Mulle meeldib. 20 minutit pole kunagi pidanud jooksma, et kedagi tappa.
A vot mina olin nii kõva mees ,et tirisin ühe SP misiooni ja seal tuli sild õhku lasta... No siis ma kaardilt vaatasin kus see on ja hakkasin vaikselt/luurates liikuma, kogu aeg tähelepanelikult jälgides ega vastase patrulle ei liigu... noh olles juba 30 - 40min liikunud ja peaaegu kohale jõudnud, mõtlen ,et miks küll vastaseid kuskil pole... Ah noh poh... võtan veel Taski ette, et vaadata kus sild täpsemalt on... ja siis hakan kordinaate vaatama.. WTF midagi nagu ei klapi. Ja noh vaatasin siin mapil ringi... oh imet, ma liikusin hoopis lõpp punkti, sild oli hoopis teisel pool
Saw this over at Voodoo Extreme...
"IDEA Games and Bohemia Interactive have announced the development of ARMA II Operation Arrowhead; the standalone expansion pack to ARMA II. Watch for more during GamesCom, which takes place this August 19-23 in Cologne, Germany.
Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead will offer realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive."
Placebo has informed us about an update regarding the status of the upcoming patch 1.04 for ArmA2, the Linux dedicated and some general info about development.
Quote :
Howdy folks,
We just wanted to give you a brief update as to what's going on with ArmA II and what we're working on, our immediate plans and such:
* Patch 1.04 for ArmA II is currently in progress, we carefully read the feedback on the forums as much as possible, sometimes of course it can get a little heated and unclear so we also use the Community Issue Tracker, these are the two main points for collecting feedback from the community.
A couple of prioritised areas we're hoping to address for 1.04 are "mouse lag" (this is something we've not been able to reproduce locally but we believe there are a couple of things we can do to help the situation for those users who do seem to suffer from it), the second area we're prioritising is improving performance, especially in urban areas, of course there will be other things addressed in 1.04 but it's too early to go into details about those just yet.
* Dedicated Linux server, we know this is something the community of course is eagerly waiting for, we continue progress on this but cannot at this point give any time-scale for the release, unfortunately it's not quite as simple as some might think to release a Linux version of our dedicated server but rest assured we're making progress.
* We're working on a new plan for the best way to be able to establish more regular patches release, as well as to grant access to interim versions, to those community members willing to help us with testing various aspects of planned changes in the core engine.
So hopefully a few things for you all to look forward to there, you guys have already taken great steps to ensure that ArmA II has a solid fanbase and community and hopefully some of the things we've outlined above will ensure that this continues for a long time to come.
Please continue with your feedback, suggestions and bug reports, we try to read as much as we can and when possible will give comments back, but just because we're not talking doesn't mean we're not listening!
Saw this over at Voodoo Extreme...
"IDEA Games and Bohemia Interactive have announced the development of ARMA II Operation Arrowhead; the standalone expansion pack to ARMA II. Watch for more during GamesCom, which takes place this August 19-23 in Cologne, Germany.
Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead will offer realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive."
Works on expansion CG started at january this year at Brno (ALTAR team) and after A2 release, rest of art people in Mnisek connected to that work. Programmers and designers now fixing A2 and branched project, when fixes are released as patches. As expect that design bugs in A2 are near to be solved (most of bugs is now in engine not in design), designers moved/will move to Arowhead. Programers as they work on expansion automaticaly fixing A2 engine, so dont worry.
Keegi neid modimis toole juba katsetanud ka on? _________________ www.nuts.ee (Müü mida Tahad)
www.funny.ee (Naljakad pildid, video, anekdoodid, mängud)
ongi, kuid esimene asi mis reaalses elus toimib ja mängus mitte, on kuulmine. Päriselt metsas või mujal ikka kuuled kaugele hääled või praksatused ära, mängus võiks ka nii olla.
Jep, ainus mäng, kus footstepe on reaalsemalt kuulda, on vast Half life 1 / CS 1.5/1.6, muid pole küll kohanud.
ausaltöeldes HL1 mootori peal need footstepid on absurdselt valjud, nagu saabastel oleksid rauad all. sihuke tunne et kari hobuseid jookseb ringi kui deathmatch on.
