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autor |
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rivo40
HV vaatleja
liitunud: 09.12.2012
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06.05.2015 23:30:35
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OK proovin, eks näis. Lihtsalt varem ei ole netist ostnud.
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tagasi üles |
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KrisVr
HV Guru
liitunud: 27.08.2008
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softis
HV Guru

liitunud: 07.09.2004
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19.05.2015 23:18:17
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Päris kallid on tunnelid ehk suht reaalne. Aga võimalused muidugi väärt seda
_________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks! |
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IceUul
Sinu Ema

liitunud: 14.11.2001
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22.05.2015 21:57:57
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Uuendus 1.1.0 on väga viis, see maaalune ehitamine on laienenud kõvasti, nüüd saab maa alla üks teise peale ehitada 3 korrust liiklust (+ siis veel 3 koorust maa peale), raudtee ja autoteed saab maa alla viia.
Teine lahe asi mis veel silma hakkas, defaultis on 9 ruudune maa ala, lisaks võisid panna modi, mis teeb sellest 25, aga nüüd tuli mod mis teeb 81 maa ala lahti ehk siis ehituseks on ruumi tapvalt palju.
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KrisVr
HV Guru
liitunud: 27.08.2008
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24.09.2015 16:03:37
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Uuendus 1.2.0 After Dark väljas!
Free for all players:
Spoiler 
tsitaat: |
• Service buildings show notification when there is no road access
• Day/night option added
• Added icons to info panels of vehicles and citizens
• Building and attached prop window/illumination/light depends on if building is active / has electricity
• Night ambient sounds implemented
• New music implemented for the night
• Lights go off when a building is on fire
• Pink Unicorn billboard added!
• Budget window now has sliders for both day and night time
• Day/Night transport lines
• Shoreline now has land value and land value info view shows it even if it is not built yet
• Content manager: ability to create custom district styles (custom building collections) from downloaded assets to be used on districts
• District panel now has a drop down allowing to change its style set
• Added day time control slider in Map and Asset editor
• Added Day/Night indicator where the zoom/tiles mode button is
• Visual night and day cycle added
• Street lights
• New textures for lighting windows added to existing buildings
• Modding: Textfields support added to mod options
Fixed: Left and right mouse button references in all languages
Fixed: PDX Accounts creation lacks countries
Fixed: Logged out of paradox account on every return to main menu
Fixed: Markers are invisible to the players when placed on an asset in Asset Editor
Fixed: Short description text goes out of bounds in Load Asset window if text is too long
Fixed: Exploit: It is possible to keep the crime at 0% using only 2 Fire Stations and no Police Stations
Fixed: Using Ctrl+backspace to erase your search word in the Content Manager does not bring back the whole list
Fixed: Content Manager: Using Ctrl+v in the searchbox does not update the results.
Fixed: High density commercial building H2 3x4 Shop04a has its store sign intersecting with the building model
Fixed: The industrial H3 1x1 Facility05 building has a flickering metal cargo box.
Fixed: Options: The X button applies the new settings on the New Screen Resolution prompt.
Fixed: UI : Road upgrades: The road upgrade tooltip does not display long enough.
Fixed: Citizens can often be seen going down the metro station's stair case through the handrail.
Fixed: Clouds still move in the sky while the simulation is paused.
Fixed: Low Health prompt triggered even if you have 0 citizens (only happened when using mods)
Fixed: RUS/GER: In the Content Manager, the text of the "Publish" button is a little cut off
Fixed: "Reset key mapping" does not follow the capitalization norm of the rest of the buttons
Fixed: Advisor start text does not change language when changing language in-game
Fixed: Visitors will not leave a building when it is turned off.
