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ämber
HV kasutaja
liitunud: 26.12.2008
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11.07.2009 23:29:51
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| eesti919, steami kaudu.
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Valvejoodik
HV veteran

liitunud: 27.12.2008
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12.07.2009 12:06:43
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| Tahaks ka ära proovida, aga Steamiga on mul mingi probleem- käivitumisel paneb kokku...
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| Kommentaarid: 16 loe/lisa |
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iir
HV Guru

liitunud: 20.06.2006
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12.07.2009 12:21:34
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mina kustutasin selle steami ära ja tõmbasin AA kodulehelt... pole proovind?
_________________ sometimes i hug myself for no reason.
you dont need a reason to call me. me not answer anyway |
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| Kommentaarid: 90 loe/lisa |
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DelMar
HV vaatleja
liitunud: 29.12.2007
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14.07.2009 00:27:57
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3.0.5 Väljas siis.
America's Army patch version 3.0.5 includes the following changes:
More messaging when unable to connect to server for particular circumstances like full servers, etc.
More enhancements to PunkBuster implementation.
Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening.
Streamlined the server connect
Adjusted the ftmp cleanup logic so it works properly on the server.
New Auth SDK that fixes MBS query issues, several crashes, and memory leaks.
Better feedback to players kicked from training due to not being qualified.
Fixes to player count in Internet Browser
Fix for HUD decrementing frag grenade round display when 320 ammo types are switched.
Frag grenade load out fixes
Cleanup of client stat file on start up so bad stats won't hang players joining training.
Removes "player didn't play in round" debugging message from logs
Fixes the mission lost statistic indicating the status of the player at the end of the round
Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4).
Prevent going prone while tossing a grenade
Report full server to user message and bad/wrong password to user in message box after being kicked from server
Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes).
Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server.
Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat).
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raul141
HV veteran

liitunud: 17.05.2003
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14.07.2009 17:22:10
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Juba 3.0.5 väljas Et arvata sügisel laen alla, aga juba arvata 3.0.6-e. Jah näpud roostes juba, kuis graafika on, kas kuigi seda ka arendatud?
_________________ dell somm ding mi poi |
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Valvejoodik
HV veteran

liitunud: 27.12.2008
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14.07.2009 21:39:32
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Õudne- mäng paneb liiga tihti kokku ja kes tark lasi panna defaultis sprindi ALTi peale?? (sprint + kaardi vaatamine = desktop)
Nojah, kui mängitavaks muutub, siis proovin uuesti...
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DelMar
HV vaatleja
liitunud: 29.12.2007
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16.07.2009 16:02:44
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| Kusjuures mul ei pane mäng kordagi kokku. Ja altist sprint on minu arvates väga normaalne, kaarti näed ju all vasakul nurgas kah.
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iir
HV Guru

liitunud: 20.06.2006
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16.07.2009 22:22:33
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Ma ei tea mul see pilt täitsa jube. võibolla tahab ullult head masinat saada maieitea Panin kõik asjad paremaks aga AA2 on ikka kordades parem. AA3 ei saa üldse aru kes tuleb ja kõik on selline tume või ma isegi ei oska enam öelda Üldiselt olen tagasi 2 juures
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| Kommentaarid: 90 loe/lisa |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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13.08.2009 08:36:30
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Mis süsteemiga mul kohe 4 treeningut tehtud on. Beta teema ? Seal ei läbinud ühtegi.
Pilt on ikka kole küll.
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Velociraptor
HV veteran

liitunud: 27.03.2004
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13.08.2009 10:55:51
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Kas ikka pole asi korras v ? Ma esimese patchini mängisin, siis panin asjad kotti mingiks ajaks. Mängin parem Left4Dead
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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15.08.2009 12:42:44
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| Jube lagine on ikka mäng MP-s, võimatu mängida.
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| Kommentaarid: 16 loe/lisa |
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Velociraptor
HV veteran