Umm, pigem võiks öelda, et kõva tallaga kingad/saapad kõval põrandal. Ning kui mäng oleks nagu Arma 2, siis poleks sellist asja nagu deathmatch UT moodi, kus siis hobused ringi kepsutavad.
Katsetan siin O2 ning ehitan AK4-ja. Mudel ise on suht lihtne mängu saada 3ds/obj failiga. Tekstuurimine on imelik aga töötas. Visitori katsetasin aga ei tahtnud vastu võtta mu kõrguskaarte.
Kui tekstuuride paigutamine paremini selgeks saab on lootust kunagi Eesti värvides sõduritele kel Ak4-jad käes jne.
Mõned aegunud tutorialid, aga põhiprintsiibid on samad: http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm
Kas kellelgi on arvutis olemas Russian to English patch versioon 1.03ele. See link mis on Bohemia foorumis ei tööta. Oleks väga tänulik kui keegi selle uploadiks kusagile.
Oled muidu modeleerimises kõva käsi ?
MIngi punt võiks teha valmis sõidukid, relvad ja varustuse, mida kasutati iraagis ja kasutatakse afganistaanis.
Modelleerimine käib kah aga raskem on tekstuuridega kvaliteetne asi mängu sisse saada(rõhustus tekstuurid). Tahet oleks teha Eesti mod aga ei tea kas jätkub aega ja oskust.
Proovisin täna siis uuesti seda, et mis see 1.3 siis ka annab.
Performance on natukene parem, kuid on ikka naeruväärselt sitt arvestades, et silmailu pole midagi erilist, AA töötab ka kuidagi paremini kui see mis iganes seal enne oli. Mere ääres ei teki enam seda jubedat lagi mis varem.
Sound on ikka väga imelik, see esimene missioon kus tuleb pimedas sebida ja radar õhku lasta, seal pekstakse neid pantvange ja mina oma tegelasega olen umbes 50-60m eemal ja löögid ja valukarjed kostavad nagu pekstakse mind. Mitu korda ehmatasin, et mis kurat nüüd siis enne kui aru sain, järjekordne bug.
Boot Camp First Aid on väga kummaline, kui hakkan meest lohistama või võtan selga siis minu tegelasega pole enam võimalik sammugi astuda (täpselt sama mis varem) ja siis hetk hiljem on Training completed. Missioonis töötab FA ilusti.
MOUT course ajal saad tina juba enne kui ütled, et soovid seda teha, mingid 2 venda teevad kohe sulle tormijooksu kui AT treeningu lõpetad. Ühesõnaga treeningus ikka need samad vead mis ennegi. Peale Basicu ei viitsinud muud teha ja proovisin storyt. Arvatavasti on ka ülejäänud asjad samad treeningus.
Asi lõppes sellega, et missioon Amphibious Assault lihtsalt ei lõppe, kõik mehed on lõpus kokkulepitud kohal ja lihtsalt seisame seal.
Ei oskagi nagu seisukohta võtta, bugide hulk ja sitt performance rikkuvad mängu mis muidu võiks isegi suht ok olla.
Ja teil kõigil (need mõned kes seda mängivad ja siin kommenteerivad) töötab asi laitmatult ja jookseb laitmatult jne nagu ma aru saan? Või olete sellest mängust nii lummuses, et lihtsalt ei taha vigu näha? Ei tahaks uskuda, et mina nii loll olen, et suudan neid buge ise tekitada
Proovisin täna siis uuesti seda, et mis see 1.3 siis ka annab.
Ja teil kõigil (need mõned kes seda mängivad ja siin kommenteerivad) töötab asi laitmatult ja jookseb laitmatult jne nagu ma aru saan? Või olete sellest mängust nii lummuses, et lihtsalt ei taha vigu näha? Ei tahaks uskuda, et mina nii loll olen, et suudan neid buge ise tekitada
P.S Tegu originaal mänguga.
