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Timberg
ööKARU

liitunud: 27.06.2003
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18.05.2010 08:49:14
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Static ma vaatan, et uued bugid mängu vist lisatud. Loogika nagu ütleb, et buge läheks vähemaks, aga sinu jutu järgi neid lausa juurde tulnud. Räägi siis, kuhu sisse sa kinni jäänud oled ja surnud?
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Xenomorph
Kreisi kasutaja
liitunud: 02.07.2005
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18.05.2010 10:33:13
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Esimene kord jäin kellatornis ukse vahele kinni , siis üritasin ennast lahti rabeleda ja lambist läksid elud nulli ja surnud . Squiq herderil on mingi vibu bug ka , et se spell kus hästi palju nooli korraga tulistab jääb peale vahest ( nooli lendab mitu min )
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eShelobik
HV Guru

liitunud: 01.04.2003
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18.05.2010 10:44:07
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ise mängin ka vaikselt õhtuti ja paar korda olen evade'vaid mob'e kohanud, aga sellist kinnijäämist või muud mida sa siin kirjeldad ei ole ma küll kohanud mängus. Mäng on ikka tunduvalt paremaks läinud kui ta release ajal oli:D
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Timberg
ööKARU

liitunud: 27.06.2003
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18.05.2010 11:16:57
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A static tõmba vähem porri mängimise ajal, sul ilmselgelt ju lagfest .P
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Kaun
HV kasutaja

liitunud: 25.03.2007
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19.05.2010 16:04:06
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ise väga bugide peale ei satu palju.. aga mõned on küll tykk aega mängus olend
PS: vahepeal tuli rr80 kah ära
_________________ PC: Planetside 2, Warframe
xbox tag: Plat0nius |
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eShelobik
HV Guru

liitunud: 01.04.2003
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21.05.2010 14:03:06
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hmm, kuidagi ei edene mul see leveldamine... kõik charid jõuavad ca 17/17 ja siis on isu läinud... kas t2 lõpp on tõesti nii igav... või milles asi
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Timberg
ööKARU

liitunud: 27.06.2003
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21.05.2010 14:54:56
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Erinevate rasside alad on VÄGA erinevad ja erineva üleseshitusega. shelob mis rassi tegelasi sa oled arendanud? Endal põhitegelased olid greenskinid ja väga fun oli hõumidega leveldada, aga inimeste, haldjate ja sorceressi algusalad olid ikka väga igavad.
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muff
Kreisi kasutaja

liitunud: 01.04.2002
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21.05.2010 18:15:28
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Ma ei ole WARi aasta aega mänginud, mõtlesin, et prooviks trialit. Aga võta näpust, WARi EU koduleht on epic fail, ja ka regamine on epic fail.
You entered the wrong capcha. Aga on õieti.
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pots4t4j4
HV Guru
liitunud: 14.09.2002

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21.05.2010 19:01:52
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error 414 or what was it strikes again
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Araablane
Kreisi kasutaja
liitunud: 05.07.2008
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22.05.2010 04:45:31
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Tahtsin ka üks päev uuesti proovida aga ei lase ei trial konto ega originaal kontoga sisse logida nii et mjah, epic fail.
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eShelobik
HV Guru

liitunud: 01.04.2003
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22.05.2010 09:21:00
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imelikud probleemid, äkki on teie trükkimisoskus epic fail lihtsalt?
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Araablane
Kreisi kasutaja
liitunud: 05.07.2008
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22.05.2010 10:54:44
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Jaa, kodulehele laseb sisse logida, mängu mitte.
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eShelobik
HV Guru

liitunud: 01.04.2003
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22.05.2010 14:14:07
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Araablane kirjutas: |
Jaa, kodulehele laseb sisse logida, mängu mitte. |
kui sul on account maksmata, siis ta ei lase sind sisse jah, ütleb, et sul pole mänguaega....
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muff
Kreisi kasutaja

liitunud: 01.04.2002
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22.05.2010 15:27:28
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etc_Shelob kirjutas: |
imelikud probleemid, äkki on teie trükkimisoskus epic fail lihtsalt? |
Palun näita kus ma siin epic fail vea tegin?
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Araablane
Kreisi kasutaja
liitunud: 05.07.2008
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22.05.2010 16:16:18
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Ei ütle midagi, lihtsalt et vale bla bla, trialiga samamoodi aga vahet pole, proovimisisu nii kui nii enam pole.
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Timberg
ööKARU

