupi_kloon
HV vaatleja

liitunud: 07.07.2005
|
24.04.2012 19:30:54
|
|
|
Nii palju kui ma tean, siis online only on pigem selle Real-Money Auction House'i turvamiseks, sest kõik asjad mängus on serveripoolselt salvestatud. D2-s item dupe'id olidki algeliselt sellepärast vist võimalikud, et mõned asjad talletati kliendipoolselt ning see võimaldas mingeid vigu süsteemis ära kasutada.
See on siis häguselt kuuldu põhjal meenutatud, kindlat allikat ei oska kahjuks tuua. Kuid seda on Blizzard öelnud küll näiteks siin, et see ei ole DRM-i ehk piraatluse vältimiseks tehtud.
edit: väga hea link, SirAskALot
viimati muutis kupi_kloon 24.04.2012 19:36:56, muudetud 1 kord |
|
Kommentaarid: 6 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
6 |
|
tagasi üles |
|
 |
Aeron
HV Guru

liitunud: 11.02.2002
|
24.04.2012 19:35:45
|
|
|
SirAskAlot, your missing the point. Me ei väida, et mäng on üleni saast või ei ole edukas. Me väidame, et ta on kole. No more, no less.
Kui oluline see on jäägu ikka iga ühe enda otsustada...
Paar tähelepanekut:
1. bashiok...come on...I know you're trying to defend your game, but I think a lot of people would be satisfied if you just admitted that you are dumbing things down for the masses. It's a completely reasonable thing to do; you guys are doing it in WoW, it's obviously the direction you guys have decided to go with things
2. Although I agree with you, I am curious about something: How has build diversity "performed" in internal testing? Do people tend to gravitate towards certain skills/builds, or is there actually a large amount of diversity in play?
- see tohutu "viable abilitite" hulk töötab siis, kui nad suudavad kuidagi imekombel luua sadu balanseeritud builde. Intrigeeriv mõte - tahaks seda näha. Aga üks võimalikke tulemeid, kui nad failivad, on see, et ikka on 1-2 buildi mis on parimad ja kõik. PvP's midagi muud kasutada ei saa ja kogu moos. Unless nad teevad konstantselt balance tweake nagu sc'is nt... mis eeldab teatud laadi aktiivsust ja kommuuni..
_________________ Võib öelda,et ma olen liigselt enesekeskne,aga mind see ei häiri
Tulge kõik HV rahvaga jalkat mängima!|
viimati muutis Aeron 24.04.2012 20:00:54, muudetud 2 korda |
|
Kommentaarid: 72 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
65 |
|
tagasi üles |
|
 |
eShelobik
HV Guru

liitunud: 01.04.2003
|
24.04.2012 19:37:21
|
|
|
Aeron, minecraft on kole, aga ometi on see populaarne... saa üle ükskord.
Online nõue ... so what, me elame aastal 2012, kus inimestel on kodus 150Mb ühendused... mobiilne internet on igas pommiaugus... ma ei saa teie halast aru..
|
|
Kommentaarid: 293 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
1 :: |
260 |
|
tagasi üles |
|
 |
vasques
HV kasutaja

liitunud: 14.11.2006
|
24.04.2012 19:42:11
|
|
|
ma ei ole just HV foorumiga sinapeal, aga küsitlust saab teha ainult teema algataja ? väga hea oleks teha üks ja küsida inimestelt kui palju nad see graafika neid häirib. siin juba pikemalt selle üle arutatud ja nendel kes siit teemast midagi otsivad võib see just kahe rea vahele jääda. loll nagu ma olen proovisin esimesed 2 tundi eu serverisse connectida, siis kogemata avastasin siit peale küsimist et oli juba ammu jutuks olnud(samal päeval, aga ala 100 posti tagasi) et aint us server on beta ajal lahti.
_________________ Chuck Norris on juba 2 aastat surnud. Vikatimees kogub siiamaani julgust, et seda talle öelda. |
|
Kommentaarid: 1 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
1 |
|
tagasi üles |
|
 |
margus645
HV veteran
liitunud: 04.01.2007
|
24.04.2012 19:45:25
|
|
|
SA ei saa tulla välja absoluutse tõe kuulutamisega ehk,et ON KOLE ning igaüks nüüd seedigu seda.jättes mänguruumi ainult selles,et kas ta on nüüd natuke vilets või lausa väga kole.
Keegi juba postitas ka teemasse mõned pildid ning detailid on kõik kenasti olemas.
See,et textuuril pole sellised ülidetailseid nurgakesi,pragusi ja mida veel tulenebki stiilist.
Vaata lähemalt neid ja näed,et diablo 3-es on need nagu maalitud või tõmmatud pintsliga.Puhas stiili värk ju.
|
|
Kommentaarid: 145 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
0 :: |
127 |
|
tagasi üles |
|
 |
Aeron
HV Guru