Ei tea... BIS foorumis ka räägivad osad kuidas mäng kokku jookseb ja buge on nagu mai tea mida...
ptüh ptüh ptüh ei tea kas mul on lihtsalt nii palju õnne olnud, või olen ma tõesti mängust nii vaimustuses, et ei märka buge aga pmst 1.03 ma pole campaignis peaaegu ühtegi gameplay bugi kohanud... Kui nt 1.02 kadus support ära, mis tegi manhattani misiooni võimatuks, siis 1.03 sain ma manhattani kenasti läbi tehtud. Küll aga oli järgmises misioonis Bitter CHill, üks script error, kus tegevus läks natuke valesti, nimelt tekkisid vastased sinna kuhu nad ei pidanud tekkima... aga revert ja oma save loadimine ennem seda aitas ka selles kohas, ja järgmine kord oli kõik nagu pidi
Ainukesed nö. buggid mida ma võin nimetada on soundiga seoses, nt kui räägid tsiviilidega siis sinu tegelane oleks nagu keegi teine (hääl) jms, aga see ei häiri. Aga jah, ega midagi muud ei oska väga tuua... Eks vahest ikak juhtub et vastane käitub natuke imelikult või AI sõidab veits imelikult aga noh ilma scriptimata AI-d panna prefektselt käituma, on suhteliselt võimatu
Edit:
ArmA 2: Arrowhead Q/A
Spoiler
Will this be a completely new game? As in, will it add loads of new features to Arma 2, or will it just be a new campaign with a few weapons, but we still get charged for it?
Jennik: It's more than just a new campaign. Arrowehead contains a completely new environment, US army units, weapons and vehicles and a lot more. At least, there will be some very new features introduced in Arrowheadt too.
Will Arrowhead incude western forces besides the US?
Jennik: There will be some more than just US Army Units, yes.
Is there going to be a functional FLIR system out of the box (everything has heat based textures)
Jennik: Yes, there will be a FLIR system. We have one of the most sophisticated FLIR simulation systems already done for VBS2 and we will bring it in Arrowhead to fans of ARMA2 too.
Will the game have Functional IR lasers (PEQ units) like in vbs2? Or Flashlights?
Jennik: I'm glad to say: Yes, and yes.
Is the terrain based on Afghanistan? Or is it more of a desert?
Jennik: Kind of, it will include dense urban areas and the countryside too.
Who (among BIS and other Devs at IDEA games) has been/will be working on it?
Jennik: It's fully under the team of ARMA2 makers at Bohemia Interactive.
Who is doing the campaign and what experience are they aiming for as opposed to the free flow Harvest Red format?
Jennik: Ivan Buchta proved his skills in ARMA2 Operation Harvest Red campaign already and he's is the Lead Designer again for Arrowhead. The campaign will be a bit different this time, we want the players to enjoy wider experience, so the campaign will contain parts being played for regular US Army units, pilots and tank commander too. A bit like original OFP was, even if I wouldn't compare it.
How large is Takistan? Can we count on arrid surroundings to be more system friendly?
Jennik: There are two maps of Takistan in Arrowhead, one presenting the countryside and mountains with villages and small urban areas and the second map of large urban area with the city of Zargabad.
Release date
W0lle: When it's done
Jennik: Exactly
Will they somehow automate the inlcusion of ArmA II content for those that have it to encourage people who own it that Arrowhead will be just a huge expansion pack for them?
Jennik: This is difficult to say now, as Arrowhead will feature a newer and enhanced version of ARMA 2 engine.
How performance will be compared to ArmA 2 and if the system requirements will stay the same? Also maybe ask if they have plans to further optimize ArmA 2?
Jennik: Don't worry that we would throw it away because of making the datadisk. Thanks to the Arrowhead making I believe we will have a better chance too keep an eye on ARMA2 too. We plan to bring new patches and continue the support of the game as we did to the present day. The requirements should definitely stay the same for Arrowhead.
Will the future patches/expansions include other parts of Chernarus?
Jennik: Interesting question, I don't know honestly
Will OA include serious engine changes: ex. armor hit system, flares/ECM?
Jennik: Yes, some of them will be included.
If the "west" side will be represented by US Army, what it would be: "Stryker" brigades or some infantry divisions on Bradleys/M113?
