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coolmode
HV kasutaja

liitunud: 24.12.2003
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05.01.2011 03:31:52
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| gemini kirjutas: |
| coolmode kirjutas: |
| mX2 ja i.r olid eesti omadest kõige kõvemad |
Kaua mX2 lõpuks välja venitas?
Vaatasin just et 5,5% selle teema postitustest on mu tehtud  |
No suhteliselt stabiilne inter clan oli ju ? Kõvasti aega hiljem tegime i.r i vanade mX2 tüüpidega
Siin mõned vanad turniirid ka
siin i.r iga
http://koti.mbnet.fi/~nze/rzr/twlrazertourny.htm
ja euroopa tasemel oli ta ikka kõva keskmine
No. +/- Clanname Ctr. Points W L T Total Streak RW RL Ratio
1 ± 0 Epsilon eSports 440.33 42 2 1 45 3 W 449 214 2.098
2 ± 0 EnVision 314.33 30 8 4 42 3 W 383 237 1.616
3 + 2 Showtime 192.813 20 14 1 35 1 W 286 237 1.207
4 - 1 Senatus PopulusQue Romanus 179.841 13 7 1 21 2 L 163 98 1.663
5 - 1 Team Exit 178.735 15 13 3 31 2 L 231 223 1.036
6 ± 0 Utopia 173.389 19 11 1 31 1 L 191 128 1.492
7 + 10 Velocity 145.962 11 4 2 17 3 W 191 128 1.492
8 ± 0 Knights of the Round Table 142.95 23 24 4 51 1 W 352 371 0.949
9 + 5 Paras A-ryhmä 137.565 23 13 1 37 1 W 287 219 1.311
10 + 2 Debil Gaming 131.589 11 10 2 23 1 W 162 163 0.994
11 - 2 Majestic 130.051 13 10 1 24 1 W 229 160 1.431
12 + 4 Bez Strachu 128.539 14 6 2 22 1 W 201 153 1.314
13 + 20 Aenigma 120.498 9 5 1 15 2 W 121 94 1.287
14 - 4 Undisputed Clan Poland 113,119 21 5 3 29 1 L 285 150 1.9
15 ± 0 Urban Legends 112.709 9 16 2 27 1 L 177 229 0.773
16 + 2 Hardplay 107.061 9 2 1 12 3 W 137 78 1.756
17 - 4 Portuguese Warriors 100.609 19 10 1 30 1 W 232 190 1.221
18 - 7 Snogard Dragons 94.886 10 6 2 18 2 L 160 124 1.29
19 + 3 Crucial Point 91.117 6 5 0 11 2 W 117 74 1.581
20 + 3 Fusion FrT & Urb 84.221 12 6 0 18 5 W 162 95 1.705
21 + 8 116th Stonewall Brigade 81.746 9 10 3 22 1 W 196 196 1
22 + 15 Snow Ball Crashers 80.575 8 19 1 28 1 L 175 224 0.781
23 + 11 New Generation 80.254 11 10 2 23 4 W 162 150 1.08
24 + 6 High FiDelity 80.252 10 19 1 30 3 L 195 265 0.736
25 - 6 Mortiferus 72.689 15 15 4 34 1 W 237 227 1.044
26 NEW Tempus Moriendi 70.22 5 1 0 6 1 W 93 26 3.577
27 RE we Ain't No clan 69.656 8 6 0 14 4 W 107 101 1.059
28 - 7 Portuguese Rangers 69.475 17 15 1 33 1 W 279 239 1.167
29 - 4 Easy Company 67.634 11 7 0 18 1 L 161 121 1.331
30 + 8 Frag Inc. 63.473 8 3 1 12 6 W 127 63 2.016
31 - 7 Magnetic eSports 59.759 3 7 1 11 1 W 85 87 0.977
32 NEW Vanity Gaming 58.737 4 1 0 5 4 W 55 45 1.222
33 - 6 Team Sanity 54.279 7 5 2 14 2 W 99 92 1.076
34 + 15 mEMENTO mORI 48.669 4 8 0 12 2 W 111 85 1.306
35 NEW Fire Team Charlie 47.691 5 1 0 6 1 W 84 36 2.333
36 - 5 Team rage 45.626 10 6 2 18 1 L 145 142 1.021
37 - 11 Prime Team 45.343 11 15 1 27 2 L 179 212 0.844
38 + 6 Lowlands Gaming 39.589 8 5 2 15 1 W 124 90 1.378
39 ± 0 New iDentity 38.764 9 6 0 15 1 W 131 85 1.541
