|
Hinnavaatlus
:: Foorum
:: Uudised
:: Ärifoorumid
:: HV F1 ennustusvõistlus
:: Pangalink
:: Telekavad
:: HV toote otsing
|
|
| autor |
|
kurupt
HV vaatleja
liitunud: 07.01.2004
|
20.04.2004 22:30:52
Battlefield 2 |
|
|
Nii siis, millalgil pidi see official announce tulema kui Trauma Studios (Desert Combat tegijad) ja DICE lepingu sõlmisid.
EA AND DIGITAL ILLUSIONS ANNOUNCE DEVELOPMENT OF BATTLEFIELD 2 FOR THE PC
| tsitaat: |
EA AND DIGITAL ILLUSIONS ANNOUNCE DEVELOPMENT OF BATTLEFIELD 2 FOR THE PC. Thats right, its coming to PC and PS2. It's going to have a whole new engine that brings the intensity and excitement of its predecessors, Battlefield 1942 and Battlefield Vietnam, into the modern era with the latest, most technologically advanced vehicles and weapons systems available to man. Read the full story below:
Award-winning Battlefield Franchise Sequel Invades the Modern Battlefield
REDWOOD CITY, Calif., April 20, 2004 Move out soldier! Electronic Arts (NASDAQ: ERTS) and Digital Illusions today announced that development is underway on the sequel to the award-winning Battlefield 1942 PC game. Battlefield 2, scheduled for release in spring 2005, moves the franchise forward in time to invade the high tech frontlines of modern warfare. Powered by an all new game engine, Battlefield 2 brings the intensity and excitement of its predecessors, Battlefield 1942 and Battlefield Vietnam, into the modern era with the latest, most technologically advanced vehicles and weapons systems available to man.
In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, China, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the games 30+ vehicles to engage in major conflicts with over 100 players in some of the largest online battles on the PC.
Battlefield 2 features immense, richly detailed, destructible environments, from city streets to remote forests, in some of the most notorious hot spots around the world. Each map in Battlefield 2 adjusts in scale to support the number of players in the world, providing the ideal vehicle-to-player ratio and an optimized game play experience. Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their teammates. With in-game success, players increase their rank from recruit all the way to General and unlock awards, including new weapons, vehicle decals, medals, and more.
Additionally, Battlefield 2 showcases an all-new game engine and physics system to bring the modern battlefield to life like never before. The new material penetration feature measures weapons ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive.
Battlefield 2 is being developed by the original Battlefield 1942 Sweden based developer, Digital Illusions. Electronic Arts will publish and distribute the game for the PC under the EA GAMES brand worldwide.
|
Link
All-out War on the Modern Battlefield
| tsitaat: |
Lock and load, soldier! There's a war going on and Battlefield 2 is going to drop you right into the middle of a 21st century shoot-out! The good news is that you have a team of grunts at your side to help you survive the frenzied close-quarters combat. The bad news is that you have to engage the enemy on their home turf, at the world's most dangerous hot spots. You'll need to unleash the fury of an awesome high-tech arsenal that includes laser-guided bombs, heat-seeking missiles, and much more in order to survive. You have all the tools you need to get the job done--Abrams tanks, F-15 Strike Eagles, Wasp Class assault carriers, you name it. Hit the enemy with everything you've got. This is no minor skirmish--this is all-out war with all the high-tech firepower you can muster.
Online multiplayer action with 100+ players on the PC.
All-new gameplay engine brings the immense locations to life complete with realistic physics and dynamic lighting.
Maps scale to the number of players engaging in battle for a unique and intense experience every time.
Take control of over 30 land, sea, and air vehicles, including tanks, helicopters, hovercraft, fast attack vehicles, and fighter jets.
Choose to battle as U.S., Chinese, or Middle East Coalition troops, each with their own unique arsenals.
A variety of solider classes to choose from, including Assault, Sniper, Special Ops, Combat Engineer, and Anti-tank units.
Join a squad or select the new Commander Mode to assume the strategic role of a battlefield commander directing his forces.
New state-of-the-art weapon systems, including heat seeking missiles and laser designated bombs.
Material penetration feature makes sure players know the difference between cover and concealment.
Character Persistence and Growth. With in-game success, players increase their rank and unlock awards, including new weapons, vehicle decals, medals and more.
Earn ranks ranging from Recruit all the way to General.
Full in-game community support including, buddy lists, stat tracking, live chat rooms, and in-game clan creation.
Voice-over IP supported with USB headset. |
Link
Asi peaks siis valmis saama 2005 a. kevadel
viimati muutis kurupt 01.07.2004 08:27:20, muudetud 3 korda |
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
painkillah
HV Guru

