“What the PC version is going to be, Battlefield 3, I think it’s going to absolutely blow everyone away, but I can’t tell you what it is, but it will blow people away.”
“What the PC version is going to be, Battlefield 3, I think it’s going to absolutely blow everyone away, but I can’t tell you what it is, but it will blow people away.”
"what it is"
polegi FPS või misasja ?
Ma arvan, et ta räägib graafikast/füüsikast. BF seeria alati olnud FPS ei usu, et nüüd muudavad žanrit.
Uudsuseks on üks-ühele võitlus hundinuiadega, teised 62 mängijat vaatavad pealt ja ootavad oma järge. _________________ Both the universe and stupidity are infinite. I'm not so sure about the former. - A. Einstein
OT ... tasemel fantaasiaga vennad olid nad _________________ Both the universe and stupidity are infinite. I'm not so sure about the former. - A. Einstein
After the Battlefield 3 "announcement" last week indicated the game would be going multiplatform, many PC gamers were outraged, worrying the series' next flagship title would be tarnished for the sake of console players.
While EA wasn't willing to comment on the state of the PC version, we were able to dig up some info which should put your mind at ease -- scratch that, make it very excited.
Firstly, we learn via Twitter from DICE rendering architect Johann Andersson the engine BF3 is built on -- Frostbite 2.0 -- is "primarily developed for DirectX 11"; XP and DX9 won't be supported (though you may be able to hack it). Also the engine will be especially optmized for 64-bit -- thankfully a lot of you have chosen the road less travelled. Good news in itself, but since consoles only support DX9, the implication is the PC version will be a "true" PC game.
An interview (PDF) between AMD and Anderrson back in November taught us DICE has been involved with DX11 from a very early stage, which helped them get in all the features and improvements important to the team, like multicore optimization, multithreading support (more variation, detail, improved load times, smoother performance), compute shader support (more dynamic light sources), and lastly, tesselation (more detailed and more realistically rendered objects). It's a fascinating read for tech heads, so give the full interview a look if you're interested. Also check out a more in-depth look at the features in our DirectX 11 By the Numbers article. The short version is this: Battlefield 3 should be a huge jump forward that will please those with great hardware, particularly if it's running on Windows 7 64-bit.
Now, many players are worrying 3 will turn out more like Bad Company 2. While DICE did do a pretty good job in making it feel like a PC title, it's no classic Battlefield.
Firstly, you must understand Bad Company 2 was never a "true" Battlefield game, so it's not fair to assume this is the direction DICE will be heading in, at least on PC. Series associate producer Barrie Tingle has said, "Battlefield Bad Company 2 is NOT a sequel to Battlefield 2 or 2142; it is a sequel to Battlefield Bad Company and as such the list of features matches that of the original game and not that of past Battlefield games." In other words, it was always intended as an offshoot, not a monster, flagship title like previous games have been.
But no matter -- the team has already admitted it was Frostbite's first time on PC and so, limited in ways. According to Battlefield forum mod "crazycanuck", based on his experiences and "some conversations", Frostbite 2 is built from the ground up to "be more efficient and take advantage of the PC's abilities." He also says the team is "very excited about what FB2 and BF3 together are going to produce", especially as they've been in development for a number of years (four to six, word has it).
Again from the mouth of Johann, we're told Frostbite 2 is "developed simultaneously for the strengths of each platform (i.e. we use the best API for each platform)." In other words, it's a multiplatform engine, but a good one that should satisfy all players, no matter the platform, in the same sense BioWare or Capcom have or CD Projekt will be with The Witcher 2.
The other big issue is maps -- BC2 had some pretty small ones and as a result, a smaller player cap. Previous series entries included huge, sprawling maps which made for some real in-depth tactics. For this we go back to May, when senior gameplay designer Alan Kertz wrote to a fan inquiring about the lower play count, "For Battlefield it's bandwidth; we are bandwidth capped on the consoles. For PC, I'd like to get back to big scale 64 player."
