Buildfile:
file:///D:/Compiler/code/utl/buildtools/master.build
Target framework: Microsoft .NET Framework 2.0
Target(s) specified: Main
[echo] 07/16/2010 12:52:38
[echo] Loading configuration template
[echo] Loading local configuration file config.build
Main:
Inititialization:
[echo] Setting paths
[echo] Setting properties:
[echo] Current projects: D:\Compiler\code
[echo] Output drive: D:
[echo] Output rootdir: D:\Compiler\code
[echo] VisualStudio version: 9
[echo] VisualStudio C++ folder: C:\Program Files\Microsoft Visual Studio 9.0
[echo] VisualStudio C++ exe: Common7\IDE\DevEnv.exe
[echo] TortoiseSVN: C:\Program Files\TortoiseSVN\
[echo] EditorDir: D:\Compiler\build\EditorDir
[echo] GameDir: D:\Compiler\build\GameDir
[echo] ToolsDir: D:\Compiler\build\ToolsDir
[echo] Get SVN revision flag: 1
[echo] Editor module postprocess: D:\Compiler\code\make\postbuild\copy-bin-to-editor.bat
[echo] Plugin postprocess: D:\Compiler\code\make\postbuild\copy-plugin-to-editor.bat
[echo] SDS plugin postprocess: D:\Compiler\code\make\postbuild\copy-SDS-plugin-to-editor.bat
[echo] SDS DLL plugin postprocess: D:\Compiler\code\make\postbuild\copy-SDS-dll-plugin-to-editor.bat
[echo] ToolMAX: D:\Compiler\code\bin\win32\ToolMAX
[echo] ToolMB: D:\Compiler\code\bin\win32\ToolMB
[echo] ToolMB75: D:\Compiler\code\bin\win32\ToolMB75
[echo] ToolMB75 Ex2: D:\Compiler\code\bin\win32\ToolMB75Ex2
[echo]
[echo] Checking project folder
[echo] Checking target build folders
[echo]
Notify:
[echo] 07/16/2010 12:52:39
[echo] Initialization ................ OK
UpdateController:
Update:
[echo] Running SVN Cleanup: D:\Compiler\build\Mafia2\EDIT\tables
[echo] Running SVN Update: D:\Compiler\build\Mafia2\EDIT\tables
Notify:
[echo] 07/16/2010 12:52:42
[echo] Update game tables ............ OK
Update:
[echo] Running SVN Cleanup: D:\Compiler\code
[echo] Running SVN Update: D:\Compiler\code
Notify:
[echo] 07/16/2010 12:53:12
[echo] Update projects ............... OK
GetVersionInfo:
[echo] Getting revision info
[exec] SubWCRev: 'D:\Compiler\code'
[exec] Last committed at revision 75213
[exec] Updated to revision 75239
[exec] Local modifications found
[delete] Deleting file D:\Compiler\code\utl\buildtools\wcrevision.txt.
ValidateFXHeaders:
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Defines.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Defines.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Externals.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Externals.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\GlassDestructionFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\GlassDestructionFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Globals.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Globals.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightPSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\LightVSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialPSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\MaterialVSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PlantingManagerFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PlantingManagerFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessPSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PostProcessVSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Utils.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\Utils.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyPSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyPSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyVSFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\WoodyVSFragments.h"
[exec] "D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PS3SpecificFragments.fx -> D:\Compiler\code\src\modules\SysRender\RenderCore\Shaders\PS3SpecificFragments.h"
Notify:
[echo] 07/16/2010 12:53:14
[echo] Validate FX headers ........... OK
ProjectController:
ProjectSCBuilder:
BI_CleanDB:
[mkdir] Creating directory 'D:\Compiler\build\ToolsDir\SCBuilder'.
CheckNecessity:
FormatStringsVersioned:
DeleteLogs:
[echo] Deleting old log files
[delete] Deleting 1 files.
[delete] Deleted 1 directories.
[echo]
CleanController:
BI_SavePage:
[echo] Parsing build info file from Wiki: \\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt
[call] D:\Compiler\code\utl\buildtools\buildInfo.build(144,6):
[call] Source file '\\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt' does not exist.
CleanSection:
[echo] Deleting old temp files
[delete] Deleting 620 files.
[call] D:\Compiler\code\utl\buildtools\master.build(890,6):
[call] Cannot delete file 'D:\Compiler\code\tmp\win32\Sys2dRender\Release\BuildLog.htm'.
[call] Proces nemůže přistupovat k souboru D:\Compiler\code\tmp\win32\Sys2dRender\Release\BuildLog.htm, protože soubor je využíván jiným procesem.
Notify:
[echo] 07/16/2010 12:53:52
[echo] Prepare clean build ........... Failed
BuildController:
BI_SavePage:
[echo] Parsing build info file from Wiki: \\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt
[call] D:\Compiler\code\utl\buildtools\buildInfo.build(144,6):
[call] Source file '\\brno\wiki\abs\buildinfo\scbuilder_pc_release.txt' does not exist.
[copy] Copying 1 file to 'D:\Compiler\code\utl\buildtools\SLN backups\SCBuilder.sln'.
[copy] Copying 1 file to 'D:\Compiler\code\src\modules\SysRender\RenderDevice\CompileShadersForPS3OnPC.h'.
BuildSolution:
[echo] Building source in "Release|Win32" (D:\Compiler\code\srcTools\Demo2\SCBuilder.sln)
[echo] 07/16/2010 12:53:52 Deleting temporary MSVS folders...
[exec] D:\Compiler\code\utl\buildtools>rmdir /S /Q "C:\Documents and Settings\mabuilder\Local Settings\Application Data\Microsoft\WebsiteCache\."
[exec] D:\Compiler\code\utl\buildtools>mkdir "C:\Documents and Settings\mabuilder\Local Settings\Application Data\Microsoft\WebsiteCache"
[exec] D:\Compiler\code\utl\buildtools>rmdir /S /Q "C:\Documents and Settings\mabuilder\Local Settings\Data aplikací\Microsoft\WebsiteCache\."
[exec] D:\Compiler\code\utl\buildtools>mkdir "C:\Documents and Settings\mabuilder\Local Settings\Data aplikací\Microsoft\WebsiteCache\."
[echo] 07/16/2010 12:53:52 ...done
[echo] 07/16/2010 12:53:52 Deleting old ncb and user files...
[delete] Deleting 3 files.
[echo] 07/16/2010 12:54:16 ...done
[cd] Current directory changed to "D:\Compiler\code\make".
[mkdir] Creating directory 'D:\Compiler\code\utl\buildtools\Build logs\SCBuilder Release'.
[exec] Podadresář nebo soubor D:\Compiler\code\bin\win32\ToolMAX již existuje.
[exec] One of the language should be defined for demo by UE_LANGUAGE_EFGIS or UE_LANGUAGE_PRC. For now EFGIS version is set.
[exec] Microsoft (R) Visual Studio Version 9.0.21022.8.
[exec] Copyright (C) Microsoft Corp. All rights reserved.
[exec] 1>------ Rebuild All started: Project: Common, Configuration: Release Win32 ------
[exec] 2>------ Rebuild All started: Project: SysMath, Configuration: Release Win32 ------
[exec] 3>------ Rebuild All started: Project: SysVirtualFileSystem, Configuration: Release Win32 ------
[exec] 1>Deleting intermediate and output files for project 'Common', configuration 'Release|Win32'
[exec] 3>Deleting intermediate and output files for project 'SysVirtualFileSystem', configuration 'Release|Win32'
[exec] 2>Deleting intermediate and output files for project 'SysMath', configuration 'Release|Win32'
[exec] 4>------ Rebuild All started: Project: SysProfiler, Configuration: Release Win32 ------
[exec] 4>Deleting intermediate and output files for project 'SysProfiler', configuration 'Release|Win32'
[exec] 1>Compiling...
[exec] 4>Compiling...
[exec] 3>Compiling...
[exec] 2>Compiling...
[exec] 4>C_AdvancedPerfReport.cpp
[exec] 1>C_Timer.cpp
[exec] 3>stdafx.cpp
[exec] 4>suc_SysProfiler.cpp
[exec] 1>suc_Common.cpp
[exec] 2>stdafx.cpp
[exec] 3>Compiling...
