praegune kellaaeg 06.08.2025 15:44:43
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autor |
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Heineken
HV Guru
liitunud: 09.06.2008
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23.12.2010 18:02:07
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Lahjad selleks et täiesti põhja keerata, nõks alla selle on täiesti piisav.
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sant
HV veteran

liitunud: 04.08.2003
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24.12.2010 01:21:08
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tsitaat: |
CPU koha pealt sa nüüd küll mõtled midagi välja, minu stock kelladel jooksev PII 965BE pole kordagi lahjaks jäänud.
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Omastarust nagu midagi välja ei mõtle samas ma krudin graffat alati menüüst nats juurde maksimumile, et oleks omastarust parem asi mida ma veel tähele panin on see et 2 gpuga miinimum fps kohati läks madalamks, 3 gpuga mõnes mõttes veelgi. Egas siin muud ei aita kui peab tegema video võrdluseks.
_________________ So, at the end of the day, after I have butchered all the nvidiots all around me, standing alone in a pool of blood surrounded by the corpses of my victims, a horrible truth reveals itself to me: I am an amd\ati fänboy...and I must do my dark masters bidding, for I am damned for all eternity... |
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KuriVaiM1
HV veteran

liitunud: 10.12.2006
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24.12.2010 13:51:17
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eks see X-ray mootor paras kräpp on, 3 mängu ja ikka samal 1 tuumalist cpu-d toetaval mootoril, COPi mängida on täielik piin, konfides väheke saab stutterdamist vähemaks aga mitte eriti
X-ray graphics engine
tsitaat: |
The X-ray Engine is a DirectX 8.1/9 Shader Model 3.0 graphics engine. Up to a million polygons can be on-screen at any one time. The engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, widescreen support, weather effects and day/night cycles. As with other engines that use deferred shading, the X-ray Engine does not support multisample anti-aliasing with dynamic lighting enabled. However, a different form of anti-aliasing can be enabled with dynamic lighting which utilizes an edge detection algorithm to smooth edges between objects.[12] The game takes place in a thirty square kilometer area, and both the outside and inside of this area are rendered to the same amount of detail. Some textures in the game were photographs of the walls in the developers' studio. |
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"Mõtle kriitiliselt" |
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piraat262
HV veteran

liitunud: 11.01.2006
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25.12.2010 19:27:39
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Huvitav, et mul on üsna lahja kast, aga dx9't kasutades jooksevad kõik seeria mängud 30+fps ja üsna kõrgetel seadetel. Peast ei tea öelda, mängitud sai viimati pool aastat tagasi.
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sant
HV veteran

liitunud: 04.08.2003
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25.12.2010 23:43:26
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tsitaat: |
mul on üsna lahja kast
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Kõik on suhteline, inteli quad 3,4 GHz ja 4870 cf imo ei ole eriti lahja i5 ja 6850 on lahjem näiteks
_________________ So, at the end of the day, after I have butchered all the nvidiots all around me, standing alone in a pool of blood surrounded by the corpses of my victims, a horrible truth reveals itself to me: I am an amd\ati fänboy...and I must do my dark masters bidding, for I am damned for all eternity... |
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RUFG60
HV vaatleja
liitunud: 29.10.2010
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29.12.2010 17:50:25
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Kui võrrelda SoC Oblivion Losti ja CS Complete, siis kuidas combat on? Kas CS Complete muudab combati (relvade täpsus, võimsus ja vastaste HP) sarnaseks nagu Oblivion Lostiga oli? Praeguses originaalseades ei kannata üldse CS-d mängida...närvi ajab õudsalt.
Või oskab keegi soovitada mingit relvade modi, mis sarnaneks Oblivion Losti seadetele?
Leidsin ka sellise suurema modi nagu Clear Sky Reloaded...on keegi katsetanud?
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KuriVaiM1
HV veteran

