Avaleht
uus teema   vasta Tarkvara »  Arvutimängude foorum »  Company of Heroes 2 märgi kõik teemad loetuks
märgi mitteloetuks
vaata eelmist teemat :: vaata järgmist teemat
mine lehele eelmine  1, 2, 3 ... 12, 13, 14 ... 16, 17, 18  järgmine
Hinnavaatlus :: Foorum :: Uudised :: Ärifoorumid :: HV F1 ennustusvõistlus :: Pangalink :: Telekavad :: HV toote otsing
autor
sõnum Saada viide sõbrale. Teata moderaatorile
otsing:  
Kremka
HV kasutaja
Kremka

liitunud: 07.12.2005



Autoriseeritud ID-kaardiga

sõnum 25.09.2013 15:14 vasta tsitaadiga

Update September 24th, 2013

Animation


• Addressed repairing issue clipping treads
• HMG reload animation added
• Fixed jittery animation when coming out of the multiplayer setup screen

Audio

• Fixed several speech bugs
• Added smoke defense sounds to the 250 mortar halftrack

Campaign Changes

• Addressed issue where some players were unable to access the campaign when starting from a fresh boot
• Added M08 Tiger portrait
• Fixed crash bug in M08

General

• AI improvements
• Made unfinished sandbags more vulnerable to attack
• Set the armour of barbed wire and sandbags to 0 while objects are being constructed
• Added territory requirement for the single player version of the flame halftrack upgrade
• Added shared ability timer to accessory weapon abilities so if the entity that throws the ability is killed the cool down is not skipped
• Addressed issues with the “Button” ability
• Fixed spelling issues
• Added new map content – Road to Kharkov (2-4) and Faceoff at Rostov (6-8)
• Added fixed starting positions
• Localization updates
• Bug fixed on map sorting list
• Edited Scenario Dropdown to be the same size as its style and not extend off the bottom of the screen
• When viewing the battlefield after a game the fps is locked at 30
• Minor UI edits
• Fixed Tool Tips for the “Customizer” and “Saved” Game buttons flowing off the screen in Theater of War
• Fixed Loadout rename overlapping scrollbar

Balance

Units and Abilities

We wanted to improve the usability and appeal for abilities which we felt were underperforming. Some abilities were toned down, such as the ZIS Barrage ability, which we found to be too cost effective given its average damage inflicted. Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game.

Hull Down
• Now increases unit rate of fire by 25%
• Hull down now increases unit range by 25%

Artillery Field Officer
• Now increases infantry accuracy by 15%
• Now increases vehicle rate of fire by 15%

Weapon Priority System
• Improved the way weapons choose their targets, this should result in more logical target choices and better unit control

General Changes

• Anti-infantry units are going to primarily target infantry and light armor
• User choice will have a higher weight within the weapon priority system
Intel Bulletins

Addressed a number of edge cases where bulletins provided extreme benefits or no benefit to units they modified. Intel bulletins should now provide a 2-4% stat increase to units under their effect.

Artillery

• Blow it All Up! (Katyusha) from +7% damage to +4% penetration
• Wrong Place, Wrong Time (leFH 18 Howitzer) from +5% penetration to +10% experience
• Outranged (ML-20 Howitzer) from +10% sight to -4% reload
• Never Know What Hit ‘Em (ML-20 Howitzer) from +5% damage to -5% ability recharge time
• Long Distance Combat (ML-20 Howitzer) from +3% penetration to -0.5 distance max scatter
• Death from Above (Panzerwerfer) from +4% damage to -5% ability recharge time
• Rocket Siege (Panzerwerfer) from +6% armor to +4% penetration

Assault Gun

• Sturmpanzer IV Specialist (Brummbar) from +5% experience and +5% damage to +10% experience
• Infantry Annihilator (Brummbar) from +5% damage and +4% accuracy to -4% reload
• Nothing Left Standing (ISU-152) from +5% damage to -4% reload
• Destined for Destruction (StuG III) from +8% penetration to +4% penetration
• Indirect but Deadly (SU-76) from -15% ability recharge to -5% ability recharge
• Tank Destroyer (SU-85) from +10% range to +4% penetration
• Recruit Training: Assault (SU-76/StuG III) from +2% damage to -4% reload
• Veteran Training: Assault (SU-76/StuG III) from +2% damage and +6% vehicle rotation to -2% reload and -6% vehicle rotation