liitunud: 11.02.2002
|
24.04.2012 20:01:25
|
|
|
eShelobik, ma olen ammu üle saanud; ma ei saa aru lihtslt nendest, kes täiesti ingoreerivad seda; või pigem tehku, aga ärgu siis väitku siin, et jumala on ok; vaid öelgu, et "mind isiklikult ei häiri"... ja kõik ongi korras...
I mean Bit.Trip seeria, Revenge of Titans jne on kõik suurepärased mängud ja graafiliselt 20a vanad. Keegi ei väida, et nad on ilusad.
Minu väide, et on kole baseerub konkreetselt nagu kirjeldatud asjaolul, et tekstuuri valiteet on nii saast, et isegi see miljöö mida on püütud saavutada (mis pole halb), kannatab. Sellist pilti nagu ma üleval pool postisin ei tohiks ikka tänapäeval näha enam...
_________________ Võib öelda,et ma olen liigselt enesekeskne,aga mind see ei häiri
Tulge kõik HV rahvaga jalkat mängima!|
viimati muutis Aeron 24.04.2012 20:05:02, muudetud 1 kord |
|
Kommentaarid: 72 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
65 |
|
tagasi üles |
|
 |
painkillah
HV Guru

liitunud: 06.04.2003
|
24.04.2012 20:03:17
|
|
|
Isiklikult ei ole mul graafikaga beefi. kuna lihtsalt see üliaeglane skillide vahetamine on nii kuradi braindead asi, et peaaegu gamebreaker minu jaoks. muu tundus betas kõik paigas olevat. 45€ on ka suht õiglane hind, arvestades, et AH läbi võid sa selle vähemalt tagasi teenida kui viitsimist jebida on. Samas kui tuleks nö ida regiooni versioon (nagu ka SC2 est on), siis soetaks vast selle puht majanduslikel kaalutlustel.
_________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond. |
|
Kommentaarid: 95 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
6 :: |
86 |
|
tagasi üles |
|
 |
eddy11
HV vaatleja

liitunud: 31.12.2006
|
24.04.2012 20:14:55
|
|
|
Minu arust näeb graafika väga normaalne välja,pole vaja mingit ulme asja mida mingi 1GB'ne Nvidia kaart välja veab minimumil.RPG'l on põhiasi gameplay skillid jne. graafika on teisejärguline.
|
|
tagasi üles |
|
 |
ObNixilis
HV kasutaja