liitunud: 10.12.2006
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29.12.2010 17:58:42
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nt NCP laseb vabalt läbi põõsaste kolinal pihta, kuigi ise läbi põõsa ei näe, selle vastu ei aita ükski mod kui combatit silmas pidada
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"Mõtle kriitiliselt" |
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RUFG60
HV vaatleja
liitunud: 29.10.2010
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29.12.2010 18:40:15
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Aga sellise asja vastu, et praegusel juhul jooksen ma Snortide keskel oma pool tundi ringi, lasen oma kolmveerand laskemoonast neile pihta, veerand mööda...samal ajal tüübid mind tapmas. Ei sure mina ega sure ka nemad...et armori tugevuse/HP ja relva/vastaste suhe on kuidagi väga mööda, päris Barbar Conanit ei viitsi ka noaga mängima hakata. Mitte et mäng üldiselt raske oleks, aga igav on ja närvi ajab.
Mäletan, et kui mängisin SoC Oblivion Lostiga ja kõige raskema raskusastmega, siis oli mäng vinge. Sain ise palju surma, kuid samas kui ikka vastase peale salve tühjaks lasin, siis juhtus ka midagi...
On küll palju pisikesi mode millega seda kõike parandada saaks, kuid mõtlesingi siit küsida, et kas Clear Sky Complete või Reloaded viiks mängu umbes samale tasemele kui SoC Oblivion Lostiga oli. Eks kui keegi proovinud ei ole, peab ise järgi proovima, kuid äkki keegi on juba seda teinud?
_________________ https://www.youtube.com/channel/UCchzzugAfbRoNQObMgwoHiw
https://www.facebook.com/ruwesaare |
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Heineken
HV Guru
liitunud: 09.06.2008
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30.12.2010 04:12:30
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Kasuta pumpa või miskit muud ühelasulist tugevamat püssi nende snortide vastu.
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RUFG60
HV vaatleja
liitunud: 29.10.2010
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31.12.2010 02:02:27
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Täna peale kolmandat installi, lasin kõik patchid järjest peale ning seejärel Clear Sky Complete modi. Kuna relvade tugevus ja täpsus häiris ja mitte vähe ning Complete modi ei saanud enam teiste modidega täiendada, siis tulin mõttele, et muuta tekstifailides arve/väärtusi. Eeskujuks võtsin Oblivion Losti väärtused. Praeguseks on päris tore mängida ja päris chiitimine see ka ei ole, kuna vastastel on ka omakorda tugevamad ja täpsemad relvad. Lisaks ei tapa üks mutantmetssiga stalkerite kampa maha ja Neutraalbaasi stalkeritel ei kulu 10 minutit, et ühte koera ära tappa.
Kui keegi on installinud omale Clear Sky Complete või on plaanis ja mäng samadel põhjustel täielik jura tundub, siis jagan hea meelega oma weaponsite kataloogi (modi). Kataloog töötab siis Clear Sky Complete modiga mida siin eelnevatel lehtedel reklaamiti.
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sant
HV veteran

liitunud: 04.08.2003
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31.12.2010 05:05:41
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tsitaat: |
Leidsin juhuslikult pisi modi mis võimaldab kasutada kõiki arte slotte kõikidel armoritel Mod: http://stalker.filefront.com/file/Full_Upgrades_for_Armors_and_Weapons_Mod;94670
Complete modis armorite slottide avamise bugi pole fixitud ja copisin complete kataloogi sellest pisi modist full armori upgreidi jura juurde - töötab proovisin sama relvade upgreidi juraga - ei hakand tööle kahjuks.
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Viitsid proovi juurde panna see pisi mod, kui hakkab tööle sul see koos complete modiga ja sellega mis kirjutasid ise juurde, siis tahan küll saada seda faili sult
_________________ So, at the end of the day, after I have butchered all the nvidiots all around me, standing alone in a pool of blood surrounded by the corpses of my victims, a horrible truth reveals itself to me: I am an amd\ati fänboy...and I must do my dark masters bidding, for I am damned for all eternity... |
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Satakas
HV kasutaja