AT Gun

• Knife Through Butter (Pak 40) from -10% reload to -4% reload
• Unstoppable Force (Pak 43) from -10% build time and +4% penetration to -10% build time
• Pak 43 Specialist (Pak 43) from +5% experience to +10% experience
• Penetrating Performances (ZIS-3) from -5% reload and +4% damage to -4% reload
• Recruit Training: Anti-Tank Gun (Pak 40/ZIS-3) from +2% accuracy to +2% penetration
• Officer Training: AT Gun (ZIS-3/Pak 40) from +3% penetration to +3% penetration
• Veteran Training: AT Gun (ZIS-3/Pak 40) from +2% accuracy and +3% armor to +4% penetration

Heavy Tank

• Elefant Frenzy (Elefant) from +7% experience to +10% experience
• Even Heavy Armor Cannot Withstand Fire of this Magnitude (Elefant) from +3% penetration to -4% reload
• One Tank Army (IS-2) from +5% damage to -4% reload
• IS-2 Specialist (IS-2) from +5% experience to +10% experience
• Sibling Rivalry (Soviet) (IS-2) from -10% reload to 4% penetration
• KV-8 Specialist (KV-8) from +7% damage and +10% experience to +10% experience
• King Tiger (Tiger) from +4% health to +2% armor
• Sibling Rivalry (German) (Tiger) from +5% experience to +10% experience

HMG

• HMG Hero (Maxim) from +3% health and +2% accuracy to -2% cooldown
• Brotherly Love (Soviet) (Maxim) from +5% range and +5% rate of fire to +4% rate of fire
• Shooting Gallery (Maxim) from +5% suppression to +10% experience
• Brotherly Love (German) (MG42) from +2% damage and +2% accuracy to +4% rate of fire
• MG42 Specialist (MG42) from +3% health to -2% cooldown
• Tougher Meat (Maxim/MG42) from +10% penetration to +3% penetration
• Officer Training: Heavy Machine Gun (Maxim/MG42) from +2% health to +3% accuracy
• Veteran Training: Heavy Machine Gun (Maxim/MG42) from +3% damage and +2% accuracy to -10% reload
• Hit the Deck (MG42) from +10% suppression to +10% experience.

Infantry

• Never Make an Engineer Mad (Combat Engineers) from +5% damage to -5% cooldown
• Oorah! (Conscripts) from +5% damage to -5% cooldown
• Sniper Hero (German Sniper) from +10% armor to +4% armor
• With Extreme Difficulty (Grenadiers) from +4% damage to -5% cooldown
• Heavy Weapons (Guards) from +5% penetration to +2% penetration
• Stealing the Spotlight (Guards) from +5% health to +3% accuracy
• Commando Style (Panzer Grenadiers) from +5% accuracy to +3% accuracy
• Panzer Grenadier Specialist (Panzer Grenadier) from +9% experience to +10% experience
• Torched (Penal Battalion) from 3% health and 2% damage to 3% accuracy
• Hold the Line (Bunkers) from +3% health and +3% armor to +7% health
• To the Frontline! (Shock Troops) from -5% received damage to +3% accuracy
• Recruit Training: Infantry (Conscripts/Grenadiers) from +2% accuracy to +3% accuracy
• Officer Training: Infantry (Conscripts/Grenadiers) from +3% health to -3% reload
• Veteran Training: Infantry (Conscripts/Grenadiers) from +2% accuracy and +3% health to -2% cooldown and -2% reload

Light Vehicles

• It’s Super Effective! (222 Scout Car) from +5% accuracy to +4% accuracy
• Sniper Hunter (222 Scout Car) from +10% range to +5% armor
• Mobile Bombardment (Mortar Half-track) from -20% ability recharge to -10% ability recharge
• M3A1 Specialist (M3A1) from +5% experience to +10% experience
• Now That’s What I Call Recon (M3A1) from +8% armor to +5% armor
• More than Just a Personnel Carrier (M5) from +2% accuracy to +4% accuracy
• Outrun and Outgun (T-70) from +4% damage to +4% penetration
• Up Close and personal (T-70) from +6% armor to +5% armor
• Veteran Training: Half-track (M5/251 Half-track) from +2% health and +6% max speed to +5% vehicle rotation