[exec] 3>DiskCacheImplementation.cpp
[exec] 3>SysVirtualFileSystemInit.cpp
[exec] 3>suc_SysVirtualFileSystem.cpp
[exec] 2>Compiling...
[exec] 2>C_2DConvexHull.cpp
[exec] 2>SysMathInt.cpp
[exec] 2>suc_SysMath.cpp
[exec] 1>I_BaseObject.cpp
[exec] 1>fake.cpp
[exec] 1>assert.cpp
[exec] 1>assert_xbox.cpp
[exec] 1>DateTime.cpp
[exec] 1>C_TimerFast.cpp
[exec] 1>Generating Code...
[exec] 2>Lib.cpp
[exec] 2>Constants.cpp
[exec] 2>C_Vector4.cpp
[exec] 2>C_Vector2.cpp
[exec] 2>C_Vector.cpp
[exec] 2>C_Rect.cpp
[exec] 2>C_Ray.cpp
[exec] 2>C_Quat.cpp
[exec] 2>C_Matrix4.cpp
[exec] 2>C_Matrix.cpp
[exec] 2>C_IntRect.cpp
[exec] 2>C_Float.cpp
[exec] 2>Simd.cpp
[exec] 2>C_Sphere.cpp
[exec] 2>C_Plane.cpp
[exec] 2>C_OBB.cpp
[exec] 2>C_Frustum.cpp
[exec] 2>Generating Code...
[exec] 3>D:\Compiler\code\src\modules\SysVirtualFileSystem\C_VirtualFileSystem.cpp(310) : warning C4189: 'rv' : local variable is initialized but not referenced
[exec] 3>D:\Compiler\code\src\modules\SysVirtualFileSystem\C_VirtualFileSystem.cpp(775) : warning C4189: 'cacheIt' : local variable is initialized but not referenced
[exec] 4>AgPerfMonEventSrcAPI.cpp
[exec] 4>TimeSumMarkersDeclarations.cpp
[exec] 4>SysProfilerDbgUtils.cpp
[exec] 3>Lib.cpp
[exec] 3>C_XmlFile.cpp
[exec] 3>C_VirtualFileSystemExternalCache.cpp
[exec] 3>C_VirtualFileSystemCache.cpp
[exec] 3>C_VirtualFileSystem.cpp
[exec] 3>C_StreamCache.cpp
[exec] 3>C_FileSeekableInputStream.cpp
[exec] 3>C_FileOutputStream.cpp
[exec] 3>C_FileInputStream.cpp
[exec] 3>C_FileChunk.cpp
[exec] 3>C_File.cpp
[exec] 3>C_DoubleBufferSeekablePriorityInputStream.cpp
[exec] 3>C_DoubleBufferPriorityInputStream.cpp
[exec] 3>Generating Code...
[exec] 4>lib.cpp
[exec] 4>C_VisualFrameProfiler.cpp
[exec] 4>C_TimeSumMarkers.cpp
[exec] 2>Compiling...
[exec] 2>C_Cylinder.cpp
[exec] 2>C_Collisions.cpp
[exec] 2>C_Capsule.cpp
[exec] 2>C_AABB.cpp
[exec] 2>Generating Code...
[exec] 2>Compiling...
[exec] 2>C_Plane.cpp
[exec] 2>Creating library...
[exec] 2>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysMath\Release\BuildLog.htm"
[exec] 2>SysMath - 0 error(s), 0 warning(s)
[exec] 4>C_SysProfilerOutput.cpp
[exec] 4>C_SysProfilerBlock.cpp
[exec] 4>C_SysProfiler.cpp
[exec] 4>C_ProfilerNamedEvent.cpp
[exec] 4>C_PeakLogger.cpp
[exec] 4>C_FPSStats.cpp
[exec] 5>------ Rebuild All started: Project: SysCore, Configuration: Release Win32 ------
[exec] 5>Deleting intermediate and output files for project 'SysCore', configuration 'Release|Win32'
[exec] 3>Creating library...
[exec] 3>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysVirtualFileSystem\Release\BuildLog.htm"
[exec] 3>SysVirtualFileSystem - 0 error(s), 2 warning(s)
[exec] 4>Generating Code...
[exec] 5>SysCore : warning PRJ0009 : Build log could not be opened for writing.
[exec] 5>Make sure that the file is not open by another process and is not write-protected.
[exec] 5>Performing Pre-Build Event...
[exec] 6>------ Rebuild All started: Project: GameInput, Configuration: Release Win32 ------
[exec] 6>Deleting intermediate and output files for project 'GameInput', configuration 'Release|Win32'
[exec] 6>Compiling...
[exec] 6>GameInputPCH.cpp
[exec] 6>Compiling...
[exec] 6>suc_GameInput.cpp
[exec] 1>Creating library...
[exec] 4>Creating library...
[exec] 4>C_TimeSumMarkers.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
[exec] 1>Build log was saved at "file://D:\Compiler\code\tmp\win32\Common\Release\BuildLog.htm"
[exec] 1>Common - 0 error(s), 0 warning(s)
[exec] 4>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysProfiler\Release\BuildLog.htm"
[exec] 4>SysProfiler - 0 error(s), 1 warning(s)
[exec] 7>------ Rebuild All started: Project: SysMemoryManager, Configuration: Release Win32 ------
[exec] 7>Deleting intermediate and output files for project 'SysMemoryManager', configuration 'Release|Win32'
[exec] 7>Compiling...
[exec] 7>staticHeaders.cpp
[exec] 7>Compiling...
[exec] 7>C_SingleBlockAllocator.cpp
[exec] 7>WeakReference.cpp
[exec] 7>ue_malloc.cpp
[exec] 7>suc_SysMemoryManager.cpp
[exec] 6>D:\Compiler\code\src\modules\GameInput/C_InputLayer.cpp(248) : warning C4189: 'foundControl' : local variable is initialized but not referenced
[exec] 5>SubWCRev: 'D:\Compiler\code'
[exec] 5>Last committed at revision 75213
[exec] 5>Updated to revision 75239
[exec] 5>Local modifications found
[exec] 5>Compiling...
[exec] 5>stdafx.cpp
[exec] 5>Compiling...
[exec] 8>------ Rebuild All started: Project: SysThreads, Configuration: Release Win32 ------
[exec] 8>Deleting intermediate and output files for project 'SysThreads', configuration 'Release|Win32'
[exec] 5>C_PrepareSynchronizationJob.cpp
[exec] 5>suc_SysCore.cpp
[exec] 8>Compiling...
[exec] 8>C_DbgDb.cpp
[exec] 8>suc_SysThreads.cpp
[exec] 7>Lib.cpp
[exec] 6>C_ForceFeedbackEffectsManager.cpp
[exec] 7>C_BoundChecker.cpp
[exec] 6>C_FFVEffect.cpp
[exec] 7>C_MemoryStatisticsModule.cpp
[exec] 7>C_GlobalMemoryStatistic.cpp
[exec] 6>Generating Code...
[exec] 7>C_DeviceResourceStatistics.cpp
[exec] 8>Lib.cpp
[exec] 8>SysThreadsBase.cpp
[exec] 8>I_SysThreads.cpp
[exec] 8>I_PrintUtil.cpp
[exec] 8>I_JobManager.cpp
[exec] 8>I_DbgDb.cpp
[exec] 8>CachedObjects.cpp
[exec] 7>C_AllocatorRegister.cpp
[exec] 7>C_AllocationStatistics.cpp
[exec] 7>tlsf_init.cpp
[exec] 7>tlsf.cpp
[exec] 7>dlmalloc_ue.cpp
[exec] 8>C_TSDCore.cpp
[exec] 7>dlmalloc.cpp
[exec] 8>C_ThreadSpecificData.cpp
[exec] 8>C_ThreadSpecific.cpp
[exec] 8>C_ThreadMgr.cpp
[exec] 8>C_Thread.cpp
[exec] 8>C_MTScheduler.cpp
[exec] 8>C_LWJobManagerMT.cpp
[exec] 8>C_JobManager.cpp
[exec] 8>Generating Code...
[exec] 7>Disabling dlmalloc internal thread locking
[exec] 7>VMem.cpp
[exec] 7>TinyAlloc.cpp
[exec] 7>MallocWrapper.cpp
[exec] 7>uemalloc.cpp
[exec] 7>nedmalloc.cpp
[exec] 7>Generating Code...