liitunud: 07.07.2004
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22.03.2011 16:57:57
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oskab keegi aidata:
mäng hakkas tegema nisukest jama, et limanskis tuleb pidevalt shutdown. alul oli põhjuseks see bandiite täis maja (ülemisel korrusel kuulipildujaga tüüp) - seni kõik funkas, kuni ma ei üritanud teisele korrusele tungida. nagu sinna nina pistsin, pani mängu kinni. jätsin siis selle korruse vahele ja läksin edasi. nüüd oli kõik ok, kuni jõudsin selle pooliku ehitiseni (pärast silla taga oleva militari tugipunkti hävitamist ja teleport-anomaaliaid) - seal mingi sarnane kamm, et lihtsalt pani mängu kinni.
mõlemal juhul ei toiminud ka viimane save. aitas ainult limanskisse sisenemise autosave. aga noh...kogu seda teed enam otsast peale läbi teha ei viitsi.
keegi soovitas siia bugreporti kopida...no ma proovin siis:
Spoiler 
Application: XRay Engine
Computer: JASON-PC
User: Jason
Date: Tuesday, March 22, 2011 3:39:55 PM
Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001B944, xrDebug::backend()+164 byte(s)
User Message:
----------------------------------------
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ....r. - clear sky\gamedata\scripts\bind_stalker.script:547: attempt to concatenate field '?' (a nil value)
System Error:
----------------------------------------
0x00000012 - There are no more files.
Registers:
----------------------------------------
EAX=259C13B8 EBX=0FB10018 ECX=259C13C0 EDX=259C1516
ESI=100486E0 EDI=06ADC671 FLG=00200216
EBP=00183274 ESP=00182268 EIP=1001B944
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
CPU:
----------------------------------------
Number of Processors: 4
Processors Descriptions:
1. Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
2. Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
3. Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
4. Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Operating System:
----------------------------------------
OS Version: Unknown
Build Number: 7600
Memory Usage:
----------------------------------------
Current Memory Load: 65%
Total Physical Memory: 4094 MB
Available Physical Memory: 1418 MB
Total Page File Memory: 4095 MB
Available Page File Memory: 4095 MB
Stack Trace: Interrupted Thread, TID: 4600
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"D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001B944, xrDebug::backend()+164 byte(s)
"D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:1001BBB3, xrDebug::fatal()+99 byte(s)
"D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrGame.dll" at 0023:06730AE4, CDialogHolder::shedule_Scale()+957556 byte(s)
Stack Trace: Running Thread, TID: 3904
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"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1184, WaitForSingleObjectEx()+67 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1138, WaitForSingleObject()+18 byte(s)
"D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\BugTrap.dll" at 0023:002487C4
"D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\BugTrap.dll" at 0023:00246C0C, BT_MakeSnapshot()+339 byte(s)
"D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\BugTrap.dll" at 0023:00246C56, BT_SehFilter()+11 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767E9D57, CheckForReadOnlyResource()+959 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DF072F, RtlKnownExceptionFilter()+183 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 4608
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"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA015D, ZwWaitForMultipleObjects()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 3988
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"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA1F46, ZwWaitForWorkViaWorkerFactory()+18 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 3712
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"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA1F46, ZwWaitForWorkViaWorkerFactory()+18 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 3624
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"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA1E1E, ZwTraceControl()+18 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 1560
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"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA015D, ZwWaitForMultipleObjects()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 1412
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA1F46, ZwWaitForWorkViaWorkerFactory()+18 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 3660
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA015D, ZwWaitForMultipleObjects()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C162D, WaitForMultipleObjectsEx()+142 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1921, WaitForMultipleObjects()+24 byte(s)
"C:\Windows\System32\dsound.dll" at 0023:6BA812DA
"C:\Windows\System32\dsound.dll" at 0023:6BA82E13
"C:\Windows\System32\dsound.dll" at 0023:6BAAE499, DirectSoundCreate()+157276 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 1964
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA015D, ZwWaitForMultipleObjects()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C162D, WaitForMultipleObjectsEx()+142 byte(s)
"C:\Windows\syswow64\USER32.dll" at 0023:76DD03DA, MsgWaitForMultipleObjectsEx()+250 byte(s)
"C:\Windows\system32\MMDevAPI.DLL" at 0023:749324B8, Ordinal14()+804 byte(s)
"C:\Windows\system32\MMDevAPI.DLL" at 0023:74932F76, DllGetClassObject()+1053 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 3892
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA015D, ZwWaitForMultipleObjects()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C162D, WaitForMultipleObjectsEx()+142 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1921, WaitForMultipleObjects()+24 byte(s)