Fixed: Medium roads can be upgraded to Highways with functional Service buildings connected to them. (Warning added to service
buildings not connected to a road.)
Fixed: European Theme: The Theatre and the Hypermarket European Unique Buildings are too hard to unlock.
Fixed: Sliders in the Options Menu should have indications of their value.
Fixed: Content Manager: The Categories title is misplaced.
Fixed: Citizens vanish when entered in the Japanese Garden.
Fixed: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
Fixed: The Sea-and-Sky Scraper Unique Building has the already built icon displayed at all times.
Fixed: Spelling mistake in the information box of the Fire Station building.
Fixed: The tooltip for burned down buildings has a low resolution pie chart displaying 0 jobs
Fixed: Bulldozing Medical Clinic with patients in it makes them either die or get instahealthy
Fixed: Game Crashes on Exit
Fixed: Buildings should now spawn with all or their color variations
Fixed: Asset editor: Train templates are not working
Fixed: Asset editor: Using infoshot and thumbshot tools affect sky rendering
Fixed: Asset editor: Custom asset that are set not available in asset editor are available
Fixed: Asset editor: Baked LOD textures sometimes don't show correctly for very simple and small assets
Fixed: Credits won't start from the beginning when viewed more than once.
Fixed: Game flickers when autosaving on all resolutions in Fullscreen, except on 1920x1080
Fixed: Sometimes, at the very end of a loading tip, the text of the loading tip will appear corrupted for a split second.
Fixed: When switching resolution and applying it from windowed to fullscreen, the aspect ratio is not properly set
Fixed: Tiles that don't have buildings (fields, etc.) still have a building construction animation as they build up.
Fixed: The "Recreational Use" policy is inconsistent with its description.
Fixed: Using the Bulldozer shortkey while in free camera mode prevents the user to deactivate the bulldozer normally.
Fixed: When enabling free camera, the camera button disappears but is still clickable
Fixed: Asset Editor: All the European designated Wall Ads have incorrect icons.
Fixed: Asset Editor: Incorrect icon for the Small Fountain is displayed.
Fixed: Options: Keymapping : It is impossible to keymap the middle mouse button.
Fixed: The "Average Zoned Buildings Level" text in a district's Info Panel is overlapping with the Level icon.
Fixed: Paradox Account: The user is unable to log out of their Paradox account after creating or loading a game in the same game
session.
Fixed: Map Editor: Possible to use terrain brush through parts of the brush option window
Fixed: Options: Clicking on the Auto-save option toggles the Auto-open Chirper messages option.
Fixed: People working in a Service Vehicle change name every time they get out.
Fixed: Content Manager: Disabling Maps, Savegames, or Assets does not prevent the user to access empty menus.
Fixed: Starting a New Game while all Maps are disabled causes a corrupted game.
Fixed: Map Editor: The user is able to set a brush strength with a value exceeding 1.
Added error message: Saving a save file when the Local Disk is full causes multiple issues. |
Paid content | After Dark Expansion - 14.99€ http://store.steampowered.com/app/369150/
Spoiler 
tsitaat: |
• Plenty of props and buildings added
• After dark menu music
• Loading image variation support
• New Loading screens
• District toolbar has been split to 3 tabs: Paint, Industrial specializations and Commercial specializations
• Economy panel shows specializations in the income and tooltips
• Economy panel shows taxi
• Unlocking panel shows new commercial specializations
• Crime info view has a jail availability, prisoners and capacity
• Prisoners added
• Commercial specializations added: Leisure and Tourism
• Leisure and Beach assets added
• Unlocking requirements for specializations and new buildings
• New policies added
• New Steam achievements added
• District panel now shows both industrial and commercial specialization
• Menu logo shows after dark for DLC owners
• Prisons added
• Police cars collect criminals
• Police vans transport criminals to prisons
• Taxis added to info view legend
• New strings added, for example bicycles now have a correct info panel
• International airport added
• Cargo hub added
• Taxi service added
• Bus terminal added
• Bicycles and bicycle paths working |
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AC7
HV kasutaja