liitunud: 06.04.2003
|
20.04.2004 22:43:47
|
|
|
väga kõva . lihtsalt super. 100 mängijaga lahingud, see simuleerib sõda kenasti, ja auastmed - need olidki puudu . Sellesse commander mode ma suhtun nac skeptiliselt aga loodame parimat. seda jään rohkem ootama kui hl2/doom3
_________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond. |
|
| Kommentaarid: 95 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
6 :: |
86 |
|
| tagasi üles |
|
 |
corvette
HV veteran
liitunud: 17.02.2003
|
20.04.2004 22:45:25
|
|
|
| Jään ka ootama, kuid pakun et see tuleb välja mitte varem kui 2005 lõpp 8)
|
|
| Kommentaarid: 49 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
1 :: |
48 |
|
| tagasi üles |
|
 |
MatrixMan
Kreisi kasutaja

liitunud: 30.12.2003
|
20.04.2004 22:47:12
|
|
|
| tsitaat: |
seda jään rohkem ootama kui hl2/doom3
|
Graafika on ka päris hea, muidugi praegu on vara öelda millist silmailu meile aasta 2004 pakub
|
|
| Kommentaarid: 35 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
32 |
|
| tagasi üles |
|
 |
Pihv
HV veteran

liitunud: 27.08.2002
|
|
| Kommentaarid: 101 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
94 |
|
| tagasi üles |
|
 |
>-Shifty-
Kreisi kasutaja

liitunud: 07.02.2004
|
28.04.2004 18:58:00
|
|
|
eeem tegelt on Trauma Studios (aka need desert combat tüübid) kah sellega kaasa töötamas
|
|
| Kommentaarid: 11 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
10 |
|
| tagasi üles |
|
 |
painkillah
HV Guru

liitunud: 06.04.2003
|
28.04.2004 19:03:33
|
|
|
| tsitaat: |
Nii siis, millalgil pidi see official announce tulema kui Trauma Studios (Desert Combat tegijad) ja DICE lepingu sõlmisid.
|
no ega jah, lugeda mõni üldse ei viitsi, eriti vist esimest lauset.
_________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond. |
|
| Kommentaarid: 95 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
6 :: |
86 |
|
| tagasi üles |
|
 |
Pihv
HV veteran

liitunud: 27.08.2002
|
28.04.2004 19:12:44
|
|
|
| painkillah kirjutas: |
| tsitaat: |
Nii siis, millalgil pidi see official announce tulema kui Trauma Studios (Desert Combat tegijad) ja DICE lepingu sõlmisid.
|
no ega jah, lugeda mõni üldse ei viitsi, eriti vist esimest lauset. |
Shifty ju
Sorry ei teadnud et tuleb lingid panna, oleks seda ise teinud.
|
|
| Kommentaarid: 101 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
94 |
|
| tagasi üles |
|
 |
corvette
HV veteran
liitunud: 17.02.2003
|
28.04.2004 19:32:01
|
|
|
Täitsa lõpp, eriti ilus helikopter
See on küll kõva sõna, et ka Trauma Studios kaasa haarati
|
|
| Kommentaarid: 49 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
1 :: |
48 |
|
| tagasi üles |
|
 |
Cyberlord
HV Guru
liitunud: 02.12.2003
|
28.04.2004 19:33:42
|
|
|
| <---ootab kannatamatult 8)
|
|
| Kommentaarid: 546 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
449 |
|
| tagasi üles |
|
 |
klOun
Kreisi kasutaja

liitunud: 12.06.2002
|
28.04.2004 19:44:50
|
|
|
njamiii.. head kraami on tulemas.. fakens tuleks juba lõpux midagi välja ka.. eriti ootan HL2'te just loodan mingit mängu, millel kõva MP mootor oleks, kuna pole eriti single mängude fänn (kuigi mängin neid) on aastaid aastaid quake'i taotud
_________________ 🥫 Experience is one thing you can't get for nothing. |
|
| Kommentaarid: 77 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
70 |
|
| tagasi üles |
|
 |
margusser
HV Guru
liitunud: 16.07.2003
|
28.04.2004 19:49:16
|
|
|
ise kah huvi kaotanud singelplayeri vastu
<<--ootab kah uusi põnevaid pelasi
|
|
| Kommentaarid: 215 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
0 :: |
167 |
|
| tagasi üles |
|
 |
tiith
maxnorm