liitunud: 27.03.2004
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16.08.2009 00:24:18
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| -Kaivo- kirjutas: |
| Jube lagine on ikka mäng MP-s, võimatu mängida. |
njahhh
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| Kommentaarid: 32 loe/lisa |
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DelMar
HV vaatleja
liitunud: 29.12.2007
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11.09.2009 16:25:55
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3.0.6 väljas siis.
AA3.0.6 Release Notes
Training
Corrected error that sometimes resulted in hangs when starting training missions
Fixes single player sprint/dive failing to bring back weapon after grenade toss
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
Fixes incorrect colors on correct/incorrect text on the CLS AAR
Fix for close menu and double menus in training levels
CLS AAR now shows the CLS achievement if earned
SDM AAR now correctly displays the hit location on the targets
Gameplay
TS3 voice rules now work correctly after map rotation
Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
Client will now cleanup old stat cache files on start up
Removes "player didn't play in round" server logging message
All grenades will now properly display for all class types appropriately
Fixes weapon vanishing when player crouch/slides after a grenade is thrown
Fix for going prone weapon vanishing after grenade toss
Setting "Brightness" now saves properly
Added numerous Server Browser enhancements for performance
Activates primary weapon after sprinting if player no longer has a weapon
Weapon is now unzoomed/lowered when changing weapons
Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
Interrupted reloads now return to the previous weapon fire mode
Fixes issues related to loadout at spawn
Fixes leaning players not being able to be hit in the head
Fix for grenades incorrectly triggering overpressure effects
Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
Fixes issue in some AARs that were displaying the incorrect rank
Fix for being stuck in ACOG 4x zoom when using breath control
Fix for battle planner Area of Operations losing functionality in lower areas of map
M249 reload should be corrected for soft bag ammo
Fixed CLS treatment menu so it should always appear (when appropriate)
Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round
Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file
Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
Fix for enemy secured count not being included with enemy confirmed in Mission AAR
Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations
Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing
Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
Fixed killing self with grenade so it no longer sends you to Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
Corrected first deployment cinematic
Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
Kill/Death Ratio UI display now rounded to the nearest tenth
Fix for quick weapon swap inconsistency
Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
Preplanner objective buttons should no longer be off the edge and not be able to be clicked
Melee and M320 incapacitations should now count correctly
Radial menus should no longer interrupt firing until they fade in
Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
Fix for melee working through walls if enemy soldier up against opposite side of wall
Modified appearance of CTT background
Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
Fixes door sounds to work in multiplayer
Fix for end of round AAR not always showing the correct winning
action player
Fix for TAH briefing not having correct text
Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
Stats & UI
Rank display corrected
Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
Fixes maximum length of player or soldier name issues
Adjusted the soldier overview statistics
Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
Stick to the plan achievement fixed
Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
Several achievement rules corrected
Corrects Advancement Points not being awarded properly for completing training missions
Adds messaging when achievements are earned on server without enough players
V for Victory scoring rules corrected
Account linking should now work
Account settings page now has very brief instructions on using the "unit information" (clan) tag field
Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
Login button should once again be highlighted
Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
Map vote functionality restored
Vote kick UI now has room for all player names
Fixes for when vote kick target leaves server - - the vote kick option now fades out
Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
Settings UI: Resolution adjustment for 4:3 ratios now work properly
Fixed several menu issues that could result in locking movement (or not locking movement)
Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
Support for joining a server from the aa3game.exe command line (use format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
UI corrections to several Army information pages
Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
Fix for group handling logic so players in multiple groups have their groups prioritized
Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again
Missions
VIP standard loadout on Impact now has the correct number of magazines
TAH volume on Impact can no longer be taken from below the building
Impact now has a moving Firescout
Fixed Impact level exploit where players could prone/crouch their way out of world
Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn
Admin & Misc
In game IRC now sends the game version in the link
Several support and community page links corrected
New Authentication SDK with several fixes
New MBS SDK with several fixes and performance improvements
Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
Updated the OpenAL DLL's included with the game to the latest from Creative
Fix for Alt-Tab crash when using Vista (or DX9 in general)
Fix for performing radial menu action leaving left mouse button in pressed state
Admin communications console commands should now work correctly
Server admins can no longer pick a team and no longer appear in the team select list
Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
AdminRemovePlayerAdmin response message corrected
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-RaiTz-
Kreisi kasutaja

liitunud: 07.06.2006
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11.09.2009 17:18:47
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| Loodetavasti on asi nüüd mängitav. Ennem oli ikka liiga palju bugisid.
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| Kommentaarid: 35 loe/lisa |
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Vananematu
HV veteran

liitunud: 28.09.2003
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11.09.2009 17:44:19
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| 1.25 GB näitab AA3 Deploy Client viimase uuenduse suuruseks..
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| Kommentaarid: 31 loe/lisa |
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Velociraptor
HV veteran