liitunud: 01.12.2009
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27.09.2015 10:38:49
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Endal ei ole mõnda aega mängule ligipääsu seega küsiks, kas liiklussimulatsiooniga on ka midagi ette võetud vahepeal(radade kasutamine justnimelt)?
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sooty
HV veteran
liitunud: 12.06.2004
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27.09.2015 11:19:43
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Ma mängin Traffic++ AI betaga ja tundub parem. Mingi eraldi beta-beta AI on ka veel olemas, aga see ei funka koos Traffic++'ga
Lisaks saab despawnimise välja lükata ja siis tulevad kitsaskohad väga kiirelt esile.
Ristmike käsitsi muutmine 100% ümber ei suuna, mõned pööravad ikka keelatud kohtadest, aga see vist reaalsem vms
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softis
HV Guru

liitunud: 07.09.2004
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27.09.2015 15:21:35
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See öörežiim ajab mängu vähe hulluks aeg-ajalt. Tööjõuga eriti kalad, tundub, et koolid justkui töötavad osaliselt ka öisel ajal.
Ehitada on eriti kehv pimedal ajal.
_________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks! |
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sooty
HV veteran
liitunud: 12.06.2004
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28.09.2015 08:04:50
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Seadete alt saab hiire öist valgustugevust muuta.
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softis
HV Guru

liitunud: 07.09.2004
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28.09.2015 09:30:54
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See kursor ei päästa niipalju kui suuremaid plaane tahad paika panna
See on hea, et tänavatüübid erinevalt valgustatud on. Öisel ajal on selles osas küll parem ülevaadet saada linnast.
Kas ainult mulle tundub või elanikkond kasvab kuidagi aeglasemalt? Võib olla selles ka asi, et ma üritan neid meeletuid suremislaineid nüüd teadlikult balansseerida aga varasemalt sai need esimesed 3-4 milestone'i kuidagi kiiremalt kätte.
_________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks! |
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sooty
HV veteran
liitunud: 12.06.2004
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28.09.2015 10:44:46
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Äkki hard mode sisse lükatud?
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salatoimik
HV Guru

liitunud: 08.08.2006
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29.09.2015 21:38:29
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Kas see after dark lisatakse olemasolevale mängule (savegamele tekivad lisad juurde) või eraldi mänguna?
_________________ LehesFoto - Täis suvaklõpse ja muud |
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softis
HV Guru

liitunud: 07.09.2004
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29.09.2015 21:41:01
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Lisatakse mängule. Stock linna laadis ilusti ära vanast save'ist. Mul muidugi mode ega asseteid pole kasutusel. Enamik peaks toimima.
_________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks! |
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Scart
HV Guru

liitunud: 04.02.2002
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20.01.2016 10:47:00
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Spoiler 
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Kommentaarid: 119 loe/lisa |
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softis
HV Guru

liitunud: 07.09.2004
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20.01.2016 14:07:57
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Tõotab äge lisa tulla. Saab jälle mingi 20-30h mängutundi otsa ehk vanilla mängule.
_________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks! |
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sooty
HV veteran
liitunud: 12.06.2004
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21.01.2016 21:34:16
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Kui lumi paar minutit kestab nagu praegu päev, siis tuleb midagi selle modi sarnast ära oodata:
https://steamcommunity.com/sharedfiles/filedetails/?id=524021335
After Dark väga sügavat muljet ei avaldanud, sest enamus ajast toimetad hämaras hommikul või õhtul. Korralik päike paistis minu jaoks ikka väga lühikest aega.
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Scart
HV Guru

