• Arendaja: Ubisoft Montreal
• Väljaandja: Ubisoft
• Väljalaske kuupäev: 01.12.2015
Õpetus RB6S Siege seadistamisele, mis suunatud madalama jõudlusega süsteemidest maksimaalse nähtavuse, silmailu ja jõudluse kättesaamisele.
Spoiler
1.0 Disclaimer
1.1 System specs
2.0 Display settings
3.0 Graphics settings
4.0 Other aspects that affect performance and graphics
5.0 Closing thoughts
1.0 Disclaimer
After playing Rainbow 6: Siege on PC for about 670 hours I've tested various settings, measured framerates and compared in-game visibility in different light settings. The guide is based on my personal observations, reading multiple tweaking, settings guides on Reddit, Google, watching Youtube RB6s tweaking tutorials, talking to professional Siege players and casuals on Twitch. This guide is an attempt to find the balance between visibility, performance and eye-candy on low-end systems. It is aimed at players with low-end machines (see 1.1) but you could adapt these settings to work well on a medium or high-end machine if you increase certain settings (see 2.1; 3.0; 3.8; 3.9).
My guide will currently not provide any gameplay footage because my PC is not powerful enough to record gameplay without having a significant effect on framerate. With these settings my framerate is around 80 FPS.
Note: There are other performance guides out there that focus on maximum performance and visibility which I suggest for those who are highly competitive or have a high-end pc.
1.1 System specs
Hp Elite 8300 SFF (small form factor office pc from 2012, limited space for GPU)
CPU i5-3470 @ 3.20GHz
RAM 16 GB DDR3 1600MHz
HDD 7200RPM
GPU Geforce 1050 Ti 4 GB low profile (the best GPU that works and fits in my pc without needing a external power source)
OS Windows 10 64bit
2.0 Display settings
2.1 Resolution: 1440x900
Increase this if you have a better PC.
2.2 Vsync: Off
Causes mouse lag, keep off.
2.3 Aspect ratio: 3:2
Feel free to use whatever you want, I find this one the best for visibility and getting headshots.
2.4 Field of view: 76
Change depending on your preference. 76 is my personal preference for easier headshots. If you have a bigger monitor and/or very good eyesight you might want to increase FOV.
2.5 Refresh rate: 60 or more.
The higher the better, whatever is the highest on your system is best.
2.6 Calibration (brightness): currently 63
Change depending on your preference. Three major factors affect this setting:
Your monitor settings (contrast, saturation, brightness etc).
External GPU driver color settings (for example Nvidia Control panel).
Your IRL lightning setting. You have to play around here and find the sweet spot. For example if it's bright in your room you will use brighter settings in game. Lower settings make the game more atmospheric but visibility decreases dramatically.
2.7 Display mode: Full screen.
Many users claimed to get better framerate in full screen, I had the same results. Borderless windowed mode was a fix to some users who encountered the "game alt tabs randomly" bug.
3.0 Graphics settings
3.1 Texture quality: Very high
Makes textures clearer. Decrease if you have performance issues. Download the Ultra HD Texture pack on Steam (30GB rip) if you have a high-end pc.
NB: Higher texture quality means that your game load-times will be longer (yes, you can be the special player who may be votekicked for being the last one to load the game as match starts).
NB2: This setting has a major impact on games performance.
3.2 Texture filtering: Anisotropic 16x
3.3 LOD quality: Ultra
3.4 Shading quality: Low
Anything above low will decrease your in-game visibility dramatically.
3.5 Shadow quality
Low: no directional shadows, game is brightest, good visibility.
Medium or High: directional shadows, game slightly darker, good visibility.
Above high will decrease your in-game visibility dramatically.
3.6 Reflection quality: High
It's just eye-candy, does not impact visibility or FPS in a meaningful way.
3.7 Ambient occlusion: Off
Increases visibility drastically.
3.7.1 Lens effect: Off
Increases visibility drastically.
