"Eilne kopterilahing teiste eestlaste vastu. Mõni tund hiljem tõmbas dohc aga kopteri alla ja ülejäänud meeskond noppis vastasmeeskonna ükshaaval ilma kaotusteta maha."
Meil on kopter alles. Mingi valetamine käib, nagu näha.
Nagu kopterilahingu videost on näha, et kopteri piloot olin mina, ELMO. Hiljem kui teie crashite on ka näha kuidas ma rõõmustan chatis eesti keeles, et te alla kukkusite.
Ikka väga haledad. Algul rotide kopteri väga haledal viisil ja siis valetate, et me teid alla ei lasknud.
Videost sinu sidechat teksti vaadates pakuks, et oled mingi 13 ehk ?
Anyway fun oli/on see on põhiline
[FIX] No longer possible to drink/eat without consuming the food item
[FIX] No longer possible to pitch a tent without consuming the tent
[FIX] No longer possible to put on clothes without consuming the clothing
[FIX] No longer possible to build sand bags/cat wire/hedgehogs without consuming the itme
[FIX] No longer possible to consume medical supplies (bandages/etc) without consuming them
[FIX] No longer possible to generate free filled water bottles with an unfilled water bottle
[FIX] No longer possible to create axes out of thin air if you already have one
[FIX] Switching skins no longer repairs pain shakes/broken legs
[FIX] Switching skins no longer resets/dupes/screws with your backpack
[FIX] Switching skins no longer resets ammo
[NEW] Switching skins now properly remembers your chosen weapon vs. switching to the first 'weapon' item you ever obtained
[NEW] Picking up a "weapon" form of a crowbar/axe no longer switches you to the first 'weapon' item you ever obtained
[FIX] Duping no longer possible through zombie corpses/backpacks/etc
[FIX] Vehicles save fuel properly
[NEW] Getting in or out of a vehicle auto-saves everything about it
[NEW] Adjusting gear contents of a vehicle or tent auto-saves it (Prevents duping)
[NEW] Vehicles now save upon taking damage and take proper damage (no insta-repair on getting out/in)
[FIX] uicontrol UI error fixed
[NEW] Debug Menu removed entirely from game. Not even a toggle.
[NEW] Weapons now spawn with 1-3 mags vs. previous 0-3 mags
[NEW] The crowbar can be placed on your toolbelt just like your axe.
[NEW] Disabled automatic player body cleanup (will leave this to scheduled restarts to give players a chance to get their stuff)
[NEW] You no longer start with any backpack
[NEW] MH-6J Helicopter added to vehicle spawn table. Non-combat vehicle with flares removed. Seats 6. Very vulnerable!
[NEW] "Map" will no longer spawn by its lonesome, but with other residential goodies (just like other tools already do)
[NEW] Ability to flip vehicles right side up (MORE DETAILS BELOW)
[NEW] Combat system introduced as Anti ALT-F4 mechanic (MORE DETAILS BELOW)
[NEW] Many loot/item spawn changes modified (MORE DETAILS BELOW)
[NEW] Added new item/mechanic "Chloroform" (MORE DETAILS BELOW)
[NEW] It should now be impossible for a new spawn to spawn unconscious (wasn't too uncommon when dying/respawning in stock DayZ).
[ DETAILS ]
* Ability to flip vehicles right side up *
When any ground vehicle has been flipped over, it can now be flipped right side up by getting up next to you and using the new action menu "Flip <Vehicle Name>".
-Vehicles can only be flipped when nobody is on the vehicle.
-It takes 6 seconds to flip the vehicle.
-If anyone is touching the vehicle other than the person flipping, they may take severe damage. Stand clear!
* Combat system *
As a means of eliminating ALT-F4 and force combat, this new mechanic has been introduced. If you are subject to ANY of the below criteria, you will be put in combat for 30 seconds.
-If you fire a weapon/throw an object
-If anyone else within 70m of you fires a weapon or throws an object
-If any bullet or object impacts within 50m of you
An indicator in the upper-right shows your combat status. The "Abort" button is disabled while in combat to prevent accidental logging. Any disconnect for any reason while in combat ensures the player is instantly killed and a body produced. This will be highly subjective to distance/duration tweaking. Eventually a DB will be setup to track combat logging for purposes of considering item reimbursal when a legit connectivity problem is implicated.
* New Item: Chloroform *
Rare item spawn. Find for yourself where it spawns (won't take you long to find out!). One use per item. Activates like giving someone a blood transfusion. Knocks the player unconscious for 3.5 minutes (subject to change). Useful for bandits looking to screw with people or survivors/heroes looking for non-violent ways to escape a situation.