Medium Vehicles

• Not Simply Anti-Air (Ostwind) from +8% accuracy to -5% reload
• Armored Assassin (Panther) from +10% max speed to +5% max speed
• Tank Hunter (Panther) from +3% armor and +2% damage to +3% armor
• Invulnerable (Panther) from +3% armor and +5% experience to +10% experience
• Panzer IV Specialist (Panzer IV) from -8% build time to -10% build time
• Evenly Matched (Panzer IV) from +5% experience to +10% experience
• Light Snack (Panzer IV) from +5% damage to +4% penetration
• Multi-talented (T34-76) from +5% damage to +4% penetration
• Recruit Training: Tank (T34-76/Panzer IV) from +2% accuracy to +3% vehicle rotation
• Officer Training: Tank (T34-76/Panzer IV) from +3% armor to +4% armor
• Veteran Training: Tank (T34-76/Panzer IV) from +2% accuracy and +3% armor to -4% reload

Mortar

• Target Practice (German Mortar) from +3% damage to -10% ability recharge
• Mortar Hero (German Mortar) from +3% increased health and 5% increased sight to -0.5 scatter
• Kinslayer (German Mortar) from +3% health and +6% sight to +10% experience
• Bigger is Better (120mm Mortar) from -5% dispatch cooldown and -5% reload to -10% dispatch cooldown
• HM-36 120mm Mortar Specialist (120mm Mortar) from +5% damage to +10% experience
• PM-41 82mm Mortar Specialist (Soviet Mortar) from +5% experience to +10% experience
• Officer Training: Mortar (Soviet/German Mortar) from +3% penetration to +4% penetration
• Recruit Training: Mortar (Soviet/German Mortar) from +2% damage to -0.35 distance max scatter on auto-fire
• Veteran Training: Mortar (Soviet/German Mortar) from +2% damage and +3% penetration to -0.5 distance max scatter
Kommentaarid: 52 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 45
tagasi üles
vaata kasutaja infot saada privaatsõnum mine selle kasutaja kodulehele
goga
HV vaatleja

liitunud: 30.05.2005




sõnum 26.09.2013 16:46 vasta tsitaadiga

nüüd SP mängides viskab igakord peale mängu salvestamist mängust välja ning hakkab update´t tegema. paki suuruseks 13.3 MB
Kommentaarid: 5 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 5
tagasi üles
vaata kasutaja infot saada privaatsõnum
Kremka
HV kasutaja
Kremka

liitunud: 07.12.2005



Autoriseeritud ID-kaardiga

sõnum 26.09.2013 19:49 vasta tsitaadiga

Updates September 26th, 2013

Bug Fixes:


Ostruppen

- Ostruppen Weapon damage from 8 to 16
There was a data error in the ostruppens weapon where it was doing less damage than we had originally calculated. This was making the unit actually worse than other rifle units (for cost) even when utilizing its in cover bonus.

Assault Grenadiers

- Dispatch Cost from 280 manpower to 200 manpower and 50 munitions
- Reinforcement and population cost remain the same as prior
This change is to give a temporary gate to the deployment of these units as players are finding it very difficult to deal with them at the start. The munition cost will gate the unit by a few minutes as well as make deploying these units limit the players means to get other munitions upgrades such as Panzerschrecks on the Mechanized Assault Group or a flame halftrack.

Forward HQ

- Addressed an issue where the forward HQ was not properly costing the player resources
There was a case where this ability was not charging the players resources when used (no we’re not telling you exactly how).

Other

- Addressed two issues causing crashes


Balance

Maxim

- Suppression from 0.02 to 0.0175

MG42

- Suppressed suppression multiplier from 1 to 0.9
- Suppression from 0.0085 to 0.009
Kommentaarid: 52 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 45
tagasi üles
vaata kasutaja infot saada privaatsõnum mine selle kasutaja kodulehele
Pihv
HV veteran
Pihv

liitunud: 26.08.2002




sõnum 26.09.2013 22:20 vasta tsitaadiga

Kas keegi viitsib teha mingi õhtu Theater of War Co-op missioone. Üritan teha Captain raskusastmega (campaign sai sellega läbi tehtud) kuid ei saa koos AI'ga hakkama.
Ei leia ka moodust kuidas sinna saaks kedagi lampi kutsuda, ainult Steam friendlistist laseb kutsuda.

Steam ID : "IHV"
Kommentaarid: 96 loe/lisa Kasutajad arvavad:  :: 0 :: 2 :: 90
tagasi üles
vaata kasutaja infot saada privaatsõnum
Kremka
HV kasutaja
Kremka

liitunud: 07.12.2005



Autoriseeritud ID-kaardiga

sõnum 18.10.2013 22:33 vasta tsitaadiga

Updates October 9th, 2013

General


• Ladder decay

Balance

Small Arms Weapon Profiles

Focus on better aligning infantry small arms within our health/damage system. This reduces the amount of overkill and better enables us to control how small arms functions within the game. Generally speaking, each weapon will have the same DPS as it did prior to the change. However, the LMG42 did see a reduction to its theoretical DPS output as well as its long range DPS output to compensate for its incremental value over time.
 
