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yxtom
HV kasutaja

liitunud: 30.05.2007
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04.08.2010 12:47:40
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on on... värvid on head asjad +nad on parandanud oluliselt graafikat võrreldes PTSga (pole neid erivärvi servasi värvil enam)
Icarus pätsib nüüd nii hoogsalt et ei teagi mis number.. a ühes viimastest korjati enamus armori alt värvid ära (e. pole vaja enam värvi craftiks) Selle liigutuse järgi just nüüd võiks arvata, et ka armori/riiete värivimisvõimalus pole enam mägede taga.
Ons teada kesse krt pillab neid Chemicale??? (Vibrant Dye komponent) No mitte ühtegi pole leidnud veel.. kuid AHs neid juba omajagu müügil.
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rixk
Kreisi kasutaja
liitunud: 02.06.2004
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04.08.2010 15:42:45
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Ma panin hetkel oma subscriptioni kinni. Pole praegu eriti mahti toksida, nii ei jõudnudki 1.6 ära proovida enne kui sub 2-l augustil lõppes.
Lugesin siin miskit teadet, et Monkeytown on kadunud, miks see ära võeti?
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yxtom
HV kasutaja

liitunud: 30.05.2007
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04.08.2010 15:50:27
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rixk kirjutas: |
Ma panin hetkel oma subscriptioni kinni. Pole praegu eriti mahti toksida, nii ei jõudnudki 1.6 ära proovida enne kui sub 2-l augustil lõppes.
Lugesin siin miskit teadet, et Monkeytown on kadunud, miks see ära võeti? |
Ei mitte päris niisama kadunud, asukoht on olemas ikka... ja seal see mis tast järgi Icarus ilmselt testib graafika võimalusi... ütleks et tulemus on võimas. Ühesõnaga Monkeytown... pöles maha. Muuseas... kui vanast linnast ei saanud AFAIK midagi.. siis nüüd seal 1AP ootamas.
Vaatan, et paljud teevad väikse "puhkuse"... endal kinnisidee ühe värviga kui selle kõik kätte saan ja globaalselt midagi ei lisandu siis teeb ka pausi.
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scarface
Kreisi kasutaja

liitunud: 08.06.2005
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05.08.2010 16:03:43
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Mainiks siis ära, et asi näeb ikka jah kõvasti ilusam välja sellega mida ma kunagi proovisin. Eriti päevane aeg.
_________________ [img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:] |
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yxtom
HV kasutaja

liitunud: 30.05.2007
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18.08.2010 16:16:02
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eilse (siis 9 august) pätsiga lisandus rida pisikesi kasulikke asju.
Olulisem ehk AH tax (fee) on nüüd oluliselt madalam ning kokku saab asju pakkuda 5 päeva. Ehk aitab seda üsna segast ökonoomiat sutsu tasakaalustada. Kemikalide osas tundub, et töötab (veidi kahju isegi ).. teadmatuses raffas ikka pani täiesti lambist hindasi. (10sinist kuni 40punast... mitte eriti norm.)
Ehk mugavuse poolelt seda, et saab nüüd kõiki retsepte (ka koos komponentide listiga), queste jne. linkida otse chatti - kummaline, et seda seni polnud... a noo... nüüd on
E:
17-18 aug. Icarus tegi uued subi hinnad. Ehh.. miks seda küll varem polnud
*******************************************************
Subscription Options:
Players who wish to use a credit card or PayPal will be able to choose from the following recurring billing options:
* $14.99 per month
* 3 months - $39.99
(Save $5.00 over the monthly fee)
* 6 months - $71.99
(Save $18.00 over the monthly fee)
* 12 months - $124.99
(Save $55.00 over the monthly fee)"
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rixk
Kreisi kasutaja
liitunud: 02.06.2004
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17.09.2010 09:07:13
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Kerget ajuragistamist
http://forums.fallenearth.com/fallenearth/showthread.php?t=42650
-------------------------------------------------
If you were looking for TETRAX, where might you find it?
Which mutation makes its bearer a walking plague carrier with the ability to attack others with infections?
In which town are you asked to obtain honeycomb from a bear?
Who is credited with founding the Lightbearers?
Which town is home to the “Cave of Beasts” where you can find giant mutated insects?
Which town was the former home of a university?
Which breakfast establishment might you see ads for scattered throughout the Province?
Which town is a remnant of an old petrol station?
If you’re in Midway and want to find a trainer in Cooking, who would you visit?
This town was a toxic waste dumping area back in the day, but now you might be asked to gather a tissue sample from a Digger if you go there.
Which major trading settlement might you visit if you were on your way to Junk Fortress?
Which faction is opposed to the pursuit of technology at the expense of the environment?
Which town was originally a train depot stop pre-Fall?
What is a character’s base Social Skill?
....
Üks asi mida kindlasti ei mäleta praegu on see, mis 'breakfast establishment' igal pool on.. Mäletan küll seda 'reklaami' ennast, a mis seal kirjas oli, see on hägune hetkel
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yxtom
HV kasutaja

