Ma ei ole see nädal mitte ühtegi matši vist võitnud. Sai just mängitud eepiline Atacama tiir, kus kaheksast mehest neli olid reckonid, kaks olid meedikud ja üks oli soldier, kes ei andnud ammot. Ning yours truly oli siis see ainus idioot, kes jooksis ringi Gustaviga, et meie tiimi ääsreipivaid Abramseid nottida. Täiesti fucking võrratu. Mängu installile peaks eelnema IQ test ning kohustuslik video vaatamine sellest, kuidas mitte olla noob
Eks meil kõigil tuleb ette selliseid päevi. _________________ Both the universe and stupidity are infinite. I'm not so sure about the former. - A. Einstein
sain just võtme kätte ja nüüd pean kurvastama, et mäng ei leia mitte ühtegi serverit üles. Plat now ka ei leia _________________ [img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:]
nendest on lubatud läbida. Betat sai ilusti mängitud, ilma et probleeme oleks olnud _________________ [img:]https://foorum.hinnavaatlus.ee/images/200x40_HV.gif[/img:]
We are currently readying for deployment the new Battlefield Bad Company 2 R9 patch. That patch introduces several new features and bug fixes:
. admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
. admin.yell to squad has changed (you need to specify both team and squad)
. squad numbering has changed - the "no squad" squad has ID 0, and real squads are 1 and up.
. Autobalance improved, it shuffles people both during and between rounds now, and does a better job
- Currently there is no way to turn it off
. mapList* commands reworked
. banList* commands reworked
. listPlayers command added
. admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
. Players have non-PB GUIDs now (these are distinct from PB GUIDs)
. onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with "/" make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use "/!<command>" if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
. player.onAuthenticated added (it's triggered when a player receives GUID)
. player.onSquadChange, player.onTeamChange implemented
. Couple of crash fixes
. Support for server-side "region" setting (not yet used by the game client)
. Ranked ON forces game-password OFF
. Ranked and PunkBuster settings can only be changed during server startup
. A server is marked as "hardcore" either when Hardcore is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
. exposed number of rounds per maps in maplist.txt, and via the remote admin commands
Note also that we will be enabling an option to enable debugging logs if your server crashes alot. That'll help us debug your server if it crashes.
MILLAL NAD SELLE FAKING MASINA PANGESTUMISE ÄRA FIXIVAD
ahju friends list, ahju igast autobalance ja serveri commandid kui tohutu hulk mängijaid ei saa asja üldse mängidagi! _________________ www.oggym.ee // OG Gym // Pärnu, Roheline 74
See pole politsei ei poltergeist, mis turvased on teinud meist,
vaid vabaduse illusioon, mis mõnel mehel lõpu toond.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.