3.7.2 Zoom-in depth of field: Off
Increases visibility.
3.8 Anti-aliasing
T-AA-2X (on lower resolution) to smooth out the jagged edges in-game and reduce graphical artifacts.
Off (on higher resolutions such as 1920×1080, 2560×1440 and 3840×2160).
Render scaling: 50 (increase if your system can handle it, increases visibility).
T-AA Sharpness: 100 (personal preference).
4.0 Other aspects that affect performance and graphics
4.1 NVidia control panel
Adjust desktop color settings > Digital vibrance: + 85% (adds more color to the game, increase to add more color, increases visibility). AMD has an alternative solution, I do not own a AMD GPU (feedback welcome).
4.2 Adjust priority class of the game
Use Task Manager every time or set up a permanent solution with something like Process Lasso (external software) > Active Processes > RainbowSix.exe > Right click > Priority class: Always high or above.
4.3 Ini tweaking
x:\Users\xxx\Documents\my games\Rainbow Six - Siege\xxxxxx-xxx-xxxx-xxxx-xxxxxxxxxxxx > GameSettings.Ini > MaxGPUBufferedFrame=1
1 for max performance. Anything above 1 may cause input lag.
5.0 Closing thoughts
Test the game in terrorist hunt. You want a steady framerate of around 80 (or above) or whatever you are comfortable with.
There is no optimal graphics settings guide for this game. If a tutorial claims something is the best, don’t take it for face value and test it (and other settings) yourself. Various aspects of hardware and software can provide very different experiences.
Trust in your own test findings and gameplay experiences. If a setting feels best for you, it’s best for you #truth #telling.it.like.it.is #toxic #patriots. While there can be some agreement on what the best settings for visibility or looks are, they don’t account for the size of your monitor, eyesight or natural lightning conditions or dust in your GPU among other factors.
tsitaat:
The controversial Rainbow Six Patriots, a project that first broke cover some three years ago, is no more, with an all-new series entry called Rainbow Six Siege taking its place within Ubisoft Montreal.
Development on the new project started 18 months ago, with a focus being placed on asymmetrical multiplayer. The core concept sees two teams of five facing off against each other in a quick succession of six three-minute matches, with each taking turns to play as the attacking and defending teams.
As the attacking team, players look to breach rooms and take down opposing players, with the quick-fire nature of the game meaning there are no respawns.
As the defending team, players have to fortify rooms and set up traps for their opponents. Unifying the two teams is a procedural destruction system in which you can breach any door, wall or window. It's all being built within Ubisoft's Anvil engine for Xbox One, PlayStation 4 and PC, with a release loosely scheduled for 2015.
Although the focus is on the multiplayer right now, Ubisoft Montreal says it will take those systems and build them out for a single-player experience, and Rainbox Six Siege will be a full-priced release.
Mis tollest teisest R6 mängust sai? Tol oli HVs ka teema olemas.
Milline täpsemalt?
Otsisin küll, aga ei leidnud uue R6 teemat.
No ei leia ülesse. Otsin natuke veel ja annan alla.
Mõned pildid olid ka olemas. Vinguti auto velgede kvalteedi üle jms.
Coveri süsteem oli ka olemas. Vinguti ka selle üle, et mängul on rõhk lool.
Polegi täitsa kindel, et kas oli ikka R6 mäng.
Ma kommenteerisin samuti seal teemas.
Mis tollest teisest R6 mängust sai? Tol oli HVs ka teema olemas.
Milline täpsemalt?
Otsisin küll, aga ei leidnud uue R6 teemat.
No ei leia ülesse. Otsin natuke veel ja annan alla.
Mõned pildid olid ka olemas. Vinguti auto velgede kvalteedi üle jms.
Coveri süsteem oli ka olemas. Vinguti ka selle üle, et mängul on rõhk lool.
Polegi täitsa kindel, et kas oli ikka R6 mäng.
Ma kommenteerisin samuti seal teemas.