"C:\Windows\System32\dsound.dll" at 0023:6BA812DA
"C:\Windows\System32\dsound.dll" at 0023:6BA82E13
"C:\Windows\System32\dsound.dll" at 0023:6BA82D94
"C:\Windows\System32\dsound.dll" at 0023:6BA829AE
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 2728
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA015D, ZwWaitForMultipleObjects()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C162D, WaitForMultipleObjectsEx()+142 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1921, WaitForMultipleObjects()+24 byte(s)
"C:\Windows\System32\dsound.dll" at 0023:6BA84280
"C:\Windows\System32\dsound.dll" at 0023:6BA84FC3
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 4572
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DA015D, ZwWaitForMultipleObjects()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C162D, WaitForMultipleObjectsEx()+142 byte(s)
"C:\Windows\syswow64\USER32.dll" at 0023:76DD03DA, MsgWaitForMultipleObjectsEx()+250 byte(s)
"C:\Windows\system32\DINPUT8.dll" at 0023:70E192A6
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 2380
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1184, WaitForSingleObjectEx()+67 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1138, WaitForSingleObject()+18 byte(s)
"C:\Windows\system32\d3d9.dll" at 0023:6BC17AAF
"C:\Windows\system32\d3d9.dll" at 0023:6BC17B03
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 4540
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"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB8DC8, RtlIntegerToUnicodeString()+523 byte(s)
"D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 0023:10024109, xrCriticalSection::Enter()+9 byte(s)
at 0023:0280E815
Stack Trace: Suspended Thread, TID: 3992
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1184, WaitForSingleObjectEx()+67 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1138, WaitForSingleObject()+18 byte(s)
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ADC6
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ACC2
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A21D
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A2C5
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 4176
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1184, WaitForSingleObjectEx()+67 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1138, WaitForSingleObject()+18 byte(s)
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ADC6
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ACC2
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A21D
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A2C5
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 5068
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1184, WaitForSingleObjectEx()+67 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1138, WaitForSingleObject()+18 byte(s)
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ADC6
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ACC2
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A21D
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A2C5
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 4484
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1184, WaitForSingleObjectEx()+67 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1138, WaitForSingleObject()+18 byte(s)
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ADC6
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ACC2
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A21D
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A2C5
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Stack Trace: Suspended Thread, TID: 5040
----------------------------------------
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77D9F8D1, NtWaitForSingleObject()+21 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1184, WaitForSingleObjectEx()+67 byte(s)
"C:\Windows\syswow64\kernel32.dll" at 0023:767C1138, WaitForSingleObject()+18 byte(s)
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ADC6
"C:\Windows\system32\nvd3dum.dll" at 0023:6956ACC2
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A21D
"C:\Windows\system32\nvd3dum.dll" at 0023:6973A2C5
"C:\Windows\syswow64\kernel32.dll" at 0023:767C3677, BaseThreadInitThunk()+18 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FF2, RtlInitializeExceptionChain()+99 byte(s)
"C:\Windows\SysWOW64\ntdll.dll" at 0023:77DB9FC5, RtlInitializeExceptionChain()+54 byte(s)
Command Line:
----------------------------------------
"d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
Current Directory:
----------------------------------------
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky
Environment Variables:
----------------------------------------
=::=::\
ALLUSERSPROFILE=C:\ProgramData
APPDATA=C:\Users\Jason\AppData\Roaming
com.adobe.versioncue.client.applocale=en_US
com.adobe.versioncue.client.appname=AdobeDrive
com.adobe.versioncue.client.appversion=1.0.0
CommonProgramFiles=C:\Program Files (x86)\Common Files
CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files
CommonProgramW6432=C:\Program Files\Common Files
COMPUTERNAME=JASON-PC
ComSpec=C:\Windows\system32\cmd.exe
FP_NO_HOST_CHECK=NO
HOMEDRIVE=C:
HOMEPATH=\Users\Jason
LOCALAPPDATA=C:\Users\Jason\AppData\Local
LOGONSERVER=\\JASON-PC
NUMBER_OF_PROCESSORS=4
OS=Windows_NT
Path=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
PROCESSOR_ARCHITECTURE=x86
PROCESSOR_ARCHITEW6432=AMD64
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 15 Stepping 11, GenuineIntel
PROCESSOR_LEVEL=6
PROCESSOR_REVISION=0f0b
ProgramData=C:\ProgramData
ProgramFiles=C:\Program Files (x86)
ProgramFiles(x86)=C:\Program Files (x86)
ProgramW6432=C:\Program Files
PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules\
PUBLIC=C:\Users\Public
SESSIONNAME=Console
SystemDrive=C:
SystemRoot=C:\Windows
TEMP=C:\Users\Jason\AppData\Local\Temp
TMP=C:\Users\Jason\AppData\Local\Temp
USERDOMAIN=Jason-PC
USERNAME=Jason
USERPROFILE=C:\Users\Jason