[exec] 6>Compiling...
[exec] 6>Common.cpp
[exec] 6>C_InputSet.cpp
[exec] 6>C_InputLayer.cpp
[exec] 6>C_GameInput.cpp
[exec] 6>C_Control.cpp
[exec] 6>C_ActiveControls.cpp
[exec] 6>Lib.cpp
[exec] 6>GameInput.cpp
[exec] 6>Generating Code...
[exec] 6>Creating library...
[exec] 6>Build log was saved at "file://D:\Compiler\code\tmp\win32\GameInput\Release\BuildLog.htm"
[exec] 6>GameInput - 0 error(s), 1 warning(s)
[exec] 9>------ Rebuild All started: Project: DbgUtils, Configuration: Release Win32 ------
[exec] 9>Deleting intermediate and output files for project 'DbgUtils', configuration 'Release|Win32'
[exec] 9>Compiling...
[exec] 9>C_StackWalk_win.cpp
[exec] 5>D:\Compiler\code\src\modules\SysCore/Core/C_Core.cpp(1918) : warning TODO: By Sobo: Remove this function and all references to it!
[exec] 8>Creating library...
[exec] 8>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysThreads\Release\BuildLog.htm"
[exec] 8>SysThreads - 0 error(s), 0 warning(s)
[exec] 9>suc_DbgUtils.cpp
[exec] 9>Lib.cpp
[exec] 9>DbgUtilsInit.cpp
[exec] 9>C_StackWalk.cpp
[exec] 5>D:\Compiler\code\src\modules\SysCore/frames/C_Dummy.cpp(220) : warning TODO: neslo by sem dat ten alokator?
[exec] 10>------ Rebuild All started: Project: SysCompression, Configuration: Release Win32 ------
[exec] 10>Deleting intermediate and output files for project 'SysCompression', configuration 'Release|Win32'
[exec] 10>Compiling...
[exec] 10>C_CompressorDescZlib.cpp
[exec] 10>suc_SysCompression.cpp
[exec] 9>C_DbgLog.cpp
[exec] 10>D:\Compiler\code\src\modules\SysCompression/C_CompressedInputStream.h(183) : warning C4512: 'ue::sys::compression::C_CompressedInputStream' : assignment operator could not be generated
[exec] 10> D:\Compiler\code\src\modules\SysCompression/C_CompressedInputStream.h(30) : see declaration of 'ue::sys::compression::C_CompressedInputStream'
[exec] 7>Compiling...
[exec] 7>C_PlatformAllocator.cpp
[exec] 7>Generating Code...
[exec] 7>Compiling...
[exec] 7>SmallObjects.cpp
[exec] 7>IncrementalAllocators.cpp
[exec] 7>I_Allocator.cpp
[exec] 7>HeapAllocators.cpp
[exec] 7>FixedAllocators.cpp
[exec] 7>SysMemoryManagerInit.cpp
[exec] 5>D:\Compiler\code\src\modules\SysCore/frames/Singlemesh2/C_SingleMesh2LinkManager.cpp(142) : warning C4189: 'currLinkObj' : local variable is initialized but not referenced
[exec] 7>C_VirtualAllocator.cpp
[exec] 7>C_StaticHeapAllocator.cpp
[exec] 7>Generating Code...
[exec] 7>Creating library...
[exec] 7>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysMemoryManager\Release\BuildLog.htm"
[exec] 10>D:\Compiler\code\src\modules\SysCompression/implementation/streams/C_CompressedInputStream.cpp(231) : warning C4100: 'toBeReadBytes' : unreferenced formal parameter
[exec] 7>SysMemoryManager - 0 error(s), 0 warning(s)
[exec] 10>D:\Compiler\code\src\modules\SysCompression/implementation/streams/C_CompressedInputStream.cpp(231) : warning C4100: 'dest' : unreferenced formal parameter
[exec] 10>D:\Compiler\code\src\modules\SysCompression/implementation/streams/C_CompressedInputStream.cpp(657) : warning C4100: 'id' : unreferenced formal parameter
[exec] 10>C_DecompressorZlibJob.cpp
[exec] 10>C_ZlibOutputStream.cpp
[exec] 10>C_ZlibInputStream.cpp
[exec] 10>C_CompressedOutputStream.cpp
[exec] 10>C_CompressedInputStream.cpp
[exec] 10>C_DecompressorZlibSPU.cpp
[exec] 10>C_CompressorZlibSPU.cpp
[exec] 10>C_DecompressorZlib.cpp
[exec] 10>zutil.cpp
[exec] 10>uncompr.cpp
[exec] 10>trees.cpp
[exec] 10>inftrees.cpp
[exec] 10>inflate.cpp
[exec] 10>inffast.cpp
[exec] 10>infback.cpp
[exec] 10>deflate.cpp
[exec] 9>C_TreeLog.cpp
[exec] 10>crc32.cpp
[exec] 11>------ Rebuild All started: Project: DbgTrace, Configuration: Release Win32 ------
[exec] 11>Deleting intermediate and output files for project 'DbgTrace', configuration 'Release|Win32'
[exec] 10>compress.cpp
[exec] 11>Compiling...
[exec] 10>Generating Code...
[exec] 11>C_TraceBuffer.cpp
[exec] 11>trace_win.cpp
[exec] 11>trace.cpp
[exec] 11>suc_DbgTrace.cpp
[exec] 9>DbgBeep.cpp
[exec] 9>Generating Code...
[exec] 9>Creating library...
[exec] 11>messages.cpp
[exec] 11>Lib.cpp
[exec] 9>Build log was saved at "file://D:\Compiler\code\tmp\win32\DbgUtils\Release\BuildLog.htm"
[exec] 9>DbgUtils - 0 error(s), 0 warning(s)
[exec] 11>hookapi.cpp
[exec] 11>DbgTraceInit.cpp
[exec] 11>Generating Code...
[exec] 12>------ Rebuild All started: Project: MissionSerializer, Configuration: Release Win32 ------
[exec] 12>Deleting intermediate and output files for project 'MissionSerializer', configuration 'Release|Win32'
[exec] 12>Performing Pre-Build Event...
[exec] 10>Compiling...
[exec] 10>adler32.cpp
[exec] 10>C_CompressorZlib.cpp
[exec] 10>SysCompressionInit.cpp
[exec] 10>I_SysCompression.cpp
[exec] 10>C_SysCompression.cpp
[exec] 10>C_DecompressorDescZlib.cpp
[exec] 10>Generating Code...
[exec] 10>Creating library...
[exec] 10>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysCompression\Release\BuildLog.htm"
[exec] 10>SysCompression - 0 error(s), 4 warning(s)
[exec] 11>Creating library...
[exec] 11>Build log was saved at "file://D:\Compiler\code\tmp\win32\DbgTrace\Release\BuildLog.htm"
[exec] 11>DbgTrace - 0 error(s), 0 warning(s)
[exec] 13>------ Rebuild All started: Project: Sys2dRender, Configuration: Release Win32 ------
[exec] 13>Deleting intermediate and output files for project 'Sys2dRender', configuration 'Release|Win32'
[exec] 13>Sys2dRender : warning PRJ0009 : Build log could not be opened for writing.
[exec] 13>Make sure that the file is not open by another process and is not write-protected.
[exec] 13>Compiling...
[exec] 13>stdafx.cpp
[exec] 13>Compiling...
[exec] 13>suc_Sys2DRender.cpp
[exec] 14>------ Rebuild All started: Project: SysUtils, Configuration: Release Win32 ------
[exec] 14>Deleting intermediate and output files for project 'SysUtils', configuration 'Release|Win32'
[exec] 14>Compiling...
[exec] 14>stdafx.cpp
[exec] 14>Compiling...
[exec] 14>C_ChunkDepot.cpp
[exec] 14>unicode.cpp
[exec] 14>U32ID.cpp
[exec] 14>SysUtilsInit.cpp
[exec] 14>SysMathChunk.cpp
[exec] 14>SysMathBox.cpp
[exec] 14>sysinfo.cpp
[exec] 14>suc_SysUtils.cpp
[exec] 12>SubWCRev: 'D:\Compiler\code'
[exec] 12>Last committed at revision 75213
[exec] 12>Updated to revision 75239
[exec] 12>Local modifications found
[exec] 12>Compiling...