liitunud: 30.05.2007
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18.09.2010 15:14:09
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päts Version 1.7 nüüd PTSis testitav.
Ilmselt kõiki mõjutavad muudatused saavad olema seoses combatiga (lahing.. võitlus... you name it) seda nii PVP kui PVE poolelt. + lõpuks pärast pikka ootust paistab, et rifleman on muutumas arvestatavaks vastaseks (eelkõige siis pvp kuid kindlasti omad mõjud ka pve-ga). Armor (DMG mitigation), armoruse skill, dodge, crit hitid... kõik on pisut ümber tehtud ning vähemalt "paberil" tundub, et paremaks.
No ja nüüd saavad kõik soovijad endale roosad püksid teha e siis võimalus värvida tavariideid (just riided "Social clothing", mitte armor).
Kahjuks lubatud PVE content raidivate mobidega ning linnade kaitsmisega on praegu välja jäänud... kuid pidi tulema kohe oktoobri algul. Vbla ongi parem kui buge vähendavad... neid kipub Icarusel ikka omajagu sisse tulema.
Link selle pika loetelu juurde kah:
http://forums.fallenearth.com/fallenearth/showthread.php?t=42648
PS! avaneb ilmselt vaid reganud foorumikasutajatele
*************
niih... pool ööd PTSis mässanud. Assa krt! pmst võib vist suures plaanis unustada "solo gameplay" kui 1.7 live jõuab. Mobid (vähemalt uutes lisandunud kohtades) on lingitud oluliselt rohkem kui seda varem FE näha oli ja nad teevad DMG ikka mõnuga, "aggro range" tundub suurem olevat, AI pisut nupukam. Samas... "i like that"! Nüd vaja enne mõelda kuda tegutseda... pole enam et jookse sisse ja peksa kõik laiali. Skillid töötavad suurepärastelt... mutad on järjekordselt ikka rohkem tahaplaanile lükatud - põhiline mida kasutada on ilmselt "heal", DMG mutaga enam suurt ei tee... ei jõua lihtsalt.. enne on asi läbi juba. Rifleman tunneb end tunduvalt olulisema tegelasena kui varem... käsikad on ikka nii nagu nad olid (hea DMG) kuid meelel muutub raskeks... kuidgi kui ta ligi saab siis enamus hitte on critid ükspuha kuhu virutab. Üldplaanis ainult tervitatav päts.
Värvidest. Saad värvida kõiki "riideid" ja nö. "riidest/vildist" mütse. Armor jääb selline nagu ta on. Värvitavatel asjadel on kas 2 või 3 ala mida siis eraldi saad toonida (käib pmst samamoodi nagu masinatega). Probleem tundub esialgu olevat selles, et ka värvid (värvikarbid) on samad mis masinatega ja komponendid nende tegemiseks ikka sama haruldased kui varem. Ehk kui mütsile valget triipu tahad tiri chipid kotiga kohale Seni pole kahjuks leid ühtegi saabast millele värv külge hakkaks (isegi kummarid mitte).
Facion Control Point featuure PVPna on hullult bugine... guardid lasevad igaüht kes nähtavale ilmub.. seejuures ka sama faci a noh... selleks ju PTS ongi.
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rixk
Kreisi kasutaja
liitunud: 02.06.2004
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19.09.2010 22:21:09
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Paistab, et minu melee crafter saab siis näguripäevi näha. Peab esmaspäeval ka ikka ennast PTS-i orgunnima.
-----------------------
Nii.. sai siis kah seal PTS-is natuke ringi tuterdatud. Ja minu jaoks igatahes on FE 'karjäär' läbi. Kuna healing mutad on nüüd 'must-have', on minu melee crafter täiesti kasutu väljaspool linnasid. Kaks level 46 rotti lõi mu mättasse nii et mul polnud midagi öelda. Läbi hexweave lõid 55-seid lakse. Proovisin ka mingit mutanti peksta, see pani sajaseid lakse mulle läbi hexweave(õnneks oli see üksi vastas ja lõi natuke aeglasemalt). Samas veteran techid, mida factioni jaoks grindida, lasid 'ainult' 20 dami kaupa.. kuid nagu automaat ikka, tikkis see nagu õmblusmasin.
Nii et kokkuvõttes on minu build totaalselt kasutu ning ma pean peale iga killi passima ja regenima oma HP-d. Ning kui ma juhtun 2 täiesti tavalist NPC-d aggroma(mis ei juhtu just väga harva), olen ma lihtsalt surnud. Mis on täielikult vastand sellele mis taotleti. "More exciting and fast-paced combat" my a**.
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h3rr
HV kasutaja
liitunud: 28.09.2010
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28.09.2010 11:50:20
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Panin kodukal tähele, et mõnedes poodides müüakse juba seda mängu, et kas Eestis ka kuskil on müügil või on tulemas?
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DeTHiCa.
HV Guru