Jennik: There will be a variety of roles to play for US Army in AO
Who is the enemy? typical Taliban look alikes or a (fictional) regular Army like SLA in ArmA 1?
Jennik: AO will rather be unsymetrical kind of war even if it could happen you can face a very tough and well equipped enemy.
Will there be russians?
Jennik: Who knows?
What will the really new features be in OA?
Jennik: As I meantioned: Completely new story line, new factions, units, vehicles and weapons. New and completely different environment, new simulation features like FLIR, mounted flashlights, HUDs for airplanes and helicopter and even more.
Will the ammo/mag bug for weapons with dual sights be fixed?
Jennik: Honestly, I don't know anything about this particular issue mentioned. Anyway I believe anything considered as bug being brought corrected.
Will it have proper physics implementation for units/corpses (ragdoll) and/or vehicles?
Will walking in and shooting from cargo positions be possible?
Will the hitpoint system for tanks be changed for some real penetration values?!
Jennik: I wouldn't expect such huge changes in the game engine without making completely new game instead of the datadisk, though so complex and huge.
Arma II was originally announced to be released for a console, but we've heard little news since then. Have those plans moved to the expansion? Is a console version planned at all?
Jennik: Sadly, I can't confirm anything about console version of ARMA 2 neither can I do for AO.
What are the reasons to release it as a stand alone game instead of an Arma 2 addon?
Jennik: At least two reasons there are, which one of these is our wish to make it easier to get the game for players who didn't buy ARMA2 previously. The second is that we expect better sales ofcourse.
Will there be Co-op in Arrowhead's campaign? If so, will saves in Coop work better and be far more stable by then compared to our experience in Red Harvert's Coop saves?
Jennik: Most probably yes, as we considered cooperative MP being one of the very favourite features people enjoy in our games, but I can't confirm this 100% yet.
Will the campaign be free roaming open world like Red Harvest?
Jennik: What would you expect? The corridor and level based maps as in other FPS?
How will Arrowhead's open world experience be different than in Red Harvest?
Jennik: It will be different experience in the meaning of the environment and the role player will take.
It will be more like Resistance (or you buy, or you´re "out" from the REAL game) or is more like Queens Gambit (some nice additions,mainly in the SP part, but not mandatory) ?
Jennik: Yes, I would rather compare it to Resistance too.
What is the price for the expansion?
Jennik: A medium rangeed price, not a full price for regular new game.
Distribution around the world? Digital only? Full box? Any "Gold" Edition?
Jennik: Yes, not only, yes, most probably
Will there be functional tank interiors? Like Optics, windows, doors
Jennik: Might depend on time left.
Will the 3D Editor be further worked on / finished?
Jennik: We have some intentions with 3D editor, can't confirm anything yet.
Can we expect more modules for the editor? If so, what?
Jennik: There are already some of new, I would expect more of them, or enhanced versions of those already known from ArmA2
Can the AI still aim/Target through trees ,bushes,houses,mountains...
Jennik: Nonsense
Will any of the multiplayer systems be drastically changed? like netcode? browser? mission setup gui? admin tools? anti-cheat?
Jennik: I wouldn't expect anything to be changed "drastically"
To what degree do original ArmA 2 and OA interact? For example, can OA units be used in ArmA2 and can Arma 2 mods be loaded in OA with copying them all to a new directory?
W0lle: As said by Ohara: ArmA2 content can be used in Arrowhead with no problems.
Will the terrain resolution be higher, feature micro terrain details?
Jennik: There were instects and mushrooms in A2, so what would you consider to be more "micro"?
Will the movement system feature "vertical leaning?
Jennik: I wouldn't expect the whole movement system to be modified very much as it would require so much time to implement this. Anyway, there are many tweaks we would like to make on the present system, but it depends on the time gived and it's priority is still to be decided.
Will AI be conscious of their role and act differently depending on it (e.g. machinegunner acts differently than rifleman)?
Jennik: The AI already acts differently depending on the weapon they carry in ARMA2, so, what would you expect?
Will the mission editor get updated to be more user friendly? Like drop down menu for scripts/actions rather than scripting.