liitunud: 27.06.2003
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22.05.2010 16:30:43
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iega regamine töötab, testisin.
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Ivarios
HV vaatleja
liitunud: 12.04.2010
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31.05.2010 08:15:10
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otsin enda tiimi kuuendat pelajat
server: Azgal
pool: Destro
kui huvi on siis andke aga teada
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Kaun
HV kasutaja

liitunud: 25.03.2007
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01.06.2010 17:31:22
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Ivarios, mis guildi nimi on... ma vb järgmine kord lehvitan teile kui ma teid maha nottinud olen
_________________ PC: Planetside 2, Warframe
xbox tag: Plat0nius |
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xpander
HV veteran

liitunud: 24.10.2005
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04.06.2010 01:43:08
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hakkasin uuesti mängima. endiselt Azgal ja destro.
see uus City Siege mulle meeldis, kõvasti huvitavam kui varem neid lippe lihtsalt hoida.
nüüd siis uuesti guildi üles ehitama, vahepeal kõik jalga lasknud - ei saa ikka 1 kuud pausi teha
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Timberg
ööKARU

liitunud: 27.06.2003
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04.06.2010 02:28:26
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Mille poolest uus city siege parem?
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xpander
HV veteran

liitunud: 24.10.2005
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26.06.2010 02:21:27
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3 järku on.
räägin ründavast poolest
1 stage
esialgu on vastastel 5 tähtsamat punkti. tuleb suruda kaitsvad vastased taganema ja vastaste siege weaponid maha võtta selles punktis, siis spawnitakse npc kes kannab lkõhkeaine tünni. teda tuleb kaitsta kuni ta jõuab strateegilise punktini ja kõik õhku laseb, sellega saadakse punkt omale. Nii tuleb teha kõigi 5 punktiga.
2 stage
vastaste tähtsad monsterid tulevad hävitama punkte mis enne võetud sai, need tuleb maha lüüa enne kui punktid uuesti vastaste käes. ning edasi suundutakse vastase peamaja juurde Lord Hall või kuidas iganes seda kutsuda võib.
vastase peamaja uksi hakkavad npc'd siege masinatega lõhkuma. neid tuleb kaitsa vastaste eest, et uksed maha saada.
3 stage
vastaste Lordiga võitlemine. 4 inimest grupist valitakse välja ja antakse suuremad powerid ning ka suurus visuaalselt. tuleb maha lüüa Lordi guardid ja siis ka Lord ise.
vähemalt nii jäi meelde mulle. võibolla on veel väikseid nüansse seal, aga põhimõte on selline.
aa ja nüüd on ka limiit et ainult 1 warband vs 1 warband on ühes linna instance's - seega vähem ebavõrdsust ja läggi
Wall Of Text ehk ametlik info City Siege kohta
Spoiler 
The City Siege is now broken up into three contiguous stages within Altdorf or The Inevitable City:
Stage 1: Attacker Push
• Setup Phase: ~5 Minutes
• Duration: 15 Minutes (Maximum: 45 Minutes... details included in the description)
• Attacker's Win Condition: Destroy the Palace Door
• Defender's Win Condition: Hold Out Until the Timer Reaches Zero
• Reward Lockout Duration: Approximately 20 Hours (Real Time)
Brief Summary:
During the setup phase of this stage players can prepare while the King briefs them on the battle ahead. Once complete, the invaders and defenders are released into the city and the City Siege begins!
The goal for the attackers is to destroy the Palace Door within the time allotted. This is accomplished by capturing a series of chained objectives around the city and destroying the Palace Door.
• Objectives:
o Objectives and their current status are clearly marked on the map.
o Capturing an objective will increase the available time for attackers by 5 minutes.
o Captured points cannot be reclaimed by the defenders during this stage.
o Objectives gate access to the Palace Door and will affect the final battle in stage 3.
o Objectives are chained so that access to the next point is gated by capturing the previous objectives. (see below)
o Contested Altdorf objectives:
The Armory and The Siege Workshop are open initially.
Capturing either of these will open Emperor's Circle.
Capturing Emperor's Circle will open The South Dock, The Library, and The North Dock.
Capturing The Library or the North Dock will begin the assault on the Palace Door.
o Contested IC objectives:
The Slaanesh Chambers and Khorne War Quarters are open initially.
Capturing either of these will open Emissary of the Changer.
Capturing Emissary of the Changer will open Temple of the Damned, The Lyceum, and The Outcrop.
Capturing The Lyceum or the The Outcrop will begin the assault on the Citadel Gate.
o Capturing an Objective:
To capture an objective, the invaders must first destroy the defender's siege equipment at that point. Doing so will trigger their realm to send a sapper NPC to take over the objective. The invaders need to protect this NPC until it can make it to the objective and take it over. If the sapper is killed, another will spawn and repeat the process, until either the invaders take the objective, or the time for the stage expires. Sapper NPCs can be stunned, rooted, or snared, but will not directly attack the defending players. Sapper NPCs can be healed by allied players. Sapper NPCs will display their positions at all times on the map, mini-map and also be supported by the new mini-map edge tracking functionality.
o Destroying the Palace Door:
To destroy the Palace Door, the invaders need to capture at least one of the two closest objectives to the Palace. Capturing one of these final points will spawn siege NPCs that will do damage to the Palace Door until it breaks or time runs out. Players cannot damage the Palace Door directly, so taking one or both of these points is essential to winning this stage and taking out the Palace Door. The Door can be healed only by Tanks using the bulwark ability.
• Altdorf: Capture The Library or the North Dock
• IC: Capture The Lyceum or the The Outcrop