* Many loot changes *
REMOVED FROM GAME:
-FN FAL AN/PVS-4
-L85A2 AWS
-M9 SD
-MP5 SD
-M4A1 CCO SD
-Bizon SD
-DMR
-M14 AIM
-SVD Camo
-M107
-AS50
-Cat wire (was only really used for building griefing)
-Hedgehogs (was only really used for building griefing)
-Satchel Charges (so rare that they were only used by hackers/dupers for griefing)
-Flashlight (removed from spawn tables, but everyone still starts with one!)
Most of the snipers/all of the silenced weapons were removed to foster more squad interaction and less one-sided instant kills. Just because an item was left in or was taken out does NOT mean that's how it will stay. Community feedback/testing will help direct what goes on here.
SPAWN MOVED:
-M24 -> HeliCrash ONLY (Ammo only comes with the gun itself, doesn't spawn on its own anywhere!)
-CZ550 -> Deer Stand ONLY (Ammo only comes with the gun itself, doesn't spawn on its own anywhere!)
AMMO BOXES:
-The two ammo boxes were removed and replaced with a single ammo box carrying (10x Stanag / 10x AK / 10x AKM)
HELI CRASH LOOT:
-With the weapon removals, you can now find Rangefinders, GPS, M4A1 Holo, M16A4 ACOG, and the M24 here.
BACKPACK CHANGES:
-As mentioned, you no longer start with a backpack. Backpack loot, in my opinion, was also jacked up. Bags have been relocated.
+ Residential bag spawns changed from Pouch(4), Czech(16), ALICE(20) TO Pouch(4), Patrol(8), Assault(12)
+ Military bag spawns changed from Assault(12), Patrol(8), Coyote(24) TO Czech(16), ALICE(20), Coyote(24)
(The "best" pack from a supermarket is now the 12 slot Assault. You can only find an ALICE or better at military spawns!)
SPAWN CHANCES:
-Coupled with the item removals/changes, some loot was adjusted to spawn a bit more frequently/less frequently to try and keep high-end guns quite rare. Exact changes would be too numerous to enumerate, though.
Panin end whitelisti kirja... on paper on väga huvitav idee ja väga teretulnud fixid jne. _________________ http://nodejs.org/
"I'm also a person. Programming is just one thing I do."
See harcoremode tundub huvitav. peaks ka proovima.. ootan huviga.
Mis lingor serveris te mängite?
Sry OT pärast ei saa veel ps saata, aga kui -huviline- näeb seda siis saada mulle oma skype ps-iga.
Ärge kalduge teemast kõrvale, jutt on teil parem kui mänguoskus. Valetamine on teil ka päris käpas.
Ma ütlen sulle teistkorda veel (tundub, et sidechatis öeldu ei jõudnud sulle kohale), DayZ =! COD ja BF3. Seda mängu mängitakse teiste reeglite järgi ja see, et teilt pettusega kopter kätte saadi ja teid maha lasti, peaks teid pigem ettevaatlikuks tegema ja õpetust andma. Sest võimaluse kordudes tehakse seda uuesti. Kui te tahate sellel teemal pikemalt peatuda, siis miks mitte.
[HV] tagiga rahvas on juba DayZ väljatulekust saati koos mänginud ning ei saa kuidagi kahelda mänguoskuses, samuti võttes arvesse meie poolt korraldatud mayhemit mitmetes serverites, jääb enamusele mulje paraku, et VHL klanni puhul on tegemist alles algajate mängijatega, kes kipuvad reaalset elu ja nullisid ning ühtesid segamini ajama.
Juhul, kui sa siin teemas enne pole sõna võtnud, loe enne teema rahulikult läbi, tõmba hinge ja siis kommenteeri uuesti.
Ärge kalduge teemast kõrvale, jutt on teil parem kui mänguoskus. Valetamine on teil ka päris käpas.
Ma ütlen sulle teistkorda veel (tundub, et sidechatis öeldu ei jõudnud sulle kohale), DayZ =! COD ja BF3. Seda mängu mängitakse teiste reeglite järgi ja see, et teilt pettusega kopter kätte saadi ja teid maha lasti, peaks teid pigem ettevaatlikuks tegema ja õpetust andma. Sest võimaluse kordudes tehakse seda uuesti. Kui te tahate sellel teemal pikemalt peatuda, siis miks mitte.
[HV] tagiga rahvas on juba DayZ väljatulekust saati koos mänginud ning ei saa kuidagi kahelda mänguoskuses, samuti võttes arvesse meie poolt korraldatud mayhemit mitmetes serverites, jääb enamusele mulje paraku, et VHL klanni puhul on tegemist alles algajate mängijatega, kes kipuvad reaalset elu ja nullisid ning ühtesid segamini ajama.
