• Addressed repairing issue clipping treads
• HMG reload animation added
• Fixed jittery animation when coming out of the multiplayer setup screen
Audio
• Fixed several speech bugs
• Added smoke defense sounds to the 250 mortar halftrack
Campaign Changes
• Addressed issue where some players were unable to access the campaign when starting from a fresh boot
• Added M08 Tiger portrait
• Fixed crash bug in M08
General
• AI improvements
• Made unfinished sandbags more vulnerable to attack
• Set the armour of barbed wire and sandbags to 0 while objects are being constructed
• Added territory requirement for the single player version of the flame halftrack upgrade
• Added shared ability timer to accessory weapon abilities so if the entity that throws the ability is killed the cool down is not skipped
• Addressed issues with the “Button” ability
• Fixed spelling issues
• Added new map content – Road to Kharkov (2-4) and Faceoff at Rostov (6-8)
• Added fixed starting positions
• Localization updates
• Bug fixed on map sorting list
• Edited Scenario Dropdown to be the same size as its style and not extend off the bottom of the screen
• When viewing the battlefield after a game the fps is locked at 30
• Minor UI edits
• Fixed Tool Tips for the “Customizer” and “Saved” Game buttons flowing off the screen in Theater of War
• Fixed Loadout rename overlapping scrollbar
Balance
Units and Abilities
We wanted to improve the usability and appeal for abilities which we felt were underperforming. Some abilities were toned down, such as the ZIS Barrage ability, which we found to be too cost effective given its average damage inflicted. Other abilities such as the IL-2 were inflicting significantly less damage per use and therefore were improved to bring them in line with most other elements within the game.
Hull Down
• Now increases unit rate of fire by 25%
• Hull down now increases unit range by 25%
Artillery Field Officer
• Now increases infantry accuracy by 15%
• Now increases vehicle rate of fire by 15%
Weapon Priority System
• Improved the way weapons choose their targets, this should result in more logical target choices and better unit control
General Changes
• Anti-infantry units are going to primarily target infantry and light armor
• User choice will have a higher weight within the weapon priority system
Intel Bulletins
Addressed a number of edge cases where bulletins provided extreme benefits or no benefit to units they modified. Intel bulletins should now provide a 2-4% stat increase to units under their effect.
Artillery
• Blow it All Up! (Katyusha) from +7% damage to +4% penetration
• Wrong Place, Wrong Time (leFH 18 Howitzer) from +5% penetration to +10% experience
• Outranged (ML-20 Howitzer) from +10% sight to -4% reload
• Never Know What Hit ‘Em (ML-20 Howitzer) from +5% damage to -5% ability recharge time
• Long Distance Combat (ML-20 Howitzer) from +3% penetration to -0.5 distance max scatter
• Death from Above (Panzerwerfer) from +4% damage to -5% ability recharge time
• Rocket Siege (Panzerwerfer) from +6% armor to +4% penetration
Assault Gun
• Sturmpanzer IV Specialist (Brummbar) from +5% experience and +5% damage to +10% experience
• Infantry Annihilator (Brummbar) from +5% damage and +4% accuracy to -4% reload
• Nothing Left Standing (ISU-152) from +5% damage to -4% reload
• Destined for Destruction (StuG III) from +8% penetration to +4% penetration
• Indirect but Deadly (SU-76) from -15% ability recharge to -5% ability recharge
• Tank Destroyer (SU-85) from +10% range to +4% penetration
• Recruit Training: Assault (SU-76/StuG III) from +2% damage to -4% reload