liitunud: 13.01.2006
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28.09.2010 12:16:58
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eestis vist ei müüda karbitoodet.
peab laskma neil tellida või siis ostad välismaalt karbi või steamist.
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rixk
Kreisi kasutaja
liitunud: 02.06.2004
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07.10.2010 18:56:32
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Mis värk sellega on?
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FD
HV kasutaja

liitunud: 09.08.2005
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07.10.2010 22:04:52
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said kicki vist?
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rixk
Kreisi kasutaja
liitunud: 02.06.2004
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07.10.2010 22:17:53
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Kirjas ju, et "clan has been disbanded".. lihtsalt tahaks teada miks..
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Lucifer
HV vaatleja

liitunud: 29.03.2002
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08.10.2010 11:51:46
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Suur Sorry
minu bad, hakkasin neid yle 110 päewa surt hingi koristama, ja "väsinud" peaga vajutasin all nuppu disband ja trygisin enne selle sisse kui see idee pärale jõudis.
Sai Leegion kiirelt uuesti loodud, ja saatke online olles tell, taastame kõik tagasi, et asi kiiremalt, ja clan kindel, siis kes sees olid keda tabasin sai altidega 10 täis.
Ja Teeta ja Pervo saavad ka tagasi kutsuda.
Ja ega loll pea jalgadele valu kehtis ka mulle.
te ei kujuta ette kuidas kolm clani panka oma sisu mulle maili walasid
Ja kuidas ma neid postist taas välja toksisin ja siis eri pankade vahet sibasin ja kola tagasi jagasin.
Aga tehtud ta sai
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yxtom
HV kasutaja

liitunud: 30.05.2007
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08.10.2010 15:07:21
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Lucifer kirjutas: |
Suur Sorry
minu bad, hakkasin neid yle 110 päewa surt hingi koristama, ja "väsinud" peaga vajutasin all nuppu disband ja trygisin enne selle sisse kui see idee pärale jõudis.
Sai Leegion kiirelt uuesti loodud, ja saatke online olles tell, taastame kõik tagasi, et asi kiiremalt, ja clan kindel, siis kes sees olid keda tabasin sai altidega 10 täis.
Ja Teeta ja Pervo saavad ka tagasi kutsuda.
Ja ega loll pea jalgadele valu kehtis ka mulle.
te ei kujuta ette kuidas kolm clani panka oma sisu mulle maili walasid
Ja kuidas ma neid postist taas välja toksisin ja siis eri pankade vahet sibasin ja kola tagasi jagasin.
Aga tehtud ta sai  |
ooh! tore kuulda, et näpukas! Juhtub ka paremates peredes, pole ullu a kui Juss seda rääkis eile oli üllatus päris äge.
Kobin õhtul sinna ja annan omapoolse panuse rahvaloendusse
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Lucifer
HV vaatleja