liitunud: 04.02.2002
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gemini
HV Guru
liitunud: 03.12.2001
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11.02.2016 17:24:40
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Spoiler 
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KrisVr
HV Guru
liitunud: 27.08.2008
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18.02.2016 17:54:20
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Snowfall uuendus 1.3.0 ja DLC väljas!
Free for all players:
Spoiler 
• Expanded public transportation UI
• Line detail / visibility icons
• Public transport lines panel (sorting of lines by name, vehicle count, passenger count or number of stops, color and renaming and day/night/daynight lines settings) available from the public transport info view
• Theme editor
• Added information on which custom map theme is used for a map to New game, Load game, New map and Load map panels, including the theme author name
• Warning added when trying to use a map or save that has a missing custom map theme
• New map panel allows custom themes when starting a new map
• Weather
• Rain
• Fog
• Chirper variations
• 5 new Steam achievements
• Thermometer shows current temperature either in Celsius or Fahrenheit
• Trams/taxi in info view now scalable size
• Tunnel entrances have lights
• WORKSHOP PANEL NOW DO ... INSTEAD OF CUTTING TEXT !!!!!
• Background menu image fading based on what DLCs are owned
• Main menu DLC badges
• Building collision height includes props/trees
• Small fixes for numerous buildings
• Terrain cliffs and sand have now higher texel density.
• Terrain cliff and sand textures have been improved and more uniformly tiled relative to different themes.
Fixed: Expansion 1: "2x2 Pub" gets built in Tourism districts and not Leisure districts
Fixed: Expansion 1: Design: 1x1_Souvenir Shops are built in Leisure Specilization districts.
Fixed: Expansion 1: Three assets are in the wrong category in the Asset Editor
Fixed: Expansion 1: "2x2 Beauty Salon" has wrong sort of names
Fixed: Expansion 1: Polish text for "User Interface Volume" goes out of bounds
Fixed: Russian option text in Display Mode scroll list goes out of bounds
Fixed: SPA/RUS: Options: The Aspect Ratio drop-down menu has cut-off text
Fixed: Magicka Theme Park is unevenly lit at night
Fixed: There is no "Normal" style for European maps
Fixed: Animated parks and unique buildings have flashing people and animals when viewed from the Electricity info view
Fixed: Elevated roads cannot be upgraded
Fixed: Some parks can be built under an elevated road, causing collision issues
Fixed: Solar Power plants description doesn't match the functionality
Fixed: It's possible to access locked construction menu tabs if loading into a smaller city save game from a large city save game
Fixed: Some citizens remain in parks indefinitely and sometimes retain their child bodies
Fixed: Graphics: Most props on the Magicka Theme Park are losing textures while zoomed out
Fixed: Tourism drops significantly in cities which have reached an attractiveness limit
Fixed: If too many 1x1 buildings are built close to each other, they, along with nearby buildings, will disappear if the user zooms out the
view.
Fixed: An error message appears when attempting to continue a power line by selecting the top-most part of a pylon.
Fixed: AI: After loading a saved game, multiple vehicles return to their depot.
Paid content | Snowfall Expansion - 12.99€ http://store.steampowered.com/app/420610
Spoiler 
• Winter theme added
• 3 winter maps
• 3 new winter parks
• 4 new landmark buildings
• Snow (generated on buildings)
• Snowfall
• Northern lights
• Chirper variations and new chirps
• Winter citizens
• Winter trees
• Winter props
• Cars slow down on snow
• Some twinkle!
• New sounds
• New music
• Winter versions for a few After Dark growables added
• Tram added
• Tram rails, electricity poles and models
• Tram roads and bridges/tunnels
• Tram stops
• Tram depot
• Thumbnails and tooltips
• Added to the public transport Info view
• Added to the economy panel
• Snow plows, that remove the snow from roads, and snow dump
• Heating
• Pipes
• Geothermal Heating Plant
• Boiler Station
• Road maintenance service
• Road maintenance truck and depot
• Road condition affects car speed
• Sauna
• Temperature affects electricity and heat consumption
• 8 new Steam achievements
• 4 new policies
• New loading tips
• New loading images
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danny
Kreisi kasutaja