LMG42

• Damage from 6.21 to 8
• Accuracy near from 53% to 47%
• Accuracy far from 38% to 20%
• Rate of fire from 16 to 14
 
G43

• Damage from 27 to 16
• Accuracy near from 60% to 80%
• Accuracy far from 47% to 65%
• Maximum cooldown from 1 to 0.25
• Minimum cooldown from 0.5 to 0.125
• Near cooldown modifier from 0% to 25%
• Far cooldown modifier from 200% to 150%
• Far reload modifier from 150% to 200%
 
Pioneer SMG

• Damage from 2.25 to 2
• Accuracy near from 50% to 56%
• Accuracy far form 12.5% to 14%

MG42

• Damage from 5 to 4
• Accuracy near from 55% to 68%
• Accuracy far from 11% to 14%

Coaxial MG

• Damage from 1.5 to 2
• Accuracy near from 50% to 37%
• Accuracy far from 37% to 28%

Hull MG

• Damage from 1.9 to 2
• Accuracy near from 50% to 47.5%
• Accuracy far from 37% to 35%

German Top Gunner

• Damage from 1.4 to 2
• Accuracy near from 50% to 35%
• Accuracy far from 37% to 26%

222 Coaxial

• Damage from 5 to 4
• Accuracy near from 50% to 60%
• Accuracy far from 20% to 25%

251 Half-track MG42

• Damage from 1.75 to 2
• Accuracy near from 50% to 43%
• Accuracy far from 39% to 34%

Soviet Bunker

• Damage from 3 to 4
• Near Accuracy from 50% to 38%
• Far Accuracy from 12.5 to 10%

Soviet Top Gunner

• Damage from 3.2 to 4
• Near Accuracy from 60% to 48%
• Far Accuracy from 32 to 26%

M5 Halftrack

• Damage from 9.9 to 8
• Near Accuracy from 50% to 62%
• Far Accuracy from 37% to 46%

M5 Halftrack QUAD

• Damage from 4.8 to 4
• Near Accuracy from 50% to 60%
• Far Accuracy from 12.5% to 15%

Coaxial Vehicle Hull
• Damage from 4.3 to 4
• Near Accuracy from 50 to 53%
• Far Accuracy from 37 to 40%

Soviet Turret Coaxial

• Damage from 3 to 4
• Near Accuracy from 50 to 38%
• Far accuracy from 37 to 28%

Soviet Coaxial Hull

• Damage from 4.3 to 4
• Accuracy near from 50% to 54%
• Accuracy far from 37% to 40%

Guard Troops LMG

• Damage from 4.8 to 4
• Near Accuracy from 50 to 60%
• Far Accuracy from 37 to 44%

T-70 Coaxial

• Damage from 1.6 to 2
• Near Accuracy from 50 to 40%
• Far Accuracy from 12.5 to 10%

T34/76 Coaxial Hull

• Damage from 6.4 to 8
• Near Accuracy from 50 to 40%
• Far Accuracy from 37 to 30%

T34/76 Coaxial Turret

• Damage from 3 to 4
• Near Accuracy from 50 to 38%
• Far Accuracy from 37 to 28%

Maxim HMG
• Damage from 5 to 4
• Near Accuracy from 64% to 80%
• Far Accuracy from 32% to 40%

Dshk 38 HMG

• Damage from 20 to 16
• Near Accuracy from 0.64 to 0.72
• Far Accuracy from 0.16 to 0.18
• Cooldown min from 1.25 to 0.5
• Cooldown max from 2 to 1
• Cooldown duration multiplier far from 1 to 1.7

Units and Abilities

The KV-8 has seen its damage profile adjusted such that it no longer front loads the majority of its damage over a 10 second period. This will result in more of a reaction period for players under fire. The overall DPS of the KV-8 was also reduced from 18 to 15 damage per second. Other abilities have had their cost adjusted to better reflect their value in game.

Mortar Half-track Incendiary Barrage

• Cost from 30 to 45 ammunition

KV-8

• Damage from 40 to 27
• Ready aim time from 1.5s to 0.75s
• Reload form 5s to 3s

ZIS AT Gun

• Corrected an error in previous patch; shots fired from barrage ability set back to 6

222 Armored Scout Car

• Corrected an error in previous patch; cost set back to 80 MP and 25 FU.