40 - 4 Team Hypnosis 38.183 12 7 2 21 3 L 177 146 1.212
41 NEW Athix Gaming 37.891 4 1 0 5 1 W 69 31 2.226
42 NEW 116th Open Brigade 37.672 5 1 0 6 1 L 79 41 1.927
43 NEW Team SE 37.073 5 0 0 5 5 W 70 30 2.333
44 NEW 100% Not Normal 35.829 6 2 0 8 2 L 90 54 1.667
45 - 17 Version 3 34.344 10 8 1 19 2 L 128 109 1.174
46 NEW Finnish Battle Lions 31.199 3 7 0 10 1 L 65 103 0.631
47 NEW The fInwanders 30.28 4 1 0 5 1 W 66 34 1.941
48 - 1 Black Dragon Clan 29.628 6 6 3 15 3 W 130 122 1.066
49 NEW Guerrilla Fighters 29.217 3 2 0 5 1 W 61 38 1.605
50 NEW Team Incognito 28.88 4 1 1 6 1 T 75 45 1.667
51 NEW Black Panthers 27.965 7 4 0 11 3 W 108 103 1.049
52 NEW Virtual Gaming Operations 27.452 4 1 1 6 3 W 72 47 1.532
53 NEW The Democratic Clan 27.402 3 1 1 5 1 T 64 36 1.778
54 - 13 Sedition 25.006 3 4 0 7 1 L 59 69 0.855
55 - 3 oO^ 22.26 8 3 1 12 1 W 117 105 1.114
56 - 16 Bear Force CT Unit 19.41 7 8 1 16 3 L 108 148 0.73
57 NEW Yugoslavia 17.181 3 2 0 5 1 L 59 41 1.439
58 NEW Superieure Vlaamse Strijders 16.218 3 2 0 5 3 W 54 46 1.174
59 - 13 4t Reconnaissance Platoon 14.91 4 3 1 8 1 L 51 44 1.159
60 NEW Toro Spanish Soldiers 10.145 2 3 0 5 2 L 42 32 1.313
61 - 16 Julmat norppa eläimet 9.788 5 6 1 12 1 W 91 86 1.058
62 NEW Danish United 1.054 2 3 0 5 2 L 40 50 0.8
63 NEW Unneeded Clan -1.265 3 2 0 5 2 L 48 51 0.941
64 NEW Team Excellent -1.824 4 4 0 8 2 L 74 74 1
65 NEW Apocalyptic Portuguese Army -1.888 2 3 0 5 1 W 44 56 0.786
66 NEW Elite Division -8.117 1 3 1 5 2 L 43 56 0.768
67 NEW Freaks -9.648 3 6 0 9 2 L 62 111 0.559
68 - 13 Shabby -12.452 5 6 1 12 2 L 79 103 0.757
69 - 4 Union des Soldats Francophones -13.083 3 5 1 9 1 L 67 89 0.753
70 - 10 75 Pulk Piechoty -14.845 3 6 0 9 1 L 42 62 0.677
71 - 13 Team Sarcastic -16.494 0 5 3 8 3 L 41 57 0.719
72 NEW Finnish Force K-18 -16.494 1 5 0 6 3 L 43 69 0.623
73 - 14 Spanish Virtual Soldiers -17.61 5 12 0 17 3 L 100 146 0.685
74 - 13 Unknown Czech Clan -20.661 4 14 0 18 1 L 92 160 0.575
75 NEW Ghosteam PT -22.344 1 4 0 5 4 L 35 62 0.565
76 - 13 Czech Soldiers Clan -22.924 0 5 2 7 1 L 31 53 0.585
77 - 15 doG Soldiers -25.293 2 7 0 9 2 L 43 68 0.632
78 NEW Exitus Gaming -27.58 1 5 0 6 1 W 39 81 0.481
79 NEW Sang Neuf -28.125 0 4 1 5 3 L 31 66 0.47
80 - 26 Belgian Special Gameforces -31.266 2 10 0 12 1 W 75 110 0.682
81 - 31 Turkish Special Force -34.807 3 6 1 10 5 L 56 98 0.571
82 - 15 CSSF -35.162 1 6 1 8 2 L 46 77 0.597
83 NEW Team FrS -42.167 0 5 0 5 5 L 23 77 0.299
84 NEW 1st Cav -46.322 1 5 0 6 2 L 29 91 0.319
85 - 19 The Silent Scope -46.903 2 7 0 9 4 L 44 96 0.458
86 NEW =2.5= -47.374 0 5 0 5 5 L 15 77 0.195
87 NEW Romanian Army -49.838 0 5 0 5 5 L 16 84 0.19
Aga ja 2.8.5 ikka veel competition käib ja rahvas ikka mängib statistika järgi rohkem kui AA3. aao-daily.eu on praegu kõige suurem competition community AA2-es.Sealt saab ka full 2.8.5 tõmmata vms
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mirko27
HV veteran