Juhul, kui sa siin teemas enne pole sõna võtnud, loe enne teema rahulikult läbi, tõmba hinge ja siis kommenteeri uuesti.
Ei ole teis küll mingit oskust näinud. Pole teile kordagi alla ka jäänud, peale teie reetmise.
Saime enda vigadest lõpuks aru - ära usalda mitte kedagi. Samas kui teilt võtab üks relvitu mees ja teid oli seal 4, kõigil relv, helikopteri ära, mida me järeldama peaks? Kas seda, et te oskate mängida?
viimati muutis spunge 01.10.2012 15:56:13, muudetud 1 kord
... Seda mängu mängitakse teiste reeglite järgi ja see, et teilt pettusega kopter kätte saadi ja teid maha lasti, peaks teid pigem ettevaatlikuks tegema ja õpetust andma. Sest võimaluse kordudes tehakse seda uuesti. ...
Super! Lõpuks ometi keegi, kes jagab mängu pointi!
See ongi ellujäämise mäng ning tuleb kasutada enamvähem kõiki vahendeid, et jääda ellu! Sealhulgas ka reetmine, petmine (mitte häkkimine), valetamine jms.
Ärge kalduge teemast kõrvale, jutt on teil parem kui mänguoskus. Valetamine on teil ka päris käpas.
Ei ole teis küll mingit oskust näinud. Pole teile kordagi alla ka jäänud, peale teie reetmise.
on siin midagi veel rohkem öelda?
tsitaat:
Saime enda vigadest lõpuks aru - ära usalda mitte kedagi. Samas kui teilt võtab üks relvitu mees ja teid oli seal 4, kõigil relv, helikopteri ära, mida me järeldama peaks? Kas seda, et te oskate mängida?
Ärge kalduge teemast kõrvale, jutt on teil parem kui mänguoskus. Valetamine on teil ka päris käpas.
Ei ole teis küll mingit oskust näinud. Pole teile kordagi alla ka jäänud, peale teie reetmise.
on siin midagi veel rohkem öelda?
tsitaat:
Saime enda vigadest lõpuks aru - ära usalda mitte kedagi. Samas kui teilt võtab üks relvitu mees ja teid oli seal 4, kõigil relv, helikopteri ära, mida me järeldama peaks? Kas seda, et te oskate mängida?
Ise küsin - Ise vastan (Armeenia Raadio)
Ega see oligi meie viga, lihtsalt teie seda kasutate on ikka väga mõttetu.
Ei tahaks küll fleimiga kaasa minna, aga selles mod'is ju mänguoskus näitabki seda konkreetselt kuidas sa ellu suudad jääda ja teistele vendadele kotti pähe tõmmata. _________________ Kui inimesel on lamba-ajud, on ka kaasaegne meditsiin võimetu!
Ennem kui midagi ütlete (ja enne mängu alla laadimist) lugega rocketi ideed sellest mängust. Üldiselt if you cant take the heat(dayz) stay out of the kitchen(mängi codi)
Isegi kui üks tüüp tegi midagi , siis pole vaja hakata siin kõiki noobiks ja milleks iganes sõimama. Saa üle juba..
viimati muutis Velociraptor 01.10.2012 16:30:38, muudetud 2 korda
So the DayZ world has gone to shit? Good. We're on track then. Because its a fucking Zombie Apocalypse.
Spoiler
See, you guys still have it all wrong.
You realize how hard it is to get in game? These guys WANT to play. They have a fucking plan. They have a strategy. They have strategy. And they aren't here posting about it.
You call them "COD kiddies" and "deathmatch" but the fact is, they operate under the same rules and restrictions as you guys and if anything, they have MORE to loose than you. When you spawn you have everything you need to survive, but you can't PK too easy.
What I see, when I look at the data, is that some of the PK guys are fucking organized. They know exactly what they are doing.
Have you guys ever read the book "the Stand" by Stephen King? If not, then go fucking read it right now. And then I can tell you that that shit, in that book, is happening right now. The bad guys are doing way fucking better at this game than the good guys. Because the good guys keep coming on the forums to post how the bad guys win.
Why do we regard heroes so highly? Why do we praise people for doing the right thing? Because it is fucking hard, because it easier to be a dickhead.
I think maybe you guys are too used to "balance" and the game simply supporting your choice to play in a certain way.