Assault Grenadiers

• Assault Grenadier dispatch cost from 200 MP and 50 MU to 320 MP

Ostruppen

• Ostruppen now capture territory at half their current rate

Target Size and Accuracy

These changes are meant to work with the AT gun adjustments to reduce the overall variance in weapon damage output vs. lower tier vehicles. AT guns should feel far more reliable as a result.

222 Scout Car

• Target size from 20 to 18

StuG III

• Target size from 14 to 20

M3A1 Scout Car

• Target size from 20 to 18

T-70

• Target size from 14 to 18

AT Guns

• Accuracy far from 0.025 to 0.03
• Accuracy near from 0.05 to 0.055

Bug Fixes

• T34 can no longer activate ram if its engine is overheated
• ZIS and M-42 AT gun now properly received the 50% discount on reinforcement actions

Edit: CoH2 Replay Analyzer.
Kommentaarid: 52 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 45
tagasi üles
vaata kasutaja infot saada privaatsõnum mine selle kasutaja kodulehele
SilQ
HV Guru
SilQ

liitunud: 19.10.2006




sõnum 19.10.2013 18:40 vasta tsitaadiga

On kedagi kes seda mängu korra nädalas mängib?
Võiks steam listi mõne eestlase juurde saada kellega seda mängida.
Kommentaarid: 208 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 181
tagasi üles
vaata kasutaja infot saada privaatsõnum
SCREAMER
HV Guru
SCREAMER

liitunud: 08.11.2001



Autoriseeritud ID-kaardiga

sõnum 20.10.2013 10:02 vasta tsitaadiga

SilQ kirjutas:
On kedagi kes seda mängu korra nädalas mängib?
Võiks steam listi mõne eestlase juurde saada kellega seda mängida.

võid teha küll listi, kuid ei usu et meid on niipalju
http://www.coh2.org/ladders/playercard/steamid/76561197993976540

_________________
[img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:]
Kommentaarid: 414 loe/lisa Kasutajad arvavad:  :: 1 :: 2 :: 367
tagasi üles
vaata kasutaja infot saada privaatsõnum
sulgpallur
HV vaatleja

liitunud: 30.09.2010




sõnum 20.10.2013 10:09 vasta tsitaadiga

Mind võib ka lisada
http://www.coh2.org/ladders/playercard/steamid/76561198073383755
Kommentaarid: 1 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 1
tagasi üles
vaata kasutaja infot saada privaatsõnum
SilQ
HV Guru
SilQ

liitunud: 19.10.2006




sõnum 20.10.2013 16:35 vasta tsitaadiga

http://www.coh2.org/ladders/playercard/steamid/76561198066066115

Ise kahjuks CoH2'st eemal 2 nädalaks, aga kindlasti lisan teid listi.
Kommentaarid: 208 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 181
tagasi üles
vaata kasutaja infot saada privaatsõnum
Kremka
HV kasutaja
Kremka

liitunud: 07.12.2005



Autoriseeritud ID-kaardiga

sõnum 21.10.2013 04:28 vasta tsitaadiga


Link
Kommentaarid: 52 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 45
tagasi üles
vaata kasutaja infot saada privaatsõnum mine selle kasutaja kodulehele
Vibration
HV vaatleja

liitunud: 08.06.2012



Autoriseeritud ID-kaardiga

sõnum 03.11.2013 17:28 vasta tsitaadiga

Tervist!

juhtusin leidma, et Eestlased ka ikka mängivad seda mängu. icon_smile.gif Ma olen vana vcoh-i sõltlane, ning coh2-e pelan ka, kuid mitte nii palju kui esimest osa. Kui te mingi listi teete, siis mõni õhtu ehk saan ka kampa lüüa.

http://www.coh2.org/ladders/playercard/steamid/76561198007927634
Kommentaarid: 15 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 15
tagasi üles
vaata kasutaja infot saada privaatsõnum
Kremka
HV kasutaja
Kremka

liitunud: 07.12.2005



Autoriseeritud ID-kaardiga

sõnum 11.12.2013 11:27 vasta tsitaadiga

Updates for December 10th, 2013

Updates


Improved Invite UI – game invites now appear next to players’ faceplates in the Front End in addition to in the usual Steam overlay notifications. These invites allow you to instantly accept and join a game without having to open the Steam overlay.
Improved unit responsiveness to player commands as squads will no longer wait for a transition animation to finish before carrying out a new command
Added a “Confirm Email” field to the Email Registration when new users boot up game to help prevent people from accidently entering in an incorrect email address.
Improved Replay Functionality – ability to display the resources of all players at once, additional stats (damage/units killed/units lost) display in player list
Chat Improvements
Players can now send game invites from any channel, not just LFG.
Added new chat groups:
Looking for Annihilation
Theater of War
Mods and World Builder
Players can now Favorite official channels