liitunud: 27.03.2004
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22.09.2009 20:12:39
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Ok juba väga kaua on asjast möödas, ning nagu 0-st postide arvust aru saada, siis pole asjast ikka veel midagi saanud ? Kahju on rsk..
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| Kommentaarid: 32 loe/lisa |
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Ernits
HV veteran

liitunud: 12.02.2006

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22.09.2009 20:22:05
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| Ei tea, viimaste patchidega on mul pea alati FPS 60 peal stabiilselt. Kui configist see perversne motion blur ja bloomid ka maha tirida, on päris roogitav räim. Kerge delay on sees nuppude vajutusega ja granaatidega on rohkem buge kui Brooklyni kräkkhooral aga mängida kannatab.
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| Kommentaarid: 99 loe/lisa |
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coolmode
HV kasutaja

liitunud: 24.12.2003
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22.09.2009 20:27:28
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| Frankie666 kirjutas: |
| Ei tea, viimaste patchidega on mul pea alati FPS 60 peal stabiilselt. Kui configist see perversne motion blur ja bloomid ka maha tirida, on päris roogitav räim. Kerge delay on sees nuppude vajutusega ja granaatidega on rohkem buge kui Brooklyni kräkkhooral aga mängida kannatab. |
Suht mõttetu on ikkagi palju rahvast on 2.8.5 juures tagasi ja see Season on jälle EMS kus auhinna fond on 500euri.HV vennad võiksid ka niisama mingi tiimi kokku panna rohkem rahvast rohkem lõbu http://www.esl.eu/eu/aao/objective/4on4/emss5su/
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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23.09.2009 10:42:07
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| endal 2.8.5 versioonis clan kah olemas, ei ole jnüüd arvuti jamamise tõttu tükk aega mängida saanud, arvatavasti täna lasen uuesti peale.
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| Kommentaarid: 166 loe/lisa |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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11.10.2009 11:40:37
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NUh viimane AA3 patch on ajsa paremaks muutnud, kannatab juba mängida.
Ehk saab varsti asja kah mängust.
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| Kommentaarid: 16 loe/lisa |
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lauri23
HV veteran

liitunud: 17.01.2005
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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14.11.2009 20:28:16
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Proovida võid ikka, vajab harjumust.
Kõige hullem on see lag, mis seal mängus on. Läheb mõned tunnid harjumist, kui saad pihta normaalselt.
Mapid on mõnusad
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lauri23
HV veteran