[exec] 12>stdafx.cpp
[exec] 14>D:\Compiler\code\src\modules\SysUtils\HashName\C_HashName.cpp(331) : warning TODO: Tables patching TU hack - remove later
[exec] 14>D:\Compiler\code\src\modules\SysUtils\SysMathBox.cpp(324) : warning C4189: 'nearestSearchCount' : local variable is initialized but not referenced
[exec] 14>D:\Compiler\code\src\modules\SysUtils\chunks\C_InputChunk.cpp(166) : warning TODO: check the value and perhaps lower the number
[exec] 13>D:\Compiler\code\src\modules\Sys2DRender/Client/Text/C_TextRegion.cpp(149) : warning TODO: UE_CYCLIC_ASSERT
[exec] 13>D:\Compiler\code\src\modules\Sys2DRender/Client/Text/C_TextRegion.cpp(161) : warning TODO: UE_CYCLIC_ASSERT
[exec] 13>D:\Compiler\code\src\modules\Sys2DRender/Render/Text/C_RenderTextParser.cpp(237) : warning C4244: 'argument' : conversion from 'float' to 'ue::u32', possible loss of data
[exec] 14>str.cpp
[exec] 14>messages.cpp
[exec] 14>Lib.cpp
[exec] 14>fstools.cpp
[exec] 14>C_UserTestTrack.cpp
[exec] 14>C_StringStack.cpp
[exec] 14>C_SafeInputStream.cpp
[exec] 14>C_Random.cpp
[exec] 14>C_PrefixMatch.cpp
[exec] 14>C_Parser.cpp
[exec] 14>C_ParameterValue.cpp
[exec] 14>C_GUIDMapper.cpp
[exec] 14>Generating Code...
[exec] 5>C_ManagedDecalsManager.cpp
[exec] 5>C_ManagedDecal.cpp
[exec] 5>C_DecalsManager.cpp
[exec] 5>FrameSignature.cpp
[exec] 5>C_UberMeshVisualAdaptor.cpp
[exec] 5>C_UberMeshGroupModelAdaptor.cpp
[exec] 5>C_UberMeshGroup.cpp
[exec] 5>C_ResourceCollectorTools.cpp
[exec] 5>C_EnhancedConvexHull.cpp
[exec] 5>SingleMeshData.cpp
[exec] 13>C_TextUtils.cpp
[exec] 13>C_FontMemFile.cpp
[exec] 13>C_CommonFile.cpp
[exec] 13>C_RenderTextParser.cpp
[exec] 13>Generating Code...
[exec] 12>Compiling...
[exec] 12>C_DefaultMissionSerializerCallback.cpp
[exec] 12>suc_MissionSerializer.cpp
[exec] 5>C_SingleMesh2LinkManager.cpp
[exec] 5>C_SingleMesh2HierarchyCalc.cpp
[exec] 5>C_SingleMesh2DataToProcess.cpp
[exec] 5>C_SingleMesh2DataProcessorQueueST.cpp
[exec] 5>C_SingleMesh2DataProcessorQueueSPU.cpp
[exec] 5>C_SingleMesh2DataProcessorQueueMT.cpp
[exec] 5>C_SingleMesh2DataProcessor.cpp
[exec] 5>C_SingleMesh2Data.cpp
[exec] 5>Generating Code...
[exec] 12>C_VisualModification.cpp
[exec] 12>C_SectorModification.cpp
[exec] 12>C_PointModification.cpp
[exec] 12>C_ModificationGroup.cpp
[exec] 12>C_JointModification.cpp
[exec] 12>C_FrameModificationFactory.cpp
[exec] 12>C_FrameModification.cpp
[exec] 12>C_DummyModification.cpp
[exec] 12>C_AreaModification.cpp
[exec] 12>I_DependResourcesCollector.cpp
[exec] 12>MissionSerializer.cpp
[exec] 12>MissionSerializerInit.cpp
[exec] 12>Lib.cpp
[exec] 12>C_MissionSerializer.cpp
[exec] 12>Generating Code...
[exec] 12>Creating library...
[exec] 12>Build log was saved at "file://D:\Compiler\code\tmp\win32\MissionSerializer\Release\BuildLog.htm"
[exec] 12>MissionSerializer - 0 error(s), 0 warning(s)
[exec] 15>------ Rebuild All started: Project: SysInput, Configuration: Release Win32 ------
[exec] 15>Deleting intermediate and output files for project 'SysInput', configuration 'Release|Win32'
[exec] 15>Compiling...
[exec] 15>SysInputPCH.cpp
[exec] 14>Compiling...
[exec] 14>C_GoogleParser.cpp
[exec] 14>C_BufferSeekableOutputStream.cpp
[exec] 14>C_BufferInputStream.cpp
[exec] 14>C_BitStream.cpp
[exec] 14>C_AccuracyManager.cpp
[exec] 14>QTreeAllocator.cpp
[exec] 14>C_XmlWriter.cpp
[exec] 14>C_XmlText.cpp
[exec] 14>C_XmlReader.cpp
[exec] 14>C_XmlMarkupParser.cpp
[exec] 14>C_XmlMarkupFormatter.cpp
[exec] 14>C_XmlElement.cpp
[exec] 14>C_XmlDocument.cpp
[exec] 14>C_XmlBinaryFormatter.cpp
[exec] 14>C_XmlAttribute.cpp
[exec] 14>C_UTTParameter.cpp
[exec] 15>Compiling...
[exec] 15>C_XInputInternalCore.cpp
[exec] 14>C_UTTEventRegister.cpp
[exec] 14>C_UTTEventManager.cpp
[exec] 14>C_UTTEventList.cpp
[exec] 14>C_UTTEvent.cpp
[exec] 14>Generating Code...
[exec] 14>Compiling...
[exec] 14>HashIndexTest.cpp
[exec] 14>test.cpp
[exec] 14>C_PriorityStreamManager.cpp
[exec] 14>C_PriorityStream.cpp
[exec] 14>C_PrioritySeekableInputStream.cpp
[exec] 14>C_PriorityInputStream.cpp
[exec] 14>C_SharedNameMapView.cpp
[exec] 14>C_SharedNameMap.cpp
[exec] 14>C_SharedNameContainer.cpp
[exec] 14>C_SharedNameBlockView.cpp
[exec] 14>C_HashName.cpp
[exec] 14>C_Service.cpp
[exec] 14>C_Communicator.cpp
[exec] 14>xmlConvertors.cpp
[exec] 15>Compiling...
[exec] 14>C_XmlNode.cpp
[exec] 14>C_XmlHolder.cpp
[exec] 14>DbgMeshOutput.cpp
[exec] 15>C_Device.cpp
[exec] 14>SectorSpatialSubdiv2.cpp
[exec] 15>suc_SysInput.cpp
[exec] 15>D:\Compiler\code\src\modules\SysInput/DirectX/C_InputDeviceDX.cpp(34) : warning TODO: podivat se na reserve, zere to asi 130 kilo
[exec] 15>SysInput.cpp
[exec] 15>Lib.cpp
[exec] 15>Platform.cpp
[exec] 15>Common.cpp
[exec] 15>C_JoystickXI.cpp
[exec] 15>C_InputDeviceXI.cpp
[exec] 15>C_SysInputDX.cpp
[exec] 15>C_MouseDX.cpp
[exec] 15>C_KeyboardDX.cpp
[exec] 15>C_JoystickDX.cpp
[exec] 15>C_InputDeviceDX.cpp
[exec] 15>C_ForceFeedbackEffectDX.cpp
[exec] 15>C_ForceFeedbackDX.cpp
[exec] 15>C_SysInput.cpp
[exec] 15>C_Mouse.cpp
[exec] 15>C_Keyboard.cpp
[exec] 15>C_Joystick.cpp
[exec] 15>C_InputDevice.cpp
[exec] 15>Generating Code...
[exec] 14>HSpatialHashTest.cpp
[exec] 14>C_HSpatialHash.cpp
[exec] 13>Compiling...
[exec] 13>C_VertexArray.cpp
[exec] 13>C_IndexArray.cpp
[exec] 13>C_Render2dMaterialVertexColor.cpp
[exec] 13>C_Render2dMaterial.cpp
[exec] 13>C_VIBufferManager.cpp
[exec] 13>C_VIBuffer.cpp
[exec] 13>C_ImageCache.cpp
[exec] 13>C_BitmapCache.cpp
[exec] 13>Render2d.cpp
[exec] 13>C_RenderSys2dRender.cpp
[exec] 13>C_RenderBlock.cpp
[exec] 14>Generating Code...