liitunud: 28.11.2003
|
|
| Kommentaarid: 21 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
19 |
|
| tagasi üles |
|
 |
volts333
Kreisi kasutaja

liitunud: 08.10.2003
|
28.04.2004 21:16:09
|
|
|
tõotab tulla päris korralik,aga jah,välja tulekuni on veel kaua kaua kaua kaua
_________________ don't click this link... |
|
| Kommentaarid: 81 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
73 |
|
| tagasi üles |
|
 |
universal
HV vaatleja

liitunud: 28.01.2004
|
28.04.2004 21:27:38
|
|
|
njaa, hakka nüüd ootama, pildid on päris head. Battlefield'i stiil mulle igatahes meeldib, loodan ka järjest paremaid omadusi lisaks. 8)
_________________ Jep, marsile minek!  |
|
| tagasi üles |
|
 |
Pihv
HV veteran

liitunud: 27.08.2002
|
28.04.2004 22:43:03
|
|
|
suunaks tähelepnau sellel kuidas tangi roomik paindub vastavalt teeoludele.
|
|
| Kommentaarid: 101 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
94 |
|
| tagasi üles |
|
 |
Cyberlord
HV Guru
liitunud: 02.12.2003
|
29.04.2004 00:15:36
|
|
|
| Pihv kirjutas: |
suunaks tähelepnau sellel kuidas tangi roomik paindub vastavalt teeoludele. |
Kas tegu ei ole mitte artworkiga
|
|
| Kommentaarid: 546 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
449 |
|
| tagasi üles |
|
 |
HDTanel
Overclocker

liitunud: 15.12.2002
|
29.04.2004 01:36:42
|
|
|
OHSAAA appi ma armusin 100 sellist sõdurit koos selliste tankide ja helikatega... sellis graffiga :S appi ei jõua oodata
Tagatausta pilte pole 1600x1200 resos?
_________________ Krüpto
Minu Youtube - HDTanel
Minu Instagram - HDTanel |
|
| Kommentaarid: 635 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
3 :: |
496 |
|
| tagasi üles |
|
 |
erik71284
HV kasutaja

liitunud: 25.02.2004
|
01.05.2004 10:52:52
|
|
|
Kas tõesti ainult graafiline külg on oluline?
|
|
| Kommentaarid: 83 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
82 |
|
| tagasi üles |
|
 |
volts333
Kreisi kasutaja

liitunud: 08.10.2003
|
|
| Kommentaarid: 81 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
73 |
|
| tagasi üles |
|
 |
painkillah
HV Guru

liitunud: 06.04.2003
|
01.05.2004 11:40:02
|
|
|
muidu oleks me siiamaani MUD ast joovastuses, ja istuksime pentium 166 taga.
_________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond. |
|
| Kommentaarid: 95 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
6 :: |
86 |
|
| tagasi üles |
|
 |
erik71284
HV kasutaja

liitunud: 25.02.2004
|
01.05.2004 23:59:00
|
|
|
| tsitaat: |
graafika ja sisu on kõige tähtsamad
|
kus on battlefieldis sisu?
|
|
| Kommentaarid: 83 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
82 |
|
| tagasi üles |
|
 |
MatrixMan
Kreisi kasutaja

liitunud: 30.12.2003
|
02.05.2004 00:51:16
|
|
|
| tsitaat: |
kus on battlefieldis sisu?
|
Sisu peitub ikka tema peapointis, mis on tiimitöö
|
|
| Kommentaarid: 35 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
32 |
|
| tagasi üles |
|
 |
HDTanel
Overclocker

liitunud: 15.12.2002
|
02.05.2004 01:15:29
|
|
|
| erik71284 kirjutas: |
| tsitaat: |
graafika ja sisu on kõige tähtsamad
|
kus on battlefieldis sisu?  |
Lähed netti mängima kus sul 50 vastast vastu vaatab ja seljatagant enda 50sõdurit kallale läheb... see on juba paras sisu
_________________ Krüpto
Minu Youtube - HDTanel
Minu Instagram - HDTanel |
|
| Kommentaarid: 635 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
3 :: |
496 |
|
| tagasi üles |
|
 |
erik71284
HV kasutaja