liitunud: 17.01.2005
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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15.11.2009 14:54:03
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| Vana nime saad registreerida aga muidu kõik uus.
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asus_cusl2
HV kasutaja
liitunud: 17.11.2004
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23.11.2009 16:31:09
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Kas keegi teab kust saab 2.5 versiooni. Vana AA siis. Olen otsinud ja leidnud, aga viirused sees. OS vista 32bit
Kas mõjutab 2.8.3 versioon seda et servereid kus mängida on vähe. või siis ongi asi nii välja surnud?
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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23.11.2009 16:36:33
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| 2.8.5 on hetke versioon.
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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06.02.2010 15:42:29
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| America's Army 3 uue patchi kohta on antud selline informatsioon, et uuendused, mille uus patch kaasa toob on kõigile näha tuleva nädala jooksul.
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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06.02.2010 16:02:40
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Tohoh isegi tehakse uut patchi.
vaadates DEV tiimi nimekirja siis see on olematu. Miski web master jne on järele jäänud.
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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06.02.2010 19:22:45
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Väga hea, ehk saab siis ka mängust asja ja tuleb AAE3 ka välja
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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13.02.2010 12:40:19
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3.0.7 SITREP
Spoiler 
SITREP
Americas Army 3 Version 3.0.7 Coming Soon
After four months of concentrated effort by our Redstone Arsenal development team, we are proud to announce the upcoming release of the next version of Americas Army 3. The development of version 3.0.7 has focused very heavily on fixes and includes a few new additions.
This release also focuses on enhancing training missions. Exactly how we should approach updating training was the subject of many debates at the AGP offices. However after polling some community leaders and our own Beta Testers and Community Managers, and understanding that not everyone will agree, we believe we have the best plan in place.
Everyones training will be completely reset to the beginning; however, you will retain all your Honor points and non-training awards and badges. Everyone will be required to retake and complete all training missions. While this may be a minor inconvenience to some, we feel this is the best and most fair way to reactivate the training missions. Were simultaneously issuing three new AA Mission Challenges on the Americas Army YouTube channel to make completing the training missions a little more rewarding.
Now lets get to the release notes:
Americas Army Version 3.0.7 Release Notes
WHATS NEW
We added a new version of Alley in addition to keeping the original version of Alley. The new version of Alley is a foggy daylight version which we feel changes the game play quite a bit. Note that while this new Alley maps layout is the same as the original Alley, we anticipate future AA3 updates will include completely new maps as well as different times of day and weather of existing maps.
Deploy Client integration of Buddy Lists, displaying who's online, indication of buddies on servers, and ability to launch game servers.
Weve also added the Steam Browser (using Shift-TAB) to allow players to allow Steam features in-game and integrated the Buddy List. Joining or inviting a buddy to join a game server has never been easier.
UPDATES
Maps
We have reactivated the Training Missions. All Training Achievement Points as well as all Honor and non-training related experience points will remain intact. Players who have less than 50 Achievement Points, will receive up to an additional 25 AP, to allow access to the first AIT training levels once Basic Combat training is complete. All non-training related awards and badges will remain intact.
Servers
We have lowered the default maximum number of players to 18 players. We are aware that on some server setups 26 players works fine. We will continue to look to improve the server performance to try and allow all servers to run 26 players, but recognize that with 3.0.7 most servers run well up until around 18 players join the server. Server providers may still modify the MaxPlayers value back up to 26 if their hardware supports it, but we recommend for most leaving it at the default of 18. We have also modified the default settings to open all weapon slots regardless as to how many players are in the server so the SDM role will be available despite not having two full Fire teams due to the maximum player restriction. Server operators may enable the normal restrictions if their server supports more players.
WHATS FIXED
General
* Fix to eliminate issue where players view became stuck in the zoomed-in mode when player was incapacitated while looking through Scope.
* Squad leader is no longer considered for 'promotion' to fireteam leader if a fireteam leader dies.
* Fireteams being locked out because players leave the server will not disable occupied positions.
* Disabled lockouts for mid-match role changes. You can now select roles that were not originally selected at the start of the match.
* Corrected issue when securing enemy after enemy is killed with melee, the damage type is reported incorrectly.
* VIP Select Role has M4A1 weapon bug fixed.
* M320 fires 40mm grenades with rifle rounds issue fixed.