windir=C:\Windows
Process: xrEngine.exe, PID: 2988, Modules:
----------------------------------------
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrEngine.exe, Base: 00400000, Size: 00128000
C:\Windows\SysWOW64\ntdll.dll (6.1.7600.20826), Base: 77D80000, Size: 00180000
C:\Windows\syswow64\kernel32.dll (6.1.7600.16385), Base: 767B0000, Size: 00100000
C:\Windows\syswow64\KERNELBASE.dll (6.1.7600.16385), Base: 76BE0000, Size: 00046000
C:\Windows\system32\AVIFIL32.dll (6.1.7600.16490), Base: 70E70000, Size: 00019000
C:\Windows\syswow64\msvcrt.dll (7.0.7600.16385), Base: 76EE0000, Size: 000AC000
C:\Windows\syswow64\USER32.dll (6.1.7600.16385), Base: 76DB0000, Size: 00100000
C:\Windows\syswow64\GDI32.dll (6.1.7600.16385), Base: 765A0000, Size: 00090000
C:\Windows\syswow64\LPK.dll (6.1.7600.16385), Base: 76F90000, Size: 0000A000
C:\Windows\syswow64\USP10.dll (1.626.7600.16385), Base: 76C80000, Size: 0009D000
C:\Windows\syswow64\ADVAPI32.dll (6.1.7600.16385), Base: 774A0000, Size: 000A0000
C:\Windows\SysWOW64\sechost.dll (6.1.7600.16385), Base: 769A0000, Size: 00019000
C:\Windows\syswow64\RPCRT4.dll (6.1.7600.16385), Base: 76690000, Size: 000F0000
C:\Windows\syswow64\SspiCli.dll (6.1.7600.20594), Base: 758F0000, Size: 00060000
C:\Windows\syswow64\CRYPTBASE.dll (6.1.7600.16385), Base: 758E0000, Size: 0000C000
C:\Windows\system32\WINMM.dll (6.1.7600.16385), Base: 71F80000, Size: 00032000
C:\Windows\syswow64\ole32.dll (6.1.7600.16624), Base: 77740000, Size: 0015C000
C:\Windows\system32\MSACM32.dll (6.1.7600.16385), Base: 72950000, Size: 00014000
C:\Windows\system32\MSVFW32.dll (6.1.7600.16385), Base: 70E40000, Size: 00021000
C:\Windows\syswow64\SHELL32.dll (6.1.7600.16644), Base: 75950000, Size: 00C49000
C:\Windows\syswow64\SHLWAPI.dll (6.1.7600.16385), Base: 76630000, Size: 00057000
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16661_none_ebfb56996c72aefc\COMCTL32.dll (5.82.7600.16661), Base: 73940000, Size: 00084000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll, Base: 10000000, Size: 00150000
C:\Windows\syswow64\comdlg32.dll (6.1.7600.16385), Base: 76FA0000, Size: 0007B000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\BugTrap.dll (1.2.2654.37769), Base: 00230000, Size: 00030000
C:\Windows\syswow64\WS2_32.dll (6.1.7600.16385), Base: 76C30000, Size: 00035000
C:\Windows\syswow64\NSI.dll (6.1.7600.16385), Base: 76D20000, Size: 00006000
C:\Windows\system32\VERSION.dll (6.1.7600.16385), Base: 73640000, Size: 00009000
C:\Windows\syswow64\WININET.dll (8.0.7600.16723), Base: 77250000, Size: 000F5000
C:\Windows\syswow64\urlmon.dll (8.0.7600.16723), Base: 769C0000, Size: 00136000
C:\Windows\syswow64\OLEAUT32.dll (6.1.7600.20685), Base: 768B0000, Size: 0008F000
C:\Windows\syswow64\CRYPT32.dll (6.1.7600.16385), Base: 77380000, Size: 0011C000
C:\Windows\syswow64\MSASN1.dll (6.1.7600.16415), Base: 76B00000, Size: 0000C000
C:\Windows\syswow64\iertutil.dll (8.0.7600.16722), Base: 77540000, Size: 001FA000
C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4927_none_d08a205e442db5b5\MSVCR80.dll (8.0.50727.4927), Base: 6EB90000, Size: 0009B000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\dbghelp.dll (5.1.2600.2180), Base: 59A60000, Size: 000A1000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCDB.dll, Base: 002F0000, Size: 00012000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrSound.dll, Base: 003A0000, Size: 00034000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\OpenAL32.dll (6.14.357.21), Base: 003F0000, Size: 00010000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrAPI.dll, Base: 00540000, Size: 00006000
C:\Windows\system32\DINPUT8.dll (6.1.7600.16385), Base: 70E10000, Size: 00030000
C:\Windows\system32\d3dx9_37.dll (9.22.949.2248), Base: 6CE20000, Size: 003B7000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\dvm.dll, Base: 00560000, Size: 00051000
C:\Windows\system32\IMM32.DLL (6.1.7600.16385), Base: 76D30000, Size: 00060000
C:\Windows\syswow64\MSCTF.dll (6.1.7600.16385), Base: 76B10000, Size: 000CC000
C:\Windows\system32\profapi.dll (6.1.7600.16385), Base: 73860000, Size: 0000B000
C:\Windows\system32\uxtheme.dll (6.1.7600.16385), Base: 73740000, Size: 00080000
C:\Program Files (x86)\RocketDock\RocketDock.dll, Base: 008A0000, Size: 00012000
C:\Windows\syswow64\PSAPI.DLL (6.1.7600.16385), Base: 76C70000, Size: 00005000
C:\Windows\system32\dwmapi.dll (6.1.7600.16385), Base: 73890000, Size: 00013000
C:\Windows\syswow64\CLBCatQ.DLL (2001.12.8530.16385), Base: 77020000, Size: 00083000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCPU_Pipe.dll, Base: 008E0000, Size: 0000A000
C:\Windows\system32\HID.DLL (6.1.7600.16385), Base: 74920000, Size: 00009000
C:\Windows\syswow64\SETUPAPI.DLL (6.1.7600.16385), Base: 770B0000, Size: 0019D000
C:\Windows\syswow64\CFGMGR32.dll (6.1.7600.16385), Base: 76780000, Size: 00027000
C:\Windows\syswow64\DEVOBJ.dll (6.1.7600.16385), Base: 76D90000, Size: 00012000
C:\Windows\syswow64\WINTRUST.dll (6.1.7600.16493), Base: 77350000, Size: 0002D000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrRender_R1.dll, Base: 04C30000, Size: 000C7000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrParticles.dll, Base: 02550000, Size: 00018000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\lua.JIT.1.1.4.dll, Base: 02580000, Size: 00031000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\luabind.beta7-devel.rc4.dll, Base: 026F0000, Size: 00018000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrGame.dll, Base: 065D0000, Size: 006CD000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrXMLParser.dll, Base: 02740000, Size: 0000C000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrNetServer.dll, Base: 04D20000, Size: 00017000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\ODE.dll, Base: 04D50000, Size: 00031000
C:\Windows\system32\MMDevAPI.DLL (6.1.7600.16385), Base: 74930000, Size: 00039000
C:\Windows\system32\PROPSYS.dll (7.0.7600.16385), Base: 734A0000, Size: 000F5000