Jennik: I wouldn't say the mission editor is unfriendly for users, in fact we consider our mission editor being one of the most user friendly and easy to use mission editors you can get across all present games. You don't really need to use a single line of script to design even a very complex scenario...
Are there any plans to make a final patch for ArmA1? If so, what will be patched and when can we expect it?
Jennik: I would say ARMA1 is in very good shape now and doesn't really need any further patches. However, if there appear any serious issues in the future like HW/drivers related problems, I would expect something possible. Otherwise not.
Players will face some fierce battles and tough choices in this new conflict, coming to your PC in 2010."
* 2 New Game Environments
o Takistan: 160 square km of Central Asia modeled with extreme precision using real world data
o Zargabad: 70 square km of extremely realistic environment including full areas of dense urban CQB conflicts.
* Deep Storyline: The chance to enlist in various roles within the US Army from basic infantryman to pilot and tank crew
* New Factions: Amazing variety of local army and guerrillas
* New Weapons and Vehicles: AH-64 Apache, MH-47 Chinook, AH/MH-6 Littlebird, Stryker variants, M3 Bradley, T-55, BTR-60, M113, UH-1H, FN FAL, FN SCAR variants and many more
* ArmA 2 Warfare Mode: Improved large scale multiplayer experience with elements of real time stragedy gameplay
* Standalone Release: Operation Arrowhead does not require the original ArmA 2
ja see ei ole nõme kui üks loll AH1Z võib vabalt flaresid lastes ringi tõmmata ja nottida kõiki nii kui jaksab?
AH-1Z on väga nõrk lennukitega võrreldes. Kui ikka AV-8B kätte saad on gg kah.
Sa ei saa incoming stingerist isegi mitte aru, kui on juba liiga hilja.
Hetkel võib iga suvakas sinu kopteri alla lasta ja sa ei saa mitte midagi teha, et seda vältida.
Tjah, natuke aega tagasi mängisin MP-s ja keegi lasi mu kopteri AA-ga alla. Sisuliselt esimese lasuga olid pooled elud kadunud ja mootori power kadunud. Sekund hiljem tabas teine lask, mis oli juba surmav. Mitte mingit hoiatust ei saanud. Täiesti mõttetu on endale CTI-s kopterit osta.
Erik_Est, kas erroriks "This application has failed to start because X3DAudfio1_6.dll was not found. Reinstalling the application may fix this problem."?
Kui jah siis directx'i reinstall aitab.
Kui on mõni teine veateade, siis võiks selle ka kirja panna. _________________ Does "genuine" mean "with the real bugs"?
Boot Camp First Aid on väga kummaline, kui hakkan meest lohistama või võtan selga siis minu tegelasega pole enam võimalik sammugi astuda (täpselt sama mis varem) ja siis hetk hiljem on Training completed. Missioonis töötab FA ilusti.
MOUT course ajal saad tina juba enne kui ütled, et soovid seda teha, mingid 2 venda teevad kohe sulle tormijooksu kui AT treeningu lõpetad. Ühesõnaga treeningus ikka need samad vead mis ennegi. Peale Basicu ei viitsinud muud teha ja proovisin storyt. Arvatavasti on ka ülejäänud asjad samad treeningus.
Asi lõppes sellega, et missioon Amphibious Assault lihtsalt ei lõppe, kõik mehed on lõpus kokkulepitud kohal ja lihtsalt seisame seal.
Ei oskagi nagu seisukohta võtta, bugide hulk ja sitt performance rikkuvad mängu mis muidu võiks isegi suht ok olla.
mul boot campis firstaid course kah bugine, üritan tüübile FA teha aga juba mission complete. muud asjad töötasid 100%.
Battlefield 2-s oli kunagi selline clan või community, kus olid mängijad pataljonidesse paigutatud ja kindralid või juhtkond andis käske ohvitseridele, et kuhu minna või mida teha. Tunduvalt parem, kui mingi suvaline clan war, kus 12 aastased karjuvad üksteise peale.
Ma loodan, et need clanid, mis Arma2-s on ka nn kõrgem pilotaaž.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.