Praktiliselt ei ühtegi ehitist, loodetavasti ei tule järjekordne clickfest c&c 4.
tsitaat:
Take control of multiple factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
Free to play ehk mäng on tasuta, aga normaalseks mänguelamuseks pead iga asja eest juurde maksma. Nagu World of Tanks. Või nagu Gabe Newell Photoshopi kohta ütles: programm on tasuta, aga kõik muu, näiteks lasso tool, on lisatasu eest. _________________ Custom 3d-prinditud mATX / ITX / APU case - http://bit.ly/4kIJQZs
Selles Forbesi artiklis ju hästi välja toodud, kus catch on:
tsitaat:
“We are thrilled about this opportunity to transform Command & Conquer into a premier online experience,” said Jon Van Caneghem, VP/GM at EA.
Lisaks veel, et
tsitaat:
The sequel to the popular Real-Time-Strategy (RTS) title was unveiled late in 2011, with the newly formed BioWare Victory studio at the helm. At the time, it was expected to be a full retail release. The game has since been renamed simply Command & Conquer, and looks to serve as a reboot for the franchise, and the first of several new C&C releases which will include Red Alert and Tiberium.
wt _________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks!
Ei ole mänginud, kui väga skeptiline selle asja suhtes, sest kui suur on võimalus, et tehakse hea asenduse Generals 2-le. Eriti veel Free to play peale katastroofe mis olid Tiberian Twilight ja Tiberium Alliance.
Miks see Free2Play kõiki häirib? Teame ju väga hästi, et tasuline mäng != kvaliteetne ja huvitav mäng.
Victory Games on dev, Bioware on marketing.
Edit: Tean jah, et BioWare Victory on. Enne esimese treileri näitamist oli Victory Games aga see muudeti ära, et ägedam oleks.
Ma selle üle ka väga esialgu ei põe, et iga pisikese vidina eest raha küsima hakatakse, EA käsutuses on päris mitu F2P mängu ning need toimivad väga kenasti ning ei piirata tasuta mängijaid liialt palju.
viimati muutis XATM092 16.08.2012 20:14:26, muudetud 3 korda
Free to play on võimalik hästi teha, aga tõesti kahtlen, et see juhtub kui asjaga on seotud EA ja BioWare. Need kaks firmat on viimasel ajal jube palju pettumust tekitanud. Seega häirib selle mängu F2P minemise puhul, et ilmselt tuleb iga tillukese vidna eest hakata maksma. Aga jään siiski ootama.
Quote:
Bioware Victory general manager John Van Caneghem told me last week that Generals 2 will ship without a single player mode. Instead, “co-operative and competitive” skirmishes will serve as the core, with more modes to be added later based on community feedback. A story mode could be added later, but “it is something we haven’t announced yet how we’re going to do it.”
During an interview with Polygon, EA president of labels Frank Gibeau has confirmed Command & Conquer will have a single-player mode, despite earlier reports that it would not.
Või siiski!
Lisaks ei kanna mäng tegelikult Generals 2 nime vaid lihtsalt Command & Conquer.
-EA flew 12 community site heads (and presumably paid their full way) out to Los Angeles to play the new C&C game for two days and give feedback to the team about their impressions.
-EA usually holds a summit like this for every C&C game, but the difference this time was that instead of presenting a game that was near gold master (and thus relatively unchangeable), making the summit more of a preview event than a real feedback event, this one was much earlier in development so that feedback could actually be addressed.
-Almost all the senior staff from the old team is gone, replaced with the team JVC built when after he launched the studio.
-The game will be treated as a service in the same sense games like Team Fortress 2, Dota 2, League of Legends, and other high profile f2p titles are, as in it will be expanded with a large number of additions, balancing patches, new modes, etc post launch. The base version will launch with Generals content.
-C&C will be a traditional RTS with base building, resource collection, and three unique factions. It also presumably features a very prominent annihilation mode. Basically, think more like StarCraft 2 and less like DoW/CoH.
-[Nirolak's Note: "Think more like StarCraft 2" could also probably be a bit of a motto for this game as several of the following points will show.]
-The game features a fragile, harassable builder unit, and killing that unit will cause a building to stop constructing. Game Replays feels this will help stop "base crawling Whack-A-Mole". I haven't played enough C&C to experience this, but I assume this was because players could just pop up a building without the enemy having a notably effective to stop it, thus inching their base into the enemy.
-Resource nodes now have a maximum optimal number of harvesters, meaning that the rate at which you can collect resources from any given location is gated, which in turn helps promote creating expansion bases. Of course, taking an expansion can be risky as you have to invest in making and defending an output.
-There is also new resource that serves the same purpose as vespene gas (as in it's used for higher tech tree units and structures). The vespene gas resource (oil) however is autocollected by building an oil derrick on it as opposed to requiring more workers.
-Supply Drops and Black Markets have been removed so that it is actually possible to run out of resources on a map, meaning that you can no longer have indefinite late game income.