• Veteran Training: Assault (SU-76/StuG III) from +2% damage and +6% vehicle rotation to -2% reload and -6% vehicle rotation
AT Gun
• Knife Through Butter (Pak 40) from -10% reload to -4% reload
• Unstoppable Force (Pak 43) from -10% build time and +4% penetration to -10% build time
• Pak 43 Specialist (Pak 43) from +5% experience to +10% experience
• Penetrating Performances (ZIS-3) from -5% reload and +4% damage to -4% reload
• Recruit Training: Anti-Tank Gun (Pak 40/ZIS-3) from +2% accuracy to +2% penetration
• Officer Training: AT Gun (ZIS-3/Pak 40) from +3% penetration to +3% penetration
• Veteran Training: AT Gun (ZIS-3/Pak 40) from +2% accuracy and +3% armor to +4% penetration
Heavy Tank
• Elefant Frenzy (Elefant) from +7% experience to +10% experience
• Even Heavy Armor Cannot Withstand Fire of this Magnitude (Elefant) from +3% penetration to -4% reload
• One Tank Army (IS-2) from +5% damage to -4% reload
• IS-2 Specialist (IS-2) from +5% experience to +10% experience
• Sibling Rivalry (Soviet) (IS-2) from -10% reload to 4% penetration
• KV-8 Specialist (KV-8) from +7% damage and +10% experience to +10% experience
• King Tiger (Tiger) from +4% health to +2% armor
• Sibling Rivalry (German) (Tiger) from +5% experience to +10% experience
HMG
• HMG Hero (Maxim) from +3% health and +2% accuracy to -2% cooldown
• Brotherly Love (Soviet) (Maxim) from +5% range and +5% rate of fire to +4% rate of fire
• Shooting Gallery (Maxim) from +5% suppression to +10% experience
• Brotherly Love (German) (MG42) from +2% damage and +2% accuracy to +4% rate of fire
• MG42 Specialist (MG42) from +3% health to -2% cooldown
• Tougher Meat (Maxim/MG42) from +10% penetration to +3% penetration
• Officer Training: Heavy Machine Gun (Maxim/MG42) from +2% health to +3% accuracy
• Veteran Training: Heavy Machine Gun (Maxim/MG42) from +3% damage and +2% accuracy to -10% reload
• Hit the Deck (MG42) from +10% suppression to +10% experience.
Infantry
• Never Make an Engineer Mad (Combat Engineers) from +5% damage to -5% cooldown
• Oorah! (Conscripts) from +5% damage to -5% cooldown
• Sniper Hero (German Sniper) from +10% armor to +4% armor
• With Extreme Difficulty (Grenadiers) from +4% damage to -5% cooldown
• Heavy Weapons (Guards) from +5% penetration to +2% penetration
• Stealing the Spotlight (Guards) from +5% health to +3% accuracy
• Commando Style (Panzer Grenadiers) from +5% accuracy to +3% accuracy
• Panzer Grenadier Specialist (Panzer Grenadier) from +9% experience to +10% experience
• Torched (Penal Battalion) from 3% health and 2% damage to 3% accuracy
• Hold the Line (Bunkers) from +3% health and +3% armor to +7% health
• To the Frontline! (Shock Troops) from -5% received damage to +3% accuracy
• Recruit Training: Infantry (Conscripts/Grenadiers) from +2% accuracy to +3% accuracy
• Officer Training: Infantry (Conscripts/Grenadiers) from +3% health to -3% reload
• Veteran Training: Infantry (Conscripts/Grenadiers) from +2% accuracy and +3% health to -2% cooldown and -2% reload
Light Vehicles
• It’s Super Effective! (222 Scout Car) from +5% accuracy to +4% accuracy
• Sniper Hunter (222 Scout Car) from +10% range to +5% armor
• Mobile Bombardment (Mortar Half-track) from -20% ability recharge to -10% ability recharge
• M3A1 Specialist (M3A1) from +5% experience to +10% experience
• Now That’s What I Call Recon (M3A1) from +8% armor to +5% armor
• More than Just a Personnel Carrier (M5) from +2% accuracy to +4% accuracy
• Outrun and Outgun (T-70) from +4% damage to +4% penetration
• Up Close and personal (T-70) from +6% armor to +5% armor
