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coolmode
HV kasutaja

liitunud: 24.12.2003
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08.11.2011 18:46:24
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One Polish gamer - NesQu1ck with Polish multigaming takeCONTROL organise new cup for America's Army 2.8.5! Sign up! Will be prizes!
Sign up: 27.10.11-14.11.2011
Structure: 4v4 or 5v5
Maps and rules on the page.
2.8.5
www.take-control.pl/cup/eng
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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08.12.2011 23:04:08
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3. on mingi uus suur patch välja tulnud ? Hirmasti kisub midagi. Nagu tervet mängu kisuks :d
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KrisVr
HV Guru
liitunud: 27.08.2008
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08.12.2011 23:08:36
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Tundub nii!
tsitaat: |
America’s Army 3 Version 3.2
Listen up Soldiers, we have new information from HQ!
With the release of America’s Army 3.2, your soldier now has another tool in their arsenal. The development team has added the M106 smoke grenade into the game, providing players with a great new way to conceal their movements.
The release notes below highlight the use of the new tactical device, as well as all of the new features, gameplay tweaks, weapon fixes and more.
New Features
● A new inventory item! The M106 Fast Obscurant Grenade (FOG) will instantly create a cloud of smoke to cover your actions. Essentially, it works like the M83 with one important exception: a short fuse. If you try to cook the M106, it will likely blow up in your hand and cause an injury. A new “Up in Smoke” achievement has been added when a teammate is revived within the cover of an M106 smoke cloud.
● A new AA3 Loader application is provided with this release to enhance the front end of AA3. This application will start automatically when launching the game. This tool provides the ability to create or delete soldiers, view your soldier’s Personnel Jacket, view combined player stats, and launch a game server. It also offers updated news, game manual access, and links to the America’s Army website.
● Improved ladder functionality: to mount a ladder, face ladder and press the “use” key (spacebar by default). When approaching a ladder from the top, the player will automatically turn and mount the ladder upon hitting the spacebar. This eliminates players from needing to walk backwards to attempt to go down a ladder, missing it, and falling, causing leg damage. As an added benefit, a player may choose to release from the ladder by hitting the spacebar again, thus giving the player more options with dealing with enemies while using ladders.
Gameplay Changes
● Change to After Action Review (AAR) panel to better convey the player’s combat effectiveness during the previous round.
● Added display of achievements for all players on the server so they are shown in the AAR.
● Interrupting a reload (after seating magazine) now results in a chance of malfunction.
● Updates to Spacebar Context system to correct several edge cases. This only affects selection when player is within multiple volumes (Vault/Mantle, Ladder climb, healing a teammate, ES2, etc.).
● Better fix for players that are blocked while climbing ladders continuing to climb through other players, objects, the floor, or into the air on remote clients.
● Flashbangs were tweaked to make them more effective when deployed indoors.
● Improved VIP extraction ending - new sounds and proper stopping of countdown and audio when team is killed while extraction is active.
● Weather handling has been further optimized in Shanty Town to reduce network usage.
● Implemented the new AG Award when graduating BCT.
● Zip-tie roll over animation is now played when players are secured.
● Fix for 'ladder snake' bug where player is seen sliding up the ladder after grabbing onto the ladder while sprinting.
UI Change
● Fixed the scoreboard to highlight the player's name in yellow.
Bug Fixes
● A memory usage optimization pass was done to reduce our game client memory footprint.
● Another network performance pass to reduce bandwidth on glass heavy maps.
● Fixed Mr Zip Cuff and Tag and Bag localization to reflect actual 50 enemy secured/confirmed in order to earn (rules were correct already).