liitunud: 29.03.2002
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28.11.2010 00:49:50
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heheheeee Juss - nüüd said löödud, mul sai 10K achievment täis, täpsemalt 10385 ja kohe lisa.
Wayfinder ja urban lõpuni, S1-s waja miskid PvP aread käia 3 tk. siis absull kik kolamise achid olemas
kuna high-lvl affe enam ju pole, siis pidin soolos kaewama.
See recruit center, kus me kahekesi saime ike otsa, sain ka, aga murdsin yksi põhja
Ja El Cadejo punker - samuti soolos kordagi suremata cadejo juurde ja ach kirja.
Pyydsin tolgust maha ka saada, aga robleem - kuna ta ei ole insta, siis on repop ysna jube.
Ja ma lihtsalt ei suuda nii palju padruneid kaasa wedada.
Mõtlen, et kui saaks meie 20-ndates nääbid forsseerida relvakandjateks - laadin nad padruneid täis ja siis põhja teele.
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rixk
Kreisi kasutaja
liitunud: 02.06.2004
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29.11.2010 10:32:02
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Lucifer kirjutas: |
heheheeee Juss - nüüd said löödud, mul sai 10K achievment täis, täpsemalt 10385 ja kohe lisa.
Wayfinder ja urban lõpuni, S1-s waja miskid PvP aread käia 3 tk. siis absull kik kolamise achid olemas
kuna high-lvl affe enam ju pole, siis pidin soolos kaewama.
See recruit center, kus me kahekesi saime ike otsa, sain ka, aga murdsin yksi põhja
Ja El Cadejo punker - samuti soolos kordagi suremata cadejo juurde ja ach kirja.
Pyydsin tolgust maha ka saada, aga robleem - kuna ta ei ole insta, siis on repop ysna jube.
Ja ma lihtsalt ei suuda nii palju padruneid kaasa wedada.
Mõtlen, et kui saaks meie 20-ndates nääbid forsseerida relvakandjateks - laadin nad padruneid täis ja siis põhja teele.
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OOoo.. õnne
Kas wastelander achievementid on nüüd korda tehtud? Ma siin paar nädalat tagasi sain ühelt dev-ilt kirja, et minu raporteeritud bugi on nüüd korda tehtud(mitu kuud hiljem ), tookord ma just teatasin sellest, et wastelander-is on palju poolikuid achievemente, kuigi missioonid juba ammu tehtud.
Muidu jah, kolamise achievementid mul ka kõik tehtud, el Cadejo punkri ja need kohad sibasin ka üksi läbi(ma sain ikka päris mitu korda kloonerist tagasi joosta). Proovisin tookord ka Cadejot üksi maha saada, ta suutis ennast kuidagi ukse juurde ummikusse joosta, nii et ta ei resettinud ega midagi, siis sai teda ülevalt "rõdu" pealt kõmmutatud, kuigi jah, lvl 90 püstolite/automaadiga ei suutnud ma isegi kriipsu tal maha saada tervist.
Praegu mingit motivatsiooni tagasi veel tulla küll ei ole. Natuke oleks küll factionit grindida ja medi/kokkamise raamatuid teha, kuid kui see tehtud, siis on pmst kõik tehtud/nähtud. Enne kui sub läbi sai, siis sain ka viimase sõidukite raamatu tehtud(sub sai enne läbi, kui jõudsin listist välja võtta). State of game-s ka ikka selline ümmargune jutt nagu alati, et varsti tuleb see ja teine, kuid mitte midagi kindlat. Nii et ma Darkfallis edasi, seal pole siiamaani igav veel hakanud.
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yxtom
HV kasutaja

liitunud: 30.05.2007
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29.11.2010 13:25:06
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graz Lucz!
Kuidas FE muidu läheb? Pean foorumil silma peal aga suur väga mingeid uuendusi pole ega? Mõtlen siin et ca. augusti SotG lubati housingut jne... see on vist unustatud. Aga jah.. kuidas läheb? ametlikud uudised on üks asi.. seestpoolt paistab teine. Kas uut raffast liigub? või enamus vanad (altohoolikud jne )
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DeTHiCa.
HV Guru

liitunud: 13.01.2006
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09.12.2010 19:53:54
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FREE STUFF, 30 DAY TRIAL ja muud värki:
tsitaat: |
This holiday season we’ve partnered with hardware providers AMD, Patriot Memory and Tt eSPORTS and Thermaltake to host a Fallen Earth Holiday Apocalypse Challenge. Starting today, enter to win a fully loaded, custom Fallen Earth PC, iPhone 4 and other prizes!
To enter, visit www.fallenearthcontest.com and be sure to jump in game between December 9, 2010 and January 7, 2011 for your chance to win! Each day you log in between these dates you’ll earn an additional entry. Remember to use the active email address associated with your Fallen Earth game account when entering.
Check out the full line-up of prizes at www.fallenearthcontest.com.
Read the full rules and regulations here.
Don’t currently have an active account?
1. Pick up a copy of Fallen Earth (with 30 days of free gameplay included) from the Fallen Earth store.
2. Reactivate your existing account.
3. Or, download a FREE 30-day trial now!*
Good luck!
-The Fallen Earth Team
*We've temporarily extended the free trial to 30 days, valid through January 7, 2011. |
ehk siis, kes pole veel proovinud, NÜÜD on parim aeg proovida mängu tasuta, kuni 7nda jaanuarini!
https://www.fallenearth.com/trial?utm_source=contactology&utm_medium=email&utm_campaign=Holiday_Apocalypse%20Reminder_12_9_110
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jeanman
Kreisi kasutaja

liitunud: 30.06.2004
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10.12.2010 01:36:40
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[quote="DeTHiCa."]FREE STUFF, 30 DAY TRIAL ja muud värki:
tsitaat: |
This holiday season we’ve partnered with hardware providers AMD, Patriot Memory and Tt eSPORTS and Thermaltake to host a Fallen Earth Holiday Apocalypse Challenge. Starting today, enter to win a fully loaded, custom Fallen Earth PC, iPhone 4 and other prizes!
To enter, visit www.fallenearthcontest.com and be sure to jump in game between December 9, 2010 and January 7, 2011 for your chance to win! Each day you log in between these dates you’ll earn an additional entry. Remember to use the active email address associated with your Fallen Earth game account when entering.
Check out the full line-up of prizes at www.fallenearthcontest.com.
Read the full rules and regulations here.
Don’t currently have an active account?
1. Pick up a copy of Fallen Earth (with 30 days of free gameplay included) from the Fallen Earth store.
2. Reactivate your existing account.
3. Or, download a FREE 30-day trial now!*
Good luck!
-The Fallen Earth Team
*We've temporarily extended the free trial to 30 days, valid through January 7, 2011. |
ehk siis, kes pole veel proovinud, NÜÜD on parim aeg proovida mängu tasuta, kuni 7nda jaanuarini!
See sitt tahab mu käest saada mingit promtional , or buddy või veel miskit muud keyd.
Meilile ka pole keegi miskit saatnud, kuda ma seda triali mängin?
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DeTHiCa.
HV Guru

