Ohjah - sellisest asjast nagu singleplayer oled kuulnud?
Keda see single player kotib. Toda võib alati tõmmata ja mängida - kui sa kursis pole siis peale single playeri on veel co-op, peale single playeri on veel single playeri achieventid ja muu tilulilu, nagu dog-tagid ja muu selline, mis läheb kõik battlelogi. _________________ >OSTA ÕLUT
Kui ise lased päeval trassereid tavalisest automaadist siis küll ei näe lähidistantsidel. Kõrvalt vaatad siis juba näeb. Pimedas jõuab ka enda ma näha juba.
Samas BF3 on nagu kõik kuulid trasserid või veel heledamad. Ei usu et see igas olukorras väga kasulik oleks...
On loogiline sinu meelest, et snaiperrelval on trasseerivad kuulid? Ja igaüks pidemes? Hah..
Ja mäng jääbki mänguks, ei maksa üle keema hakata, eks
Sa tulid mängust loogilisust otsima? Äkki häirib sind see ka et meedik paddlega venna ellu äratab. või 4 meetri kõrguse putka otsast alla hüppad tõmbab langevarju lahti??
Siis ilmselt ei ole BF3 sinu teema.
On loogiline sinu meelest, et snaiperrelval on trasseerivad kuulid? Ja igaüks pidemes? Hah..
Ja mäng jääbki mänguks, ei maksa üle keema hakata, eks
Sa tulid mängust loogilisust otsima? Äkki häirib sind see ka et meedik paddlega venna ellu äratab. või 4 meetri kõrguse putka otsast alla hüppad tõmbab langevarju lahti??
Siis ilmselt ei ole BF3 sinu teema.
Ära unusta seda maagilist repair tooli, mis mõne hetkega kõik korda teeb (:
On loogiline sinu meelest, et snaiperrelval on trasseerivad kuulid? Ja igaüks pidemes? Hah..
Ja mäng jääbki mänguks, ei maksa üle keema hakata, eks
Sa tulid mängust loogilisust otsima? Äkki häirib sind see ka et meedik paddlega venna ellu äratab. või 4 meetri kõrguse putka otsast alla hüppad tõmbab langevarju lahti??
Siis ilmselt ei ole BF3 sinu teema.
edit: lugesin veidi mööda paari postitust, peace.
viimati muutis Ertai 17.10.2011 18:04:49, muudetud 1 kord
SP ainult 6h Algul lubati vähematl 12 tunnist (ühes intervjuus üteldi ära, et tuleb keskmisest pikem singel player). Eks nad siis arvasid, et kõik peavad vähemalt kaks korda läbi mängima.
Mnjah, kuidas kellelegi, Imo SP mängib korra või kaks läbi ja sellise mängu puhul on 90% rõhk siiski MP-l.
Samas kindlasti leidub ka neid kes ainult SP läbi mängivad mitu korda ja MPd kas üldse ei puutu või väga minimaalselt.
mida te ohite siin. keegi speedrunnis 6h läbi ja pasundab netis, ning kõigil kohe püksid paksu täis. oodake mäng ära (ametlik!) ja siis mängige ise läbi ning kui siis on "6h", siis kukkuge hädaldama. nagu lasteaed...
mida te ohite siin. keegi speedrunnis 6h läbi ja pasundab netis, ning kõigil kohe püksid paksu täis. oodake mäng ära (ametlik!) ja siis mängige ise läbi ning kui siis on "6h", siis kukkuge hädaldama. nagu lasteaed...
6-tunnine taimer jookseb nurgas ... kauem mängida ei tohi _________________ Both the universe and stupidity are infinite. I'm not so sure about the former. - A. Einstein
Kahju, et selle klipi alla kommentaare ei saa panna. Päris naljakas oleks ilmselt seda flamemist lugeda. Aga ilmselt on selle inimese näol tõesti tegu trolliga või on ta ajukahjustusega ? Mitte, et ma hetkel codi raskelt maha teeks, aga tema väited, et graafika on mõlemal sama, bf seerias on ainult 3 mängu ja muu siuke jura mis ta seletas on kül BS.
Ei äge vana on...
"You suck, you suck like battlefield 3"
kutt vähemalt üritas argumenteerida, selle eest plusspunktid talle.