Aaaa, see oli vanema Rainbow Six mängu teemas, täpsemalt Vegas 2. Kuna mängu kohta oli põhimõtteliselt ainult lekked, siis sel ajal ei hakanud uut teemat tegema!
Mis tollest teisest R6 mängust sai? Tol oli HVs ka teema olemas.
Milline täpsemalt?
Otsisin küll, aga ei leidnud uue R6 teemat.
No ei leia ülesse. Otsin natuke veel ja annan alla.
Mõned pildid olid ka olemas. Vinguti auto velgede kvalteedi üle jms.
Coveri süsteem oli ka olemas. Vinguti ka selle üle, et mängul on rõhk lool.
Polegi täitsa kindel, et kas oli ikka R6 mäng.
Ma kommenteerisin samuti seal teemas.
Aaaa, see oli vanema Rainbow Six mängu teemas, täpsemalt Vegas 2. Kuna mängu kohta oli põhimõtteliselt ainult lekked, siis sel ajal ei hakanud uut teemat tegema!
See pole trailer, vaid "target gameplay footage", ehk siis nende visioon mängust, mitte reaalne gameplay. Kuid kohutavalt lineaarne QTE'sid täis on see sellegi poolest.
Neid tehakse osaliselt selle mõttega, et developeridel oleks kindel siht, kuhu pürgida, kuid peamiselt selle eesmärgiga, et oleks publisherile ja teistele rahastajatele midagi ette näidata. Ehk siis "kui te meile raha annate, siis X aja pärast teeme me valmis mängu, mis näeb midagi taolist välja".
Rainbow 6 Patriots to use Assassin’s Creed Anvil engine, new concept art rappels in PCGamer
tsitaat:
The “proof of concept” video above introduced us to the newly announced Rainbow 6 Patriots a few weeks ago. Now, there’s some concept art and new info to go with it. Ubisoft say that the story of the battle against the domestic terrorist group, The Patriots, will be told from multiple perspectives. Team Rainbow will “wrestle with difficult ethical decisions” and employ a “doing whatever it takes mentality” to take the ultranationalist group down.
Luckily, “whatever it takes” should involve attaching yourself to a rappel cord and jumping off bridge struts shouting “wheeee!” a lot. That’s according to the concept art, at least. See the new images below.
Patriots will also feature “enriched” breaching and rappelling mechanics with new techniques “including Wall & Ceiling Breach, Fast Rope Rappel, inverted ‘Aussie Style Rappel’” and “Infiltrate & Subdue” (ie: Batman style). A new squad management system will let you order an attack with a single button press. Your team will then find the “most efficient and deadly tactic” with which to get the job done. You’ll still be able to give your squadmates detailed orders when you want to, and in more challenging situations, you’ll need to.
Jostiq got an advanced look at an early build, and they say that Patriots will use a new version of of the Assassin’s Creed Anvil engine. It’s unlikely we’ll see the same free-running, but we do know that Anvil can render massive environments. There will be an involved multiplayer component as well, featuring a holographic map called the Sandtable which will let teams plan routes of assault before jumping into a mission. It’ll probably look a little bit like the big red hologram in the artwork below.
Mäng jookseb muditud Anvil Engine'il (Assassin's Creed), et midagi sellest kõvasti vägevamat oodata pole mõtet. Treiler oli täitsa korralik. Ilmselt vihastab palju inimesi välja.
The controversial Rainbow Six Patriots, a project that first broke cover some three years ago, is no more, with an all-new series entry called Rainbow Six Siege taking its place within Ubisoft Montreal.
See oli E3 ainuke meeldiv üllatus mulle. _________________ Võib öelda, et ma olen liigselt enesekeskne, aga mind see ei häiri
Tulge kõik HV rahvaga jalkat mängima!|
tea kas payday edu on taas tactical shooterit kui žanri revivemas?
ma ootan tükk aega juba mingit järglast swat3/4, nüüd siis see ja bf:hardline ühekorraga. _________________ - londiste
...aga mina ei saa kunagi suureks!
tea kas payday edu on taas tactical shooterit kui žanri revivemas?
ma ootan tükk aega juba mingit järglast swat3/4, nüüd siis see ja bf:hardline ühekorraga.