liitunud: 13.01.2006
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10.12.2010 02:01:55
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kõigepealt kontrolli kas pole mitte tihendi viga ja alles siis postita.
https://www.fallenearth.com/trial
whats that?
ma täna tegin uue konto ja panin triali tõmbama igatahes.
EDIT: tegin praegu ühe libakonto veel ja täiesti töötab ilma igasuguste referralite ja key'deta. "subscription ends on 8 jan 2011"
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jeanman
Kreisi kasutaja

liitunud: 30.06.2004
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10.12.2010 09:12:21
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DeTHiCa. kirjutas: |
kõigepealt kontrolli kas pole mitte tihendi viga ja alles siis postita.
https://www.fallenearth.com/trial
whats that?
ma täna tegin uue konto ja panin triali tõmbama igatahes.
EDIT: tegin praegu ühe libakonto veel ja täiesti töötab ilma igasuguste referralite ja key'deta. "subscription ends on 8 jan 2011" |
Sain asja korda, sul oli õigus, viga oli varretihendis.
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DeTHiCa.
HV Guru

liitunud: 13.01.2006
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16.12.2010 03:00:08
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jõulu patch, event nänni ja sitaks muid muudatusi, mahus 99mb:
Spoiler 
Welcome to Boneclaw
In the aftermath of Masters' missile detonation, the CHOTA are busy rebuilding Boneclaw! We've added all new content for your gameplay enjoyment – this includes 50+ new missions (open to players of all levels), brand new questors, merchants and trainers, and a new encounter area or two (check out the Blade Dancer fortress for a fun fight), as well as an all new town layout. The terrain looks more realistic, is easier to navigate, and adds a fun vertical element to the world. Boneclaw also has a new general Crafting Facility that will provide a crafting speed boost to all of your crafting tradeskills. This facility also conveniently houses the Sector Vaults for the area. We've reused popular areas such as the Cave of Beasts in a set of new missions, provided three group-level bosses, and streamlined our Extended Tutorial set to give new players the skills they need to survive Fallen Earth's combat starter town.
To go along with our new content, we're also introducing two new types of missions: The Multi-Use Object mission sends players on a string of quests which allows for use of several target objects, and our Crafting mission rewards players not only for finding or purchasing an item but also for the skill of crafting a specified item from a recipe.
Lastly, we're introducing a special vanity pet, available only in Boneclaw. Come experience Boneclaw today!
Introduction to the New AP Spent Cap and Random AP Gains:
Players gain AP as they always have, but are now limited to spending 25 AP per level. The unspent AP number on the experience bar still shows the total number of unspent AP the player has, but the Attributes window only displays AP available for the player to spend up to their cap .
Players who already spent points over the cap won't lose anything, but they will be unable to spend more points until they gain enough levels to put the level cap past their current spent AP. When using a major respec players will only be able to reallocate points up the cap for their level.
Outside of completing missions, various Wasteland activities--such as killing creatures, PvP kills, harvesting and crafting will now grant players bonus AP. While the qualifying activities broadly overlap activities that grant experience, players at the level cap will still qualify for bonus AP, even though they no longer earn experience.
Faction Reset
In order to address player concerns about the changes to Faction skills we have added a questor, the Disgruntled Outsider, in New Flagstaff at 4492390 5512208, who will give players an item that will set all of their factions to 0. This is not a faction respec this is a faction reset. If you choose to use the reset we will be unable to restore your previous faction points. You will only be able to use this item once.
Combat:
The first Combat Revamp changes are here! These are changes to core values and formulas. The biggest change is that Dodge and Armor Use are now less powerful in relation to the rest of the Skill/Mutation lines.
Armor no longer requires Armor Use to wear, and everyone will have a little more health; we added per-level health gain in addition to the health from Endurance and Strength.
We've also made a few quick changes to some abilities, mostly to keep them from being out of balance in the new system but the major Skills and Mutations revamp is coming soon, so there are a lot more changes coming. Our goal is to retain solo play in our game, but to also provide a challenge, make grouping viable and necessary for group content, and encourage build variety.
• Armor no longer requires Armor Use to equip.
• The mitigation cap from Armor is now 50%.
• Dodge no longer affects the miss rate of NPCs. It still affects their critical hit rate.
• Glancing blows have been removed.
• Descriptions for Dodge and Armor Use have been altered to reflect the changes to these skill lines.
• Players now gain three health for each level, rather than only from Endurance and Strength.
• Endurance now provides three health per point, and Strength gives two per point.
• Altered the critical and location damage bonuses/penalties.
• Melee Weapons now have a smaller bonus for headshots, but also a lower penalty for limb shots.
• Increased the rate of change of critical hit percentages (determined by Attacker's Weapon Skill versus Target's Melee/Ranged Defense).
• Fixed two critical NPC damage bugs that caused all NPCs with weapons to deal incorrect damage.
• Lowered NPC damage multipliers to compensate for these NPC damage bugs being fixed.
• Boosted the mitigation percentage granted by Melee/Ranged Defense calculation to bring Dodge into parity with Armor Use.
• Fixed two bugs causing NPCs to miss far less than they should.
Graphics Engine:
• Updated the terrain system to use an alternate mapping for cliff sides to improve terrain quality and eliminate texture distortion on sheer cliff sides and canyon walls.
• Updated the scrub system for better distribution and to better match the terrain.
