Hetkel pole jah seal mänge tehtud. Küll aga nüüd istallisin Tunngle ja siin on 12 matsi sees hetkel.
2 mängu hostitud hetkel. ühes 2 mängijat sees, teises 4.
Lase aga peale . Hamachi pane selleks ajaks kinni, muid ehk tekib mingi konflikt nende vahel.
Hetkel pole jah seal mänge tehtud. Küll aga nüüd istallisin Tunngle ja siin on 12 matsi sees hetkel.
2 mängu hostitud hetkel. ühes 2 mängijat sees, teises 4.
Lase aga peale . Hamachi pane selleks ajaks kinni, muid ehk tekib mingi konflikt nende vahel.
juba jõudsin pettuda selles tunngle mängijaskonnas. Vastase tiimis oli 5 meest. Radaril vaid 1 täpp. Ülejäänutel juba mingi häkk. Sealjatagant lasti maha mitmed korrad.
Ma väga loodan, et see radar süsteem koristatakse mängust kiirelt ära. Vastasel juhul jääb mul see mäng ostmata. _________________ Liitu Opencode Go soodsa coding plaaniga ja saa 5€ soodust! Liitu Wise'ga!
Heh avastasin, et X vajutada siis saab zoomi taset muuta ja pärast relva taaslaadimist läheb tagasi eelneva zoomi taseme peale
Nüüd peab uurima kuidas saaks selle X klahvi pealt mõne teise klahvi peale häkkida, sest see on väga ebamugavas kohas minu jaoks(ma ei ole kunagi WASD süsteemi kasutanud mängudes). _________________ Win11 25H2 upgrade skriptid neile kelle masin ise ei taha 23H2 või 24H2 pealt ennast uuendada: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11720738#11720738
Youtube lisa vene jama eemaldamiseks: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11745846#11745846
avastasin imliku asja.sihiku scope peal kiirpus vahemik peaks ju olema 50m?
vaatasin siis et kui zoomida ligidale, siis vajub saja peale ehk teise kriipsuni. aga kui orginaal suurenduse peal vajub 50 m kriipsule
see siis kui medium ja/või easy peal ja näitab kuhu kuul tabab
või on mul neist kriipsudest vale arusaam ja tuleb arvestada ka suurenduse kordadega`? _________________ Mis vahe on tegelikkusel ja reaalsusel? Vahet pole!
Ma viimased päevad olen tunngle kaudu mänginud. Seal alalti miinimum 20 mängijat sees ja 1 servu on alati leidunud, kus mängida. Eile õhtul oli muidu lausa 5-6 servut korraga üleval ja mängijaid sees oma 50tk. _________________ Liitu Opencode Go soodsa coding plaaniga ja saa 5€ soodust! Liitu Wise'ga!
Mängu kohta niipalju, et ise osta vist ei kavatse demo põhjal. Tundub bugine ning teatud graafika elemendid minu jaoks kehvasti tehtud mis tõmbavad "reaalsust" vähemaks
Test mille ma tegin teise foorumi jaoks.Ehk siis exe ümbernimetamine, et teatud driverioptimisatsioonid toimiks.
Paraku tundub, et siin võib CF/SLI inimestel rohkem kasu olla
kas full'is on kah sedasi et hoitakse pidevalt käest kinni ja näidatakse ära iga kord kuhu minema pead?
piltide järgi juba "hõõguv" ja säbruline mootor... imo puud jms textuurid näevad kah väga "fake" välja.
Mäng tuleb dx10 ? Dx11 toetusega?
Miks sa küsid kui sa juba vastust tead?
tsitaat:
kas full'is on kah sedasi et hoitakse pidevalt käest kinni ja näidatakse ära iga kord kuhu minema pead?
Piltidelt on näha nii minimappi kui ka objective markerit seega pole alust arvata, et süsteem oleks teine kui Demos
tsitaat:
piltide järgi juba "hõõguv" ja säbruline mootor... imo puud jms textuurid näevad kah väga "fake" välja.
See on Techlandi mootori eripära.Can't be helped .Isiklikult ei häiri.Olen hullemaidki näinud
tsitaat:
Mäng tuleb dx10 ? Dx11 toetusega?