• Capturing all of the points is not essential to winning this stage for the invaders, but it will give them additional time and give additional NPCs to damage the Palace Door.
• The goal for the defenders is to prevent the destruction of the Palace Door. The defense is successful if the attackers run out of time. The default duration of this stage is 15 minutes, but the attackers can increase the time by capturing objectives as noted above.
• After either side meets their winning condition, this stage ends and rewards are given out to each side. (See rewards section for more information on reward distribution.)
Stage 2: Warlords!
• Duration: 30 Minutes
• Invader's Win Condition: Escort Either Allied Warlord to the Palace Door
• Defender's Win Condition: Escort Either Allied Warlord to the City Gates
• Draw Condition: All Warlords Defeated
• Reward Lockout Duration: Approximately 68 Hours (Real Time)
Brief Summary:
At this point in the City Siege, each side's Warlords will take to the field. The goal for either side during this stage is to escort a friendly Warlord to the other side's entrance.
• Warlord Behavior:
o Warlords will spawn at each side's camp and make their way along a path which ends at the other side's entrance.
o Defending Realm Warlords that arrive at an objective that is owned by the enemy will stop and take over that objective for their side.
o Invading Realm Warlords will continue to make their way to the Palace Door without stopping at objectives.
o Warlords that arrive at an objective that is owned by their side will continue on toward the next objective.
o If two opposing realm Warlords cross paths, they will stop all action and fight each other to the death.
o Warlords will ignore combat initiated by players and concentrate only on objectives or opposing Warlords.
o Warlords are not immune to any form of damage or crowd control, nor are they affected by Unstoppable or Immovable.
o Warlords can be healed by friendly players.
o If a Warlord arrives at the enemy gates, the stage will end and the realm associated with that Warlord will be declared the winner.
o Similar to the Sappers in Stage 1, Warlord NPCs will display their positions on the map, mini-map and also be supported by the new mini-map edge tracking functionality.
• If the timer for this stage expires before any Warlords make it to the enemy gates or if all Warlords are defeated, the stage will be considered a draw. Both realms will receive rewards based upon their effort, but no PQ chest will be given. Regardless of a stalemate, the City Siege will then progress to Stage 3.
Stage 3
• Duration: 30 Minutes
• Invader's Win Condition: Defeat the Enemy King
• Defender's Win Condition: Defeat the Enemy King
• Reward Lockout Duration: Approximately 112 Hours (Real Time).
Brief Summary:
This is the final battle in the City Siege and involves the Kings of both Realms. Depending on who won Stage 2, the battle will occur at one of two locations.
If the invaders won or Stage 2 ended in a draw, the final battle will occur within the enemy King's palace.
If the defenders won, the final battle will occur at the main entrance to the City.
When the stage begins the Kings will call forth all of their combatants for a final rally to battle. During this preparation time, the King will explain the situation and call upon four players to serve as his champions in the battle to come.
• King/Champions:
o Each King will select four players to serve as their champion.
o Each King will be immune to all hostile effects while these champions are alive.
o Champions are endowed with special abilities and powers to serve in this role.
Damage Dealt is greatly increased
Healing Done is greatly increased
Maximum Health is greatly increased
Cannot Guard or be Guarded
Damage Taken from Non-Champion Sources is greatly reduced
Healing Received from Non-Champion Sources is greatly reduced
Gains the stacking buff 'Building Reprisal' when struck with a critical strike at a maximum rate of once per 6 seconds and 10 total charges.
Gains a temporary DoT ability (Destruction: Tornado, Order: Comet - both lasting 20 seconds) that expends all charges of the 'Building Reprisal' buff.
o Champions are chosen at random based on archetype. The selection method searches for players based upon acquired Wards. It prefers players with the most powerful Wards earned. In the event that no players of an archetype have Wards or all players of an archetype possess identical Wards, then selection for that archetype will become entirely random.
Tank (Black Orc, Chosen, Blackguard, Ironbreaker, Knight of the Blazing Sun, and Swordmaster)
Healer (Shaman, Zealot, Disciple of Khaine, Runepriest, Warrior Priest, and Archmage)
Melee DPS (Choppa, Marauder, Witch Elf, Slayer, Witch Hunter, and White Lion)
Ranged DPS (Squig Herder, Magus, Sorcerer, Bright Wizard, Engineer, and Shadow Warrior)
o Each champion can only be assigned if a player of the appropriate archetype is present for that side. If no player exists for an archetype, that champion will count as a loss of that archetype.
o Champions will need to remain near the King or they will lose the Champion buff and this will be counted as a loss of that champion.
o Once all four champions have been defeated, the King will be vulnerable for attack.
• Objectives:
o During this stage, the number of objectives that each side controlled going into Stage 3 will affect the final battle. For each objective a side owns, that side will receive the following stackable bonus.
Damage Dealt increased by 2%
Healing Done increased by 2%
Outcomes:
Once the final champion of a realm dies, their King will become vulnerable. Defeating the enemy king will result in a win for that realm. Once that occurs, defenders will no longer be able to respawn and the surviving King will clean house. At this point, both sides will be given their appropriate level of reward. (See rewards section for more information on reward distribution.)
If the timer for this stage expires before either King is killed, the invading King will call for a retreat. Both realms will receive rewards based upon their effort as if they lost. |
EDIT----------------------------------------------------
Transition of European Service from GOA to Mythic
Link
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Kaun
HV kasutaja