• Added support for color grading that is enabled with Post FX. This is used now in Boneclaw.
UI:
• Added the resist percentages in addition to the total resists in the gear window which are based on Player Level and Armor Use.
• Changed the Unspent AP in the Attributes window to show only the AP available to spend at the current level, if you have more AP than the maximum allowed to spend.
• Updated the radar stealth system to take into consideration mounts, vehicles and movement rate.
• Included the item name in the salvage confirmation window.
• Corrected the collapse/expand buttons in the gear and menu bar.
AI:
• Improved how melee-range NPCs surround their target. More NPCs can now "fit" around a target.
• Tweaked how NPCs get within weapon range of their target.
• Tweaked NPC line of sight to make it more realistic. these changes should lower the chance of NPCs shooting through tiny gaps in walls and other obstacles.
• NPCs should now fire through an open door.
• Fixed a bug where the server would 'lag' due to your pet taking a long time finding a path to you.
• Fixed a bug where NPCs were labeled as 'looking for team.'
• Fixed a bug where an NPCs direction may not have been sent to the front end.
Content Bugs:
• Fixed a typo in the description for Mushroom Sample.
• Re-instated Midway Gang Colors in Niral Pyce's shop inventory.
• Corrected several skill and item descriptions that stated incorrect stun durations.
• Added "One use only." to the Lifenet Collar Hack items to make it clear that they are one use only.
• The Heavy Maul now correctly does crushing damage.
• Smoking Sabot Round is no longer resistible.
• The Competition Slugthrower's description has been updated.
• Removed internal information from Refugee Component and Refugee Component Sack items.
Conflict Towns :
• Non-timed Conflict Towns now have a decay rate. If any Faction has over 360,000 points, all factions will lose 10% of their points every time the town checks for a new owner (about 5 minutes).
• Conflict Town guards and merchants are now easier to upgrade. All towns should require about 15 turn-ins total to get Tier 2 (less if any players are doing the missions for the first time).
Missions:
• Bounty Hunter missions no longer have a delay at each waypoint.
• Bounty Hunter mission targets should spawn more reliably.
• Bounty Hunter missions that require players to use an item will always show the first waypoint.
• Bounty Hunter targets will no longer run away from the waypoint.
Mutations:
• Added basic Mutation injectors to trainers in: Sector 2 - Picus Ridge, Haven, Thorne's Bluff, Fracture, Post 23, New Flagstaff, Credit Bend. Sector 3 - Warhall, St Sebastians, Chemtown, Traders Flat, Dieseltown, Brigs Point, Gaia, Bankers Hole, Black Hill, Los Alamos.
World PvP Changes:
• PvP Experience has been turned on. The amount of experience declines if you kill the same target multiple times in a few minutes. Players do not get experience when they or their target are in a duel.
• Players who are /pvp flagged will get the PvP Immunity debuff only when they regenerate via LifeNet. This effect is removed when they leave the LifeNet pod.
• World PvP kills now grant more Death Toll the first time a target is killed. Each time that target is killed in a short time period, the amount for the next kill is now divided by 3, 6, 10, 15, and finally 21.
• The World PvP Disable cooldown effect has been increased from 5 minutes to 15 minutes.
• Players who kill members of their own faction or clan no longer get any Death Toll.
• Fixed several cases where players with no faction points were treated as members of the CHOTA faction.
• Fixed several cases where players would not receive faction from NPC kills.
• The World PvP Disable effect does not persist through a relog. If you log out and back in, you will need to /pvp again to restart the timer for turning it off.
Faction Control Points:
• Reduced the number of Faction Control Points to 3 per server (6 total in Sector 2, 9 total in Sector 3 plus Deadfall).
• Increased the amount of points given to nearby Conflict Towns for each flag held. Each flag now gives 2500 points to the nearby Conflict Town every 5 minutes.
• Added a timer so that you must use the flag to start contesting it and then stay in range (and alive) in order to capture the point.
• The guards and flags are now inside towers.
• The guards in Sector 3 and Deadfall are a little bit tougher.
• Rewards are no longer random. Everyone who qualifies will be rewarded when a Point is flipped.
• Rewards for Sector 3 and Deadfall points have been increased to 250 DeathToll and 500 Faction.
• Faction Control Point Guards will chat in /Region when they are attacked.
• Faction Control Point Guards no longer have any loot.
• Guards no longer despawn when a nearby flag is flipped (mainly applies to Haietta).
• Fixed an issue that could cause the first harvest node to spawn for a different faction than the one controlling the point.
Art:
• Biohazard shirt now displays properly per PTS feedback.
• Armor for Earthbound mobs in Timberland now properly displays.
• Sleeves for Pheonix armor now properly displays.
• Fixed collision on shanty tower.
• Corrected the shirt sleeves from being hidden.
• Armored Mesoprene Boots now display properly when equipped with pants.
• Battle Scarred Lifenet Pants now display properly when wearing boots.
• Boneclaw Lifenet facility no longer floats off terrain on one side per PTS feedback.
• Steel support in Boneclaw Lifenet facility now has collision per PTS feedback.
• Wooden structure in Boneclaw now has collision per PTS feedback.
• Ramps throughout Boneclaw have proper collision per PTS feedback.
• Stairs fixed in opening room of Tutorial fixed per PTS feedback.
• A stuck spot in Boneclaw was fixed per PTS feedback.
• Collision removed from roadlogs in Boneclaw per PTS feedback.
• Remodeled and textured large gas tanks to improve look and performance.
• Remodeled and textured Blade Dancer boltons to improve look and performance.
• Created new shader and texture for canyon cliffsides.
• Added new gravel detail texture.
• Polished existing dirt and grass detail textures.
Terrain updates:
• Completed eco balancing.
• Added new scrub type to Sector 1 desert.
• Added scrub masking for better control of scrub.
• Balanced color on all terrain and scrub.
• Finalized all terrain textures
Sound:
• Lowered Volume of Player Speech per player feedback.
• Added Ambience and Music for newly used Lifenet Level.
• Revamped audio areas for Boneclaw.
• Changed sound on wall sconce torch model in Boneclaw from roaring flame to campfire.
Abilities:
• Sympathy Pains and Scorching Rebuke have had their damage reduced.
• Armor Reducing abilities have had their magnitude reduced to bring them in line with the current lower mitigation levels. This should include all armor reduction abilities: Armor Melting, Brutalize, Decomposing Acids, Devastating Shockwave, Dissolve, Feint, Perforate, Pierce Armor, Pinpoint Vulnerability, Puncture, Scorching Bombs, Sonic Lance, and Storm of Steel.
• Skills that previously required faction to learn and use no longer do so; these should be available on the appropriate skill trainers.
• Capstone abilities no longer require faction. There will still be major changes to them in the future.
• Capstone abilities can be purchased from Sarah Robins in Trader's Flat.
• Knockdown is now a Melee ability and a prepared attack.
• Other player abilities causing Knockdown now cause Stun.
• Stuns now last one second.
• Rifle Smash now has a shorter snare duration.
• Agonizing Wound has a slightly shorter snare duration.
Items:
• Increased the maximum range of grenades and bombs from 12 meters to as far as they can be thrown.
• Grenades and Bombs now have a 5 second delay.
• Deadfall Ice Grenades now do 30 damage. Their snare is unchanged.
• Quick Death Poisons now do 73, 95, and 120 damage (by rank).
• Crude Electric Generator now does 100 damage and shares a cooldown with other damage consumables.
• The Tesla Coat has had its damage shield pulled due to bugs and balance issues. It has been given additional secondary and tertiary resists.
• Standardized the relative differences between the costs of higher tier components and their base component.
• All Slugthrowers now have a scope on the model and on the item.
Recipes:
• Decreased and standardized the time required to refine materials.
• Standardized the number of components required in refinement recipes.
• Refinement recipes are now better differentiated from recipes that create components out of other components.
• Refinement recipes have been added for Fasteners, Paper, Gears, and Circuits.
• Increased the quantity created by the Tune Up In A Box recipe to 10.
• Added Crafted Security Deposit Boxes. - These stack with both the Exclusive and Prestige vault boxes. New knowledge books can be found in Deadfall; from Veterans, Bosses, and Masters. Security Boxes themselves require minimum Construction skill to assemble, but the components required for them are difficult to craft and span all 10 crafting disciplines (Armorcraft, Ballistics, Construction, Cooking, Nature, Geology, Medicine, Mutagenics, Science, and Weaponry).
Clan:
• Promoting/Demoting guild members will no longer remove their wargroup status.
Creatures:
• Most Escort NPCs have increased health.
• Merchants can now sell up to 64 items.
• Added a garage near the new Lifenet pod, south of Boneclaw (4013421 3212801 142622)
• Added a stable manager to the old garage, north of Boneclaw (3994519 3255959 142668)
• Three new Serendipity mobs have been added to the world, one in each sector.
Camps:
• All Camps now last 3 hours.
• The Active Camp effect is now 2 minutes and should be refreshed while you are on the same server as your camp.
Misc:
• Enabled the impact effects when shooting at trees.
• Improved error messages when entering item key codes.
• 'Loot all' will now skip over items that don't fit into your pack.
• Fixed a particular case of character warping.
• Fixed a bug where you could be thrown out of an instance if you failed to connect on the first attempt.
• If harvesting / salvaging fails we now display the name of the attribute that is out of range.
• Fixed a possible crash bug processing queued database queries.
• Numerous server-side optimizations.
Improved Tutorial:
The tutorial has been reworked; it is now shorter, streamlined and more action-oriented.
The major changes include:
• New players start at level 1 and keep the gear they receive in the tutorial.
• The experience is more scripted with NPC animations and voiceovers. There is less downtime and travel time.
• Help tips have been rewritten.
• Mission text includes instructions for how to do the current task.
• A new mission gives out more help tips after the main tutorial is over.
• The Town Chooser now limits players to choosing Boneclaw, Clinton Farm, or Midway.
Art:
• Improved texturing, lighting, and model placement throughout Hoover Dam tutorial.
• Raised elevator brackets in Hoover Dam so they no longer interfere with player camera.
• Added a Staircase that leads directly down to the Lightbearer fight in Hoover Dam.
• Removed all extraneous rooms from Hoover Dam.
• Fixed a major load delay on the door to the axe room of the Hoover Dam.
• Resized several stretched textures in Hoover Dam.
• Blocked off most of the warehouse room to fit new tutorial event.
• Added a new room at the end of the underdweller encounter in Hoover Dam.
• Moved respawn in warehouse closer to the underdweller encounter in Hoover Dam.
• Optimized NPC pathing throughout Hoover Dam.
• Added a recess below the elevator in Hoover Dam tutorial so that players will no longer get stuck.
• Several fixes made to objects clipping into walls in the tutorial per PTS feedback.
• Several stuck spots alleviated in the tutorial per PTS feedback.
Sound:
• Changes to existing Elena VO.
• Added NPC Lifenet Technician VO.
• Added NPC Sara Douglas VO.
• Added NPC Harvey Vegas VO.
• (4) New Aro Sei PA announcements.
• Snipers now fire at you in the LB fight room.
• Increased sound range for Sniper Rifles.
• VO cue for LBs running from Snipers.
• Increased Underdweller SFX ranges.
• Added Underdweller cue to enhance the suspense when they appear.
• Added fan ambience to Underdweller room.
• Adjusted Action Music volume.
• Fly SFX around the corpse you get the axe from.
• Reverb should work properly throughout the entire Tutorial Level now.
• Ambience should now work properly throughout entire Tutorial Level now .
• Added sound for tutorial elevator going down.
• Numerous volume and level adjustments to tutorial sounds and cues.
• Reduced overall reverb amount for tutorial.
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Lucifer
HV vaatleja