C:\Windows\system32\wdmaud.drv (6.1.7600.16385), Base: 70370000, Size: 00030000
C:\Windows\system32\ksuser.dll (6.1.7600.16385), Base: 742D0000, Size: 00004000
C:\Windows\system32\AVRT.dll (6.1.7600.16385), Base: 74970000, Size: 00007000
C:\Windows\system32\AUDIOSES.DLL (6.1.7600.16385), Base: 6FAE0000, Size: 00036000
C:\Windows\system32\msacm32.drv (6.1.7600.16385), Base: 71DC0000, Size: 00008000
C:\Windows\system32\midimap.dll (6.1.7600.16385), Base: 70220000, Size: 00007000
C:\Windows\System32\dsound.dll (6.1.7600.16385), Base: 6BA80000, Size: 00072000
C:\Windows\System32\POWRPROF.dll (6.1.7600.16385), Base: 73020000, Size: 00025000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\wrap_oal.dll (0.0.0.0), Base: 058B0000, Size: 0010C000
C:\Windows\system32\d3d9.dll (6.1.7600.16385), Base: 6BB00000, Size: 001C3000
C:\Windows\system32\d3d8thk.dll (6.1.7600.16385), Base: 6D1F0000, Size: 00006000
C:\Windows\system32\nvd3dum.dll (8.17.12.5896), Base: 691C0000, Size: 0096B000
C:\Windows\system32\nvapi.dll (8.17.12.5896), Base: 11D40000, Size: 001A6000
C:\Windows\system32\d3dx9_31.dll (9.15.779.0), Base: 0D000000, Size: 00267000
D:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrGameSpy.dll, Base: 0D850000, Size: 0001B000
C:\Windows\system32\WSOCK32.dll (6.1.7600.16385), Base: 72C60000, Size: 00007000
C:\Windows\system32\NLAapi.dll (6.1.7600.16385), Base: 73490000, Size: 00010000
C:\Windows\System32\mswsock.dll (6.1.7600.16385), Base: 73450000, Size: 0003C000
C:\Windows\system32\DNSAPI.dll (6.1.7600.16385), Base: 73400000, Size: 00044000
C:\Windows\System32\winrnr.dll (6.1.7600.16385), Base: 733F0000, Size: 00008000
C:\Windows\system32\napinsp.dll (6.1.7600.16385), Base: 733E0000, Size: 00010000
C:\Windows\system32\pnrpnsp.dll (6.1.7600.16385), Base: 733C0000, Size: 00012000
C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL (7.250.4225.0), Base: 73390000, Size: 00027000
C:\Windows\system32\IPHLPAPI.DLL (6.1.7600.16385), Base: 738F0000, Size: 0001C000
C:\Windows\system32\WINNSI.DLL (6.1.7600.16385), Base: 738E0000, Size: 00007000
C:\Windows\System32\fwpuclnt.dll (6.1.7600.16385), Base: 73350000, Size: 00038000
C:\Windows\system32\rasadhlp.dll (6.1.7600.16385), Base: 73340000, Size: 00006000
C:\Windows\System32\wshtcpip.dll (6.1.7600.16385), Base: 73330000, Size: 00005000
Spoiler 
* Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2400.00 mhz, 94-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 28416 files cached 29 archives, 5232Kb memory used.
Init FileSystem 4.346905 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4025592 K], reserved[52744 K], committed[115904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9326 K], process heap[676 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4447 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 8.17.12.5896
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2786 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1280x720
* SSample: enabled
- r__tf_aniso 8
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\music\wasteland2.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1280x720
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [423 ms]
* MEMORY USAGE: 98333 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1280x720
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [217 ms]
"d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 120256 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 4579 ms
* [prefetch] memory: 0Kb
* phase time: 4796 ms
* phase cmem: 113206 K
SERVER: Starting...
* phase time: 680 ms
* phase cmem: 99850 K
SERVER: Loading alife simulator...
* phase time: 134 ms
* phase cmem: 99850 K
Loading saved game "jason_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22247 objects are successfully loaded
* Game jason_quicksave is successfully loaded from file 'd:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\jason_quicksave.sav' (8.518s)
* phase time: 8518 ms
* phase cmem: 151387 K
SERVER: Connecting...
* phase time: 918 ms
* phase cmem: 151425 K
CLIENT: Connecting to localhost...
* client : connection accepted - <>
* phase time: 687 ms
* phase cmem: 151459 K
Opening stream...
* phase time: 316 ms
* phase cmem: 151459 K
Loading CFORM...
* phase time: 6751 ms
* phase cmem: 225930 K
Loading shaders...
* phase time: 689 ms
* phase cmem: 227138 K
Loading geometry...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 63604 verts, 1987 Kb
* [Loading VB] 9815 verts, 306 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 48000 verts, 1500 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 48409 verts, 1512 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 543717 indices, 1061 Kb
* phase time: 1106 ms
* phase cmem: 227298 K
Loading spatial-DB...
* phase time: 321 ms
* phase cmem: 229974 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 239 ms
* phase cmem: 230006 K
Loading sectors portals...
* Loading HOM: d:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\limansk\level.hom
* phase time: 311 ms
* phase cmem: 230165 K
Loading AI objects...
* phase time: 391 ms
* phase cmem: 230165 K
CLIENT: Spawning...
* phase time: 376 ms
* phase cmem: 230165 K
Loading textures...
* t-report - base: 618, 303394 K
* t-report - lmap: 22, 22530 K
* phase time: 7599 ms
* phase cmem: 255249 K
CLIENT: Synchronizing...
* phase time: 832 ms
* phase cmem: 255265 K
* [win32]: free[3029812 K], reserved[97592 K], committed[1066836 K]
* [ D3D ]: textures[358729 K]
* [x-ray]: crt heap[255265 K], process heap[9529 K], game lua[96928 K], render[218 K]
* [x-ray]: economy: strings[15876 K], smem[1050 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....r. - clear sky\gamedata\scripts\bind_stalker.script:547: attempt to concatenate field '?' (a nil value)
stack trace:
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Kommentaarid: 3 loe/lisa |
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KuriVaiM1
HV veteran