liitunud: 29.06.2002
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05.01.2011 21:44:07
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| AA3 ka vaikselt liigub paremuse poole, enamus vigu välja saadud. Kutsuge mind ka kuskile klaani, vahet pole kas AA2 või AA3.
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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05.01.2011 22:02:33
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Võiks siis juba väikese HV clani teha. Ei midagi tõsist, niisama koos fun-i teha ja ehk mõned scrimid.
Lasen endale kah siis mängu uuesti peale, tekkis jube isu
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coolmode
HV kasutaja

liitunud: 24.12.2003
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05.01.2011 22:12:27
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AA2 tuleb Nation cup kohe kohe ja ma olen Eesti capten et kui keegi vanadest mX2 vendadest vms viitsiks siis võtke ühendust või need kes midagigi tajusid mängust
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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05.01.2011 22:15:52
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Kõik on nii roostes nüüd, et saadakse sumpsi mis irmus
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coolmode
HV kasutaja

liitunud: 24.12.2003
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05.01.2011 22:36:24
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| -Kaivo- kirjutas: |
Kõik on nii roostes nüüd, et saadakse sumpsi mis irmus  |
no ma olen ikka mänginud veits invite liigas aktiivselt nii et oleks vaja 3 human shieldi veel
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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05.01.2011 23:11:50
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| Shht, oleks norm nett järel, oleks kohe käsi.
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mirko27
HV veteran

liitunud: 29.06.2002
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05.01.2011 23:39:00
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| No kutsuge mind kuhugi konkreetsesse kohta, ise olen väga kõva käsi DMR peal. Olin seda ka AA2-s.
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IvarV
HV kasutaja

liitunud: 29.06.2010
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06.01.2011 15:45:56
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Äkki keegi õpetaks veits mind? Ei saa ega mäleta eriti sellest mängust midagi.
Trainingu sain mingit moodi kunagi ammu ära tehtud, praegu võtsin selle sama accounti lahti ja ei saa aru mitte millestki.
Läksin ühte serverisse sisse, spawnisin, vaatasin ühte teist venda (Teammate tundus olevat) ja järsku sain surma.
Ja seda ka, et kas mingit sihikut ei saa lisada? Iron sights on üsna kusine (mulle ei meeldi)
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sessa
HV veteran

liitunud: 27.09.2004
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06.01.2011 18:48:07
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| siis oled ise, khm kusine kui ironiga hakkama ei saa!!!
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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06.01.2011 18:55:10
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CODi njuubar vist miski .
Ironiga tulid ikka megatäpsed lasud.
SF serverites saad optkat lisada, kui sul on SF treening tehtud.
+ coop serverites.
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IvarV
HV kasutaja

liitunud: 29.06.2010
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06.01.2011 22:53:51
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tõsi, olen codiga ära harjunud ning selles mängus pole asi üldse nii lihtne.
Kusine tundus ta sellepärast, et ääred olid sakilised ja ei näinud treeningus seda kaugemat märki hästi.
Sai graafika põhja veetud ja hakkas tulema küll.
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white
HV kasutaja
liitunud: 06.06.2003
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08.01.2011 09:47:03
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| huvitav kas kuskil veel AA2 Bridge Crossing-t saab mängida? =)
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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09.01.2011 20:59:14
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| Saab ikka, miks ei peaks saama?
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wwiktor
HV vaatleja
liitunud: 07.09.2005
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coolmode
HV kasutaja

liitunud: 24.12.2003
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Qmpz
HV vaatleja

liitunud: 13.07.2008
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04.02.2011 07:24:12
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ma ikka mängin AA 2.85te, AA3 ei kõlba mitte kuskile. AGa hetkel olen ikka enda loodud klannis Estonian Gaming Club juba alates 2005 dets. Nu eelmine nimi oli Estonian Defence Force. AGa kui on veel huvilisi kes soovivad liituda meie klanniga, lihtsalt regage www.eestiklann.com ja tehke liitumise avaldus Liitumise teemas. Meie klanni ei huvita kui hea sa mängus oled, lihtsalt ole aktiivne ja meil on lihtsalt tähtis seltskond. Nu eks me vahest sõdime ka teiste klannidega
Loodame et tuleb meile juurde uusi liikmeid
Tervitades [eGc]Qmpz
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mazdagti
HV veteran