- spawntime väiksem, kohene andmine jne, milleks siis vaja veel maju lõhkuda, mapid väiksemad, tight action-packed.
mõnele meeldib selline vähem taktikalisem mäng, kus saab ainult kuuli kerre kütta kiirelt ja ilma pikema mõtlemiseta.
Fanboy fanboyks, selliste videode postitamine siia teemase on ka üpris trollimise alla kuuluv ja see teema on ise ka fännpoidest upakil, kes irvitavad iga CODi kutu sõnavõtu peale
Ikka ei saa üle, igaüks mängib oma mängu ja milleks see fakin' hate ? Mina mängin BF3e, milleks üldse kotib mingi teiste vendade igin, mida see muudab?
Tavaliselt inimesed, kes muidu nõrgad vaimselt ja alaväärsuskompleksidega, ongi need irvitajad või postitajad, kui juba mentally väga piixus
võiks vähe arukamaid teemapostitusi siia teha, uued update'id, screenid, jm info, oma kogemus,
nii läbuks teema ära läinud kohati, et näe vaeva, et mõni tera pa*a seest ka üles leida
vahel on muidugi huvitav ja naljakas mõne fännpoi ranti kuulata , aga enamasti pigem kahju, kui piixus mõni vend on
have fun
P.S. kusagil keegi maha lüüakse/lastakse selle COD vs BF3 jama pärast, nõrga enesehinnangu ja omavahelise sitapildumise tulemusena. Kas just Eestis, aga eks näha ole!
viimati muutis Ertai 17.10.2011 19:09:44, muudetud 1 kord
On loogiline sinu meelest, et snaiperrelval on trasseerivad kuulid? Ja igaüks pidemes? Hah..
Ja mäng jääbki mänguks, ei maksa üle keema hakata, eks
Eesti kaitseväes näiteks meie snaipri jagu sai trassereid lasta ja lasti kah, kuna kaliiber on sama mis KSP'l
ja galil'ga päeval trasserit lastud sai siis ise küll ei näinud
Aga tuju teeb ikkagi heaks Poh kas ta COD või mõne muu mängu fänn või lihtsalt mäöngude vihkaja aga sellsied videod on hale naljakad.
Tõsi ta on et ega enne mängu väljatulekut siin foorumis palju tarka infot ei liigu peale trollimise ja leaked versioonide üle arutamise
Jah ma ei imsetaks tõesti kui keegi korralikult peksa saab selles fänboy sõjas
Kui nad juba omavahel üksteisele kallale lähevad kui üks teise ära omab ja natuke trollib...alles oli uudis kus mingi 30+ aastates mees jälitas mingit poisiklutti kes talle pähe tegi mängus ja siis kallale tungis kui see nolk koos emaga tänaval patseeris.
Ise ongi üsna raske lähidistantsil trasserit näha, kõrvalt vaatajal või sihtmärgil aga võimalik trasserit näha küll. Kõik oleneb ilmastikust ja taustast jne. Aga las see jutt kah jääb, Ertail õigus et siin teemas kipub nii pasaks kätte. Osaliselt olen ise kah süüdi.
järgmine nädal siis tuleb välja (lõpus)
eks siis nädalavahetus läheb jälle kaotsi
betat mängisin kahe nädalavahetusega kokku peaaegu samapalju kui black opsi 3 kuuga _________________ Mis vahe on tegelikkusel ja reaalsusel? Vahet pole!
Ühe nVidia LAN 6-l käinud inimese korralikud muljed! Mõned punktid mis mina tõin välja, aga ka palju, palju sügavamaid asju.
tsitaat:
I just got back from the GeForce LAN that was held in Oakland and thought I would share some of my thoughts after getting to play lots and lots of BF3 on the latest build they had there. Hope this brain dump helps to ease the wait for 10/25, if only for a little bit.
Spoiler
General Gameplay/Interface
• Let me start off by saying that the build we played at the GeForce LAN was light years ahead of the Beta. It's the theme that will probably run through the rest of this post; it was a great relief to see how much work DICE has put into polishing BF3 up for the final release. Off the top of my head, asides from few bugs (noted at the end), I didn't run into any of the glitches people were having in the Beta(such as rubbernecking or map glitches.)
• Chat interface. FIXED. The chat text now blends in and matches the rest of the GUI. It is in the same location but that black background is no longer there; the chat is overlayed on the screen just like in previous Battlefield games.