* M320 grenades now break glass windows.
* Fixed reload issue caused by cancelling mid-reload.
* Corrected end of match handling so that round time is no longer considered for incrementing matches played.
* Fixes wounded by tracking to reset at end of each round so players who kill themselves in the next round don't give the original instigator credit for a kill.
* Role-selection no longer disabled during game and deployment phases. Role for the next round may be chosen during the current round.
* Player can now modify loadout options while match is in progress.
* Fixed issue where ambient sound effects were turned off after modification of detail settings.
* Objective progress bar will return to the screen after displaying scoreboard or other panels.
* Soldiers will no longer be able to take activated objectives while performing such actions as shooting, reloading, changing weapons, or readying sights.
* Tracing for enemy spotted commo now ignores windows, allowing you to 'spot' an enemy that you can see through windows.
* Fixed misnamed mission selection for Range map. Demolition selection is actually Assault (activated objective).
* Enabled and enhanced weapon guard use for multiplayer.
* Fixed a bug causing the rotation of doors to possibly become out of synch between the client and server when a client joins a server that had previously completed a round.
* Updated all mission sublevels so that the SDM or other specialized role in Charlie team is now in the 2nd slot.
* Fixed a bug that allowed you to fire bullets while adjusting the M320 rangefinder.
* Fix for bug where bullet shell emitters will hang midair when colliding with damage volumes.
* Change to default time-out for MBS to 1000ms.
* Fix for One Man Army being awarded without player playing at least six rounds in a match.
* Fix for tapping out players not having their "playtime" statistics being recorded.
* Corrects reporting of OnlineTime statistics when player leaves mid-round so current round's time isn't lost.
* Update to disallow shooting weapon while falling.
* Fix to issue where user starts a reload, sprints before reload finishes, then weapon shows reloaded but unable to fire.
* Players can no longer start a reload while their weapon is in the guard state.
* Leaning while prone is no longer allowed.
* Changes to weapon guard for crouch and prone states to avoid some gameplay issues (such as shooting straight down from ledges).
* Added round discard ability for tournaments.
* Fixed inability to reload after a cancelled reload of M249.
* Player can no longer interact with doors while reloading a weapon.
* Fixed the bug that was causing the reload animation to play even after interrupted by sprinting.
* Disabled the ability to shoot while going to or from prone position. Going to or from prone will also now lower your weapon if it was previously sighted.
* Changed fall damage to calculate based on distance fallen by predicting the velocity the pawn should have reached falling from a distance.
* Fixed Magazine Count Increases after Reloading From Spawn issue fixed.
* Fixed Player able to obtain 11 points for healing pawn.
* Added default keybinds for home and end to operate the 'thank you' and 'sorry' voice commos.
* Locked out role selection once role selection and battle planner time expire. During the default 10 second prep time no role changes can be made, though loadouts can still be changed.
* Fixed AA_Damage volumes to respect grenade impact damage.
* Fixed to more than 1 VIP spawning. Prevent multiple VIPs from auto-assigning.
* Fixed issue with retracted rifle when breathing fov zoom occurred after the weapon is unscoped.
* Fixed direct sprint from prone not working and putting weapon in safe mode.
* Czervanian ladder eats man alive bug fixed.
* Tactical toggle on ladder moves pawns hands to weapon.
* Corrected issue where doors will push back when the player bumps into them. Also made changes to the timeframe in which players could not close a door after it had opened to its extent.
* Fix to remove invalid bridge mission selection.
* Players pawn will no longer be left in transition mode when putting down the M320 while the rangefinder is still up.
* Fix to the sound cues for "Report In" and "Report Location.
* The M320 rangefinder will now remember if it has been left up, after the player swaps to another weapon and then comes back.
* Vault/Mantle calls when right next to an object will now replicate to the server, properly starting the VM sequence.
* Changed Vault/Mantle so that it does not get stuck in a moving state where the player would be locked into trying to reach a point that is not reachable.
* Vault mantle obstacle height trace will try again from a slightly different position if it fails. This specifically fixes vaulting onto the park bench static mesh (which has gaps), but may potentially fix any situation in which we need to vault onto a mesh with gaps.
* Materials modified to adjust emissive boost so levels light better.
* Headshots now track properly for Consummate Professional achievement when the SDM has been promoted to squad leader.
* Added messaging when player cannot lean and corrects calculation error that improperly prevented leaning when walls were close.
* Optimizations to statistics handling to move more of it to native code to speed things up. Adds in new player left training statistics to better track how long players are in training.
* Enemy spotted now reports comm volume location names.
* ATS rule corrections fixes tracking of alley matches played and adjusts bridge matches played tracking to attempt to correct both.
* Corrects achievement data tracking to prevent false reports of either earning an achievement multiple times in a single session or not being told they've achieved an achievement due to the counters resetting on the server.