• Veteran Training: Half-track (M5/251 Half-track) from +2% health and +6% max speed to +5% vehicle rotation
Medium Vehicles
• Not Simply Anti-Air (Ostwind) from +8% accuracy to -5% reload
• Armored Assassin (Panther) from +10% max speed to +5% max speed
• Tank Hunter (Panther) from +3% armor and +2% damage to +3% armor
• Invulnerable (Panther) from +3% armor and +5% experience to +10% experience
• Panzer IV Specialist (Panzer IV) from -8% build time to -10% build time
• Evenly Matched (Panzer IV) from +5% experience to +10% experience
• Light Snack (Panzer IV) from +5% damage to +4% penetration
• Multi-talented (T34-76) from +5% damage to +4% penetration
• Recruit Training: Tank (T34-76/Panzer IV) from +2% accuracy to +3% vehicle rotation
• Officer Training: Tank (T34-76/Panzer IV) from +3% armor to +4% armor
• Veteran Training: Tank (T34-76/Panzer IV) from +2% accuracy and +3% armor to -4% reload
Mortar
• Target Practice (German Mortar) from +3% damage to -10% ability recharge
• Mortar Hero (German Mortar) from +3% increased health and 5% increased sight to -0.5 scatter
• Kinslayer (German Mortar) from +3% health and +6% sight to +10% experience
• Bigger is Better (120mm Mortar) from -5% dispatch cooldown and -5% reload to -10% dispatch cooldown
• HM-36 120mm Mortar Specialist (120mm Mortar) from +5% damage to +10% experience
• PM-41 82mm Mortar Specialist (Soviet Mortar) from +5% experience to +10% experience
• Officer Training: Mortar (Soviet/German Mortar) from +3% penetration to +4% penetration
• Recruit Training: Mortar (Soviet/German Mortar) from +2% damage to -0.35 distance max scatter on auto-fire
• Veteran Training: Mortar (Soviet/German Mortar) from +2% damage and +3% penetration to -0.5 distance max scatter
- Ostruppen Weapon damage from 8 to 16
There was a data error in the ostruppens weapon where it was doing less damage than we had originally calculated. This was making the unit actually worse than other rifle units (for cost) even when utilizing its in cover bonus.
Assault Grenadiers
- Dispatch Cost from 280 manpower to 200 manpower and 50 munitions
- Reinforcement and population cost remain the same as prior
This change is to give a temporary gate to the deployment of these units as players are finding it very difficult to deal with them at the start. The munition cost will gate the unit by a few minutes as well as make deploying these units limit the players means to get other munitions upgrades such as Panzerschrecks on the Mechanized Assault Group or a flame halftrack.
Forward HQ
- Addressed an issue where the forward HQ was not properly costing the player resources
There was a case where this ability was not charging the players resources when used (no we’re not telling you exactly how).
Other
- Addressed two issues causing crashes
Balance
Maxim
- Suppression from 0.02 to 0.0175
MG42
- Suppressed suppression multiplier from 1 to 0.9
- Suppression from 0.0085 to 0.009
Kas keegi viitsib teha mingi õhtu Theater of War Co-op missioone. Üritan teha Captain raskusastmega (campaign sai sellega läbi tehtud) kuid ei saa koos AI'ga hakkama.
Ei leia ka moodust kuidas sinna saaks kedagi lampi kutsuda, ainult Steam friendlistist laseb kutsuda.
Focus on better aligning infantry small arms within our health/damage system. This reduces the amount of overkill and better enables us to control how small arms functions within the game. Generally speaking, each weapon will have the same DPS as it did prior to the change. However, the LMG42 did see a reduction to its theoretical DPS output as well as its long range DPS output to compensate for its incremental value over time.