● Several hundred minor map related issues (on all maps) were addressed by our LDs.
● Updates to Leaderboard functionality to increase number of entries, fix to allow full use of character font for names, viewing full Leaderboard no longer overwrites the mini-board values, and adjust UI size to allow longer descriptions in mini-board.
● Cleanup of a variety of server-side log spam.
● Removed some client side log spam related to authentication.
● Cleaned up some inventory logging.
● M320 no longer miscounts rounds fired or rounds hit.
● Fixed a TS3 thread hang/deadlock that randomly occurred.
● Fix for ragdolled enemies not being confirmable. This cuts out the distance check involved for confirming a dead enemy since the ragdolled pawn can travel a considerable distance client side in some situations....such as falling down stairs.
● Fix for mission type not updating on the team select menu.
Map Fixes/Changes
● Alley: Fixed an issue where a few objects were sticking into the wall. Fixed an issue where certain trash bins were not accepting decals.
● Alley: Fixes involving an ES2 gray bin object labeled as a laptop.
● Alley - Discovered that there was a wall in buckets that had been duplicated on top of itself.
● Alley: fixed "hole in world" bug along with a few clipping meshes.
● Alley: Fixed issue where grenade goes through the fire escapes near the loading dock.
● Alley: Changed collision volume on the van to better support shooting grenades near it.
● Alley: Fixed a clipping issue with the dumpster near the hotel boiler room.
● Alley: Fixed issues that caused the carried objective to be unretrievable.
● Bridge: Rotated spawn points on the South side in the AO map type.
● Bridge: Fixed grenade over-pressure issues in the North and South towers.
● Bridge: Adjusted collision volumes and fixed several clipping issues.
● Bridge: Comm Volume updates
● Impact: Updated VIP mission to add smoke and light to the extraction flare
● Impact – Updated activated objective loading screen mission description
● Pipeline: Fixed issue where a player can access and fall into a pit at the exterior valve building
● Pipeline: Fix for unclimbable 'vine ladder'
● Ranch - Added some decals back to the main house, adjusted the v/m volumes around the windows, fixed issue where player can get stuck in the corner of the bridge, and many other minor issues.
● Ranch – Fixed issue where grenades would go through hay bales.
● Ranch – Fixed some sound volume issues in Greenhouse.
● Stronghold: Fixed several clipping issues in arches
● Stronghold – Fixed inconsistency in bullet penetration on deli walls
● Stronghold – Fix to Tower Café Patio chairs to allow bullet ricochet.
● Shantytown: Fix issue to keep players from getting stuck near the docks, and fixed an issue where a player can get stuck under a building.
● Shantytown – Camera view clipping through wall, floating table, floating grass, adjusted blocking volumes on TV set, corrected Comm volumes on North side of Central building, and many other clipping issues.
● All maps: Several ES2 object issues fixed.
● All maps: Adjusted ladder positions to make them all consistent with how the new ladder system is supposed to work.
● All maps: Variety of Physical materials on object modified/updated.
● Training: Fixed issue where carriable objective was invisible in training levels.
● CONEX-MOUT: Updated the shoot-house walls to be bulletproof. This should keep players from accidentally murdering the drill instructor.
Asset Fixes
● Changed the physical material from metal to plastic for the blue-grey bins.
● Added a phys mat to the bathroom sink material.
● Stronghold_Comm/Env: Added local materials to the package so as to be able to apply the appropriate physical material needed.
● BFT_Background - Removed extra baked lighting from the VIP mission from the map texture.
Admin Control Panel
● Added the ability for ACP admins to kick players to the Spectator Team.
● Punkbuster panel updates correctly after first use.
Punkbuster Updates
● When a player is kicked by PB (directly or via Admin PB kick) the generic PB message is now displayed and when dismissed a "PunkBuster Kick Details" message box is displayed with the detailed reason why the player was kicked. |
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V3rpooz
HV veteran