DX11?.Peaaegu kindlasti mitte.Oleksin väga üllatunud kui tuleks.
DX10?.Nii ja naa.Mootor on tehniliselt suuteline selleks aga ma pole kindel kas City Interactive on DX10 praegusel hetkel implementeerinud või mitte.Demo jooksis igatahes puhtalt DX9 peal.
Võimalik, et DX10 lisatakse hiljem patchiga nagu CoJ puhul.
ei küsiks kui vastust teaks. Demos jäi asi segaseks kas on dx10 või dx9. Vast juba sellepärast et üks "setting" üle normali ei läinud. Vahepeal oletasin et kui dx11 toega kaart oleks siis saaks high panna vms.
Tea kas see viga kah ära fixitakse et vastased näevad sind igast urkast ja august kui natukene mööda relvaga lased. Ehk siis pms isegi ei näe midagi aga vastased teavad kohe kus sa oled. Teoreetiliselt sellises ülikonnas, sellises keskkonnas on pea võimatu sniprit näha teatud olukorras kui just optika ei peegeldu või sa nagu rambo kalasnikoviga kusagil nurgas muru ei niida _________________ |--{o,o}-----(\__/)-----------------|
|--|)__)-----(='.'=) ----O RLY ?---|
|---"-"- -----(")_(")-----------------|
Tea kas see viga kah ära fixitakse et vastased näevad sind igast urkast ja august kui natukene mööda relvaga lased. Ehk siis pms isegi ei näe midagi aga vastased teavad kohe kus sa oled. Teoreetiliselt sellises ülikonnas, sellises keskkonnas on pea võimatu sniprit näha teatud olukorras kui just optika ei peegeldu või sa nagu rambo kalasnikoviga kusagil nurgas muru ei niida
ei küsiks kui vastust teaks. Demos jäi asi segaseks kas on dx10 või dx9. Vast juba sellepärast et üks "setting" üle normali ei läinud. Vahepeal oletasin et kui dx11 toega kaart oleks siis saaks high panna vms.
Tea kas see viga kah ära fixitakse et vastased näevad sind igast urkast ja august kui natukene mööda relvaga lased. Ehk siis pms isegi ei näe midagi aga vastased teavad kohe kus sa oled. Teoreetiliselt sellises ülikonnas, sellises keskkonnas on pea võimatu sniprit näha teatud olukorras kui just optika ei peegeldu või sa nagu rambo kalasnikoviga kusagil nurgas muru ei niida
Demos oli jah DX9.Rivatuneriga oli selgelt näha, et ainult DX9 kiirendatakse.Tohutult ei häirinud see vastaste kullipilk v.a ühes kohas kus jõllasid ühte tüppi läbi optika(ülevalt tornis lamades läbi pilu) kes miski 150+ meetri kaugusel oli ja piisavalt kaua jõllasid, siis tuli häire
Paari tunni pärast jagan mõningaid oma pilte ja muljeid .Tahan enne korralikult ära installida ja optimeerida ja mõned levelid mängida
EDIT:
Sääh lugege Readme-t niikaua :
Spoiler
tsitaat:
System Requirements
-------------------
- Windows XP/VISTA/7
- Intel Pentium 4 3,2 GHz, Intel Pentium D 2.66 GHz, AMD Athlon 64 3500+
- 1 GB RAM (XP), 2 GB RAM (VISTA/7)
- 256 MB graphics card, DirectX 10.0 or 9.0c compatible, Shader Model 3.0
- GeForce (6800/7600-7950/8600-8800/9600-9800/GTX 260-280) or Radeon (X1650-1950/HD2400-2900/3650-3870/4650-4870)
- 6,5 GB of free hard drive space
- Sound card compatible with DirectX 9.0c
- DVD-ROM, mouse, keyboard
Main Menu
---------
From the Main Menu you can start a new game, continue from a save, start a multiplayer game
or configure the game settings.
Single Player – this option allows you to play a single player game.
Multiplayer – this option allows you to play a multiplayer game.
Options – allows you to go to the game settings.
Credits – choosing this option will display the game developers.
Player Profile – this option allows you to manage players’ profiles.