* Reduced HUD display and Trigger distance for vault/mantle use by about 35. This addresses many complaints about VM display before the player is near the intended mantle object.
* Map votes can no longer be cast over and over for same vote.
* Fix to prevent FOV from shifting after incapacitation.
* Player can no longer reload while cycling fire modes.
UI
* Updated ALL AAR panels with new panel design.
* Distinguished Grenadier now showing progress in Achievements UI.
* Adds Current Round ("x/6 or""OVERTIME") to HUD directly left of time remaining. Also displays whether this is a "non-scoring round" for discarded rounds.
* Fixed issue where after completion of training, the enlistment and graduation cinematic remain locked on the Common training media screen.
* MOS Training modified to remove the lock icon to merely indicate that new training is available.
* Spotless Record Achievement Coin issue fixed.
* Modified UpdateAdvancement to check for any changes made to the current soldier's statistics. If there is a change, the statistics will update. This allows for updating statistics in-game after training and online play without needing to log back in.
* Pausing the game will now pause a full screen BINK movie that is playing. Similarly, unpausing the game will unpause the movie fixing desync issues.
* Fix for soldier overview while updating enemy neutralized match record.
* VIP missions not reporting results in AAR correctly.
* Added notification to console when teams are about to change sides.
* Voting panel will now grey out the option for map voting when it is disabled on the server. Rolling over the button will now reveal text explaining that the option is disabled on the server.
* AA_Main_Soldier_Overview updated to display properly for new soldiers.
* Fixes situation where command line connection information is provided, player joins server, then disconnects, logs off and then logs in again and is automatically connected to server from command line.
* Adds in a "connecting" dialog when connecting via command line just like browser uses.
* Fixed glitch in server browser with history and favorites tab.
* Fix for battleplanner map floating around and losing its rightful place.
* Changes to UI to show proper text when player cheated in Medic training.
* Fixed misleading ServerAddBlockedPlayer messages.
* Fixed issue where badges appear incorrectly in the AAR.
* Added text for Loyalty in the Game Help menu.
* ATS rule updated to correct display of Security Specialist achievement.
* Support for new Soldier Overview UI functions to query the minimum XP required for any specific level.
* Changes have been made to end of round AAR and scoreboard timing. Added configuration flag that determines how long the end of round AAR displays, that determines time shown only for the scoreboard instead of the total AAR scoreboard time allowed. The defaults are set to 5 seconds in the spirit of speeding up game turnaround time.
* Prevent graphic quality settings from overwriting other graphic related ini values. Will allow players to fine tune their performance settings a bit more within ini than the UI allows for and still be able to use the UI without resetting those changes.
* Fix to allow favorites to be removed from server list.
* Progress for Take And Hold not displaying in Achievements UI (was trying to display completed TAH rounds, not TAH objectives completed count).
* Fixes to TAH objective completion tracking and Security Specialist achievement.
* Added "OVERVIEW" link in the Go Army > Careers pane.
* RND removed from UI single player training missions.
* Combat Infantryman medal shows localization tag instead of localized text in soldier overview.
* Issue where suppressive results not tracking/awarding correctly fixed. Fixes UI achievements so progress is displayed and addresses issue related to determining when suppressive result progress should be incremented.
* Redesigned the end-of-round panel to provide a graphical description of the current match to augment the textual description. Moved achievements to the disappearing sidebar to free up space.
* Win/loss percentage statistics display in UI corrected.
* Removed unused radial menus.
Training
AIT Rifleman Tier 1
* Timer now waits until the first buzz before it starts counting.
* Drill Sergeant instructs non-existent soldiers to enter lanes issue fixed.
AIT Grenadier Tier 1
* Corrects scoring so it matches what was actually implemented as far as max points go.
* Fix to allow completion of AIT Grenade training even though player misses both times with the smoke rounds.
* Fixed grenadier AIT Tier 1 so score tracking is handled uniquely and as a result now correctly handles missed targets on any phase of the qualification (and the resulting AAR now correctly shows the hits/misses for each phase).
* Pawn Stuck to Sandbags and Cannot Complete Training issue fixed.
* No Visual or Audio Prompt that training is completed issue fixed.
BRM
* SPORTS is reported without malfunction issue fixed.[./list]CLS
o Removed the timer from the HUD display during the training.
o Bink demonstration movies started in the level can now be paused and unpaused fixing desync issues.
ConnexMOUT
o Fix to OPFOR target confirmation bug.
o Added a blocking volume to side storage area fence.
o Fix added to MOUT training allowing targets to be spotted on SAI/HUD.
o
o Enemy should now be confirmable. Looks like there are 2 checkboxes and I missed one.Adjusted collision on barbed wire asset to allow them to be scaled non-uniformly.
o Tweaked the tooltip that shows the 'how to confirm enemy' to display longer.
Obstacle Course
o Added display for user friendly message for stand after combat slide/dive blocked.
o Turned off collision on obstacle to help with the vault/mantle problem.
o Fix for issue with unlocking training UI button after completion and returning to main menu.
o Revisited blocking volumes to optimize level.