[FIX] No longer possible to drink/eat without consuming the food item
[FIX] No longer possible to pitch a tent without consuming the tent
[FIX] No longer possible to put on clothes without consuming the clothing
[FIX] No longer possible to build sand bags/cat wire/hedgehogs without consuming the itme
[FIX] No longer possible to consume medical supplies (bandages/etc) without consuming them
[FIX] No longer possible to generate free filled water bottles with an unfilled water bottle
[FIX] No longer possible to create axes out of thin air if you already have one
[FIX] Switching skins no longer repairs pain shakes/broken legs
[FIX] Switching skins no longer resets/dupes/screws with your backpack
[FIX] Switching skins no longer resets ammo
[NEW] Switching skins now properly remembers your chosen weapon vs. switching to the first 'weapon' item you ever obtained
[NEW] Picking up a "weapon" form of a crowbar/axe no longer switches you to the first 'weapon' item you ever obtained
[FIX] Duping no longer possible through zombie corpses/backpacks/etc
[FIX] Vehicles save fuel properly
[NEW] Getting in or out of a vehicle auto-saves everything about it
[NEW] Adjusting gear contents of a vehicle or tent auto-saves it (Prevents duping)
[NEW] Vehicles now save upon taking damage and take proper damage (no insta-repair on getting out/in)
[FIX] uicontrol UI error fixed
[NEW] Debug Menu removed entirely from game. Not even a toggle.
[NEW] Weapons now spawn with 1-3 mags vs. previous 0-3 mags
[NEW] The crowbar can be placed on your toolbelt just like your axe.
[NEW] Disabled automatic player body cleanup (will leave this to scheduled restarts to give players a chance to get their stuff)
[NEW] You no longer start with any backpack
[NEW] MH-6J Helicopter added to vehicle spawn table. Non-combat vehicle with flares removed. Seats 6. Very vulnerable!
[NEW] "Map" will no longer spawn by its lonesome, but with other residential goodies (just like other tools already do)
[NEW] Ability to flip vehicles right side up (MORE DETAILS BELOW)
[NEW] Combat system introduced as Anti ALT-F4 mechanic (MORE DETAILS BELOW)
[NEW] Many loot/item spawn changes modified (MORE DETAILS BELOW)
[NEW] Added new item/mechanic "Chloroform" (MORE DETAILS BELOW)
[NEW] It should now be impossible for a new spawn to spawn unconscious (wasn't too uncommon when dying/respawning in stock DayZ).
[ DETAILS ]
* Ability to flip vehicles right side up *
When any ground vehicle has been flipped over, it can now be flipped right side up by getting up next to you and using the new action menu "Flip <Vehicle Name>".
-Vehicles can only be flipped when nobody is on the vehicle.
-It takes 6 seconds to flip the vehicle.
-If anyone is touching the vehicle other than the person flipping, they may take severe damage. Stand clear!
* Combat system *
As a means of eliminating ALT-F4 and force combat, this new mechanic has been introduced. If you are subject to ANY of the below criteria, you will be put in combat for 30 seconds.
-If you fire a weapon/throw an object
-If anyone else within 70m of you fires a weapon or throws an object
-If any bullet or object impacts within 50m of you
An indicator in the upper-right shows your combat status. The "Abort" button is disabled while in combat to prevent accidental logging. Any disconnect for any reason while in combat ensures the player is instantly killed and a body produced. This will be highly subjective to distance/duration tweaking. Eventually a DB will be setup to track combat logging for purposes of considering item reimbursal when a legit connectivity problem is implicated.
* New Item: Chloroform *
Rare item spawn. Find for yourself where it spawns (won't take you long to find out!). One use per item. Activates like giving someone a blood transfusion. Knocks the player unconscious for 3.5 minutes (subject to change). Useful for bandits looking to screw with people or survivors/heroes looking for non-violent ways to escape a situation.
* Many loot changes *
REMOVED FROM GAME:
-FN FAL AN/PVS-4
-L85A2 AWS
-M9 SD
-MP5 SD
-M4A1 CCO SD
-Bizon SD
-DMR
-M14 AIM
-SVD Camo
-M107
-AS50
-Cat wire (was only really used for building griefing)
-Hedgehogs (was only really used for building griefing)
-Satchel Charges (so rare that they were only used by hackers/dupers for griefing)
-Flashlight (removed from spawn tables, but everyone still starts with one!)
Most of the snipers/all of the silenced weapons were removed to foster more squad interaction and less one-sided instant kills. Just because an item was left in or was taken out does NOT mean that's how it will stay. Community feedback/testing will help direct what goes on here.
SPAWN MOVED:
-M24 -> HeliCrash ONLY (Ammo only comes with the gun itself, doesn't spawn on its own anywhere!)