Various Bug Fixes Including

German Opel Blitz Truck “Disable Lockdown” works again.
German Ambush camouflage ability now applies properly to reinforcements in cover.
The Russian Victory & Defeat Speech lines can now be heard when the locale is set to Russia.
Faceplates are now updated if the user purchases them by entering the store from the game. No longer need to restart client to see new faceplates.
Addressed an issue preventing the cancelling of unbuilt mines – mine construction can now be cancelled.

Mod and Map Making Updates

-Dev mode enabled:
When a user turns on -dev mode (by adding -dev to the launch options), they get access to the in game SCAR console (Alt+Shift+`) and a number of additional Lua functions. They can use these Lua functions to:
Cheat.
Debug their custom scenarios.
Create art (e.g. fullscreen screenshots without the HUD (Taskbar_SetVisibility)).

When -dev mode is turned on, players cannot automatch or earn progress, but they can play custom games against other players who have also have -dev mode turned on.

Closed a LUA exploit to increase in-game security against potential cheat hacks and exploits.
World Builder Updates:
Updated the orientation of the _mm_low.tga to be consistent with the _mm.tga and _mm_preview.tga (it is no longer flipped vertically). Any user generated maps should be updated to reflect this change.
Fixed a bug that prevented the export feature of the World Builder from working for users who had non-ascii characters in their user directory.

Steam Workshop Integration
Allows the sharing of custom player created maps easily from within the game itself
Steam Workshop featured in the main menu
Currently limited to sharing maps

Free Content

Multiplayer Maps:
Hill 331 (6-8 players)
Don River (2-4 players)

Official Leaderboards – Select “Leaderboards” from Game Setup to go to new leaderboards site.
Mud Tech – included in new Theater of War missions and on map Hill 331

Premium Content

Southern Fronts Theater of War Pack
Spring Rasputitia – Challenge
Occupation - Challenge
Retreat to the Donets – AI Battle (Soviet)
Panzer Crossing – AI Battle (Soviet)
No Retreat, No Surrender – AI Battle (Soviet)
Breaking Lines – AI Battle (Soviet)
Storming the Donets – AI Battle (German)
Heavy Rain – AI Battle (German)
General Mud – AI Battle (German)
Kharkov Divide – AI Battle (German)

AI Improvements

AI will no longer attack destroyed HQs or invisible targets.
AI on easy and normal difficulty should clump their units together less.
AI will no longer try to get a damage vehicle repaired by a squad inside a vehicle.
Command Point System Overhaul
Command Points are now earned at twice the rate as before
Commander abilities have had their Command Point requirement doubled
The net effect is that the timing of unlocking Commander abilities should be mostly the same, and players should not expect to see much change from before.

Overall the command point changes are intended to give more variety in when things are available. We previously worked within a 7 point range and have increased that to a 16 point range to allow us more control over this sort of timing. The main driving force behind the change was allowing some units to come out earlier without having them be available immediately at the start of the game, specifically some of the new units. There were some other abilities that also tend to come later than we felt best, but where moving them a whole point sooner would have had to large of an effect on the game’s flow. Examples of this are the weaker tank call ins and economic abilities.

Additionally, we broke up later game abilities a bit more to add variety in when they come out and distinguish them from each other. In general, unit Call-Ins are available sooner than global abilities and upgrades as these are more often gated by resource cost.

Balance

Commander Trees
Soviet Industry
No longer decreases the build times of Soviet buildings

Soviet Repair Station
Building health reduced from 600HP to 300HP

Tiger Ace
CP increased to 16
Income penalty now only last 10 minutes

General Gameplay
Ambient Buildings
Building Cover bonus reduced from 50% reduce damage + 50% reduce accuracy to 35% reduce damage + 35% reduce accuracy

Moving Penalty
Moving vehicles now receive a 2x scatter penalty in addition to the 0.5 accuracy penalty