liitunud: 25.03.2007
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30.06.2010 01:13:35
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Tänasest alates siis hakkab üleminek Bioware serverite peale... mul igastahes hea meel et GOA serveritest lahti saab...
loodetavasti saksamaal asuvates serverites on yhendus parem kui praegu prantsusmaal (pranslaste välisühendus on jube tegelikult)
_________________ PC: Planetside 2, Warframe
xbox tag: Plat0nius |
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xpander
HV veteran

liitunud: 24.10.2005
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09.07.2010 07:09:20
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uutele serveritele saab juba ligi.
siin natuke juttu: http://www.warhammeralliance.com/forums/showthread.php?t=329657
-------------
Edit:
Paistab et WoWi rahvast tuleb WAR'i tagasi tänu Blizzardi RealID süsteemile ja pärisnimedele foorumis.
Päris mitmeid postitusi juba warhammeri foorumis kus rahvas Wowi foorumitest banni saanud ja suunduvad tagasi WAR'i lahinguväljadele
_________________ Linux Gaming Videos: Xpander69 |
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Timberg
ööKARU

liitunud: 27.06.2003
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10.07.2010 11:09:38
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xpander kas siis reaalselt rahvast mängu juurde tulnud ka?
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xpander
HV veteran

liitunud: 24.10.2005
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10.07.2010 13:35:50
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Timberg kirjutas: |
xpander kas siis reaalselt rahvast mängu juurde tulnud ka? |
hetkel ei saagi täpselt aru sest EU vanad accountid + vanad trial accountid said 23nda juulini 2 nädalat tasuta gametime. trialid on ka full accountid hetkel. igatahes paar õhtut on Karak-Azgal'is hull Zerg käinud...rahvast on palju ja osad ei saanud isegi sisse logida.. serverid olid üle rahvastatud..
ei oska täpselt öelda palju see wowi värk seda mõjutanud. Ei usu et väga palju.
warhammeri foorumites on igatahes päris palju umbes taolisi postitusi
Spoiler 
I just canceled 2 WoW accounts because of this. Not to mention, for those who don't know, that in-game RealID has been implemented and the "friend of a friend" feature is not optional. This means if I friend you, anyone you "friend" with RealID will be able to see my real life name. There is no way to turn-off or disable "friend of friend".
In addition, there is currently a vulnerability that allows addons to pull your real name into the game even if you enable parental controls and disable some of the RealID functionality.
It seems to be all about them teaming up with Facebook to create a "social gaming network" and offering microtransactions and in-game advertising.
Many have quit, most are going to WAR or LOTRO for the games...I love PvP so I'm back (was in the WAR beta)
It's a terrible terrible idea and we were told it was optional...so optional- it's mandatory!
Anyway, good to meet all of you here. |
_________________ Linux Gaming Videos: Xpander69 |
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