[exec] 13>C_Render2dRenderContext.cpp
[exec] 13>C_Render2dRectangle.cpp
[exec] 13>C_Render2dObject.cpp
[exec] 13>C_Render2dMesh.cpp
[exec] 13>C_DVDCache.cpp
[exec] 13>C_2dDebugDraw.cpp
[exec] 13>I_2dSyncObject.cpp
[exec] 13>C_2dSyncManager.cpp
[exec] 13>C_2dMaterialTransparencyBlend.cpp
[exec] 13>Generating Code...
[exec] 13>Compiling...
[exec] 13>C_2dMaterialTexture.cpp
[exec] 13>C_2dMaterialManager.cpp
[exec] 13>C_2dMaterialColor.cpp
[exec] 13>C_2dMaterialBase.cpp
[exec] 13>C_2dCommonMaterial.cpp
[exec] 13>C_Sys2dRender.cpp
[exec] 13>C_2dRenderContext.cpp
[exec] 13>C_2dRectangle.cpp
[exec] 13>C_2dObject.cpp
[exec] 13>C_2dMesh.cpp
[exec] 15>Compiling...
[exec] 15>C_ForceFeedbackEffect.cpp
[exec] 13>C_TextRegion.cpp
[exec] 13>C_TextManager.cpp
[exec] 15>C_ForceFeedback.cpp
[exec] 13>C_TextFormat.cpp
[exec] 15>Generating Code...
[exec] 13>C_TextCommands.cpp
[exec] 15>Creating library...
[exec] 13>Generating Code...
[exec] 13>Compiling...
[exec] 15>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysInput\Release\BuildLog.htm"
[exec] 15>SysInput - 0 error(s), 1 warning(s)
[exec] 13>C_RenderTextRegion.cpp
[exec] 13>C_RenderTextManager.cpp
[exec] 13>C_FontManager.cpp
[exec] 13>C_Font.cpp
[exec] 13>Generating Code...
[exec] 13>Creating library...
[exec] 13>Build log was saved at "file://D:\Compiler\code\tmp\win32\Sys2dRender\Release\BuildLog.htm"
[exec] 13>Sys2dRender - 0 error(s), 4 warning(s)
[exec] 14>Compiling...
[exec] 14>mesh_opt.cpp
[exec] 14>I_BPASubdiv.cpp
[exec] 14>C_BPASubdivIO.cpp
[exec] 14>C_BPASubdivCD.cpp
[exec] 14>C_BPASubdivBuild.cpp
[exec] 14>C_BPASubdiv.cpp
[exec] 14>BPATests.cpp
[exec] 14>C_BasicSubdiv2.cpp
[exec] 14>C_BasicSubdiv.cpp
[exec] 14>I_BasicSubdiv.cpp
[exec] 14>AABBSilhouette.cpp
[exec] 14>SpatialTypes.cpp
[exec] 14>EngineBridge.cpp
[exec] 14>DAABB_DbgUtils.cpp
[exec] 14>DAABB_Base.cpp
[exec] 14>C_Chunk.cpp
[exec] 14>C_StreamOutputChunk.cpp
[exec] 14>C_StreamInputChunk.cpp
[exec] 14>C_RealFileChunk.cpp
[exec] 14>C_OutputChunk.cpp
[exec] 14>Generating Code...
[exec] 14>Compiling...
[exec] 14>C_MemoryChunk.cpp
[exec] 14>C_InputChunk.cpp
[exec] 14>C_ChunkOutputStream.cpp
[exec] 14>C_ChunkInputStream.cpp
[exec] 14>Generating Code...
[exec] 14>Compiling...
[exec] 14>C_XmlNode.cpp
[exec] 14>Compiling...
[exec] 14>daabb2_test.cpp
[exec] 14>Creating library...
[exec] 14>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysUtils\Release\BuildLog.htm"
[exec] 14>SysUtils - 0 error(s), 3 warning(s)
[exec] 16>------ Rebuild All started: Project: SysRender, Configuration: Release Win32 ------
[exec] 16>Deleting intermediate and output files for project 'SysRender', configuration 'Release|Win32'
[exec] 17>------ Rebuild All started: Project: SysMeshCD, Configuration: Release Win32 ------
[exec] 17>Deleting intermediate and output files for project 'SysMeshCD', configuration 'Release|Win32'
[exec] 17>Compiling...
[exec] 17>stdafx.cpp
[exec] 17>Compiling...
[exec] 17>suc_SysMeshCD.cpp
[exec] 16>Performing Pre-Build Event...
[exec] 17>D:\Compiler\code\src\modules\SysMeshCD/Spatial/MeshCD/MeshCDOpcode/MeshCDSubdivOpcode.cpp(1342) : warning TODO: Mutex in C_MeshCDSubdivOpcode::Collide - performance impact expected, need to solve this asap
[exec] 17>Lib.cpp
[exec] 17>BestFit.cpp
[exec] 17>Generator.cpp
[exec] 17>Dbg.cpp
[exec] 17>SingleMeshCDSubdiv.cpp
[exec] 17>MeshCDSubdivOpcode.cpp
[exec] 17>MeshCDOpcodeCtx.cpp
[exec] 17>Generating Code...
[exec] 16>SubWCRev: 'D:\Compiler\code'
[exec] 16>Last committed at revision 75213
[exec] 16>Updated to revision 75239
[exec] 16>Local modifications found
[exec] 16>Compiling...
[exec] 16>PCRenderDevicePCH.cpp
[exec] 16>Compiling...
[exec] 16>StdAfx.cpp
[exec] 16>Compiling...
[exec] 16>C_DebugRender.cpp
[exec] 17>Compiling...
[exec] 17>MeshCDSubdiv.cpp
[exec] 17>Creating library...
[exec] 17>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysMeshCD\Release\BuildLog.htm"
[exec] 17>SysMeshCD - 0 error(s), 1 warning(s)
[exec] 16>suc_SysRender_3.cpp
[exec] 16>d:\compiler\code\src\modules\sysrender\renderresources\scene\entities\renderentityallocator.cpp(120) : warning C4189: 'dst' : local variable is initialized but not referenced
[exec] 16>d:\compiler\code\src\modules\sysrender\renderresources\scene\entities\visuals\c_renderskinedvisual.cpp(92) : warning C4189: 'renderData' : local variable is initialized but not referenced
[exec] 16>suc_SysRender_2.cpp
[exec] 16>d:\compiler\code\3rd\include\atiags\ati_ags.h(326) : warning C4189: 'dwFlags' : local variable is initialized but not referenced
[exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\c_renderdevicepc.cpp(561) : warning C4189: 'dwFlags' : local variable is initialized but not referenced
[exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\c_renderdevicepc.cpp(1850) : warning C4189: 'dwFlags' : local variable is initialized but not referenced
[exec] 16>Odstranit az zmizi stary system SetRederTargetAndDepthStancil
[exec] 16>suc_SysRender.cpp
[exec] 16>d:\compiler\code\src\modules\sysrender\render2\c_renderer2smap.cpp(4538) : warning C4189: 'nonzeroArea' : local variable is initialized but not referenced
[exec] 5>Compiling...
