changelist on täpselt sama kui patchil mis tuli eelmine kuu ...
Spoiler
oct.29
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
vs
november
- Acog and Red dot scope now equippable on MK-14 and G3.
+Fixed a bug on PC where the G3 would do less damage than intended.
+Reduced VADS push back and damage to balance it with the ZU23.
+Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.
+Reduced the reload time for Vehicle Countermeasures.
+Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
+Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
+Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
+Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
+Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
+Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
+Reduced all weapon damage to the MCOM by 50%.
+Fixed a C4 vs MCOM exploit on Atacama Desert.
+Fixed a bug with FOV when aiming the M1911.
+Lowered the close range damage of the AN94 to highlight its long range role.
+Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
+Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
+Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.
+Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
+Slightly increased the damage of the UH6
M14 + ACOG on lihtsalt selline real-life kombo. Seda on filmides ja ja piltidel ja näeb välja badass.
Aga varem on DICE kirjutanud, et ei taha all-kit relvadele sihikuid anda, muutvad need liiga tavaliste relvade sarnaseks _________________ You win again, gravity!
C-4 can make a dull day fun
there are very few problems that can't be remedied with the proper application of explosives
seda kardangi et kui anda G3 ja M14 veel ACOG ja red dot juurde siis äkki lähevad tera OP.. siis tulemuseks see et keegi eriti klassipõhiste relvadega (eriti engineeri/reconi kitist) väga pelada ei viitsigi.. damage on neil juba praegu enam kui korralik.. lihtsam G3/M14-ga põõsas istuda ja "snaipida" või siis G3 ja Gustav kombineerida (seda viimast õnneks siiani väga näha pole olnud, kuigi G3 isegi praegusel kujul on jõhker toru)
Sain praegu oma elu parima K/D ratio! Mapiks "Arica Harbor", Rush, Defence. Ei pidanud palju pingutama, scoreboardilt näha, et vastased eriti tugevad polnud!
Sain praegu oma elu parima K/D ratio! Mapiks "Arica Harbor", Rush, Defence. Ei pidanud palju pingutama, scoreboardilt näha, et vastased eriti tugevad polnud!
kui sina ei viitsi, ei tähenda et kõik teised ei viitsi , CG ilge pika vahemaa pealt mingeid vendi õhku lasta on hulga lõbusam kui mingi AN 24x7 ringi joosta või mistahes muu relvaga.
kui sina ei viitsi, ei tähenda et kõik teised ei viitsi , CG ilge pika vahemaa pealt mingeid vendi õhku lasta on hulga lõbusam kui mingi AN 24x7 ringi joosta või mistahes muu relvaga.
kui sina ei viitsi, ei tähenda et kõik teised ei viitsi , CG ilge pika vahemaa pealt mingeid vendi õhku lasta on hulga lõbusam kui mingi AN 24x7 ringi joosta või mistahes muu relvaga.
Oleks mingi mininuke selle asemel, mis veerand mapi õhku lennutab, funniksid siis sellega ka 24/7. No skills.
Pole endale selgeks teinud, kuidas lisada youtube videot otse kirjale või kuidas seda spoiler asja teha. Seega lisan lihtsalt lingi. http://www.youtube.com/watch?v=QmJHRsojelE . Tegu on vana videoga, aga kuna tuli jälle jututeemaks mängijate oskus ja nende tapetute/surma saamiste suhe, siis lisan selle.
Loogika ütleb, et tuleb lasta pihta. Müts maha inimeste ees, kes on suutnud õppida tulistama mängu hitbox ja server lagi järgi. Tõesti see on oskus.
Ise endal on palju mänge niimoodi tuksi läinud, et sihin pihta, tulistan pideme tühjaks ja server otsustab, et tabamusi polnud ja ma sain surma. On olnud juhus: 2m (umbes öeldud, aga väga lähedalt nii, et kogu sihik oli vastase keha piirjoonte sees) pealt slug pumppüss (M870) ei tapnud vastast hardcore modes, sain hoopis nuga. Julgen öelda, et enda võimed/oskused jäävad paljuski piiratuks tänu hitboxile ja lagile. Kindlasti on paljude teiste võimed samuti piiratud.
Aga vahel on küll sellist asja tähendanud, kus pump käes seisad paari meetri kaugusel vaenlasest, tulistad kaks korda ära ja vaenlane killib sinu ja pärast video lõiku näidates on healt 100%.
Ma ei lase ennast sellel segada, tegemist on kõigest mänguga. _________________ If you can’t explain it simply, you don’t understand it well enough – Albert Einstein
Täna ei ole üldse vist võimalik mängida, ping on selline nagu alati, aga serverites on räige lag sees! Lased terve salve HC serveris tüübile sisse ja paari sek pärast vaadat kuidas knife said!
Patch! 2.6 gigabaiti tõmbamist, kuid uusi kaarte veel hetkel lahti ei tehta. Samuti on selle tohutu massi hulgas Vietnam, nii et selle tulles on vaja ainult ära osta ning asi juba installitud.
Patch! 2.6 gigabaiti tõmbamist, kuid uusi kaarte veel hetkel lahti ei tehta. Samuti on selle tohutu massi hulgas Vietnam, nii et selle tulles on vaja ainult ära osta ning asi juba installitud.
Here is a complete list of all the fixes for PC in this update:
- Acog and Red dot scope now equippable on MK-14 and G3.
- Fixed an issue where the Bullet Tracers wouldn't display
- Fixed an issue where Play Now wouldn't work
- Added Ticket Count for Conquest end of round.
- Added the server info to the objectives screen.
viimati muutis KrisVr 30.11.2010 16:17:13, muudetud 1 kord
Pühapäeval Hannes Võrno Q saates käis Võrno lasketiirus snaiperpüsse laskmas ja vaheklippidena näidati BC2 snaipriga omamisi Üles nurka oli veel lisatud kiri "Simulatsioon".
Muidu ootan juba huviga uusi mappe ja Vietnami. Loodetavasti on key müüjad ka siis platsis
kas see all bronze star award tuli nüüd peale update? sai mingi 1000p aga progres bar keris edasi nagu oleks 10K saanud. _________________ DO you want it.. And if you had it would you flaunt it... ss
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.