liitunud: 25.02.2004
|
02.05.2004 21:08:17
|
|
|
| tsitaat: |
Lähed netti mängima kus sul 50 vastast vastu vaatab ja seljatagant enda 50sõdurit kallale läheb... see on juba paras sisu
|
see oleks tõesti hea sisu,kuid mis saab lagiga mis esimest osa rämedalt kummitas?
|
|
| Kommentaarid: 83 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
82 |
|
| tagasi üles |
|
 |
tiith
maxnorm

liitunud: 28.11.2003
|
02.05.2004 21:24:10
|
|
|
| erik71284 kirjutas: |
| tsitaat: |
Lähed netti mängima kus sul 50 vastast vastu vaatab ja seljatagant enda 50sõdurit kallale läheb... see on juba paras sisu
|
see oleks tõesti hea sisu,kuid mis saab lagiga mis esimest osa rämedalt kummitas? |
Loodame et selleks ajaks on midagi selle jaoks välja mõeldud.
|
|
| Kommentaarid: 21 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
19 |
|
| tagasi üles |
|
 |
Pihv
HV veteran

liitunud: 27.08.2002
|
02.05.2004 22:54:23
|
|
|
| erik71284 kirjutas: |
| tsitaat: |
Lähed netti mängima kus sul 50 vastast vastu vaatab ja seljatagant enda 50sõdurit kallale läheb... see on juba paras sisu
|
see oleks tõesti hea sisu,kuid mis saab lagiga mis esimest osa rämedalt kummitas? |
Millise lagiga? Lagi põhjustasid ainult näitkes suur laevastik ranniku lähedal ja sama ajal kaldal palju tegevust, muidu oli täiesti lag vaba, tuleb mäng vastavalt enda arvuti järgi sättida. Ma mängin ka USA serveris 150 pingiga, 52 mängijat ja tõesti seal on mõnes maas lag kuid enamus juhul kui vajutan päästikule (hiirenuppu) siis mees kukub sama ajal, mitte ei ole juba 5m eemal. Euroopa serveris ei ole lagist juttugi kui server seda oma viletsa rauaga ei põhjusta. Probleem oli jah selles et bf nõuab head arvutit ja bf2 juba viimase peal pilli.
|
|
| Kommentaarid: 101 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
94 |
|
| tagasi üles |
|
 |
traks
HV Guru
liitunud: 07.03.2002
|
|
| Kommentaarid: 337 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
1 :: |
304 |
|
| tagasi üles |
|
 |
HDTanel
Overclocker

liitunud: 15.12.2002
|
13.05.2004 13:34:04
|
|
|
Vot sellist asja võiks Codemastersile öelda, et kuda teha mängu uue numbriga.
Aga teema juurde siis jah uus mootor,uus heli jms kõik... noh paistab et tuleb midagi kena
_________________ Krüpto
Minu Youtube - HDTanel
Minu Instagram - HDTanel |
|
| Kommentaarid: 635 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
3 :: |
496 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
Pihv
HV veteran

liitunud: 27.08.2002
|
|
| Kommentaarid: 101 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
94 |
|
| tagasi üles |
|
 |
traks
HV Guru
liitunud: 07.03.2002
|
|
| Kommentaarid: 337 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
1 :: |
304 |
|
| tagasi üles |
|
 |
Pihv
HV veteran

liitunud: 27.08.2002
|
|
| Kommentaarid: 101 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
94 |
|
| tagasi üles |
|
 |
traks
HV Guru
liitunud: 07.03.2002
|
|
| Kommentaarid: 337 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
1 :: |
304 |
|
| tagasi üles |
|
 |
HDTanel
Overclocker