Germans
German Pak 40 AT Gun
Cost reduced from 360 to 320

German MG42 HMG
Suppression value increased by 10%

Soviets
Soviet Sandbag
Build time reduced from 120 seconds to 80 seconds

Soviet Maxim
Rotation Speed Reduced from 225 degree/sec to 180 degree/sec

Soviet Dshk 38 Sokolov
Damage reduced from 16 to 12

Soviet Z-iS AT Gun
Cost reduced from 360MP to 320 MP
Kommentaarid: 52 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 45
tagasi üles
vaata kasutaja infot saada privaatsõnum mine selle kasutaja kodulehele
kala1
Kreisi kasutaja
kala1

liitunud: 02.12.2006



Autoriseeritud ID-kaardiga Online

sõnum 18.12.2013 20:22 vasta tsitaadiga

Kellegi veel pärast uuendust jama, et sõber ei saa sinu mängu sisse ega ka vastupidi ? Connection failed...
_________________
Premium beer_yum.gif
The German soldier has impressed the world, however the Italian Bersagliere soldier has impressed the German soldier.
Kommentaarid: 33 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 30
tagasi üles
vaata kasutaja infot saada privaatsõnum
SilQ
HV Guru
SilQ

liitunud: 19.10.2006




sõnum 18.12.2013 21:20 vasta tsitaadiga

kala1 kirjutas:
Kellegi veel pärast uuendust jama, et sõber ei saa sinu mängu sisse ega ka vastupidi ? Connection failed...


Lõhnab pigem kinniste portide järgi mitte ei ole asi mängus.
Kommentaarid: 208 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 181
tagasi üles
vaata kasutaja infot saada privaatsõnum
SCREAMER
HV Guru
SCREAMER

liitunud: 08.11.2001



Autoriseeritud ID-kaardiga

sõnum 18.12.2013 23:42 vasta tsitaadiga

mul eelmisel nädalal oli terve päev probleemi ühendusega, ei tea kas relicu serverid või elioni viga, igatahes sel nädalal uuesti kõik ok.

seega kui varem sõbraga saite normaalselt mängida, vb ajutine proble

_________________
[img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:]
Kommentaarid: 414 loe/lisa Kasutajad arvavad:  :: 1 :: 2 :: 367
tagasi üles
vaata kasutaja infot saada privaatsõnum
kala1
Kreisi kasutaja
kala1

liitunud: 02.12.2006



Autoriseeritud ID-kaardiga Online

sõnum 18.12.2013 23:44 vasta tsitaadiga

pordid avatud sai sisse, hiljem jälle sama probla ning uuesti sees.
_________________
Premium beer_yum.gif
The German soldier has impressed the world, however the Italian Bersagliere soldier has impressed the German soldier.
Kommentaarid: 33 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 30
tagasi üles
vaata kasutaja infot saada privaatsõnum
SilQ
HV Guru
SilQ

liitunud: 19.10.2006




sõnum 19.12.2013 07:48 vasta tsitaadiga

kala1 kirjutas:
pordid avatud sai sisse, hiljem jälle sama probla ning uuesti sees.


Elioni nett? Üldiselt tahab CoH2 peale portide avamist ka nende suunamist ja mitte läbi veebi liidese vaid telneti teel.

SCREAMER sul on igaljuhul küll sama jama.

Kahjuks CoH on nii üles ehitatud ja elioni ruuter on nii loll et ei saa aru sellest.

Õpetus:

Spoiler Spoiler Spoiler


Kui midagi jäi arusaamatuks siis kindlasti küsi. Elioni ruuteri pärast ei peaks nüüd küll nii head mängu mängimatta jätma
Kommentaarid: 208 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 181
tagasi üles
vaata kasutaja infot saada privaatsõnum
Kremka
HV kasutaja
Kremka

liitunud: 07.12.2005



Autoriseeritud ID-kaardiga

sõnum 19.12.2013 09:13 vasta tsitaadiga

Soovitan Contol Panel / Programs and Features alt : Turn Windows Features on or off : Telnet Client Enabled panna.
Kommentaarid: 52 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 45
tagasi üles
vaata kasutaja infot saada privaatsõnum mine selle kasutaja kodulehele
SCREAMER
HV Guru
SCREAMER

liitunud: 08.11.2001



Autoriseeritud ID-kaardiga

sõnum 20.12.2013 21:32 vasta tsitaadiga

SilQ kirjutas:

Elioni nett?

mina ei kasuta Thompsoni, thompson on saatanast, mul põhimõttelisetl tuleb kaabel otse arvutisse seinast, ehk elioni switchist