liitunud: 28.05.2005
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04.02.2011 08:22:47
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Kas see 2.8.5 on mängitav ka sellise keskpärasema läpakaga ja mis peaks olema ühenduse kiirus et seda mängida? EMT nett vist välja ei vea Läpakas ise omab: Turion TL-50 või kõvem, mälu PC4200 1GB kuni PC5300 2GB, graafika X1100 mobile.
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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04.02.2011 09:10:41
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| Armyle on kõige tähtsam prose powwa.
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mirko27
HV veteran

liitunud: 29.06.2002
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06.02.2011 19:14:05
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| Võtsime Americas Army 3 tõsisemalt ette, varsti plaanis server ka üles panna. Teamspeak 3 server impereality.com:9987
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masteri0s
HV vaatleja

liitunud: 24.09.2004
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06.02.2011 21:08:26
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Praegu vist americas army 3´es ühtegi eesti serverit pole?
Või kus muidu eestlased mängivad, ära tüdinenud sellest inglisekeelest juba
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mirko27
HV veteran

liitunud: 29.06.2002
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06.02.2011 23:47:04
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| Noh hüppad teamspeaki sisse, vaatad kus teised on, liitud. As easy as that.
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siven
HV veteran

liitunud: 04.12.2005
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17.02.2011 23:14:18
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ise mängin 2,8 ikka see 3 ei kõlba kuskile!
aga kes huvitatud koos mängimisest andke teada:D
koos on lihtsam mängida seda kõvasti team speakis.
xfire siv3n
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coolmode
HV kasutaja

liitunud: 24.12.2003
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21.02.2011 23:19:21
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vent32.gameservers.com
4439
Eesti AA2.8.5 ventrilo
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mazdagti
HV veteran

liitunud: 28.05.2005
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01.03.2011 13:32:55
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On ehk kellelgi Tallinnas 2.8.5 full installer olemas ja saaks selle plaadile kirjutada? Ei viitsi selle netipulgaga uneleda.
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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siven
HV veteran

liitunud: 04.12.2005
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04.03.2011 10:13:06
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| mazdagti kirjutas: |
| On ehk kellelgi Tallinnas 2.8.5 full installer olemas ja saaks selle plaadile kirjutada? Ei viitsi selle netipulgaga uneleda. |
mäng ei ole ju suur kõigest 2,5 giga!
võin sulle torrenti anda kui soovid!
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mazdagti
HV veteran

liitunud: 28.05.2005
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04.03.2011 10:36:04
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Sain juba alla aga aega kulus oma 4h või isegi rohkem et kogu see kompott koos uuendustega alla saada ja see nett ikka ka sakib sajaga, ping on pahatihti 100-200 Samas DV6315ea oma 1GB ram, TL-50 ja Go6150 komplektiga jooksutas isegi üsna rahuldavalt. Eks peab siis oma läpule peale installima, seal TL-52 ja X1100
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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siven
HV veteran

liitunud: 04.12.2005
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04.03.2011 10:41:48
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| mazdagti kirjutas: |
Sain juba alla aga aega kulus oma 4h või isegi rohkem et kogu see kompott koos uuendustega alla saada ja see nett ikka ka sakib sajaga, ping on pahatihti 100-200 Samas DV6315ea oma 1GB ram, TL-50 ja Go6150 komplektiga jooksutas isegi üsna rahuldavalt. Eks peab siis oma läpule peale installima, seal TL-52 ja X1100  |
sa ei näe oma pingi mängus ise! küsi teistelt
tavaliselt nii et kui ping ise näed mingi 100 siis on tegelt 25 kuskil.
endal on quad core ja korralik video kaart ja kui kõik graafika põhja panna vahel hakib:S
ilmselt see mäng kasutab max 1 tuuma ja optimizitud halvasti
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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04.03.2011 10:47:40
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| Mul saksa serverites siis ping alla 20 ? BS
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siven
HV veteran

liitunud: 04.12.2005
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04.03.2011 10:50:50
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| -Kaivo- kirjutas: |
| Mul saksa serverites siis ping alla 20 ? BS |
ei ole BS german eagle squad saksa server mul ping seal 21 ja sõbral sama.
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mazdagti
HV veteran