LMG42
• Damage from 6.21 to 8
• Accuracy near from 53% to 47%
• Accuracy far from 38% to 20%
• Rate of fire from 16 to 14
G43
• Damage from 27 to 16
• Accuracy near from 60% to 80%
• Accuracy far from 47% to 65%
• Maximum cooldown from 1 to 0.25
• Minimum cooldown from 0.5 to 0.125
• Near cooldown modifier from 0% to 25%
• Far cooldown modifier from 200% to 150%
• Far reload modifier from 150% to 200%
Pioneer SMG
• Damage from 2.25 to 2
• Accuracy near from 50% to 56%
• Accuracy far form 12.5% to 14%
MG42
• Damage from 5 to 4
• Accuracy near from 55% to 68%
• Accuracy far from 11% to 14%
Coaxial MG
• Damage from 1.5 to 2
• Accuracy near from 50% to 37%
• Accuracy far from 37% to 28%
Hull MG
• Damage from 1.9 to 2
• Accuracy near from 50% to 47.5%
• Accuracy far from 37% to 35%
German Top Gunner
• Damage from 1.4 to 2
• Accuracy near from 50% to 35%
• Accuracy far from 37% to 26%
222 Coaxial
• Damage from 5 to 4
• Accuracy near from 50% to 60%
• Accuracy far from 20% to 25%
251 Half-track MG42
• Damage from 1.75 to 2
• Accuracy near from 50% to 43%
• Accuracy far from 39% to 34%
Soviet Bunker
• Damage from 3 to 4
• Near Accuracy from 50% to 38%
• Far Accuracy from 12.5 to 10%
Soviet Top Gunner
• Damage from 3.2 to 4
• Near Accuracy from 60% to 48%
• Far Accuracy from 32 to 26%
M5 Halftrack
• Damage from 9.9 to 8
• Near Accuracy from 50% to 62%
• Far Accuracy from 37% to 46%
M5 Halftrack QUAD
• Damage from 4.8 to 4
• Near Accuracy from 50% to 60%
• Far Accuracy from 12.5% to 15%
Coaxial Vehicle Hull
• Damage from 4.3 to 4
• Near Accuracy from 50 to 53%
• Far Accuracy from 37 to 40%
Soviet Turret Coaxial
• Damage from 3 to 4
• Near Accuracy from 50 to 38%
• Far accuracy from 37 to 28%
Soviet Coaxial Hull
• Damage from 4.3 to 4
• Accuracy near from 50% to 54%
• Accuracy far from 37% to 40%
Guard Troops LMG
• Damage from 4.8 to 4
• Near Accuracy from 50 to 60%
• Far Accuracy from 37 to 44%
T-70 Coaxial
• Damage from 1.6 to 2
• Near Accuracy from 50 to 40%
• Far Accuracy from 12.5 to 10%
T34/76 Coaxial Hull
• Damage from 6.4 to 8
• Near Accuracy from 50 to 40%
• Far Accuracy from 37 to 30%
T34/76 Coaxial Turret
• Damage from 3 to 4
• Near Accuracy from 50 to 38%
• Far Accuracy from 37 to 28%
Maxim HMG
• Damage from 5 to 4
• Near Accuracy from 64% to 80%
• Far Accuracy from 32% to 40%
Dshk 38 HMG
• Damage from 20 to 16
• Near Accuracy from 0.64 to 0.72
• Far Accuracy from 0.16 to 0.18
• Cooldown min from 1.25 to 0.5
• Cooldown max from 2 to 1
• Cooldown duration multiplier far from 1 to 1.7
Units and Abilities
The KV-8 has seen its damage profile adjusted such that it no longer front loads the majority of its damage over a 10 second period. This will result in more of a reaction period for players under fire. The overall DPS of the KV-8 was also reduced from 18 to 15 damage per second. Other abilities have had their cost adjusted to better reflect their value in game.
Mortar Half-track Incendiary Barrage
• Cost from 30 to 45 ammunition
KV-8
• Damage from 40 to 27
• Ready aim time from 1.5s to 0.75s
• Reload form 5s to 3s
ZIS AT Gun
• Corrected an error in previous patch; shots fired from barrage ability set back to 6
222 Armored Scout Car
• Corrected an error in previous patch; cost set back to 80 MP and 25 FU.
