Tegemist siis aastal 1988 ilmunud rpg Wasteland ja Fallout esimeste osade järglasega, mille saamislugu ületanud uudiskünniseid mitmel pool maailmas viimase 2 päeva jooksul. Mäng on rahastatud vähem kui kahe ööpäeva jooksul mängijate endi poolt summas 1 miljon + dollarit.
Ehk siis Falloudi ja mingil määral ka JA ja UFO fanatid - eeldatavalt midagi mängitavat ilmub 2013 oktoober. _________________ Jumal annab, maksuamet võtab.
Mis mind tegelikult Kogu selle teema juures rõõmustab on see, et loomingulistel kollektiividel on nüüd võimalus kirjastaja ikke alt vabaks saada. Lisame digitaalse levitamise ja mängu loomiskulud peaksid kukkuma samuti tuntavalt. Iseasi, paljudele kollektiividele jätkub tegemisväärseid mänge või järgesid. _________________ Jumal annab, maksuamet võtab.
linux port confirmed
1.5 mil juba...mingi 2 võib isegi ära tulla..aega on.
eks ootame ja vaatame mis sealt tulema hakkab _________________ Linux Gaming Videos: Xpander69
Kes toetas 15$ vahest paneb teise 15 veel juurde?
Väljavõte meilist, mis täna öösel saabus:
"Also we have spent some time thinking about and asking fans what we could put into the $30 tier to make it more interesting and to not disrupt what has already been offered. I think we have come up with an interesting list that may persuade a few people to upgrade. Based on your top requests and a forum poll we now offer the following as part of the $30 tier:
*An extra digital download of the game in any format. Many people wanted to be able to get a Mac AND a PC version, or PC and Linux, or even an extra PC version for a friend. Now you can.
*Access to a collection of exclusive Ranger portraits that will double the pool of character portraits you have to choose from at the start of the game when you are rolling up your Rangers. This unique image collection will not only give you more Ranger portraits, but more Ranger icons used to display your party location on the world map.
*Access to a four-episode Video Development Blog that will show you an exclusive behind-the-scenes look at the design and development of Wasteland 2. Sit in on designer meetings and art-review meetings to see the process behind how the game is made. See interviews with Brian Fargo, Chris Avellone, Mike Stackpole, Alan Pavlish, and the rest of the development team as they explain to you what they are doing and why they are doing it.
*A novella by Chris Avellone based on the universe of Wasteland.
Of course, all backers who are in at higher levels will also get all of these added items too."
The progress on Wasteland 2 continues on at a healthy rate. Not a week goes by that I am not in a conversation with my team here or with other development groups about how wonderful this experience has been and the gratitude for the opportunity to work on a game under our terms. We are so much more efficient this way, and the game's development has a more organic process to it. Nothing in the world beats out the tinkering and re-iteration process.
I can't imagine a better way for Wasteland 2 to be created. We have your trust and a symbiotic relationship that will have us learn from each other. We are not afraid of the transparency of our process and thinking and intend to share it along the way. Our detailed reasoning of our choice of the Unity engine is just one example.
Today we are publishing our vision document for Wasteland 2 which details the sensibilities of the game itself. The ideas in this document come from things that worked in Wasteland 1 and are expected, things I have communicated previously, and suggestions/opinions from the fan boards. The role of a producer is often misunderstood and sometimes done poorly, but my role is to help shape a vision for a game, hit the right touch points and then watch it become bigger than any one person could make it. No one person can take credit for games of this size and intricacy, and for me it all starts with the vision document. My role is not to hammer on spreadsheets and task oriented management but to instead create a team that is excited and understands the totality of the game. I have been using this method since the beginning and it continues to serve me well. In the past I have had to rely wholly on my instincts but this new paradigm helps me to limit the surprises.
I would not expect too many surprises in the vision document, but it does answer much of the detail for those who might not be up to speed on many aspects of the game. We will have a section set up on our forums http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=2333 for comments and we'll read them all as usual.
Also you will note that Andrée created another gorgeous piece of art for the game that will be used for the packaging. Those who fondly remember the original Wasteland 1 box will appreciate the handing of the baton off to this new look and camera. Our next update will be to move away from the conceptual and into reality with early screen shots and camera angles...stay tuned and enjoy the vision document read.
Kas keegi Early Access versiooni ka on proovinud? Olin kickstarteris toetaja aga üldiselt mulle beetasid mängida väga ei meeldi (eriti rollikate omasid), nii et siiamaani olen ise eemale hoidnud.
offtopic:
connor, moodne aeg küll, aga ma ei näe seda kindlasti mitte nii tumedas valguses. isegi nalja tehes.
see on rangelt vabatahtlik ettevõtmine ja testija töö tegemise asemel võib seda esitleda (ja võib devist olenevalt ka seda olla) kui tootmisprotsessi jälgimist või isegi selles osalemist. koolinoore või tudengina oleksin minagi sellist võimalust väga tervitanud.
teisest vaatenurgast on early access/testimine vaid lisavõimalus, nii early accessi, kickstarteri kui muu crowdfundingu puhul on kindlasti peamine aspekt tootja rahaline toetamine, et toetatav asi teoks saaks. seda siis puhtalt inimese oma mätta otsast - mulle kirjeldatu meeldiks. _________________ - londiste
...aga mina ei saa kunagi suureks!
Märgin ära et kõigil kickstarterti toetajatel kes digitaalse koopia ostsid on nüüd juba nädal võimalik samuti betat testida. See tähendab loomulikult oma mängu Steami, mitte GoG'iga sidumist.
connor, kustkohast või kuidas seda saab?
ma lugesin meilist ka midagi sarnast välja kuid seda kohta ei leidnud, kust ma steami asja saaks :/ _________________ - londiste
...aga mina ei saa kunagi suureks!
Lähed ranger centerisse ja seal kas donations või reward tabi alt pidi vist nupule vajutama ja anti steami kood. See ei olnud 100% nii nagu oli kirjas kickstarteri updates vaid natukene teistmoodi - enam ei saa ise vaadata. Pärast koodi saamist lunastad steamist mängu ja saadki 5.5GB alla tõmmata.
Mäng ise on nähe et veel beta - minul on journal näiteks teise UI elemendi all osaliselt peidus ja AP ei suuda ka kuidagi ekraanilt tuvastada. Õpetustes olevad UI skeemid ei ole samad mis ma ekraanil näen Ühtegi crashi pole samas juhtunud et seegi hea
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.