[exec] 5>C_SingleMesh2CJointSupport.cpp
[exec] 5>C_SingleMesh2CJointDestroyer.cpp
[exec] 5>C_SingleMesh2BonesHR.cpp
[exec] 5>C_SingleMesh2BonesDef.cpp
[exec] 5>C_SingleMesh2BonesData.cpp
[exec] 5>I_SubdivisionFrame.cpp
[exec] 5>C_Visual.cpp
[exec] 5>C_Target.cpp
[exec] 5>C_SinglemeshDef.cpp
[exec] 5>C_Singlemesh.cpp
[exec] 5>C_Sector.cpp
[exec] 5>C_Point.cpp
[exec] 5>C_Model.cpp
[exec] 5>C_Light.cpp
[exec] 5>C_Joint.cpp
[exec] 5>C_Frame.cpp
[exec] 5>C_Fog.cpp
[exec] 5>C_Dummy.cpp
[exec] 5>C_Camera.cpp
[exec] 5>C_Area.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>SDSXMLDescription.cpp
[exec] 5>C_XMLResourceCollector.cpp
[exec] 5>C_SDSXMLResource.cpp
[exec] 5>C_SDSXMLLoadingContext.cpp
[exec] 5>C_SaveSDSXMLManager.cpp
[exec] 5>C_LoadSDSXMLManager.cpp
[exec] 5>C_CollectibleResourceXML.cpp
[exec] 5>SDSExtraDataDescription.cpp
[exec] 5>C_SDSExtraDataLoadingContext.cpp
[exec] 5>C_SaveSDSExtraDataManager.cpp
[exec] 5>C_LoadSDSExtraDataManager.cpp
[exec] 5>C_SDSMemFileLoadingContext.cpp
[exec] 5>C_SaveSDSMemFileManager.cpp
[exec] 5>C_LoadSDSMemFileManager.cpp
[exec] 5>I_SdsPatchProvider.cpp
[exec] 5>I_SDSLoadingContext.cpp
[exec] 5>C_SdsPatch.cpp
[exec] 5>C_SDSFileWriter.cpp
[exec] 5>C_SDSFileReader.cpp
[exec] 5>C_SaveSDSManager.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>C_LoadSDSManager.cpp
[exec] 5>SDSTextureDescription.cpp
[exec] 5>SDSMipmapDescription.cpp
[exec] 5>C_SDSTextureLoadingContext.cpp
[exec] 5>C_SDSMipmapLoadingContext.cpp
[exec] 5>C_SDSMipmap.cpp
[exec] 5>C_SDSAnimTextureResource.cpp
[exec] 5>C_SDSAnimTextureLoadingContext.cpp
[exec] 5>C_SaveSDSTextureManager.cpp
[exec] 5>C_SaveSDSMipmapManager.cpp
[exec] 5>C_SaveSDSAnimTextureManager.cpp
[exec] 5>C_LoadSDSTextureManager.cpp
[exec] 5>C_LoadSDSMipmapManager.cpp
[exec] 5>C_LoadSDSAnimTextureManager.cpp
[exec] 5>SDSBufferDescription.cpp
[exec] 5>C_SDSBufferLoadingContext.cpp
[exec] 5>C_SaveSDSBufferManager.cpp
[exec] 5>C_LoadSDSBufferManager.cpp
[exec] 5>C_SDSFrameLoadingContext.cpp
[exec] 5>C_SaveSDSFrameManager.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>C_LoadSDSFrameManager.cpp
[exec] 5>C_PostProcessSet.cpp
[exec] 5>C_DbgCoreCallbacksManager.cpp
[exec] 5>C_CoreSyncManProvider.cpp
[exec] 5>C_XDSExtensionManager.cpp
[exec] 5>C_MeshPreprocessor.cpp
[exec] 5>C_XMLManager.cpp
[exec] 5>C_ExtraDataSlotManager.cpp
[exec] 5>C_CollectibleResourceExtraData.cpp
[exec] 5>C_MatSamplerTextureFactory.cpp
[exec] 5>C_MatSamplerTexture.cpp
[exec] 5>C_MatSamplerResourceFactory.cpp
[exec] 5>C_MatSamplerAnimTextureFactory.cpp
[exec] 5>C_MatSamplerAnimTexture.cpp
[exec] 5>C_TextureCfg.cpp
[exec] 5>C_CollectibleResourceAnimTexture.cpp
[exec] 5>C_AnimTextureManager.cpp
[exec] 5>C_AnimTexture.cpp
[exec] 5>C_VertexCompressor.cpp
[exec] 5>C_CollideLineQuery.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>C_ScenePropertiesSerializer.cpp
[exec] 5>C_CollectibleResourceSceneProps.cpp
[exec] 5>C_FrameExtraDataProvider.cpp
[exec] 5>C_ExtraDataRecord.cpp
[exec] 5>C_ExtraDataProvider.cpp
[exec] 5>C_ExtraDataParameter.cpp
[exec] 5>C_ExtraDataManager.cpp
[exec] 5>C_ExtraDataBucket.cpp
[exec] 5>C_SyncManagerTmpResManager.cpp
[exec] 5>C_SyncManagerProfiler.cpp
[exec] 5>C_SyncManager.cpp
[exec] 5>C_SynchronizationJob.cpp
[exec] 5>C_SyncCtx.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>Lib.cpp
[exec] 5>I_Binder.cpp
[exec] 5>FrameFreeMethods.cpp
[exec] 5>C_VisualDebugDrawObject.cpp
[exec] 5>C_MultiFrameDebugDraw.cpp
[exec] 5>C_LightDebugDrawObject.cpp
[exec] 5>C_FramePick.cpp
[exec] 5>C_FrameDeleteCB.cpp
[exec] 5>C_FrameDebugDrawObject.cpp
[exec] 5>C_FrameClassFactory.cpp
[exec] 5>C_SDSExtraDataResource.cpp
[exec] 5>C_SDSScenePart.cpp
[exec] 5>C_SDSMemFile.cpp
[exec] 5>I_SDSResource.cpp
[exec] 5>C_SlotAllocator.cpp
[exec] 5>C_Slot.cpp
[exec] 5>C_SDSProcHandler.cpp
[exec] 5>C_SDSManagerContainer.cpp
[exec] 5>C_SDSTexture.cpp
[exec] 5>C_SDSBuffer.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>C_SDSFrameResource.cpp
[exec] 5>C_PointerSolver.cpp
[exec] 5>S_GraphicsInitDesc.cpp
[exec] 5>C_StreamCreator.cpp
[exec] 5>C_StatisticsManager.cpp
[exec] 5>C_Screenshot.cpp
[exec] 5>C_SceneRenderContext.cpp
[exec] 5>C_RenderProcHandler.cpp
[exec] 5>C_RenderDestination.cpp
[exec] 5>C_DebugDrawManager.cpp
[exec] 5>C_CoreStatisticsManager.cpp
[exec] 5>C_Core.cpp
[exec] 5>C_XDSLoader.cpp
[exec] 5>C_XDSCollector.cpp
[exec] 5>C_CollectibleResourceScenePart.cpp
[exec] 5>C_MemFileResourceCollector.cpp
[exec] 5>C_MemFileManager.cpp
[exec] 5>C_MemFileDescription.cpp
[exec] 5>C_CollectibleResourceMemFile.cpp
[exec] 5>C_MaterialManager.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>C_Material.cpp
[exec] 5>C_CollectibleResourceMesh.cpp
[exec] 5>C_CollectibleResourceFgroup.cpp
[exec] 5>C_FrameManager.cpp
[exec] 5>C_CollectibleResourceSNGMDef.cpp
[exec] 5>C_CollectibleResourceFrame.cpp
[exec] 5>I_Buffer.cpp
[exec] 5>C_VertexBuffer.cpp
[exec] 5>C_IndexBuffer.cpp
[exec] 5>C_CollectibleResourceBuffer.cpp
[exec] 5>C_BufferManager.cpp
[exec] 5>C_TextureManager.cpp
[exec] 5>C_Texture.cpp
[exec] 5>C_CollectibleResourceTexture.cpp
[exec] 5>I_CollectibleResource.cpp
[exec] 5>MeshCDQuery.cpp
[exec] 5>C_VertexFormatManager.cpp
[exec] 5>C_MFManager.cpp
[exec] 5>C_Mesh.cpp
[exec] 5>C_FaceGroup.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>C_CollisionMeshAdaptor.cpp
[exec] 5>C_ScenePart.cpp
[exec] 5>C_SceneManager.cpp
[exec] 5>C_SceneBinder.cpp
[exec] 5>C_Scene.cpp
[exec] 5>I_SyncObject.cpp
[exec] 5>I_SyncManager.cpp
[exec] 5>Generating Code...
[exec] 5>Compiling...
[exec] 5>C_SingleMeshCDAdaptor.cpp
[exec] 5>Creating library...