liitunud: 14.11.2005
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11.12.2011 14:04:37
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Edastan sõbra palve. 2 Eesti noorukit otsivad juurde mängijaid AA3 peale. Härrad on huvitatud ainult inimestest, kes rõhuvad taktikale ja reaalsele mängule, mitte niisama paugutamise paele. Huvikorral võtke ühendust : stentamm@hotmaill.com
Üks mängijatest on vana kaitseväelane ise, kes võtab asja tulihingeliselt . Kellel huvi siis võtke julgelt ühendust läbi maili.
Cheers !!! Poisid omavad ka Teamspeak kanalit !!!!
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mirko27
HV veteran

liitunud: 29.06.2002
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11.12.2011 22:09:05
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No las tuleb meie serveri, rebel-gamers.net.
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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20.12.2011 17:03:05
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AA 2-le lasti siis nüüd ametlikult kuul pähe ?
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Kommentaarid: 16 loe/lisa |
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davidco
HV veteran
liitunud: 15.05.2003
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20.12.2011 17:10:20
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-Kaivo- kirjutas: |
AA 2-le lasti siis nüüd ametlikult kuul pähe ? |
... et siis enam ei tööta?
_________________ ..... |
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qwerty007
HV veteran

liitunud: 16.04.2003
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21.12.2011 11:05:05
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on ikka korralikud tainad, sellest paremat mängu minu jaoks ei ole
http://battletracker.com/forum/america-s-army-2-x-forums/america-s-army-discussions/202522-america-s-army-2-auth-will-be-shut-down-at-december-18-2011/
Kuid endiselt on võimalik mängida toimides nii(tõlkida ei viitsinud, kuid usun, et saadakse aru):
as you all know recently AA discontinues auth blablablabla boring details, all you need to know is that everyones honour will now be 15, and there will no longer be MBS (master browser server)
Login Issues
Since aa has discontinued support for AA2, they removed authentication, so at the login screen, just click 'LAN PLAY' (if it says login failed, ignore it, your logged in ) and you should get to where you would normally see the servers.
If you haven't saved your password to your user.ini file ("Remember my login" under login screen) Gamespy will nag you haven't logged in. So type your username and password, check "Remember my login" and press login to save your information. Next you will get the message that login failed etc. After this you're able to connect with Gamespy clicking either "Lan play" (as Tuss mentioned) or "Help" to pass the login screen. - Thanks to SASF-Calevey for this info
Server Finding Issues!
You wont see any servers and when you try to obtain or refresh the server list, it will say 'Failed to connect to AA master browser service' or some BS.
what you need to do is:
1: Go to Settings
2: Go to Game
3: Find 'Browser Service'
4. Click the drop box and select 'gamespy' rather than 'MBS'
(NOTE: If you dont have the gamespy option, go to http://www.comrade.gamespy.com to download a program, install that, then restart up AA and you SHOULD have it (not sure about this))
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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21.12.2011 11:18:16
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Lasin pela maha ära. Nüüd jääb veel vähemaks mängureid, kui seda niigi oli. Õhtuti oli ikka hea lasta. Nürisünnitus aa3 ka kuidagi paremaks ei lähe
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mirko27
HV veteran

liitunud: 29.06.2002
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22.12.2011 01:02:39
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Mulle AA3 meeldib. Vead on välja saadud, gameplay osas suht sama mis AA2 oli. Graafika on lihtsalt talutavam.
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Velociraptor
HV veteran

liitunud: 27.03.2004
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22.12.2011 01:08:48
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Nagu ma mäletan, siis AA3s mingit õiget SNIPERIT ei olnud ? Ega ka mingit õiget sniper mappi.
_________________ 🕊 Kuruppo ぽ 🕊
https://www.last.fm/user/Ingvaarr |
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fgth
Kreisi kasutaja
liitunud: 30.08.2004
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22.12.2011 02:31:36
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MPSE FTW:d
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Kommentaarid: 65 loe/lisa |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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22.12.2011 08:24:54
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mirko27 kirjutas: |
Mulle AA3 meeldib. Vead on välja saadud, gameplay osas suht sama mis AA2 oli. Graafika on lihtsalt talutavam. |
Gameplay on ikka väga puine ja vale aa3-s
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Velociraptor
HV veteran

liitunud: 27.03.2004
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mirko27
HV veteran

liitunud: 29.06.2002
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22.12.2011 12:33:17
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Väga puine ja väga vale on nüüd küll "väga täpne". Too konkreetseid näiteid, siis oskan ehk ise ka tähele panna.
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raul141
HV veteran

liitunud: 17.05.2003
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19.01.2012 09:52:58
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2.8.5 versioon endal ja ei ole 2 viimasel päeval serveritega ühendust saanud, kas midagi on muudetud? Antiviiruse võtsin ka maha, ei midagist, sisse ka ei saanud logida.
_________________ dell somm ding mi poi |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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raul141
HV veteran

liitunud: 17.05.2003
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19.01.2012 11:40:18
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Ot mis patš alla laadida või mis versioon, et vanema arvutiga kuidagi täristada saaks?
_________________ dell somm ding mi poi |
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qwerty007
HV veteran

liitunud: 16.04.2003
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19.01.2012 15:44:04
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kõik on jah tagasi 2.5.0 peale kolinud ja seal on tekkinud viisakas seltskond, et tegelikult on võimalik iga õhtu korralik lahing anda. On loodud isegi honor ja trackeri süsteem Sealt tuleks siis asja alustada, kui veel mängida soovite http://aa25assist.sourceforge.net/
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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19.01.2012 16:10:20
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Väga hea, panin tõmbama.
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raul141
HV veteran

liitunud: 17.05.2003
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19.01.2012 20:58:32
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Kah panin tömbama, lahingus näeme raisk.
_________________ dell somm ding mi poi |
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Velociraptor
HV veteran

liitunud: 27.03.2004
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raul141
HV veteran

liitunud: 17.05.2003
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20.01.2012 15:50:06
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Jah, hommikul 2 mapis möllati, aga praegu juba 4 mappi töös ja paari eestlasega sain ka kömmutada.
_________________ dell somm ding mi poi |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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20.01.2012 15:53:06
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Mis need popid mapid seal on ?
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raul141
HV veteran

liitunud: 17.05.2003
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20.01.2012 16:15:41
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Ma veel avastan, aga AA enda tehtud mapid on popimad, kui mAAp välja lastud mapid. Tundub nii. Mingi Yeti mapp on natuke ulme ja paras rämps minu jaoks. Aga jah kahju, et rahvast vähe. Hospidali mees ise rohkem, sealt tuleb vähemalt punkte, ei ole osav ka.
_________________ dell somm ding mi poi |
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