liitunud: 15.12.2002
|
19.05.2004 01:57:12
|
|
|
Need videod olid peris kobedad pisut laggis... ehk Frapsiga tehtud vms?
Millal väljalaske aeg praegu pandud on?
_________________ Krüpto
Minu Youtube - HDTanel
Minu Instagram - HDTanel |
|
| Kommentaarid: 635 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
3 :: |
496 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
19.05.2004 07:21:29
|
|
|
| 2005 a. kevad
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
10.06.2004 15:22:55
|
|
|
Digital Illusions fills us in on the huge sequel to one of the greatest PC multiplayer experiences of all time
| tsitaat: |
16:23 Battlefield 1942. Yep, we're all familiar with that game, the World War II battle epic with a tacked on, bit of a half-arsed single-player effort that was in effect little more than a boot camp operation for what turned out to be one of the most refreshing and addictive multiplayer experiences in yonks.
Popularity inevitably spawned 1942 expansion packs, and then a shift forward in time to the Vietnam War and full game Battlefield Vietnam. Now the developer with the magic touch Digital Illusions is gearing up to wow us with a full-blown sequel that looks, quite frankly, bloody amazing.
Battlefield 2 takes us a further leap forward in time to the 21st century and modern warfare, the Middle-East and Asia setting the stage for furious hi-tech combat. The series' core, Hollywood blockbuster-style feel remains, as does the winning gameplay formula of the marriage of foot soldier and vehicle combat; but of course the developer is packing in plenty of hot new features.
Battlefield 2's engine is dropping jaws, realistic physics and dynamic lighting causing eyes to pop. Drool drips at the thought of games supporting 100-plus players online, battle boffins gleefully anticipating the opportunity to grapple with U.S., Chinese, or Middle East Coalition forces, and General wannabes are grinning from ear to ear at the thought of going Commander Mode and directing combatants.
And then there's 30-plus 21st century vehicles, unique arsenals for forces, material penetration, heat seeking missiles and laser designated bombs, rank increases and reward unlocks for players during the action... And on, and on, and on. How can Battlefield 2 possibly fail?
In short, it can't. Phew. Right, we need to catch our breath so we'll hand you over to Battlefield 2 producer Lars Gustavsson. who recently presented the game to us in all its combat-filled glory.
Something old, something new
"This sequel, the true sequel Battlefield 2, is made by the same team as Battlefield 1942. When we finished Battlefield 1942, we stepped back and thought about where we could go from there. What we looked at is... We wanted to keep the gameplay, we wanted to keep the feeling of 'you can do anything anywhere', and it's all about fun.
"Secondly, we felt that we needed to boost it, we needed to give a new game with new graphics and new physics and new sound.
"We're bringing it into modern warfare, with everything that comes with it. You can do it two ways. Either you make modern warfare and just have a new costume on it or, what we wanted to do was, try to make real modern warfare. Modern warfare takes a lot of co-ordination, and teamplay comes into play. We set out to bring this into Battlefield 2."
Gentlemen, start your engines
"So, the new Battlefield engine. The world in Battlefield was pretty empty. It had a few buildings, a lot of repeated buildings. Battlefield 2 is a completely different world. It's hundreds of layers of different textures, it's a much higher density and more of a living and breathing world - we wanted to bring the battlefield to life, that you interact with the environment.
"For example before, when you were hiding in a temple and somebody was standing outside shooting at you, you couldn't shoot through the temple. Now for example, we have material penetration. It's all about bringing the battlefield to life.
"Moving down the street, here we see a lot of new environments. Here's the hi-tech M1 Abrams tank and you see shadows falling on it, you see kit parts - I mean, these vehicles are usually homes for people to live in for a long time so we want to give them a personalised feeling; and that differs from round to round."
Light, shadow, and the sounds of war
"In addition to that we spent a lot of time looking at the rendering and the sound engine. Here you see lighting off a soldier, coming in and out of the light, self-shadowing - our rendering programmers spent a lot of time looking into that.
The sound engine in Battlefield 1942 wasn't, to be honest, the best. Sound is definitely one of the big parts of this game. You can use sound for gameplay. You can hear where things are coming from, you can rely on that information to make your actions."
Depth of Battlefield
"We said very early that we didn't want to end up with a game that's like a sim. That's not Battlefield. Battlefield is all about easy access; but you can find more depth as you play.
"What we see here is the helicopter has a heat source, it's engine, and we're trying to track it in the air. He's tracking it and... He's locked on and ready to fire. Imagine this when you're sitting in a fighter and trying to chase another one. It takes some skill to keep it locked for long enough to get the missile lock-on."
It's the small details that count
"We're introducing two new classes in the game. One of them is the support soldier, which is the heavy machinegunner. We've also added ammunition to soldiers, which if you look at is highly detailed - the backpack for example, the PKN ammo, you have claymore mines. If you look here on his arm you can see an arm patch. All along we've had the intention to bring the soldiers to life."
It's good to talk
"What we wanted everyone to have was the ability for everyone to communicate what they see, so we've introduced a new communication [system].
"For, example if you want to relay information that... by pointing at it [an object], and you'll note that it's context-sensitive... He [the player's character in the game] thought he saw something so you get a little question mark instead of the red tag as a warning for his team mates."
"Squad, left flank!"
"We have added two layers to the game. Everyone in the group or the team can start a squad. A squad can consist of up to six players. The Squad Leader can then order the other members around to achieve goals together. In addition to that, we have the Commander that can order them around to achieve [objectives].
"If you don't see the target you want to attack, you can bring up this map and [through that] you can give orders [to take an objective that might be] two blocks away. This gives the Commander and Squad Leader greater ability to [show] players what they're supposed to do."
|
Huvitav tekst, palju infot BF2 kohta
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
Kaivo
HV kasutaja
liitunud: 16.05.2004
|
10.06.2004 15:43:52
|
|
|
Vääga põnev tuleb.
AA:SF Overmatch ja BF 2 oodatuimad mängud järgmine aasta.
_________________ Tracker------------------->-Dra[EST]coN-<------------------- |
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
painkillah
HV Guru