Assault Grenadiers
• Assault Grenadier dispatch cost from 200 MP and 50 MU to 320 MP
Ostruppen
• Ostruppen now capture territory at half their current rate
Target Size and Accuracy
These changes are meant to work with the AT gun adjustments to reduce the overall variance in weapon damage output vs. lower tier vehicles. AT guns should feel far more reliable as a result.
222 Scout Car
• Target size from 20 to 18
StuG III
• Target size from 14 to 20
M3A1 Scout Car
• Target size from 20 to 18
T-70
• Target size from 14 to 18
AT Guns
• Accuracy far from 0.025 to 0.03
• Accuracy near from 0.05 to 0.055
Bug Fixes
• T34 can no longer activate ram if its engine is overheated
• ZIS and M-42 AT gun now properly received the 50% discount on reinforcement actions
juhtusin leidma, et Eestlased ka ikka mängivad seda mängu. Ma olen vana vcoh-i sõltlane, ning coh2-e pelan ka, kuid mitte nii palju kui esimest osa. Kui te mingi listi teete, siis mõni õhtu ehk saan ka kampa lüüa.
Improved Invite UI – game invites now appear next to players’ faceplates in the Front End in addition to in the usual Steam overlay notifications. These invites allow you to instantly accept and join a game without having to open the Steam overlay.
Improved unit responsiveness to player commands as squads will no longer wait for a transition animation to finish before carrying out a new command
Added a “Confirm Email” field to the Email Registration when new users boot up game to help prevent people from accidently entering in an incorrect email address.
Improved Replay Functionality – ability to display the resources of all players at once, additional stats (damage/units killed/units lost) display in player list
Chat Improvements
Players can now send game invites from any channel, not just LFG.
Added new chat groups:
Looking for Annihilation
Theater of War
Mods and World Builder
Players can now Favorite official channels
Various Bug Fixes Including
German Opel Blitz Truck “Disable Lockdown” works again.
German Ambush camouflage ability now applies properly to reinforcements in cover.
The Russian Victory & Defeat Speech lines can now be heard when the locale is set to Russia.
Faceplates are now updated if the user purchases them by entering the store from the game. No longer need to restart client to see new faceplates.
Addressed an issue preventing the cancelling of unbuilt mines – mine construction can now be cancelled.
Mod and Map Making Updates
-Dev mode enabled:
When a user turns on -dev mode (by adding -dev to the launch options), they get access to the in game SCAR console (Alt+Shift+`) and a number of additional Lua functions. They can use these Lua functions to:
Cheat.
Debug their custom scenarios.
Create art (e.g. fullscreen screenshots without the HUD (Taskbar_SetVisibility)).
When -dev mode is turned on, players cannot automatch or earn progress, but they can play custom games against other players who have also have -dev mode turned on.
Closed a LUA exploit to increase in-game security against potential cheat hacks and exploits.
World Builder Updates:
Updated the orientation of the _mm_low.tga to be consistent with the _mm.tga and _mm_preview.tga (it is no longer flipped vertically). Any user generated maps should be updated to reflect this change.
Fixed a bug that prevented the export feature of the World Builder from working for users who had non-ascii characters in their user directory.
Steam Workshop Integration
Allows the sharing of custom player created maps easily from within the game itself
Steam Workshop featured in the main menu
Currently limited to sharing maps
Free Content
Multiplayer Maps:
Hill 331 (6-8 players)
Don River (2-4 players)
Official Leaderboards – Select “Leaderboards” from Game Setup to go to new leaderboards site.
Mud Tech – included in new Theater of War missions and on map Hill 331
Premium Content
Southern Fronts Theater of War Pack
Spring Rasputitia – Challenge
Occupation - Challenge
Retreat to the Donets – AI Battle (Soviet)
Panzer Crossing – AI Battle (Soviet)
No Retreat, No Surrender – AI Battle (Soviet)
Breaking Lines – AI Battle (Soviet)
Storming the Donets – AI Battle (German)
Heavy Rain – AI Battle (German)
General Mud – AI Battle (German)
Kharkov Divide – AI Battle (German)
AI Improvements
AI will no longer attack destroyed HQs or invisible targets.