It's hard to say then what will happen, but they've said it is clear with them fans want the classic stuff. Perhaps PC players will get their own maps, or maybe console maps will be based on the PC maps but scaled down considerably -- both seem like entirely plausible scenarios. We've seen the latter played out alongside further, bigger scale changes in Battlefield 2: Modern Combat, a console-centric version of Battlefield 2 which came about four months after the PC version. Sadly though, Kertz' response to a fan today regarding this in relation to BC2 says, "It was two completely different games; BC2 is not 2 completely different games. Reality says it costs too much."
That doesn't mean the PC version won't be great -- DICE are clever people, after all. Take this quote from former DICE CEO Fredrik Lilegren who said in February, "What the PC version is going to be, Battlefield 3, I think it's going to absolutely blow everyone away, but I can't tell you what it is, but it will blow people away."
Then there is of course the issue of mods, from which we've seen some truly epic work like the "Desert Combat" 1942 mod (the team went on to help make Battlefield 2 and then create full games of their own like Frontlines: Fuel of War). Then there's Commanders, the "Comma Rose", LAN play, spectating, battlerecorder, and so on. Many of these features, seemingly, are being considered for a future BC2 patch, nevermind BF3. We're not guaranteeing any of these features will be in BF3; we're saying based on the evidence, it looks good.
Frostbite 2 will be being pushed to its limits on the PC
An article has just surfaced about the use of DICE’s Frostbite 2 engine for Battlefield 3. It has been a long suggestion that Frostbite 2 will be the powering behind Battlefield 3 which is being used in Battlefield Bad Company 2. DICE is going to build Battlefield 3 in such a way that it is optimized for the PC as well as consoles.
PC gamers will be very happy about this because of the fact that Frostbite 2 will be being pushed to its limits on the PC!. It is expected that the utilization of multi-core processors, 64 bit-OS’s, and advanced lighting. With more power and utilization of the Frostbite 2 engine it`s expected that we be getting 64 player matches again.
EA:
“Battlefield 3 is one of the most anticipated games in the world, and we want to give the dev team as much time and privacy to craft the game without disturbing them with marketing/PR,” EA said in a statement.
“Battlefield 3 is one of the most anticipated games in the world, and we want to give the dev team as much time and privacy to craft the game without disturbing them with marketing/PR,” EA said in a statement.
Või on asi nii toores, et isegi turunduseosakond ei julge veel midagi välja hõigata _________________ Both the universe and stupidity are infinite. I'm not so sure about the former. - A. Einstein
Kusagil pole öeldud, et BF3 beeta tuleb koos MoH-iga välja, lihtsalt kui ostad MoH-i, siis saad sa BF3 beetas osalemise õiguse. Ja kui ma ei eksi, siis oli klausel, et seda juhul kui beeta tuleb sellel aastal välja. Kui see viimane osa puusse läks, võiks keegi siis täpsustada. _________________ Both the universe and stupidity are infinite. I'm not so sure about the former. - A. Einstein
Eks me võime siin oletada, arvata ja kohvipaksu pealt lugeda, kuid enne pole midagi kindlat kui see beeta lõpuks käes on. On ju isegi väljakuulutatud beetasid (TDU2 näiteks) edasi lükatud. _________________ Both the universe and stupidity are infinite. I'm not so sure about the former. - A. Einstein
Beta offer is contingent on Beta availability within 12 months of Medal of Honor release. Beta will be available for a limited time only and offer expires upon close of Beta events. Participation in Beta requires acceptance of Beta Agreement. Must be 18+. Xbox GOLD membership required for Xbox users.
igatahes loodan, et seni, kuni BF3 idaneb, tasub MoHi mängida. BC2e rongist jäin ma maha ja ei kavatse sellele enam järgi joosta.
Kenny Magnusson a senior lighting and VFX artist for EA/DICE will be holding a session at the GDC 2011 conference (February 28 - March 4.) In the blurb for about the session, Kenny states the following.