liitunud: 17.01.2006
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18.02.2016 18:08:49
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KrisVr kirjutas: |
Snowfall uuendus 1.3.0 ja DLC väljas!
Free for all players:
Spoiler 
• Expanded public transportation UI
• Line detail / visibility icons
• Public transport lines panel (sorting of lines by name, vehicle count, passenger count or number of stops, color and renaming and day/night/daynight lines settings) available from the public transport info view
• Theme editor
• Added information on which custom map theme is used for a map to New game, Load game, New map and Load map panels, including the theme author name
• Warning added when trying to use a map or save that has a missing custom map theme
• New map panel allows custom themes when starting a new map
• Weather
• Rain
• Fog
• Chirper variations
• 5 new Steam achievements
• Thermometer shows current temperature either in Celsius or Fahrenheit
• Trams/taxi in info view now scalable size
• Tunnel entrances have lights
• WORKSHOP PANEL NOW DO ... INSTEAD OF CUTTING TEXT !!!!!
• Background menu image fading based on what DLCs are owned
• Main menu DLC badges
• Building collision height includes props/trees
• Small fixes for numerous buildings
• Terrain cliffs and sand have now higher texel density.
• Terrain cliff and sand textures have been improved and more uniformly tiled relative to different themes.
Fixed: Expansion 1: "2x2 Pub" gets built in Tourism districts and not Leisure districts
Fixed: Expansion 1: Design: 1x1_Souvenir Shops are built in Leisure Specilization districts.
Fixed: Expansion 1: Three assets are in the wrong category in the Asset Editor
Fixed: Expansion 1: "2x2 Beauty Salon" has wrong sort of names
Fixed: Expansion 1: Polish text for "User Interface Volume" goes out of bounds
Fixed: Russian option text in Display Mode scroll list goes out of bounds
Fixed: SPA/RUS: Options: The Aspect Ratio drop-down menu has cut-off text
Fixed: Magicka Theme Park is unevenly lit at night
Fixed: There is no "Normal" style for European maps
Fixed: Animated parks and unique buildings have flashing people and animals when viewed from the Electricity info view
Fixed: Elevated roads cannot be upgraded
Fixed: Some parks can be built under an elevated road, causing collision issues
Fixed: Solar Power plants description doesn't match the functionality
Fixed: It's possible to access locked construction menu tabs if loading into a smaller city save game from a large city save game
Fixed: Some citizens remain in parks indefinitely and sometimes retain their child bodies
Fixed: Graphics: Most props on the Magicka Theme Park are losing textures while zoomed out
Fixed: Tourism drops significantly in cities which have reached an attractiveness limit
Fixed: If too many 1x1 buildings are built close to each other, they, along with nearby buildings, will disappear if the user zooms out the
view.
Fixed: An error message appears when attempting to continue a power line by selecting the top-most part of a pylon.
Fixed: AI: After loading a saved game, multiple vehicles return to their depot.
Paid content | Snowfall Expansion - 12.99€ http://store.steampowered.com/app/420610
Spoiler 
• Winter theme added
• 3 winter maps
• 3 new winter parks
• 4 new landmark buildings
• Snow (generated on buildings)
• Snowfall
• Northern lights
• Chirper variations and new chirps
• Winter citizens
• Winter trees
• Winter props
• Cars slow down on snow
• Some twinkle!
• New sounds
• New music
• Winter versions for a few After Dark growables added
• Tram added
• Tram rails, electricity poles and models
• Tram roads and bridges/tunnels
• Tram stops
• Tram depot
• Thumbnails and tooltips
• Added to the public transport Info view
• Added to the economy panel
• Snow plows, that remove the snow from roads, and snow dump
• Heating
• Pipes
• Geothermal Heating Plant
• Boiler Station
• Road maintenance service
• Road maintenance truck and depot
• Road condition affects car speed
• Sauna
• Temperature affects electricity and heat consumption
• 8 new Steam achievements
• 4 new policies
• New loading tips
• New loading images
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Ei tea kuidas ta olemasolevaid custom lisasid mõjutab?
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sooty
HV veteran
liitunud: 12.06.2004
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18.02.2016 18:18:18
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Paradaox plaza postituses seletatud. Osad modid testiti koos loojatega läbi, aga näiteks traffic++ tuleks ghost mode'i panna kuni patchimiseni. Keegi kolmas osapool pidid vist remontima, sest algne looja enam ei tegele.
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hondaa
Kreisi kasutaja

liitunud: 09.02.2007
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27.02.2016 22:27:04
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peaaegu 60k linn, 8GB RAM täis ja hakkab räme lääg, saab vist paar benchi teha 1600, 1866 jne RAM kiiruste vahel, vaatab kas aitab. Prose samal ajal ~90% juures ja video on sama hea kui idle. Kurat kes ütles, et head CPUd tänapäeva AAA mängudes ei ole anna perf boosti
Traffic V2++ olen küll pettunud, enne sai Traffic Improvement vms modi kasutatud, oli märksa parem. Hetkel jäävad enamus radu kasutamata.
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Lordlesta
Kreisi kasutaja
liitunud: 05.07.2005
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27.02.2016 22:31:37
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Kui mälu saab täis, siis aitab 2 asja: rohkem mälu ja/või SSD. Mälude kiirus ei anna mingeid eeliseid, sest pudelikaelaks jääb kõvaketta kiirus.
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Kommentaarid: 31 loe/lisa |
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softis
HV Guru

liitunud: 07.09.2004
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28.02.2016 14:59:56
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Selle külmapaketiga kulub nüüd veidi rohkem aega, et spets talvekaardil alguses linna arendada kuni katlamaja lahti saada. Kui ikka -24 lajatab, siis lendab voolutarve läbi lae
_________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks! |
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Magic
HV Guru

liitunud: 28.12.2001
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28.02.2016 20:14:18
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softis kirjutas: |
Selle külmapaketiga kulub nüüd veidi rohkem aega, et spets talvekaardil alguses linna arendada kuni katlamaja lahti saada. Kui ikka -24 lajatab, siis lendab voolutarve läbi lae  |
Et nii reaal, sama ka +30-ga?
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