liitunud: 06.04.2003
|
10.06.2004 18:02:38
|
|
|
| tsitaat: |
AA:SF Overmatch ja BF 2 oodatuimad mängud järgmine aasta.
|
aga võibolla lisandub sellele ka Doom3 ja HL2?
_________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond. |
|
| Kommentaarid: 95 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
6 :: |
86 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
10.06.2004 20:10:53
|
|
|
kui lisandubki, siis pole nad enam oodatud (minu poolt)
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
corvette
HV veteran
liitunud: 17.02.2003
|
01.07.2004 08:26:11
|
|
|
norm, see reaktiiviga on küll ilus 'kaader' , pakun et see on videost võetud
|
|
| Kommentaarid: 49 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
1 :: |
48 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
01.07.2004 08:31:10
|
|
|
Arvata võib, et videost võtud aga need natuke parema kvaliteediga .
leidsin 3 uut pilti veel aga need vist mingist ajakirjast võetud, arvestades nende kvaliteeti.
Pilt 1
Pilt 2
Pilt 3
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
Mario153
HV veteran

liitunud: 16.08.2004
|
03.09.2004 18:40:05
|
|
|
Ei tea kas see tahab juba 2048 ddr-i saada
|
|
| Kommentaarid: 56 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
50 |
|
| tagasi üles |
|
 |
vull
HV veteran
liitunud: 27.02.2004
|
03.09.2004 18:52:52
|
|
|
njah, 100 njuubi ühes serveris
<>fun
plahvatused on küll kuidagi jamad
_________________
 |
|
| Kommentaarid: 46 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
43 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
tiith
maxnorm

liitunud: 28.11.2003
|
04.09.2004 00:15:30
|
|
|
| vull kirjutas: |
njah, 100 njuubi ühes serveris
<>fun
plahvatused on küll kuidagi jamad |
Igal mängul omad n00bid
|
|
| Kommentaarid: 21 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
19 |
|
| tagasi üles |
|
 |
vull
HV veteran
liitunud: 27.02.2004
|
04.09.2004 01:11:51
|
|
|
kahte esimest treilerit nägin juba mingi nädal tagasi (või noh, neid offikale)
plahvatus hajub kuidagi kiirelt ära, jama
see kuidas üks piloot relva laadis oli küll bueno, siuke mõnus sujuv liikumine
jooksevad ka päris normaalselt. keha ülemine osa ainult kange, kui sihivad
_________________
 |
|
| Kommentaarid: 46 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
43 |
|
| tagasi üles |
|
 |
Magic
HV Guru

liitunud: 28.12.2001
|
04.09.2004 08:40:45
|
|
|
| väga uudne ei tundu... pigem parandatud vana
|
|
| Kommentaarid: 235 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
201 |
|
| tagasi üles |
|
 |
kurupt
HV vaatleja
liitunud: 07.01.2004
|
|
| Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
| tagasi üles |
|
 |
|