liitunud: 29.03.2002
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03.01.2011 12:37:11
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DeTHiCa. & Jeanman - mis nimega FE-s?
Lööge Leegioni kampa, saatke tell Luczifer, Erikuraditossike, Tont, Sipsik või Raisatihane.
Aga ka Teeta, Arha ja Affen saavad clani kutse saata.
Rääkisin eile yhe deviga, keerutas a mainis, et varsti ike miskit uut.
Hetkel saab uute pangalaienduste ja nende kompodega majanduslikku pela panna.
Kordi kallimad kui ceptor, aga 2,5-4,5h tootmine ainult.
Tänasega venitan omad sector- ja barterpangad mõlemad 112 sloti peale.
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yxtom
HV kasutaja

liitunud: 30.05.2007
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03.01.2011 15:27:37
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Heh.. tegin paar kuud pausi ja nüüd... kes mäletavad FE kasvõi nii 2-3 kuud tagasi... siis forrrget! Ei jookse ja laamenda enam nii nagu enne... ka 3-4 tavaelukat võib sind suht lihtsalt LifeNeti saata rääkimata vetsidest jms. Icarus tegi asja keerulisemaks (kehtib ni PVE kui PVP)... ja tegelt väga hea.
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lisa lemmikuks |
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sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
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Hinnavaatlus ei vastuta foorumis tehtud postituste eest.
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