-The way each faction techs up is unique, and the tech tree variety was compared to Red Alert 3. The authors said it was notably more robust than the first Generals game, but that the specifics of the tech trees are currently NDA'ed and thus they can't share more information on them at the moment.
-While the infantry units have the appearance of squads, this is simply an aesthetic, as the squad functions as a single unit (like, when they get killed, all the units will die, and they don't have different weapons or things in the squad like in Dawn of War or Company of Heroes).
-Building placement is currently grid based and uses 90 degree rotations, but this is still an in progress.
-Game Replays really liked the fundamentals of the game, but noted that inherently only playing for two days is not nearly enough time to analyze all the amount of depth and nuance present in the game and see how it would hold up in the long run. They did note that they like the initial result of the core mechanics changes in that the game now promotes manageably sized armies where the importance of unit control/positioning is much greater than before, as opposed to the more raw numbers focused game of yore.
-Their game balance philosophy is that they want to balance the title from both a numeric (damage/unit cost) and usage (strategy) perspective, so they built tools to collect a gigantic amount of data that will help them analyze both on a large scale. A large part of the reason they felt they needed this is that they want the factions to be rather divergent, since they feel having mirror-match-esque factions is rather boring, but that inherently makes balancing much more difficult.
-Victory has claimed that they've actually not yet decided how to monetize the game outside of the fact that it will be F2P. They did note though that they believed basically no one would actually want to play the game if it had anything the RTS community would consider pay 2 win or imbalancing, thus causing them to have essentially flushed all the money they spent down the drain. [Nirolak Note: To check on this claim, I went to their job site and noticed they are trying to hire a monetization designer, so it is possible they are being truthful.] Game Replays did note however that even with good intentions, there are definitely ways you could still mess up monetizing a title like this.
-While Skirmish is present (and presumably what they played), the game will also feature additional PvP and PvE modes. [Nirolak's Note: A long time ago JVC hinted that the game would have a lot more variety than RTS games generally do in terms of modes. I imagine some of those will be coming post launch however.]
-Game Replays ends on a note that the development team seems to understand the fundamentals of what makes a good game, but of course, having only seen a build that was legitimately early for a relatively short period of time, all they can assert is that the game has potential, not if it will actually end up living up to it.
Oeh, miks see vaade nii kuramuse lähedal peab olema, niipalju gameplayd näha oli siis zoomiga järjekordselt kehvad lood.
Supreme commander selle kohapealt ikka rikkus põhjalikult ära ja sellist kukla vaadet ei suuda enam välja kannatada. Ikka korralik välja zoom olgu olla... _________________ Rolling Thunder
Three factions:
APA (Asian-Pacific Allance): same concept as China Generals.
- Units: cheap and plentiful.
- Building and tech: Improvements in technology centralized headquarters.
GLA: more oriented global narco-terrorism
- Units: rioters and terrorists start.
- Building and tech: weapons factory can be upgraded either toxin, either explosive.
EU high tech, like the U.S. of CnC Generals.
- Units: fragile, highly specialized, expensive.
- Buildings and tech: specialized buildings and numerous towers built to supply power to the buildings (as Protoss in Starcraft). A base that is highly consuming place.
Graphics and technical
- Dynamically destructible buildings with interiors modeled (if HQ is taking a bad shot, you can see inside).
- Dynamic dialogues units (like Company of Heroes).
- Unfortunately still camera to the ground.
Game modes
- Skirmish.
- Multiplayer deathmatch.
- Mission coop.
monetization
- Try to avoid the pay to win.
- The game is not an MMO (not persistent in the conflict), but has a progression system.
- General unlockable by leveling or paying.
- Possibly cosmetic items to buy.
- Probably other things to unlock by playing or paying.
future Plans
- More content.
- Tiberium saga to the development, Red Alert, and even unusual universe.
Võiks hea tulla, olekski vaja kedagi kes näitab, et old school strateegia mängud pole surnud, sest hetkel peale Starcrafti nagu polegi, mis oleks siis base buildinguga korralik strateegia. _________________ Youtube: FranticM3rcury
Steam: Frantic M3rcury
Võiks hea tulla, olekski vaja kedagi kes näitab, et old school strateegia mängud pole surnud, sest hetkel peale Starcrafti nagu polegi, mis oleks siis base buildinguga korralik strateegia.
Võiks hea tulla, olekski vaja kedagi kes näitab, et old school strateegia mängud pole surnud, sest hetkel peale Starcrafti nagu polegi, mis oleks siis base buildinguga korralik strateegia.
vähemalt makrole keskenduvates rtsides oli supreme commander (okei, forged alliance) tipp. sealt edasi on ainult allamäge. _________________ - londiste
...aga mina ei saa kunagi suureks!
miskine jutt oli kuskil, et keegi mängis juba.. released ? kiire guugeldus ei and ka otsest tulemust... kodukal nagu mingi login ja asjad on, originist ei leia.. _________________
miskine jutt oli kuskil, et keegi mängis juba.. released ? kiire guugeldus ei and ka otsest tulemust... kodukal nagu mingi login ja asjad on, originist ei leia..
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