_________________
[img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:]
Kommentaarid: 414 loe/lisa Kasutajad arvavad:  :: 1 :: 2 :: 367
tagasi üles
vaata kasutaja infot saada privaatsõnum
SilQ
HV Guru
SilQ

liitunud: 19.10.2006




sõnum 20.12.2013 22:03 vasta tsitaadiga

SCREAMER kirjutas:
SilQ kirjutas:

Elioni nett?

mina ei kasuta Thompsoni, thompson on saatanast, mul põhimõttelisetl tuleb kaabel otse arvutisse seinast, ehk elioni switchist


Siis ei tohiks probleeme olla, kuigi millegi pärast kui me koos mänginud siis imelikke ping droppe sul esineb. Mis viitab puhtalt pordi probleemile.
Kommentaarid: 208 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 181
tagasi üles
vaata kasutaja infot saada privaatsõnum
Kremka
HV kasutaja
Kremka

liitunud: 07.12.2005



Autoriseeritud ID-kaardiga

sõnum 25.12.2013 21:27 vasta tsitaadiga

Scart kirjutas:
http://www.greenmangaming.com/s/ee/en/pc/games/strategy/company-heroes-2/

COH2 8 euriga, kui lööte sisse koodi GMG20-ZB5D1-93X49
Kommentaarid: 52 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 45
tagasi üles
vaata kasutaja infot saada privaatsõnum mine selle kasutaja kodulehele
Jaan700
HV kasutaja

liitunud: 11.06.2007




sõnum 28.12.2013 20:32 vasta tsitaadiga

Kremka kirjutas:
Scart kirjutas:
http://www.greenmangaming.com/s/ee/en/pc/games/strategy/company-heroes-2/

COH2 8 euriga, kui lööte sisse koodi GMG20-ZB5D1-93X49


Toimib steamis ja saab netis mängida?
Kommentaarid: 17 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 17
tagasi üles
vaata kasutaja infot saada privaatsõnum
Scart
HV Guru
Scart

liitunud: 04.02.2002




sõnum 28.12.2013 20:35 vasta tsitaadiga

Jaan700 kirjutas:
Kremka kirjutas:
Scart kirjutas:
http://www.greenmangaming.com/s/ee/en/pc/games/strategy/company-heroes-2/

COH2 8 euriga, kui lööte sisse koodi GMG20-ZB5D1-93X49


Toimib steamis ja saab netis mängida?


Kes hiljaks jääb, see ilma jääb.

1) COH2 on Steamworks, seega see mäng saabki ainult Steamis töötada.
2) Sellised aled kestavad tunde, mõnikord päeva. Hetkel on hind tagasi 40 dollari peal.
Kommentaarid: 113 loe/lisa Kasutajad arvavad:  :: 5 :: 2 :: 95
tagasi üles
vaata kasutaja infot saada privaatsõnum
IP
HV vaatleja
IP

liitunud: 17.09.2007




sõnum 02.01.2014 18:46 vasta tsitaadiga

olen nüüd paar hõtat pelinud ja mp mängud puha põske saanud icon_biggrin.gif
mäng muidu thumbs_up.gif 12 € pole palju
Kommentaarid: 11 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 9
tagasi üles
vaata kasutaja infot saada privaatsõnum
SilQ
HV Guru
SilQ

liitunud: 19.10.2006




sõnum 02.01.2014 18:55 vasta tsitaadiga

IP kirjutas:
olen nüüd paar hõtat pelinud ja mp mängud puha põske saanud icon_biggrin.gif
mäng muidu thumbs_up.gif 12 € pole palju


Alguses ongi raske aga see tuleb kiirelt kui võite hakkab tulema.
Kommentaarid: 208 loe/lisa Kasutajad arvavad:  :: 0 :: 0 :: 181
tagasi üles
vaata kasutaja infot saada privaatsõnum
näita postitusi alates eelmisest:   
uus teema   vasta Tarkvara »  Arvutimängude foorum »  Company of Heroes 2 mine lehele eelmine  1, 2, 3 ... 12, 13, 14 ... 16, 17, 18  järgmine
[vaata eelmist teemat] [vaata järgmist teemat]
 lisa lemmikuks
näita foorumit:  
 ignoreeri teemat 
sa ei või postitada uusi teemasid siia foorumisse
sa ei või vastata selle foorumi teemadele
sa ei või muuta oma postitusi selles foorumis
sa ei või kustutada oma postitusi selles foorumis
sa ei või vastata küsitlustele selles foorumis
sa ei saa lisada manuseid selles foorumis
sa võid manuseid alla laadida selles foorumis



Hinnavaatlus ei vastuta foorumis tehtud postituste eest.