liitunud: 02.06.2010
|
24.04.2012 20:20:01
|
|
|
painkillah, Kui palju skille sa Diablo 2 kasutasid? Mina mäletan et kasutasin F1-F4 põhiliselt ja üliharva mõnda veel... seega põhiliselt 5 skilli ainult mis on minu arvates küll täiesti piisav.
Pean tõdema, et mulle ka oleks meeldisnud tavaline skilltree kus paned oma punkte rahulikult, aga... Uue süsteemi puhul on just see kõige suuremaks plussiks, et kui sa ei pea uut tegelast tegema kui sa mingi skillpointi valesti asetad.
Ise arvan et 6 skilli on täiesti piisav - see ongi koht kus iga tegelane peab valiku tegema. Kui skillpointide süsteem oleks siis nagunii enamus skille jääks valimata või siis ainult 1 punkti peale, et mingit kindlat skilli saada ja lõpuks kasutad ikka ainult valitud skille.
Üsna kohutav oleks kui sul on korraga kasutada mingit 30 skilli... kui kunagiu WoWi proovisin siis eriti jube oli see, et skillbar sai mingeid mõttetuid skille täis mida läks vaja üliharva ning ainult kindlas olukorras.
Minu arust võiks Diablo 3 skillide vahetamine käia ainult linnas traineri juures või siis tuleks veel pikem cooldown lisada asjale. PvP osas just.. kujutan juba ette kuidas mingi vend jookseb mööda arenat ringi, et endale shield/warcry/pet saada skilliga mida tal skilbaril pole.
|
|
Kommentaarid: 48 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
46 |
|
tagasi üles |
|
 |
painkillah
HV Guru

liitunud: 06.04.2003
|
24.04.2012 20:23:27
|
|
|
Oleneb kõik vastastest. Viimaseid raskusastmeid joostes ei taha küll minna ehku peale välja, vaid sooviks oma tegelase üle kontrolli. D2 oli jah nö korraga vähe skille kasutuses - aga D3s on ühel skillil juba hunnik ruunimodifikaatoreid, mis siis võivad muuta skilli otstarvet tohutult.
_________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond. |
|
Kommentaarid: 95 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
6 :: |
86 |
|
tagasi üles |
|
 |
Cromaclear
HV kasutaja

liitunud: 02.04.2007
|
|
Kommentaarid: 26 loe/lisa |
Kasutajad arvavad: |
   |
:: |
2 :: |
0 :: |
23 |
|
tagasi üles |
|
 |
Psych0
HV veteran

liitunud: 21.11.2004
|
24.04.2012 20:30:34
|
|
|
eddy11 kirjutas: |
Minu arust näeb graafika väga normaalne välja,pole vaja mingit ulme asja mida mingi 1GB'ne Nvidia kaart välja veab minimumil.RPG'l on põhiasi gameplay skillid jne. graafika on teisejärguline. |
Täpselt! Asi on vaataja silmades, mitte kellegi subjektiivses 'standardis'.
|
|
Kommentaarid: 61 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
57 |
|
tagasi üles |
|
 |
SirAskAlot
Kreisi kasutaja
liitunud: 19.03.2011
|
24.04.2012 20:32:51
|
|
|
Aeron kirjutas: |
SirAskAlot, your missing the point. Me ei väida, et mäng on üleni saast või ei ole edukas. Me väidame, et ta on kole. No more, no less.
Kui oluline see on jäägu ikka iga ühe enda otsustada...
Paar tähelepanekut:
1. bashiok...come on...I know you're trying to defend your game, but I think a lot of people would be satisfied if you just admitted that you are dumbing things down for the masses. It's a completely reasonable thing to do; you guys are doing it in WoW, it's obviously the direction you guys have decided to go with things
2. Although I agree with you, I am curious about something: How has build diversity "performed" in internal testing? Do people tend to gravitate towards certain skills/builds, or is there actually a large amount of diversity in play?
- see tohutu "viable abilitite" hulk töötab siis, kui nad suudavad kuidagi imekombel luua sadu balanseeritud builde. Intrigeeriv mõte - tahaks seda näha. Aga üks võimalikke tulemeid, kui nad failivad, on see, et ikka on 1-2 buildi mis on parimad ja kõik. PvP's midagi muud kasutada ei saa ja kogu moos. Unless nad teevad konstantselt balance tweake nagu sc'is nt... mis eeldab teatud laadi aktiivsust ja kommuuni.. |
Sa oled siin viimase 20 lehekülje peal igasuguseid asju väitnud.
Sa võtsid 2 küsimust millele bashiok vastas. Ma olen suht segaduses. Bashiok ütles ju oma arvamuse nende küsimuste peale. See pole küll lõplik tõde ja seda ei pea uskuma, aga tal on ilmselt tunduvalt rohkem informatsioni kui HV foorumi kasutajatel. Muidugi võid sa niikaugele minna nagu mõned kohalikud poliitikud ja väita , et vahet pole mis ta räägib, niikuinii valetab.
Kahe viable bulidi kohta on raske vastata. PvP kohapealt ei tea me sedagi kas see on balanseeritud 1-1 ,3-3 või 4-4 vastu. PvE -s ei ole meil õrna aimugi mida inferono endast kujutab. Kui nad suudavad D3-e samasugusesse balansi viia nagu SC 2 on , siis olen ma mängu balansiga rahul.
Ilmselt on siiski mingi teatud hulk builde mida inimesed hakkavad eelistama. Paljud kopeerivad niikuinii buildi mõne foorumi info või õpetuse järgi.
|
|
tagasi üles |
|
 |
Ak_47
HV kasutaja