liitunud: 28.05.2005
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04.03.2011 10:55:36
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Oma pingi näed kahe "duelli" vahel kui näed oma punkte jne. Kui istusin Tallinnas Elisa kaabli otsas siis oli mul see pidevalt 15-20
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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crypto
Kreisi kasutaja

liitunud: 05.03.2005
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04.03.2011 11:24:54
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Kui mängite, küsige teiste käest, et mis nad teil pingiks näevad
_________________ 61. Logistikapataljoni võitleja |
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siven
HV veteran

liitunud: 04.12.2005
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04.03.2011 12:44:52
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| võiks õhtul koos mängida kuskil?
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mazdagti
HV veteran

liitunud: 28.05.2005
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04.03.2011 12:55:30
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Mina kukun arvatavasti ära, pidin tegema uue kasutaja ja honor on ikka ülimadal seega ei saa õieti kuhugi sisse. Lisaks ei ole see net mul ka viimased päevaed enam nii stabiilne
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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siven
HV veteran

liitunud: 04.12.2005
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04.03.2011 13:12:40
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| mazdagti kirjutas: |
Mina kukun arvatavasti ära, pidin tegema uue kasutaja ja honor on ikka ülimadal seega ei saa õieti kuhugi sisse. Lisaks ei ole see net mul ka viimased päevaed enam nii stabiilne  |
honor 15 oled saad sisse igalepoole.
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IffikaS
Kreisi kasutaja

liitunud: 17.09.2003
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04.03.2011 18:21:44
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Mis mappidel, teid enamus leida võib siis ka?
Ma ikka aeg-ajalt tahaks vähe täristada. Ise peamiselt SF CSAR mapil, aga harva ka teistel.
Pingi kohapealt: konsooli "stat ip" ja siis selle numbri, mis ka kuvab jagad neljaga. Ei pea teisi piinama
Ivar
_________________
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mazdagti
HV veteran

liitunud: 28.05.2005
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04.03.2011 18:51:16
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Mul honor 10 ja pingi näitas juba speedtest.net täna 696
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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siven
HV veteran

liitunud: 04.12.2005
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04.03.2011 23:13:33
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| IffikaS kirjutas: |
Mis mappidel, teid enamus leida võib siis ka?
Ma ikka aeg-ajalt tahaks vähe täristada. Ise peamiselt SF CSAR mapil, aga harva ka teistel.
Pingi kohapealt: konsooli "stat ip" ja siis selle numbri, mis ka kuvab jagad neljaga. Ei pea teisi piinama
Ivar |
enamus ajast ise sf hospital ja sf extraction
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mazdagti
HV veteran

liitunud: 28.05.2005
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30.03.2011 16:59:00
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| coolmode kirjutas: |
vent32.gameservers.com
4439
Eesti AA2.8.5 ventrilo |
Mis valemiga sinna saab? Otsisin ja otsisin aga ei saanud kuidagi asjale pihta
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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31.03.2011 10:16:13
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| see on egc ventrilo server?
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mazdagti
HV veteran

liitunud: 28.05.2005
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31.03.2011 10:34:23
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Pole mul aimugi Kunagi oli mingi server pack mis sisaldas oma 200 serverit, tuli vist update kaudu aga võimalik et sai kuskilt eraldi alla laadida
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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coolmode
HV kasutaja

liitunud: 24.12.2003
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02.04.2011 12:14:53
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| mazdagti kirjutas: |
Pole mul aimugi Kunagi oli mingi server pack mis sisaldas oma 200 serverit, tuli vist update kaudu aga võimalik et sai kuskilt eraldi alla laadida  |
arvatavasti pole sul kõige uuem ventrilo
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mazdagti
HV veteran

liitunud: 28.05.2005
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03.04.2011 09:16:18
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Selle jaoks peab mingi proge ka vel installima?
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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pwnage
HV kasutaja

liitunud: 20.03.2009
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18.04.2011 09:42:19
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Võib-olla juba arutletud, aga mul 1920x1080 resoga millegipärast paremal-vasakul on mustad ääred, tahaks neist lahti saada
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-RaiTz-
Kreisi kasutaja