[exec] 5>Build log was saved at "file://D:\Compiler\code\tmp\win32\SysCore\Release\BuildLog.htm"
[exec] 5>SysCore - 0 error(s), 4 warning(s)
[exec] 16>Lib.cpp
[exec] 16>C_GlobalStatesUtils.cpp
[exec] 16>edge_wrap.cpp
[exec] 16>DbgDrawSubdiv.cpp
[exec] 16>C_AuxVisQueriesBuff.cpp
[exec] 16>C_ProxyLightGeomInteraction.cpp
[exec] 16>C_LightGeomInteractionIBPool.cpp
[exec] 16>C_LightGeomInteractionCache.cpp
[exec] 16>C_LightGeomInteraction.cpp
[exec] 16>C_BPALightGeomInteraction.cpp
[exec] 16>CustomShaderParams.cpp
[exec] 16>I_ShaderParamsProvider.cpp
[exec] 16>GPUParamsDef.cpp
[exec] 16>C_VolumeMeshUtl.cpp
[exec] 16>C_RTMgr.cpp
[exec] 16>C_RenderParamsCtx.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_RenderObjCache.cpp
[exec] 16>C_Renderer2VSD.cpp
[exec] 16>C_Renderer2VRAMView.cpp
[exec] 16>C_Renderer2Utils.cpp
[exec] 16>C_Renderer2Temp.cpp
[exec] 16>C_Renderer2SMap.cpp
[exec] 16>C_Renderer2Rend.cpp
[exec] 16>C_Renderer2Lighting.cpp
[exec] 16>C_Renderer2LightAOE.cpp
[exec] 16>C_Renderer2FX.cpp
[exec] 16>C_Renderer2Dbg.cpp
[exec] 16>C_Renderer2CSMCull.cpp
[exec] 16>C_Renderer2Cfg.cpp
[exec] 16>C_Renderer2CD.cpp
[exec] 16>C_Renderer2.cpp
[exec] 16>C_FrameCachedData.cpp
[exec] 16>C_CDQueryCache.cpp
[exec] 16>ShadowMappingMath.cpp
[exec] 16>C_TextureConversionUtils.cpp
[exec] 16>C_TexSurfAllocator.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_SysShaders.cpp
[exec] 16>C_SysShader.cpp
[exec] 16>C_RenderUtils.cpp
[exec] 16>C_LoadScreenTextureUtils.cpp
[exec] 16>C_Clipping.cpp
[exec] 16>VSDSystemHWOccl.cpp
[exec] 16>VSDDeviceAdaptor.cpp
[exec] 16>PCExternalAssertHandler.cpp
[exec] 16>AssertSkipper.cpp
[exec] 16>AssertHandlerBase.cpp
[exec] 16>ShaderCompilationXBOX360.cpp
[exec] 16>VSCommandBuffer.cpp
[exec] 16>Rogue.cpp
[exec] 16>PSGenePatch.cpp
[exec] 16>PSCommandBuffer.cpp
[exec] 16>I_ParamTableBasePS3.cpp
[exec] 16>CompileShaderForPS3.cpp
[exec] 16>cellGcmCg.cpp
[exec] 16>C_DeviceShaderStatisticsPS3.cpp
[exec] 16>C_DeviceConstantTablePS3.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_DeviceCompiledShaderPS3.cpp
[exec] 16>C_MemoryProviderPC.cpp
[exec] 16>I_VRAMAllocator.cpp
[exec] 16>I_RenderDevice.cpp
[exec] 16>I_RenderDbgUtils.cpp
[exec] 16>I_MemoryProvider.cpp
[exec] 16>I_DeviceResource.cpp
[exec] 16>C_VertexBufferAccessor.cpp
[exec] 16>C_ResourceMonitor.cpp
[exec] 16>C_ResourceAddress.cpp
[exec] 16>C_RenderDeviceOptimization.cpp
[exec] 16>C_RenderDeviceBase.cpp
[exec] 16>C_PixelFormatConvertor.cpp
[exec] 16>C_PixelFormat.cpp
[exec] 16>C_IndexBufferAccessor.cpp
[exec] 16>C_RenderDebugDrawManager.cpp
[exec] 16>VertexDeclarationUtl.cpp
[exec] 16>S_GraphicsInitDesc.cpp
[exec] 16>C_VertexTranslator.cpp
[exec] 16>C_VertexFormatDeclarationManager.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_ShaderSetCache.cpp
[exec] 16>C_ShaderConstantsStorage.cpp
[exec] 16>C_ShaderCache.cpp
[exec] 16>C_ShaderBuilder.cpp
[exec] 16>C_Screenshot.cpp
[exec] 16>C_RenderStatisticsManager.cpp
[exec] 16>C_RenderPostProcessSet.cpp
[exec] 16>C_RenderDestination.cpp
[exec] 16>C_RenderCore.cpp
[exec] 16>C_RenderContext.cpp
[exec] 16>C_PlaybackCtrlSuperManager.cpp
[exec] 16>C_PlaybackCtrlManager.cpp
[exec] 16>C_FragmentManager.cpp
[exec] 16>C_FragmentAccumulator.cpp
[exec] 16>C_PlatformSpecificDataPC.cpp
[exec] 16>I_SyncObjectTarget.cpp
[exec] 16>I_PlatformSpecificData.cpp
[exec] 16>C_CollideLineQuery.cpp
[exec] 16>C_AnalyzeQuery.cpp
[exec] 16>SceneQuery.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_RenderEntityGroup.cpp
[exec] 16>C_RenderFog.cpp
[exec] 16>C_RenderCamera.cpp
[exec] 16>I_RenderVisual.cpp
[exec] 16>C_RenderVisual.cpp
[exec] 16>C_RenderUberVisual.cpp
[exec] 16>C_RenderSkinedVisual.cpp
[exec] 16>C_RenderParticleVisual.cpp
[exec] 16>I_RenderLight.cpp
[exec] 16>C_RenderSpotLight.cpp
[exec] 16>C_RenderPointLight.cpp
[exec] 16>C_RenderDirLight.cpp
[exec] 16>C_RenderCascadedLight.cpp
[exec] 16>RenderEntityAllocator.cpp
[exec] 16>I_RenderEntity.cpp
[exec] 16>C_LinearSpatialSubdiv.cpp
[exec] 16>C_RenderSceneManager.cpp
[exec] 16>TextureTypesConvert.cpp
[exec] 16>jpeg.cpp
[exec] 16>I_ImageIO.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>dds.cpp
[exec] 16>C_RenderTextureManager.cpp
[exec] 16>C_RenderTexture.cpp
[exec] 16>C_RenderAnimTextureManager.cpp
[exec] 16>C_RenderAnimTexture.cpp
[exec] 16>C_RenderSkinedVisualDef.cpp
[exec] 16>C_RenderMFManager.cpp
[exec] 16>C_RenderMeshSet.cpp
[exec] 16>C_RenderFaceGroupSet.cpp
[exec] 16>C_RefractiveGlassRenderSetup.cpp
[exec] 16>C_PlaneMirrorRenderSetup.cpp
[exec] 16>C_PlanarReflectionWaterRenderSetup.cpp
[exec] 16>C_MilkGlassRenderSetup.cpp
[exec] 16>C_HairRenderSetup.cpp
[exec] 16>C_GlossyGlassRenderSetup.cpp
[exec] 16>C_FogRenderSetup.cpp
[exec] 16>C_EmptyOnePassRenderSetup.cpp
[exec] 16>C_DualRenderSetup.cpp
[exec] 16>C_DstIAPlusSrcRenderSetup.cpp
[exec] 16>C_DstIAPlusSrcARenderSetup.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_ConstColoredWithWireframeRenderSetup.cpp
[exec] 16>C_CommonRenderSetup.cpp
[exec] 16>C_ColoredGlassRenderSetup.cpp
[exec] 16>C_AnimTextureCtrl.cpp
[exec] 16>C_AnimBumpedPlaneMirrorRenderSetup.cpp
[exec] 16>C_UserContentGenerationManager.cpp
[exec] 16>C_RenderMatSamplerTextureFactory.cpp
[exec] 16>C_RenderMatSamplerTexture.cpp
[exec] 16>C_RenderMatSamplerAnimTextureFactory.cpp
[exec] 16>C_RenderMatSamplerAnimTexture.cpp
[exec] 16>C_RenderMaterialManager.cpp
[exec] 16>C_RenderMaterial.cpp
[exec] 16>C_MaterialTemplate.cpp
[exec] 16>I_RenderBuffer.cpp
[exec] 16>C_RenderVertexBuffer.cpp
[exec] 16>C_RenderIndexBuffer.cpp
[exec] 16>C_RenderBufferManager.cpp
[exec] 16>C_CompressedVertexBuffer.cpp
[exec] 16>C_CompressedIndexBuffer.cpp
[exec] 16>C_BufferPool.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>I_RenderResource.cpp
[exec] 16>I_RenderManager.cpp
[exec] 16>C_GlowUtils.cpp
[exec] 16>C_GlowRenderer.cpp
[exec] 16>C_GlowManager.cpp
[exec] 16>C_RenderDecalsManager.cpp
[exec] 16>C_RenderDecalsGroup.cpp
[exec] 16>C_ManagedDecal.cpp
[exec] 16>C_RenderParticleSystem.cpp
[exec] 16>C_RenderParticleShape.cpp
[exec] 16>C_RenderParticleManager.cpp
[exec] 16>C_RenderParticleGenerationPattern.cpp
[exec] 16>C_RenderParticleGeneration.cpp
[exec] 16>C_ParticleSorter.cpp
[exec] 16>C_RenderParticleBuffer.cpp
[exec] 16>I_Render.cpp
[exec] 16>C_VisualCache.cpp
[exec] 16>C_Visitors.cpp
[exec] 16>C_ShadowMapRenderer.cpp
[exec] 16>C_ShadowMapManager.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_RenderTargetManager.cpp
[exec] 16>C_RenderShaderContext.cpp
[exec] 16>C_Renderer.cpp
[exec] 16>C_RenderElementsBuilder.cpp
[exec] 16>C_RenderBase.cpp
[exec] 16>C_PostProcessManager.cpp
[exec] 16>C_MainRenderer.cpp
[exec] 16>C_LightingSystem.cpp
[exec] 16>C_FogVolumeSystem.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>Crc32.cpp
[exec] 16>C_Compressor.cpp
[exec] 16>ati_eyefinity.c
[exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\eyefinity\ati_eyefinity.c(308) : warning C4189: 'lpDisplayRectVisible' : local variable is initialized but not referenced
[exec] 16>d:\compiler\code\src\modules\sysrender\renderdevice\pc\eyefinity\ati_eyefinity.c(307) : warning C4189: 'lpDisplayRect' : local variable is initialized but not referenced
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_VRAMAllocatorPC.cpp
[exec] 16>C_ShaderIncludeManager.cpp
[exec] 16>C_ResourceAddressPC.cpp
[exec] 16>C_RenderDevicePC.cpp
[exec] 16>C_PixelFormatPC.cpp
[exec] 16>C_DeviceResourcePC.cpp
[exec] 16>Generating Code...
