Mulle meeldib. 20 minutit pole kunagi pidanud jooksma, et kedagi tappa.
A vot mina olin nii kõva mees ,et tirisin ühe SP misiooni ja seal tuli sild õhku lasta... No siis ma kaardilt vaatasin kus see on ja hakkasin vaikselt/luurates liikuma, kogu aeg tähelepanelikult jälgides ega vastase patrulle ei liigu... noh olles juba 30 - 40min liikunud ja peaaegu kohale jõudnud, mõtlen ,et miks küll vastaseid kuskil pole... Ah noh poh... võtan veel Taski ette, et vaadata kus sild täpsemalt on... ja siis hakan kordinaate vaatama.. WTF midagi nagu ei klapi. Ja noh vaatasin siin mapil ringi... oh imet, ma liikusin hoopis lõpp punkti, sild oli hoopis teisel pool
Saw this over at Voodoo Extreme...
"IDEA Games and Bohemia Interactive have announced the development of ARMA II Operation Arrowhead; the standalone expansion pack to ARMA II. Watch for more during GamesCom, which takes place this August 19-23 in Cologne, Germany.
Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead will offer realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive."
Placebo has informed us about an update regarding the status of the upcoming patch 1.04 for ArmA2, the Linux dedicated and some general info about development.
Quote :
Howdy folks,
We just wanted to give you a brief update as to what's going on with ArmA II and what we're working on, our immediate plans and such:
* Patch 1.04 for ArmA II is currently in progress, we carefully read the feedback on the forums as much as possible, sometimes of course it can get a little heated and unclear so we also use the Community Issue Tracker, these are the two main points for collecting feedback from the community.
A couple of prioritised areas we're hoping to address for 1.04 are "mouse lag" (this is something we've not been able to reproduce locally but we believe there are a couple of things we can do to help the situation for those users who do seem to suffer from it), the second area we're prioritising is improving performance, especially in urban areas, of course there will be other things addressed in 1.04 but it's too early to go into details about those just yet.
* Dedicated Linux server, we know this is something the community of course is eagerly waiting for, we continue progress on this but cannot at this point give any time-scale for the release, unfortunately it's not quite as simple as some might think to release a Linux version of our dedicated server but rest assured we're making progress.
* We're working on a new plan for the best way to be able to establish more regular patches release, as well as to grant access to interim versions, to those community members willing to help us with testing various aspects of planned changes in the core engine.
So hopefully a few things for you all to look forward to there, you guys have already taken great steps to ensure that ArmA II has a solid fanbase and community and hopefully some of the things we've outlined above will ensure that this continues for a long time to come.
Please continue with your feedback, suggestions and bug reports, we try to read as much as we can and when possible will give comments back, but just because we're not talking doesn't mean we're not listening!
Saw this over at Voodoo Extreme...
"IDEA Games and Bohemia Interactive have announced the development of ARMA II Operation Arrowhead; the standalone expansion pack to ARMA II. Watch for more during GamesCom, which takes place this August 19-23 in Cologne, Germany.
Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead will offer realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive."
Works on expansion CG started at january this year at Brno (ALTAR team) and after A2 release, rest of art people in Mnisek connected to that work. Programmers and designers now fixing A2 and branched project, when fixes are released as patches. As expect that design bugs in A2 are near to be solved (most of bugs is now in engine not in design), designers moved/will move to Arowhead. Programers as they work on expansion automaticaly fixing A2 engine, so dont worry.
Keegi neid modimis toole juba katsetanud ka on? _________________ www.nuts.ee (Müü mida Tahad)
www.funny.ee (Naljakad pildid, video, anekdoodid, mängud)
ongi, kuid esimene asi mis reaalses elus toimib ja mängus mitte, on kuulmine. Päriselt metsas või mujal ikka kuuled kaugele hääled või praksatused ära, mängus võiks ka nii olla. _________________ Tehingud Soomes, müük ja ost ja saatmine/toomine pisikese % eest. Küsi järgi!
Jep, ainus mäng, kus footstepe on reaalsemalt kuulda, on vast Half life 1 / CS 1.5/1.6, muid pole küll kohanud.
ausaltöeldes HL1 mootori peal need footstepid on absurdselt valjud, nagu saabastel oleksid rauad all. sihuke tunne et kari hobuseid jookseb ringi kui deathmatch on.
Umm, pigem võiks öelda, et kõva tallaga kingad/saapad kõval põrandal. Ning kui mäng oleks nagu Arma 2, siis poleks sellist asja nagu deathmatch UT moodi, kus siis hobused ringi kepsutavad.
Katsetan siin O2 ning ehitan AK4-ja. Mudel ise on suht lihtne mängu saada 3ds/obj failiga. Tekstuurimine on imelik aga töötas. Visitori katsetasin aga ei tahtnud vastu võtta mu kõrguskaarte.
Kui tekstuuride paigutamine paremini selgeks saab on lootust kunagi Eesti värvides sõduritele kel Ak4-jad käes jne.
Mõned aegunud tutorialid, aga põhiprintsiibid on samad: http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm
Kas kellelgi on arvutis olemas Russian to English patch versioon 1.03ele. See link mis on Bohemia foorumis ei tööta. Oleks väga tänulik kui keegi selle uploadiks kusagile.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.