liitunud: 07.06.2006
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17.06.2011 18:50:50
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America's Army 3 Version 3.0.8.1 Release Notes
New Features
• New Shadowing Options to allow for realistic vs fast shadows to help with performance.
• TS3 Settings menu now allows input device selection.
• HUD now shows inventory on the right side of the display.
• The Battle Planner and BFT/Expanded Map has had several Carried Objective related Improvements made.
• M249 and Obran LMK may now jam if player fires weapon in very long bursts.
• New server switching to a new map/mission UI added.
• Updates to the video card compatibility database to fix optimal settings for newer graphics cards.
• Mission objectives are now shown as a notification (and console) message at the start of the round.
• Current mission objectives are now shown on the expanded map.
Gameplay Fixes
• Network optimizations to allow up to 20+ players depending on the server’s configuration.
• Lean distance set to return user leaning to the full distance.
• Fix to issue where heartbeat sound continued after dying when going straight to death state.
• The incapacitated Pawn will now transition into Death-state immediately after being secured.
• Player no longer gets locked out control wise after returning from pause menu.
• Continued tweaks to vault-mantle system to further prevent issues where player may get stuck when going prone.
• Added changes to reduce frequency of bullet shell emitters getting stuck in walls.
• Tweaked weapon guard logic when medic option is presented. This helps to prioritize prevents the guard from switching back and forth at the edge of the targeting area, potentially causing a misclick to instigate a nearby action (such as vault/mantle) instead of medic.
• Low Ready/High Ready will no longer be repeatedly toggled on and off when pulling away from an activated objective and firing.
• Corrected issue where available spawn points were not getting reset after team swap.
• Fixed issue where player is unable to fire his weapon, after sprinting and stopping pawn performs combat slide.
• Fixed issue where breath hold sounds continued in spite of player being incapacitated or killed while holding breath.
• Fix for incapacitated pawns sliding slowly away after falling down stairs and being unable to receive aid.
• Fixed a bug where the client wasn't getting it's crouching/proning flags updated after a failed transition to those states.
• Adjusted player prone so that a player’s torso must be supported completely by the ground or floor, otherwise player will fall into crouch position.
• Fix for lack of ladder footstep sounds from NME players.
• Changing roles during a match did not actually cause role to be swapped at the end of the round, which led to someone who chose the Squad Leader role for the next round not being able to use the Battle Planner Map for objective/rally point assignments.
• Rally-points (area of operation markers) now reset before rounds 4, and 7.
• Adjustments made to ROE including supporting a “near ROE” distance. This fixes ROE totals so that if the ROE is forgiven the integrity is now given 1/2 of the original penalty and ROE is adjusted so it's only 1/2 of original damage. This corrects the near/far determination and adds in a new rule that doubles the ROE and scoring penalty for close ROE events (less than ~5m).
• Adjustments to leaning added.
• Fix for weapon getting stuck down after sprinting vault/slide.
• Updates to weapon guard functionality.
• Changes to prevent player from climbing ladders while holding a grenade with pin pulled.
• Assigning objective as rally point will properly report the location to fire teams.
• More tweaks to reduce the chances of “Gunface”.
• Weapon guard will not wait for player movement when checking for clearance if the guard was triggered by collision with another player.
• Fixed issues with footstep sounds when moving backwards down steep inclines...such as stairs.
• Corrected issue where incapacitated pawns were not all facing the same way on all clients. Changed the method used to position and rotate incapacitated pawns so that all players see the same thing. Note that different players may still see the incapacitated player laying on different sides (e.g. One play may see the incapacitated player laying on his left side while another may see him on the right side). This will be addressed in a future update.
• Fix to prevent swap to a grenade from cancelling reload if there is no grenade left to swap to.
• Adjusted inventory system to limit players from picking up a third rifle. User will be notified that they cannot carry any more weapons.
• Fixed issue where the wrong team was given the victory if one team is eliminated during a swapping round (4-6, maybe OT). Now the correct team earns the victory and the correct results are displayed in the AAR when a team is eliminated or a team completes the objectives.
Weapons Fixes
• The m320 will now correctly select its ammo from the misc. inventory list on the right side of the HUD.
• Added extra guards to reduce sticking scope effects for some situations.
• Added reset for lingering scope effects after a map change.
• Added additional checks to prevent scope issues caused by vault-mantle volumes.
• Added checks to disallow toggling of fire modes during a melee attack or sprint/
• Added checks to reset scope after falling while holding breath.
• Corrected issues causing misplaced aimpoints when using scopes.