[exec] 16>Compiling...
[exec] 16>C_RenderSector.cpp
[exec] 16>Compiling...
[exec] 16>C_RenderUtils.cpp
[exec] 16>Creating library...
[exec] 16>I_ParamTableBasePS3.obj : warning LNK4006: "public: static bool __cdecl ue::sys::render::device::I_ParamTableBasePS3::DecomposeCgBasicType(enum CGtype,enum ue::sys::render::device::E_RegisterSet &,unsigned int &,unsigned int &,unsigned int &)" (?DecomposeCgBasicType@I_ParamTableBasePS3@device@render@sys@ue@@SA_NW4CGtype@@AAW4E_RegisterSet@2345@AAI22@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>I_ParamTableBasePS3.obj : warning LNK4006: "public: static bool __cdecl ue::sys::render::device::I_ParamTableBasePS3::DecomposeCgParam(struct _CGprogram *,struct _CGparameter *,enum ue::sys::render::device::E_RegisterSet &,unsigned int &,unsigned int &,unsigned int &)" (?DecomposeCgParam@I_ParamTableBasePS3@device@render@sys@ue@@SA_NPAU_CGprogram@@PAU_CGparameter@@AAW4E_RegisterSet@2345@AAI33@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::GetSerializationSize(void)const " (?GetSerializationSize@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UBEIXZ) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::Deserialize(void const *,unsigned int)" (?Deserialize@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UAE_NPBXI@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::FormatToString(char *,unsigned int)const " (?FormatToString@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UBEIPADI@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "protected: unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::ParseMax(char const *)const " (?ParseMax@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@IBEIPBD@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::LoadValuesFromDisassembledShader(char const *,unsigned int)" (?LoadValuesFromDisassembledShader@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@QAE_NPBDI@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::~C_DeviceShaderStatisticsAccumulatorPS3(void)" (??1C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@UAE@XZ) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::C_DeviceShaderStatisticsAccumulatorPS3(void)" (??0C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@QAE@XZ) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsPS3::Serialize(void *,unsigned int,bool)const " (?Serialize@C_DeviceShaderStatisticsPS3@device@render@sys@ue@@UBE_NPAXI_N@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::Add(class ue::sys::render::device::I_DeviceShaderStatistics const &)" (?Add@C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@UAE_NABVI_DeviceShaderStatistics@2345@@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceShaderStatisticsPS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceShaderStatisticsAccumulatorPS3::FormatToString(char *,unsigned int)const " (?FormatToString@C_DeviceShaderStatisticsAccumulatorPS3@device@render@sys@ue@@UBEIPADI@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "int __cdecl ue::sys::render::device::GetArrayName(char const *,char *)" (?GetArrayName@device@render@sys@ue@@YAHPBDPAD@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetSerializationSize(void)const " (?GetSerializationSize@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEIXZ) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual unsigned int __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetNumConstantDescs(void)const " (?GetNumConstantDescs@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEIXZ) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual struct ue::sys::render::device::S_ShaderConstantDesc const * __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetConstantDescByIndex(unsigned int)const " (?GetConstantDescByIndex@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEPBUS_ShaderConstantDesc@2345@I@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node const * __cdecl ue::sys::render::device::GetFirstReferencedLeaf(class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *,unsigned int &,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node const *)" (?GetFirstReferencedLeaf@device@render@sys@ue@@YAPBVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@PAV561234@AAIPBV561234@@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual struct ue::sys::render::device::S_ShaderConstantDesc const * __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::GetConstantDescByName(char const *)const " (?GetConstantDescByName@C_DeviceConstantTablePS3@device@render@sys@ue@@UBEPBUS_ShaderConstantDesc@2345@PBD@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node * __cdecl ue::sys::render::device::SetFirstLeafRegisterIndex(class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *,unsigned int,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *)" (?SetFirstLeafRegisterIndex@device@render@sys@ue@@YAPAVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@PAV561234@I0@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "void __cdecl ue::sys::render::device::UpdateRanges(class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node const *)" (?UpdateRanges@device@render@sys@ue@@YAXPAVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@PBV561234@@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::Serialize(void *,unsigned int,bool)const " (?Serialize@C_DeviceConstantTablePS3@device@render@sys@ue@@UBE_NPAXI_N@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::~C_DeviceConstantTablePS3(void)" (??1C_DeviceConstantTablePS3@device@render@sys@ue@@UAE@XZ) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "void __cdecl ue::sys::render::device::AddLeafNodes(class ue::sys::render::device::C_DeviceConstantTablePS3 *,class ue::sys::render::device::ConstantTree<class ue::sys::render::device::C_DeviceConstantTablePS3::TreeParamInfo>::Node *)" (?AddLeafNodes@device@render@sys@ue@@YAXPAVC_DeviceConstantTablePS3@1234@PAVNode@?$ConstantTree@VTreeParamInfo@C_DeviceConstantTablePS3@device@render@sys@ue@@@1234@@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: void __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::Build(struct _CGprogram *)" (?Build@C_DeviceConstantTablePS3@device@render@sys@ue@@QAEXPAU_CGprogram@@@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: virtual bool __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::Deserialize(void const *,unsigned int)" (?Deserialize@C_DeviceConstantTablePS3@device@render@sys@ue@@UAE_NPBXI@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceConstantTablePS3.obj : warning LNK4006: "public: __thiscall ue::sys::render::device::C_DeviceConstantTablePS3::C_DeviceConstantTablePS3(struct _CGprogram *)" (??0C_DeviceConstantTablePS3@device@render@sys@ue@@QAE@PAU_CGprogram@@@Z) already defined in suc_SysRender_2.obj; second definition ignored
[exec] 16>C_DeviceCompiledShaderPS3.obj : warning LNK4006: "public: __thiscall ue::sys::render::device::C_DeviceCompiledShaderPS3::C_DeviceCompiledShaderPS3(void const *