AI on easy and normal difficulty should clump their units together less.
AI will no longer try to get a damage vehicle repaired by a squad inside a vehicle.
Command Point System Overhaul
Command Points are now earned at twice the rate as before
Commander abilities have had their Command Point requirement doubled
The net effect is that the timing of unlocking Commander abilities should be mostly the same, and players should not expect to see much change from before.
Overall the command point changes are intended to give more variety in when things are available. We previously worked within a 7 point range and have increased that to a 16 point range to allow us more control over this sort of timing. The main driving force behind the change was allowing some units to come out earlier without having them be available immediately at the start of the game, specifically some of the new units. There were some other abilities that also tend to come later than we felt best, but where moving them a whole point sooner would have had to large of an effect on the game’s flow. Examples of this are the weaker tank call ins and economic abilities.
Additionally, we broke up later game abilities a bit more to add variety in when they come out and distinguish them from each other. In general, unit Call-Ins are available sooner than global abilities and upgrades as these are more often gated by resource cost.
Balance
Commander Trees
Soviet Industry
No longer decreases the build times of Soviet buildings
Soviet Repair Station
Building health reduced from 600HP to 300HP
Tiger Ace
CP increased to 16
Income penalty now only last 10 minutes
General Gameplay
Ambient Buildings
Building Cover bonus reduced from 50% reduce damage + 50% reduce accuracy to 35% reduce damage + 35% reduce accuracy
Moving Penalty
Moving vehicles now receive a 2x scatter penalty in addition to the 0.5 accuracy penalty
Germans
German Pak 40 AT Gun
Cost reduced from 360 to 320
German MG42 HMG
Suppression value increased by 10%
Soviets
Soviet Sandbag
Build time reduced from 120 seconds to 80 seconds
Soviet Maxim
Rotation Speed Reduced from 225 degree/sec to 180 degree/sec
Soviet Dshk 38 Sokolov
Damage reduced from 16 to 12
Soviet Z-iS AT Gun
Cost reduced from 360MP to 320 MP
Kellegi veel pärast uuendust jama, et sõber ei saa sinu mängu sisse ega ka vastupidi ? Connection failed... _________________ The German soldier has impressed the world, however the Italian Bersagliere soldier has impressed the German soldier.
mul eelmisel nädalal oli terve päev probleemi ühendusega, ei tea kas relicu serverid või elioni viga, igatahes sel nädalal uuesti kõik ok.
seega kui varem sõbraga saite normaalselt mängida, vb ajutine proble _________________ [img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:]
pordid avatud sai sisse, hiljem jälle sama probla ning uuesti sees. _________________ The German soldier has impressed the world, however the Italian Bersagliere soldier has impressed the German soldier.
"" märgid jäävad pärisealt ka alles lihtsalt teksti asemel ip aadress. Kui arvutile pole sisemist IP aadressi käsitsi paika pandud siis nüüd tuleb see teha. Või teine variant enne suunamist minna läbi veebiliidese ruuterisse sisse ja vaadata mis ip ruuter arvutile on andnud ja panna linnuke et "ole hea poiss ära enam teistsugust IP sellele arvutile anna"
Iga rida eraldi sisestada, võid teha Txt's rea vaalmis koos ip'dega ja siis copy paste.
Kui midagi jäi arusaamatuks siis kindlasti küsi. Elioni ruuteri pärast ei peaks nüüd küll nii head mängu mängimatta jätma
mina ei kasuta Thompsoni, thompson on saatanast, mul põhimõttelisetl tuleb kaabel otse arvutisse seinast, ehk elioni switchist _________________ [img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:]
COH2 8 euriga, kui lööte sisse koodi GMG20-ZB5D1-93X49
Toimib steamis ja saab netis mängida?
Kes hiljaks jääb, see ilma jääb.
1) COH2 on Steamworks, seega see mäng saabki ainult Steamis töötada.
2) Sellised aled kestavad tunde, mõnikord päeva. Hetkel on hind tagasi 40 dollari peal.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.