Exit – choosing this option will close the game.
Interface
---------
1. Visibility Indicator – shows if the player has been spotted by an enemy and how
much time is left for a player to be spotted.
2. Position Icon (stance) – shows the player’s position. A player can stand, crouch or lie.
3. Energy – shows how much energy the player has left.
4. Syringe – shows how many healing syringes the player has left.
5. Ammunition Counter – shows how much ammunition is left for a currently used
weapon and the number of grenades.
6. Grenade Indicator – shows the direction of a grenade thrown at a player.
7. Gunfire Indicator – shows from which direction a player has been shot.
8. Crosshair – shows where a player shoots. If it is red, it means that the player is
aiming at enemy. When you move, your accuracy drops down. You can improve
accuracy by crouching or lying.
9. Mini Map – shows your position, as well as the position of your allies and enemies.
10. Interaction Icon – is displayed when a player can interact with an object on the
screen; for example picking up a weapon or planting an explosive.
11. Pulse Sensor – indicates a player’s pulse. The higher it is, the more difficult it is to shoot
the target. If the pulse is too high, the player will not be able to use the Focus mode.
12. Wind Sensor – shows the strength and direction of the wind.
13. Hit Indicator – the red dot visible when looking through a scope of a sniper rifle
shows the hit spot of a bullet. Its position is based on the strength of the wind and
the distance. On the highest difficulty level this element is not available.
Gameplay
--------
Moving – Use the W, S, A and D keys for movement. You can rotate the character and aim using the mouse.
Changing Weapon – You can change a main weapon by pressing 1 or 2. To choose a different piece of
equipment use the keys from 3 to 6.
Using Line – To use the line you need to find a spot which allows to hook it up. Then
press the button used for firing a weapon and your character will automatically swing
the line and hook it in the right spot.
Focus Mode – Focus Mode is only available when looking through a scope. When doing
so, press the Right Stick (Right Stick symbol) to slow down the time. This ability
makes a sniper more precise and lethal. It allows for eliminating moving or hidden
enemies with ease.
Multiplayer
-----------
A multiplayer game provides an opportunity for challenging other players as a sniper.
Precision and a good hideout are the key to winning.
1. Mini Map – shows your position, as well as the position of your allies and enemies.
2. Points Counter – shows the actual score.
3. Ammunition Counter – shows how much ammunition is left for a currently used weapon and the number of grenades.
4. Timer – shows the time to the end of a round.
Medkits are unavailable during a multiplayer game. The auto regeneration system is active.
Just avoid taking damage for some time and your energy will regenerate. The energy
will regenerate only up to 30 health points.
Character Bios
--------------
Gunnery Sergeant Tyler Wells
The Sniper (Player Character)
Service Branch: United States Marine Corps
Rank: Gunnery Sergeant
Military Speciality: MOS 0317 (Scout Sniper)
Deployments: Afghanistan (Operation Enduring Freedom); Mexico
Date of Birth: 01/06/83
Age: 27
Nationality: USA
Birthplace: Gulfport, Mississippi, USA
Gender: Male
Height: 6’ 1”
Weight: 185 lbs
Hair: Brown
Eyes: Grey
Career History: Gunnery Sergeant Tyler Wells was born in Gulfport, Mississippi, where his
father was stationed as a “Sea Bee” (Naval Construction Battalion). Tyler was just beginning
his first semester at UC Los Angeles when the September 11th terrorist attacks rocked
the world. Wishing to fulfill a duty to his country, he met with several military recruiters on
his campus, eventually choosing the U.S. Marine Corps. Although his parents were strongly
against the idea of his joining the Marines, Tyler felt the military was his true calling. He
enlisted in 2002 and was sent to Camp Pendelton in San Diego for Infantry Training before
shipping out to Afghanistan to participate in Operation Enduring Freedom.
Tyler immediately impressed his superiors, displaying not only physical aptitude but mental
discipline and a maturity level beyond his years. However, his interest in becoming a
sniper didn’t exist until he had the opportunity to witness a Marine Scout Sniper team in
action. While serving with a Reconnaissance Batallion stationed near Kandahar, his unit
became pinned down by Taliban forces. During the entire twelve hour engagement, the
encroaching Taliban forces found themselves under constant sniper assault from multiple
locations, slowly thinning their numbers until the remaining fighters retreated.