liitunud: 10.12.2006
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22.03.2011 17:29:46
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see x-ray mootor on üldse üksa ajast ja arust saast, proovi ülepatchida mis siis teeb?
_________________
"Mõtle kriitiliselt" |
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Satakas
HV kasutaja

liitunud: 07.07.2004
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22.03.2011 17:48:22
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panin patchi 1.5.10 peale ja juhtus midagi seletamatut. senised saved on kuskile kadunud ning nende asemel hoopis mingid aasta alul tehtud saved. wft??
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KuriVaiM1
HV veteran

liitunud: 10.12.2006
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22.03.2011 18:01:11
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seivid on sul alles, kui toore CS (1.5.00 vms) pihta hakkasid siis vist oli et alates 1.5.06 patchist vanema versiooni seive ei näita
_________________
"Mõtle kriitiliselt" |
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Satakas
HV kasutaja

liitunud: 07.07.2004
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22.03.2011 18:45:29
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see ei seleta mitte kuidagi, miks 1.5.10 pätsiga aastaalguse seive näitab. ma ei usu mitte üks teps, et ma pärast jaanuari mängu downpatchisin. mõte nagu selles, et praegu 1510 pätsiga ei tohiks ju ometi eilseid savesid ära kaotada ja mitme kuu tagusi näidata. võibolla olen ma loll aga mulle küll tundus, et 1510 on uusin ja kui polnudki, siis ega downpatchimine pole vist ka eriti võimalik või mis?
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DeTHiCa.
HV Guru