• Squad screen. FIXED. Pictures of the new squad screen have obviously already popped up on Reddit, and I can't really add anything asides from confirming that it looks exactly as it does in the pictures. However, there still isn't a "Join Squad" option that lets you populate an empty squad. You click "find Squad" and it automatically puts you in a squad just like Beta, although based off the new design it seems like they will have full squad join functionality in the final build (Crash7800, can you back a brother up?).
• 3D spotting was quite a bit more refined in this build than it was in the Beta. If you spotted someone and then they got behind cover(buildings or vegitation/rocks), their on-screen 3D spot dissappears immediately. No more firing at doritos in the foliage.
• Minimap. FIXED! The minimap has been vastly improved and is almost on par with the map found in BF2. It's a nice, full minimap now: you can see all the flags, your teammates, empty vehicles...etc. The only thing that seemed like a minor issue is that the zoom levels seemed funky on some maps (like Operation Firestorm) and there wasn't an option to set whether the map would rotate with the player or remain locked onto the compass.
• Rocks can no longer be shot through. (spämm)
• The Options menu is now accessible while dead or alive.
• The kill cam screen seems to have been shortened in duration, although this could have just been on TDM.
• There are customizable camo options available for the picking now. From what I could see there were a few solid color uniforms (Black, Blue, Green, Tan, Grey), a few different types of camoflouge (desert/forest/urban), and a few special ones like the SPECACT uniforms and one named the "Dr. Pepper" camo which I can only assume will be tied into a marketing blitz just like the SPECACT stuff was tied in with them during BC2. Each camo "selection" had a corresponding Russian and US version so that you would never be able to put on the same uniform as the opposing team.
• Hit detection seemed vastly improved. Granted, we were in a LAN environment, but I believe the BF3 servers were actually being hosted down in LA (7 hours away). TDM and 32-player Rush were silky smooth but there was still some weird lag on the 64-player conquest maps. It was fairly rare though, so maybe it was just actual internet traffic issues.
• There was a notification now for you to press "Q" if you needed ammo/medic that appeared to pop up automatically if you needed either of those things.
• The new in-game icons that show up over teammates, dead players, and dead players who need a revive have been completely overhauled. They are thicker and a bit brighter; the end effect is that they are much more noticeable.
• They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200 points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.
Weapons
• The damage model for the weapons, on the whole, feels much more polished than the Beta. The damage glitch where people would take more damage due to sprinting is noticably gone and the gun play now feels much more balanced and even.
• Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact.
• The SUNFIRE TACTICAL LIGHT OF THE GODS has been toned down just a bit. I'd say the circle of light is maybe 20-30% smaller? I didn't run into too many people using it.
• UMP45: Definitely toned down. I didn't play with it much but there weren't lots of people running around with it, even on some of the tight CQB maps that were played in TDM. It looks like it still packs a punch at close range but loses power quickly at range.
• M39 EMR: Pretty sexy, didn't play with it a lot but it seemed like a slightly better version of the SKS.
• SKS/MK11: Seemed like they were toned down from their god-like powers in the Beta, although it's very possible this is as a result of the fixes to the damage model that DICE made. (See above)
Bolt Action Snipers: Seems like the bolt action animation has been tweaked to make it harder to quickscope like you could in BC2 and the Beta.
• T-UGS (Recon Emitter): Now works as advertised with people popping up on your mini-map who are moving within the range of the emitter.
• SOFLAM: Didn't try it. Sorry :'(
• Javelin: Worked like a ground version of the stinger missile, it didn't pack much of a punch against heavy armor. Only played with it a few times. Locks on, fire and forget.
• Mortars: \o\ \o/ /o/. These things are a complete blast. You place them on the ground just like a T-UGS or the Mobile Spawn Point. Once placed, your minimap expands and a ret appears on the minimap that you can drag around for a set range. Click, fire, wash, rinse, repeat. At first they seemed like they would be OP but they have a lag time and a margin of error that prevented utter domination. I can see some really interesting tactics being developed for this in competition. It's perfect for bombarding a squad that is camping a certain area. More info down here.
• M16A4: This 3-round burst varient of the classic workhorse was a ton of fun to play with. Combined with the "Heavy Barrel" attachment it seemed to be really solid at long range.
• KH2002: This was the other assault rifle that wasn't in the Beta. It had a nice burst mode and seemed suited for medium-range engagements.