Although Tyler had the will and enthusiasm to become a scout sniper, it would take him a
couple years to win one of the coveted spots within the Scout Sniper training regiment at
Camp Pendelton. In 2005 he graduated as a Scout Sniper and returned to Afghanistan.
Tyler’s record as a scout sniper was exemplary, with 127 confirmed kills and nearly 100
unconfirmed. Along with his observer/spotter, Captain Mike Rodriguez, he was amongst
one of the most successful scout sniper teams operating in Afghanistan, which soon attracted
the attention of MARSOC (Marine Corps Forces Special Operations Command)
and Force Reconnaissance, the USMCs special forces unit.
In 2009, while performing clandestine operations for the CIA in Central America, he was
contacted by his handler in Langley for a highly sensitive operation in the tiny island nation
of Isla Trueno. Tyler was recruited into a small unit of hand-selected operatives to infiltrate
the country. Tyler’s highest priority target is none other than General Vasquez himself.
General Manuel Vasquez
The Ruthless Dictator of Isla Trueno
Service Branch: Army (Isla Trueno)
Rank: Commander in Chief
Military Speciality: Officer
Deployments: Colombia, Isla Trueno
Date of Birth: 07/21/47
Age: 63
Nationality: Isla Trueno
Birthplace: Cartagena, Colombia
Gender: Male
Height: 6’ 0”
Weight: 220 lbs
Hair: Black/Grey
Eyes: Brown
Very little is known about General Vasquez’s early life. According to the CIA, he was born
in Cartagena to Colombian Communist Party radicals. He has a younger brother, Ramon,
who today serves as the Defense Minister of Isla Trueno.
Vasquez developed a keen mind for business and economics, as well as a strong entrepreneurial
streak. He helped FARC (Fuerzas Armadas Revolucionarias de Colombia) make early
connections with the burgeoning drug trade in Colombia and was instrumental in establishing
the close ties between FARC and the Medellin Drug Cartel. Vasquez was cunning,
using both his charisma and treachery to talk and murder his way up the chain of command
until the cartel sent him to Isla Trueno to run their drug operations on the island.
The period immediately after Vasquez took power became known as “El Reinado de la
Sangre” — The Reign of Blood — as Vasquez’s forces cleansed the island of his opposition,
dispatching death squads to clean out entire neighborhoods suspected of supporting
Vasquez’s rivals. Meanwhile, Western corporations moved swiftly to establish trade
relationships with Isla Trueno, which was known to have significant deposits of oil, platinum,
uranium, as well as fertile land for the growing of tropical produce.
Vasquez is an intelligent, if ruthless, dictator. He perfectly understands that the U.S. is
stretched to its military limits due to the wars in Iraq and Afghanistan. By forming an alliance
with Venezuela — in fact, allowing his country to become a pawn in a chess game
between the U.S., Colombia, and Venezuela — he believes he has protected himself from
direct U.S. military intervention. He has formed strategic alliances with North Korea, trading
oil and an ultra-rare form of uranium (“Black 235”) in exchange for military hardware
and infrastructure. In 2007, Isla Trueno broke ground on their first civilian nuclear power
station, funded and supervised by technicians and engineers from Pyongyang.
Unbeknownst to Vasquez, his seemingly impregnable “inner circle” of advisors and confidants
has been infiltrated by men that would use the dictator’s rocky relationship with
the U.S. to stage a coup of their own…
Weapon
------
AS 50 – The AS50 is a .50 BMG sniper/antimateriel rifle manufactured by British firearms
producer Accuracy International. The AS50 enables operators to engage targets
at very long range with high accuracy. The AS50 employs a gas operated semi-automatic action
and muzzle break, allowing for lower recoil than the AW50 bolt action rifle and faster target
acquisition. The rifle is highly transportable, ergonomic and lightweight. It can be disassembled
in less than three minutes and serviced without tools. The AS50 weighs 14.1 kg empty and holds
5 rounds of .50 BMG in a single stack removable box magazine.