-CZ550 -> Deer Stand ONLY (Ammo only comes with the gun itself, doesn't spawn on its own anywhere!)
AMMO BOXES:
-The two ammo boxes were removed and replaced with a single ammo box carrying (10x Stanag / 10x AK / 10x AKM)
HELI CRASH LOOT:
-With the weapon removals, you can now find Rangefinders, GPS, M4A1 Holo, M16A4 ACOG, and the M24 here.
BACKPACK CHANGES:
-As mentioned, you no longer start with a backpack. Backpack loot, in my opinion, was also jacked up. Bags have been relocated.
+ Residential bag spawns changed from Pouch(4), Czech(16), ALICE(20) TO Pouch(4), Patrol(8), Assault(12)
+ Military bag spawns changed from Assault(12), Patrol(8), Coyote(24) TO Czech(16), ALICE(20), Coyote(24)
(The "best" pack from a supermarket is now the 12 slot Assault. You can only find an ALICE or better at military spawns!)
SPAWN CHANCES:
-Coupled with the item removals/changes, some loot was adjusted to spawn a bit more frequently/less frequently to try and keep high-end guns quite rare. Exact changes would be too numerous to enumerate, though.
Arma on pigem shooter, grupiga pole mingit survi väga kõik asjad nkn olemas. Mina ei näe teil skilli laskmises, ründamises ning mis järeldab et me pinget ei talu? Te hakkasite siin teemas paska ajama, et meie ei lasknud teie kopterit alla.
Arma on pigem shooter, grupiga pole mingit survi väga kõik asjad nkn olemas. Mina ei näe teil skilli laskmises, ründamises ning mis järeldab et me pinget ei talu? Te hakkasite siin teemas paska ajama, et meie ei lasknud teie kopterit alla.
spunge out.
Mees, sa mängid DayZi, mis on survival. Jah, ta võib olla Arma 2 ( ehk military simulationi) mod, kuid oma olemuselt on ta siiski survival. Seda ei anna mitte kuidagi teist pidi võtta.
Kust sa võtad, et mul laskmises skilli pole? Ei tea kes sul seal helikas 300m kaugusel luud puru lasi ( okei okei, see oli luckyshot, kuna sihtmärgiks oli siiski kopter) Aga väide, et meil pole skilli laskmises ja ründamises on täiesti alusetu väide, kuna me pole õiget lahingut saanud pidadagi. Esimeses kopterilahingus oli vaid kahe mehe laskmine ( minu ja kellegi teise), jah, saime pähe, aga see polnud seal laskmis ega ründamis skilli näitamine. See, et te meie helikopteri meilt niimoodi ära saite, oli küll meie meestepoolne feil ( mängijate individuaalsed väiksed, aga kokku pannes fataalsed eksimused), kuid ka see ei näita mitte midagi meie laskmis ega ründamisoskuse kohta. Teises kohas, kus te võtsite snipriga HolyGrapi ja Globali maha, ei näita samuti mingit skilli ei Teie ega meie kohta- iga teine mängija oskab snaipriga teise mängija kaugelt maha võtta. Pigem oli seal teie feil - 4 meest, kellest 2 vist eriti ei saanudki koptereid lasta, ehk 2 meest järel võtsid 3-4 tiirutavast 1 kopteri alla (toetun Teie mängija väitele videos, mida saab Teie enda foorumis näha, kuna ma ise ei näinud, et ükski kopter oleks alla kukkunud, lasin M249 SAWiga) ja vigastasid teisi.
Muidu räägite, et meie skill on väike, aga ise maandusite päris pikalt äsjavarastatud helikaga Maruko lähedal väikse künka tippu, mis oli igast küljest avatud. Oleks mul olnud veidikenegi parem relv kui kirves, oleks see kopter suure tõenäosusega jälle meie kätes olnud ( Lauri oli eriti kerge sihtmärk seal ja ilmselt poleks eriti probleemi olnud ka NuubikTardi mahavõtmisega, kuna vaadates tema maandumise pikka aega, oleks mul olnud piisavalt aega, et endale normaalne tulistamispositsioon leida). Aga see selleks.
Üleüldse ma ei saa aru mida te üldse taidlete siin nagu väiksed lapsed ( käib ka mõne hvlase kohta)? Kasvage suureks. See on mäng ja mõõtu saame võtta mängus tegudega, mitte taidlemisega
_________________ Ime tala, Nagu ime kepike.
Siga armastab muda, aga mudane siga armastab puhast aset!
Miks ADMIN Anti112 ambusib mind? andis 1p cooldowni aga ma ei saa peale selle enam mitteühtegi postitust teha! üks päev ei kuid!
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.