• Modified reload cancelling for m4/m16 weapons to restore the magazine that had been removed instead of forcing it into a pouch.
• Allow selection of iron sights in load out.
• Changes to melee attack to tune attack range.
• Fix to allow melee smashing of the Bucket’s restaurant windows from the inside.
• Disallow shooting while changing weapon modes.
• Fix for bullet penetration with very thin materials such as glass.
• Tweaked DMR and Obran MSP unscoped aim accuracy.
• M249 will now jam if you fire it without pause with an increasing probability of jam. Weapon will not jam until 40 rounds are fired in a burst and then the chance of jam is applied based on a rising scale up (from 1%) up until the player has fired 100 rounds fired where jam likelihood is 25% for each round fired. Obran LMK also has the same jam support the M249 does.
• Changes to prevent repeated fire effects at the end of the clip with quick bursts
• Holding cooked grenade that explode sometimes didn't kill player. Now it always does. Holding cooked flash bangs that explode will cause a tiny bit of damage (as well as apply the normal flash bang effects). Holding cooked smoke grenades that explode will not hurt you.
• Adjusting NME 320 grenadier mod to sight correctly.
• Fix for grenades auto-throwing when you swap between lob/throw while pin is pulled (you can once again cook grenades).
• Fixed issue where weapon occasionally would not come back up after a grenade toss.
Server Additions/Fixes
• Lots of server-side optimizations improve performance.
• Lots of tweaks to server logging that reduce performance.
• Added a server side configuration variable, bShowOpponentExtractionVolume. When set to true, players can see their opponents' extraction volume in both CO and VIP missions. The current default is set to true.
UI Updates
• Updates to ammo inventory now shows the four different types of ammo on the right side of the display:
1. m16/m4 clip
2. m249 SAW box
3. m320 m433 grenade launcher frag
4. m320 m714 grenade launcher smoke
These icons should contain a picture representing their ammo type. They should also match the style of the other miscellaneous inventory.
• Changed the Ready button on the Pre-Game screens to to be more obvious. Ready button also added to the Role Select screen.
• An issue where the ACOG filter was very rarely being enabled after launch of game and would cause blurring of background at the login screen has been corrected.
• Teamspeak now resets when players switch servers so that the HUD notifications are properly triggered if a player changes to a new server or the server switches maps and the player's client travels to the new map.
• The "Honor Only" filter was updated to show both honor and non-honor bearing servers when set to no. When set to "yes" it shows only honor bearing servers.
• Added client-side messaging to explain being unable to toggle the m320 rangefinder during reloads.
• Fix for interface settings message display setup where the 'server' and 'none' options were functionally inverted.
• Player is now notified correctly when objects block and/or interrupt combat slides and dives.
• Added UI support for the new shadow options.
• Ready button now works properly on Role Select screen at all times. Also added new feature of check marks next to players' names on Role Select and Battle Planner to show which players have actually voted "ready".
• The posture indicator should no longer display prone after a failed prone transition.
• Added back buttons to all Go Army child pages and fixed some graphical bugs.
• Messaging for some missions is incorrect (VIP especially) when enemy team is eliminated. This corrects multiple missions’ “messaging”.
• Rank wasn’t displayed correctly in game UI. This corrects SMA rank display and next rank display in Soldier overview (and changes how the next rank to display is calculated). It corrects one the rank field for one rank in the rank conversion table (changes First Sgt to E8 instead of E9). Note that an additional issue in the scoreboard and battle planner relating to some ranks will be addressed in a future update.
• Scoreboard wins/losses aren't updating after the first round. Now they do.
• Added extraction objective color changes to the Battle Planner map Extraction icons are now color-coded. GREEN = The extraction point you are trying to reach. RED = The extraction point you are trying to defend (Carried Objective maps).
• Carried objectives will now flash whenever drawn on the Blue Force Tracker expanded map.
• Extraction volumes will flash if they are the current extraction volume needed to be reached by the team who is carrying the objective. Also put in a fix to allow swapping of mission briefing stuff when both teams are on secure and extract, and teams change spawning location.
• Widened objective text field in battle planner row to prevent cutoff of "W" for Whiskey objectives.
• Adjusted the initial mission objectives notification to display for 8 seconds and added writing it to console as well to make it easier to keep track of.
• Ready button now appears after the last player on your team has had at least a second to choose a role **AND** you have selected a role yourself.
• Fix for server info page not disappearing when it should (ESC pressed, menu page change, etc.
Training Fixes
• Fixing bug for not being able to skip advanced riflemen training dialogue.
Maps Fixes
• Bridge: Fixed a lightmap resolution problem on one of the walls causing an unlit area of the southeast catwalk.
• Bridge Fog Classic: Briefing was omitted for the Bridge Fog Classic mission. Added briefing.