Kenny Magnusson wrote:
This session presents a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments
The session is focused towards rendering programmers and technical artists, however attendants of GDC will be able to view the session. Kenny also mentions that Frostbite 2 will take lighting capabilities of Battlefield 3 beyond any previous Battlefield.
Attendees should expect to take away the following from the session:
Quote:
* How we merged the two lighting systems for mirror's edge and battlefield
* How does a real time radiosity architecture work for a Video Game
* How we manage the new authoring of meshes
* The advantages of a real time radiosity
* Lighting large environments
* The best practice
* How we use lights
* Why its important to separate elements in the lighting system
* why is workflow so important
* what we have we learned in this process
And at sessions demonstrating rendering, especially lighting, there is probably going to be demos and/or videos. These demos will of course find their way to the internet and there's a good chance that these videos and demos will feature some of Battlefield 3's environments.
This will be the largest Frostbite 2 announcement thus far. It is highly expected that this will be the first time that we see what Battlefield 3 will look like.
In an interview with EA's CEO John Riccitello he stated that Treyarch is not well managed. Stating that EA will make major strides in the FPS market in the coming year, he stated that Crysis 2 and Bulletstorm were going to be the major hits as well as the lightly known Battlefield 3 (well, to everyone else.) Riccitello also said, "I think it's far from proven that the gaming consumer views a product from Treyarch in the same category as a product from what was (Call of Duty Modern Warfare 2 developer) Infinity Ward."
With EA's recent agreement with Infinity Ward, the two plus DICE are really expecting to dominate the FPS market. And Riccitello also made it clear that he Battlefield 3 is going to be the major hit of the year, specifically the last half of 2011. Right in time for the release of the new unannounced, but already highly anticipated Call of Duty game.
tsitaat:
Riccitello wrote:
and you’ll see a lot about Battlefield 3 next year, which I think is, at least from our perspective, designed to be the one that is the big leap forward; the one that is going to help a lot.
However, the question is, is EA rushing the developers to make the game? Just a few months ago they said that Battlefield 3's developers were being given their space to make sure that the game would be awesome. Side note, the board of directors could have picked a CEO with an easier name to spell, but that's not to say that John isn't talented.
Electronic Arts will unveil Battlefield 3 this March.
The publisher confirmed to the media it will host an unveil event for the game on Mar. 1, 2011, taking place during the week of the Game Developers Conference in San Francisco. Additionally, EA says it will also have new game announcements as well as hands-on time with many upcoming titles, including: Shadows of the Damned, Alice Madness Returns, Kingdom of Amalur: Reckoning, and Crysis 2.
Those who purchased the Limited Edition of Medal of Honor the past fall received an invitation to the Battlefield 3 beta. Details about the beta's release date have not been announced.
Ei usu. BF1942 üleminek BF2 oli tõsine areng. Ma ei näe miks see BF3 puhul ei võiks toimida. Neid 16 vs. 16 FPS on terve ilm täis, sisult samasugused. Massiivset fps oleks väga vaja, turg on ju sisuliselt tühi vastavasisulistest mängudest. Kui seda EA ei tee, siis tuleb keegi teine.
Beta offer is contingent on Beta availability within 12 months of Medal of Honor release. Beta will be available for a limited time only and offer expires upon close of Beta events. Participation in Beta requires acceptance of Beta Agreement. Must be 18+. Xbox GOLD membership required for Xbox users.
igatahes loodan, et seni, kuni BF3 idaneb, tasub MoHi mängida. BC2e rongist jäin ma maha ja ei kavatse sellele enam järgi joosta.
Ma hakkasin 2 nädalat tagasi bc2e xboxi peal uuesti mängima. Ei ütleks, et rongist maas, heal päeval lutin ka neid lvl 50 tegelasigi.
Rohkem määrab see, kas sulle lihtsalt meeldib mäng. Ja vietnam on üks mõnus nostalgiline lisapakett.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.