Imo on päris cool see ikka... vaatan seda ubi steami.... _________________ Võib öelda, et ma olen liigselt enesekeskne, aga mind see ei häiri
Tulge kõik HV rahvaga jalkat mängima!|
Täna algas Alpha. Keegi mängib ka? Endale väga ei meeldinud, siuke tüüpiline BF Hardline meets CSGO lihtsalt tegevus toimub ühes majas. Alpha alphaks et palju buge, näiteks et NAT type vale aga ühendab mängu enam vähem ja mängitud saab.
Mängiks Alphat küll, kuid kahjuks võtmeõnn mulle ei naeratanud. Ehk Beta´sse on parem vedamine.
Pela ise omab suurt potentsiaali minu arvates, iseasi kuidas Ubisoft asja valmis toote näol realiseerida suudab. _________________ Salamander
asjal on potentsiaali ikka väga hooga.
korraliku hulga contenti ja balansi kallal peavad küll veel vaeva nägema. _________________ - londiste
...aga mina ei saa kunagi suureks!
Mul võtmeõnn jällegi naeratas ja sain closed alphasse.
Päris huvitav tundub kuid hetkel veel natuke toores nagu alphale omane.. Aga potentsiaali on päris palju.. ütleks niipalju, et see mida siiamaani gameplay videodes on näidatud sellest midagi enamat hetkel alpha feature listis ei olegi. Ehk siis kõik omadused ja gameplay nõksud on videodes ära näidatud juba. Lisaks ma chatti seal ei leidnud seega vähemalt hetkel tundub, et kui voice commsis ei saa osa võtta siis on suht nutune seis. Ei saa kedagi ette hoiatada kui näiteks selle tegelase võtad kellel on heartbeat monitor jne.. Samas võin eksida ja kuskil on chati nupp aga key configuratsiooni ma sealt ei leidnud.. Sisse logid siis viskab sind kohe automaatselt matchi.
Mul tekkis ka nüüd Uplay kasutaja alla Siege Alpha. Sai tiritud ja särgid värgid paika sätitud. Hakkan siis üritama mängu otsida ja peale Play menüüs Multiplayer valimist mäng lihtsalt chillib järgmisel screenil. Aru ma ei saa kas ta otsib midagi, või mitte. Näitab et datacenter Western Europe on olemas kenasti, aga isegi paari minuti järel ei ole märki kas ta tegelikult mängu otsib ja kuidas selle progress on vms. Ei tea kas on mingi server downtime ? Kahtlane kellaaeg pelamiseks ka muidugi. _________________ Salamander
Mul tekkis ka nüüd Uplay kasutaja alla Siege Alpha. Sai tiritud ja särgid värgid paika sätitud. Hakkan siis üritama mängu otsida ja peale Play menüüs Multiplayer valimist mäng lihtsalt chillib järgmisel screenil. Aru ma ei saa kas ta otsib midagi, või mitte. Näitab et datacenter Western Europe on olemas kenasti, aga isegi paari minuti järel ei ole märki kas ta tegelikult mängu otsib ja kuidas selle progress on vms. Ei tea kas on mingi server downtime ? Kahtlane kellaaeg pelamiseks ka muidugi.
Ei ta ikka peaks otsima küll aga kui playereid ei ole (mida minuarust ei ole tõepoolest niipalju) siis võidki otsima jääda kuni leitakse veel keegi, et 5 vs 5 tiimi koostada matchiks. Lisaks seal on mingi player rank parameetriks mille alusel tiime kokku pannakse.. Seega kui sinu tasemele playereid ei leidu aga teisi on külluses siis võid ka ootama jääda..
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.