liitunud: 12.07.2008
|
24.04.2012 20:48:51
|
|
|
Kas keegi oskab öelda,kas mõni Eesti kauplus kavatseb D3 CE tellida? Nii, et 15. selle ka kätte saaks?
Vabandust, kui selline küsimus juba esitatud on.
|
|
Kommentaarid: 10 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
10 |
|
tagasi üles |
|
 |
kupi_kloon
HV vaatleja

liitunud: 07.07.2005
|
24.04.2012 21:18:52
|
|
|
Cromaclear kirjutas: |
Mõelge parem sellele, et alati saad talenteid vahetada , iga bossu jaoks erinevaid kui vaja. Mida rohkem ma mõtlen, seda mõistlikum see hetken "talent tree" tundub. |
Kui looti jahtimine käib, siis seda hiljem vähemalt ei tasu teha. Iga unique, kelle tapad, tõstab stackivat magic find boonust. Selle boonuse aga kaotad, kui vahepeal buildi vahetad.
See on hea süsteem, mis võimaldab proovida läbi erinevaid builde, aga ei muuda mängu nii lihtsaks, et tagasijärgedeta saad iga bossi jaoks kohe erinevad skillid välja tõmmata.
edit: http://www.youtube.com/watch?v=D7oQnecg8U4 siin on detaile süsteemi kohta
edit2: Ma loodan väga, et see süsteem on iga mängija kohta, mis tundub igati loogiline, kuna instanced lootiga on ka magic find mängudes muudetud kõigi mängijate keskmiseks (või vähemalt mingiks arvuks, mis on välja arvutatud kõigi mängus olevate inimeste kohta). Kui see toimiks üle party, siis võiks trollid seda ära kasutada ja kogu aeg boonuse kasvades lihtsalt skille vahetada ning kogu nähtud vaeva teiste jaoks nullida.
|
|
Kommentaarid: 6 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
6 |
|
tagasi üles |
|
 |
Velociraptor
HV veteran

liitunud: 27.03.2004
|
24.04.2012 21:54:02
|
|
|
Ak_47 kirjutas: |
Kas keegi oskab öelda,kas mõni Eesti kauplus kavatseb D3 CE tellida? Nii, et 15. selle ka kätte saaks?
Vabandust, kui selline küsimus juba esitatud on. |
I wish.. mu amazoni preorder tuleb 17-25 mai, nii et ma pean vist digitaalse koopia veel lisaks ostma
10 päeva peale release alles mängida ei ole normaalne. Teisel hell läbi juba selleks ajaks
_________________ 🕊 Kuruppo ぽ 🕊
https://www.last.fm/user/Ingvaarr |
|
Kommentaarid: 32 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
0 :: |
30 |
|
tagasi üles |
|
 |
margus645
HV veteran
liitunud: 04.01.2007
|
24.04.2012 22:34:45
|
|
|
See on rohkem isiklik kogemus mitte võidujooks teistega.Mis tähtsust sel on kaugel keegi teine selle väikse ajajooksul on.
|
|
Kommentaarid: 145 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
0 :: |
127 |
|
tagasi üles |
|
 |
|
lisa lemmikuks |
|
|
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
|
|
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.
|