• Impact: Turned the VIP spawn point around so that they aren't facing a wall anymore when they start.
• Ranch: Fixed elevation of objective markers
• All maps: Updated "Team Briefings" strings in Mission Info for each team and mission type.
• Bridge: Tank should no longer be without collision. That was very much a weird one, for some reason the blocking volumes were in the VIP level.
• Ranch: Corrected issues on Ranch that caused ACOG and other weapon/attachment/etc. issues.
Misc Fixes
• Enemy soldiers should no longer demonstrate bad third person hand IK attachments while reloading an Obran LMK.
• Adjusted STS temporary file fmap file handling so odd characters and spaces in username no longer cause issues when starting the game.
• Punkbuster fixes to reduce frequency of getting kicked from a server for no apparent reason.
• Changes were made to improve the PunkBuster integration which should address a number of issues reported by players.
• Teamspeak 3 will now let you select an input device via the in-game UI and the game validates the list of available devices displayed in the settings menu to make sure they will work with TS3 before letting you select the device (meaning if a device isn’t listed in the settings menu it didn’t pass the TS3 device validation). Changes were also made to allow “on the fly” device changes so you can test various devices either while using the “test voice” button in the settings or while attached to a server. TS3 will also validate the device specified in the configuration file and if it is found to be invalid will revert to the system default device.
• VOIP status notifications were removed for this release to fix the crash triggered by players talking when the scoreboard was displayed. We will look into restoring VOIP status notifications in a future update.
• Corrected issue where Alley Fog wasn't listed as having the TAH mission in the AdminChangeMission help.
• Player initiating map vote no longer counts twice when voting.
• Changing Vsync setting will now reset the direct 3d device so that changes take effect immediately rather than waiting.
• Initial Logitech G15 LCD support. Currently only displays America's Army 3 on main LCD display and shows current version and build number. Future versions will introduce additional support.
• Corrected the “Stick to the Plan” award notification localization entry so it now appears properly.
• Corrected “Ultimate Sacrifice” messaging from saying it requires you to save “two or more” to properly state “one or more.
• An issue where “Not On My Watch” localization string was missing was corrected.
• Corrected an issue where the server browser was not reporting PB enabled properly all the time. This changes how it asks PB for it being enabled and should eliminate the issue.
• Corrected issue where PunkBuster was restarting on server after every round. Now it only restarts after a map change.
• New (updated) PBSV tool added to installation. This is the PB service installation tool that is run automatically the first time you install the game. Note that users updating existing installations of AA3 (or those that have already installed PB on their systems for any game) will not need to use this tool.
• Updated PB client DLL's. You may still wish to run PBSetup.exe to verify your PB is up to date prior to playing this new release.
• A change was made to prevent unwounded soldiers from calling for medic.
• Fix to ensure inventory UI will always be properly initialized was added.
• Removes some client side logging when the expanded map is displayed to improve client side performance.
• Fixed grammar in the Game Help section.
• Fix for player hands vanishing at certain spots on certain maps!
• Fix for hands vanishing while throwing grenades.
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mirko27
HV veteran

liitunud: 29.06.2002
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17.06.2011 18:53:38
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| Kohutavalt perse keerati pela selle uuenduse läbi. Miskist hetkest server läheb lihtsalt lollis, esmalt hakkimine, siis ei saa granaate valida, siis ei tee initial reloadi enam.
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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17.06.2011 23:46:40
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Ma ei tea, miks nad seda veel elus hoiavad.
Toetagu 2.0 edasi ja enamus õnnelikud.
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mirko27
HV veteran

liitunud: 29.06.2002
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18.06.2011 00:56:37
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| No olgem ausad, tänapäeval on 2.8.5 ikka jube. Counterstrike on ka parema graafikaga. Täna siis uus update - 3.1.1 mis pidi palju probleeme lahendama. Eks näha ole.
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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18.06.2011 08:39:50
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graafikal pole häda midagi.
ja on kõvasti mängitavam. Ütleks, et kõik on seal parem.
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Velociraptor
HV veteran

liitunud: 27.03.2004
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18.06.2011 10:31:51
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| Kas AA 4.0 ei ole tegemisel ? Tahaks väga uuesti pelada aga noh saast mis saast on 3.xxx
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| Kommentaarid: 32 loe/lisa |
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