liitunud: 13.01.2006
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22.03.2011 19:09:51
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kas ühe stalker mänguga ei olnud nii, et erinevad versioonid salvestasid eri kohtadesse?
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axeon
HV vaatleja

liitunud: 09.05.2003
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23.03.2011 09:24:00
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Satakas kirjutas: |
see ei seleta mitte kuidagi, miks 1.5.10 pätsiga aastaalguse seive näitab. ma ei usu mitte üks teps, et ma pärast jaanuari mängu downpatchisin. mõte nagu selles, et praegu 1510 pätsiga ei tohiks ju ometi eilseid savesid ära kaotada ja mitme kuu tagusi näidata. võibolla olen ma loll aga mulle küll tundus, et 1510 on uusin ja kui polnudki, siis ega downpatchimine pole vist ka eriti võimalik või mis? |
Sinu logist on näha, et salvestused asuvad:
Game jason_quicksave is successfully loaded from file 'd:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\_appdata_\savedgames\jason_quicksave.sav' (8.518s) |
Soovitan sul otsida *.sav laiendiga faile, võib-olla on neid kusagil veel peidus.
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Renq
HV veteran

liitunud: 21.12.2003
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25.07.2011 18:32:33
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kui esimest stalkerit mängisin, oli sellele miskine total conversion mod? oblivion vist. kas sellele ka midagi sellist on, mis oleks nagu suur uuendus ja mis kõvasti juurde annaks mängule?
_________________ Steam: Renq Origin: Renq86 Uplay: Renq86 |
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sant
HV veteran

liitunud: 04.08.2003
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25.07.2011 21:25:44
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Renq, sa complete modi oled proovinud? Imo see suuri uuendusi ei toond, aga parem oli ikka
_________________ So, at the end of the day, after I have butchered all the nvidiots all around me, standing alone in a pool of blood surrounded by the corpses of my victims, a horrible truth reveals itself to me: I am an amd\ati fänboy...and I must do my dark masters bidding, for I am damned for all eternity... |
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eastsider
HV kasutaja

liitunud: 13.02.2005
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Renq
HV veteran

liitunud: 21.12.2003
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26.07.2011 09:17:47
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tjap, seda sama, aga mis oleks clear sky'le sarnane asi?
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Muhekas
HV Guru

liitunud: 29.10.2011
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02.01.2014 21:27:48
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Praegu lendasin ikka tõsiselt orki mängu ostuga. 5 euri vastu maad nigu näuhti. meeletu lääg mängus sees ja mängu laadis käima 3 minutit.
_________________ #Olen küberkiusamise vastu! |
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sant
HV veteran

liitunud: 04.08.2003
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03.01.2014 03:24:45
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El-Fuego kirjutas: |
Praegu lendasin ikka tõsiselt orki mängu ostuga. 5 euri vastu maad nigu näuhti. meeletu lääg mängus sees ja mängu laadis käima 3 minutit. |
5 euri just suur raha pole Millega mängid et mäng nii halvasti liigub?
_________________ So, at the end of the day, after I have butchered all the nvidiots all around me, standing alone in a pool of blood surrounded by the corpses of my victims, a horrible truth reveals itself to me: I am an amd\ati fänboy...and I must do my dark masters bidding, for I am damned for all eternity... |
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Evil14
HV Guru

liitunud: 25.02.2004
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03.01.2014 10:44:14
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El-Fuego kirjutas: |
Praegu lendasin ikka tõsiselt orki mängu ostuga. 5 euri vastu maad nigu näuhti. meeletu lääg mängus sees ja mängu laadis käima 3 minutit. |
dafuq? nii kehvasti lippab
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lisa lemmikuks |
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sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
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Hinnavaatlus ei vastuta foorumis tehtud postituste eest.
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