• töö: Didn't play but one round with it: didn't even fire it. No info. Sorry :'(
• M1911: Pretty sexy. Packs a punch. Has the most varients of all the pistols (Regular, Suppressed, Tac Light, Suppressed AND Tac Light). Good times.
• M44 Scoped: Sniped a few dudes on Firestorm with this, seems like a great weapon to finish people off at medium range. However, the firing speed was slow.
• SG552: Decent engineer weapon. Didn't play with it much. No info. Sorry :'(
Maps
• Damavand Peak. (TDM). They only had this map playing during the TDM 4v4 tournament (unless I missed something?). It took place in a fun quarry area that had lots of industrial machinery and massive dump trucks (TONKA TRUCKS!) all over. Tight infantry action. I tried to peek around to see the rest of the map beyond where the TDM area was and it looks really big. Awesome vibe.
• Grand Bazaar. (TDM). Again, I only played this one in the 4v4 tournament on TDM. There was a mosque, a market area, and then some streets and backalleys that were intertwined to make a really layered TDM map. It was obvious that DICE really put time in to give each of these maps character; Grand Bazaar had a unique sense of place. Can't wait to see 32p Conquest on it.
• Operation Firestorm. (TDM, 64p Conquest, 32p Rush). First things first: this map is huge. Hell, each side starts off with something like SIX heavy armor vehicles on each side at their main spawns. Rush was just the 64p conquest map, but you fought from the US spawn across four stages to the RU spawn. TDM took place at one of the flags and involved three warehouses and a crate yard that had a lot of awesome terrain for tight TDM combat.
• Caspian Border. (64p Conquest). Not much to say here. The fences were fixed so that jeeps no longer get stuck on them. I didn't manage to take down the massive antenna, although you are now able to take down the radio tower that sits at the "Hilltop" spawn; it falls over on to the rocky area behind the flag.
• Operation Metro (TDM, 32p Rush). There were a few minor changes to the map in regards to shrubbery placement. Asides from that, it seemed just like it did in the Beta. TDM takes place all through the last stage of Rush: the "Apartments" area. It looked like fun, but they were having issues with it on TDM so they took it out of the tournament rotation.
Bugs/Complaints
• The only two recurring bugs I noticed both involved the ret. The first one happened quite often when I switched back to my main assault rifle after being scoped in on the M320 grenade launcher. I would get the grenade launcher ret from BF2 overlayed on top of the normal ret from the rifle.
• The second reticle bug was one that I noticed happening a few times in the Beta. I would unsight from my iron sights only to not have my normal white reticle pop back up. Switching to pistol and then back again usually fixed it. Hopefully this gets fixed.
• The only design complaint I had with the new build is that for some reason they've change the medic pack icon on the minimap and in-game to this funky-looking band aid instead of the standard "Red Cross" in BF2 and BC2. It looks really dumb and isn't intuitive in the least bit.
TL;DR, DICE fixed most bugs and issues, game is super polished, the Beta woes are no more. The (almost) final build is looky QUITE SEXY. 10/25 can't come soon enough.
More on mortars
Quote: Correct, when your minimap expands you can see any red dots that teammates or a UAV/T-UGS have spotted. With the right teamwork a UAV/Mortar combination could be killer, as long as you have some guys watching your back. The mortars have a decent range, I set them up outside of the "Checkpoint" spawn on Caspian Border and was able to just barely reach the "Hilltop" spawn. You also are restricted to what seems to be a (90?) degree cone stretching out from the direction you are facing when you place the mortar. If you want to aim mortars to your left, right or flank, you have to stand up, pick the mortar up, and place it down again facing the new direction. You get nice firepower, but you are pretty exposed and vulnerable while firing it. It makes a loud noise
P.S. The Dr. Pepper camouflage wasn't hokey or anything; it looked kind of like a funky remix of CADPAT from the Canadian Army.
kas ei kannata launchini selliste küsimustega. praegu täiesti randomilt igaüks pakub mis sülg suhu toob. _________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond.
Kahju jah, et kommentaarid keelatud, oleks veel korraliku kõhutäie naerda saanud.
üsna igavad kommentaarid olid. keegi ei sõimanud eriti kui n00b ja gay välja arvata. imelik, et ta ära keelas. _________________ DO you want it.. And if you had it would you flaunt it... ss
fanboy vs fanboy teema. igaüks õigustab ja sõimab ja lõpuks on paras sõda jälle lahti. _________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.