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Millega mängid?
Ainult konsooliga
12%
 12%  [ 51 ]
Rohkem konsooli kui PC-ga
8%
 8%  [ 35 ]
50/50
5%
 5%  [ 25 ]
Rohkem PC kui konsooliga
15%
 15%  [ 66 ]
Ainult PC-ga
57%
 57%  [ 241 ]
hääli kokku : 418

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SKG
HV Ihaldatuim Poissmees
SKG

liitunud: 27.01.2003




sõnum 12.09.2026 13:26:13 vasta tsitaadiga

Mis asja veel jaburamaks teeb on see, et metascore pole mitte aritmeetiline, vaid kaalutud keskmine. Valem, mis on ühe inimese poolt loodud ja mille avalikustamisest ta keeldub. Ehk siis mõni on kriitik on "teadjam" kui teised kriitikuid ja selle otsustab keegi kolmas inimene. Igati erapooletu eksju icon_lol.gif Lisaks pole avalik, kuidas Metacritic ülevaadetele arvulisi skoore jagab, kuigi mitmed ülevaate teinud kriitikud mängule kunagi arvulist skoori ei andnud, saja palli süsteemist rääkimata.
tsitaat:
The site's scores are weighted averages, in which Mr. Doyle assigns more significance to the reviews of certain publications based on their stature. It's a formula he declines to disclose, calling it Metacritic's "secret sauce."

tsitaat:
Metacritic's method for calculating scores is a sore spot with some game reviewers. While many game publications give numerical scores on 100-point scales, some assign letter grades like those that students receive in school. In such cases, Mr. Doyle converts A grades to a score of 100 and F's to a score of zero, even though some reviewers believe F's should be closer to a score of 50. In cases where there are no scores, the reviewer will sometimes independently send a score to Mr. Doyle that he or she thinks is a fair representation of the review.
"We give Metacritic's funhouse mirror conversion scheme an F+," Joe Dodson, a former editor at review site Game Revolution, wrote in an essay last year criticizing Metacritic and similar sites. Mr. Dodson's main beef was that Metacritic's conversion system for letter grades turns Game Revolution's reviews into scores that are too low.

Ehk siis Metacriticu tüüpi ei koti reviweri nägemus/tõlgendus hindest, vaid ta ajab mingit oma teemat icon_lol.gif

Mõned väljaanded on aru saanud, et selline lähenemine pole hea.
tsitaat:
From now on, we will no longer be scoring games out of ten.

In place of scores, we'll have one-line summaries for every review, and a new recommendation system whereby some, but not all games will be considered Recommended, Essential or Avoid. As a result of these changes, we will no longer be listed on the review-aggregation site Metacritic.
...
Review scores don't work any more

This hasn't been the first time we've discussed dropping review scores. In the past, the case we've made for it internally has always been that a number is a very reductive way to represent a nuanced, subjective opinion, and that the arguments started by scores aren't productive. The counter-argument was simple but powerful: as an at-a-glance guide to what we think, scores were very useful to readers.

We no longer think that's true. In the present environment, scores are struggling to encompass the issues that are most important to you. How should we score an excellent game with severe networking issues? A flawlessly polished game with a hackneyed design? A brilliantly tuned multiplayer experience with dreadful storytelling? If you expect the score to encompass every aspect of a game, the task becomes an exercise in futility. Add an inflated understanding of the scoring scale in many quarters - whereby 7/10 and even sometimes 8/10 are construed as disappointing scores - and you have a recipe for mixed messages.

Scores are failing us, they're failing you, and perhaps most importantly, they are failing to fairly represent the games themselves.

Eurogamer has dropped review scores
https://www.eurogamer.net/eurogamer-has-dropped-review-scores

Ülevaatele mingi numbri panemine on lihtsalt tobe:
tsitaat:
Screw the number. You really only have one question about these games, anyway: Is it worth playing? And we have those three possible answers for you.

How We Will Review Games
https://kotaku.com/how-we-will-review-games-5880486


---
Lisaks eelmistele näidetele, kus "halvad" mängud hästi müüsid ja "head" mängud kehvasti müüsid.
Aeron kirjutas:
Selle tõestuseks tõin ennist ka juba teadusartikli, mis viitas tugevale korrelatsioonile hea müügi ja kõrge metskoori vahel. Kui tahad midagi muud väita, siis ootan allikaid, mis seda tõestavad.

tsitaat:
...a 2015 study analyzing over 88 Xbox 360 and 80 PS3 games from 2012 found that Metacritic scores did not impact actual sales.

https://web.archive.org/web/20190412125048/https://www.dailydot.com/parsec/metacritic-scores-game-sales-gdc-2015/
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