MSG90 – The MSG90 is a militarized variant of the PSG1, that is both strengthened and
lightened. The PSG1 and MSG90 share the same trigger group and adjustable trigger
pull. The composite shoulder stock of the MSG90 is adjustable for height (cheek), length
of pull (shoulder), and is smaller and lighter than that of the PSG1. Some MSG90s have a
basic G3 barrel instead of the PSG1’s heavy barrel, but remain free-floating. As a result,
these particular MSG90s are capable of attaching a suppressor, which is an advantage
over the PSG1. The barrel is weighted at the muzzle to aid harmonic stabilization of barrel
whip to enhance accuracy.
SR 25 – The SR-25 (Stoner Rifle-25) is a semiautomatic sniper rifle designed by Eugene Stoner
and manufactured by Knight’s Armament Company. The SR-25 uses a rotating bolt and a direct
impingement gas system. It is loosely based on Stoner’s AR-10, rebuilt in its original
7.62x51mm NATO caliber. Up to 60% of parts of the SR-25 are interchangeable with the AR-15
and M16— everything but the receiver, the hammer, the barrel assembly and the carrier/bolt.
SR-25 barrels were originally manufactured by Remington Arms.
Dragunov – The Dragunov sniper rifle (SVD), is a semi-automatic sniper rifle chambered in 7.62x54mmR
and developed in the Soviet Union. It was selected as the winner of a contest that included
three competing designs. Extensive field testing of the rifles conducted in a wide range
of environmental conditions resulted in Dragunov’s proposal being accepted into service in 1963.
An initial pre-production batch consisting of 200 rifles was assembled for evaluation purposes,
and from 1964 serial production was carried out by Izhevsk Mechanical Works. Since then,
the Dragunov has become the standard squad support weapon of several countries, including
those of the former Warsaw Pact. Licensed production of the rifle was established in
China (Type 79 and Type 85) and Iran (as a direct copy of the Chinese Type 79).
See uus Sniper: Ghost Warrior ei jää just väga palju alla ühele vanemale sniper mängule - Marine Sharpshooter 2 või siiski 3
hetkel ei mäleta täpselt - mõne H pärast võin teile pilte teha kui on mul installitud ja ka miskised levelid tehtud!
EDIT: ma mõtlen graafiliselt
Blah Marine Sharpshooter oli kuuldavastu hullem kräpp .Mitte, et SGW nüüd pärl oleks aga juba mootor on kõvasti parem
Lubatud pilte siis:
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Veidi muljeid kah:
Paar bugi on olnud.Korra kukkus vastane vette ja kui mind nägi, siis spawnis veidi eemal selja taha ja kukkus kõmmutama aga, kui ma ise vette kukkusin siis surmalaks
Mõned korras on jäänud ühe koha peal jooksma vennad.Easy targets
Korra jäi vist üks seina sisse kinni.Kuulsin kuidas surma sai
Tihedalt peab F5 vajutama et quicksaveda.Muidu on jama tihtipeale Hard tasemel.Peab kuskilt leveli keskelt muidu alustama.Samas kui vales kohas quicksave teha(nt kui parajasti keegi killima hakkab sind), siis vaja level uuesti teha .
Mäng väga igav pole.Twiste ikka on ja Hard tasemel reaalsus ära ei tapa.Pigem käib pinda kahtlane liikumine.Roomamine eriti kui kivid on vms.Vahel ei jõua üle väikse aia hüpata jne
Hetkel ma lampi pakun, et olen kuskil poole peal.Suht raske missioon kah käsil. _________________ Win11 25H2 upgrade skriptid neile kelle masin ise ei taha 23H2 või 24H2 pealt ennast uuendada: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11720738#11720738
Youtube lisa vene jama eemaldamiseks: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11745846#11745846
kuradi head arvutit vajab ikka
endal e4500 @ 2,6, 4gb mälu ja nvidia gt240, kuid mediumi peal ikka uimaselt jookseb
hardiga siis võimatu mängida kuna mina ei saa aru essugi klust tuli tuleb _________________ Mis vahe on tegelikkusel ja reaalsusel? Vahet pole!
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.