ShortRange
o Enabled collision on the wood cover mesh.
SDM Training
o Repaired next rank display for SDM training AAR.
o Fixed the Green arrow not appearing in SDM1 (seemed to be working in PIE but not game) should work overall now.
o Added some warnings to keep your firing in your lane. Adjusted the volume on the range tower, so you actually have to hit the top of the tower to get punished.
Weapons Familiarization
* Player should no longer get stuck to sandbags during the 2nd phase of grenadier training.
* Added an audio cue when you finish the training.
* The buzzer should sound now before the targets appear at the start of a training round.
* No longer have an extra explosive round.
* Now have infinite flashbangs while practicing for the grenade range.
* Practice targets should be locked out during qualification now.
Map Updates/Bug Fixes
Alley
* Rotated several spawn points in Take and Hold mission to point in the right direction.
* Adjusted and added comm volumes. Fixed several bugs with comm volumes, phys materials and collision.
* Turned on collision on some of the wood pieces on the scaffolding and adjusted depth bias on the poster decals that were z fighting after bullet decals were applied.
* Fixed an area that the player could see through the floor.
* Adjusted door frame scale on door near market.
* Added some vault mantle volumes to balcony that players can access.
* Made some adjustments to the blocking volumes to prevent players from seeing thru the floor.
* Fixed a blocking volume that was preventing players from moving thru the cafe.
* Adjusted meshes along one of the buildings.
* Added doorknobs to the doors in the hotel.
* Fixed several vault/mantle bugs, lighting on decal meshes, and collision.
* Converted all of the BSP stairs to static mesh with ramped collision to help with collision issues when running up stairs close to a wall.
* Added some vault/mantle volumes in front of Buckets.
* Added some meshes down by the stairs that should make it harder to get wedged up under the floor.
* Also made some tweaks to the stairs.
* Adjusted the collision on the dumpsters.
* Adjusted the window above the convenience store so you can't prone into it anymore. Adjusted the light map size on one of the walls to help with a lighting bug, and replaced a missing texture.
* Adjusted the construction debris slightly to fix a problem with the step-up height.
Bridge
* Added an additional kill volume near the north east stairs.
* Fixed some vault mantle bugs and added a blocking volume to the extraction tunnel to fix map exploit.
* Changed collision on the plank to only block weapons. Pawn shouldn't get stuck anymore.
* Fixes sticky issues with the stairs, also fixed a small terrain popping over bsp error.
* Adjusted the blocking volume on the foliage so player shouldn't get stuck as easily.
* Modified vault/mantle volumes around the tank.
* Various collision updates added.
Impact
* Adjusted vault/mantle volumes and added various collision updates to Impact in several locations.
* Various visual fixes added.
* Swapped a material on some of the railings that was dark and not lighting properly.
* Added some rock meshes to keep the player from being able to see through the building. Also added some blocking volumes around the map to try to keep people from escaping the map.
* Adjusted the foliage draw distances so it no longer disappears/re-appears oddly.
* Added some rock meshes to keep the player from being able to see through the building.
* Added a fix for the bullet penetration on the walls near the southern activated objectives, so that shooting into the lower section of the walls blocks bullets.
* Removed the collision from an awning, and added blocking volumes so you don't get stuck on the lip above one of the walkways now.
* Tweaks added for grass to minimize popping in and out of grass.
* Moved the window and a few others up against the buildings.
* Tweaked the lights a bit to soften the shadows.
* Adjusted the stairway endcap so it doesn't look as funny, and tweaked the bsp that make up the walls of the center objective building so that decals render properly on them.
* Updates to stair collision to reduce player from getting stuck.
Pipeline
* Various collision volume updates and removed some unneeded geometry.
* Updated the stop sign material so that it was not using the old language.Fixed several spawn directions on TAH sub levels.
* Updates to stair collision to reduce player from getting stuck.
* Adjusted the location of the barrels/laptops near the Stryker so they aren't floating anymore. And moved a concrete barrier so you can no longer use climb on the Stryker.
* Adjusted the spawnpoints on pipeline classic so no more unable to load weapon bugs.
* Adjusted the collision on the barbed wire fences so player should now fall off them.
* Added some meshes to the top of the break in the fence.
* Added some volumes above the pipes so you can't fall onto them anymore.
* Moved the grass back a few units so it doesn't peak through the shipping container anymore.
* Moved a steam jet so it doesn't ooze out of the floor anymore.
* Enabled collision on all the fences on the ground to fix the hit sound issue with them.
* Added VIP mission to the default server map rotation to fix bug where map vote for VIP would end up changing to a Ranch match.
* Removed the strafing from the huge ladder from the basement to the roof, this should keep you from getting stuck on one of the pipes as you climb up.
Ranch
* Adjusted comm volume near the house that was being read down in the basement area.
* Added blocking volume around the outer fence area to keep players from getting outside the player area.
* Fixed some floating grass.
* Made some adjustments to cull distance for several objects.
* Added some more blocking volumes on bridge pieces.
* Comm volumes have been adjusted and spellings corrected.
* Updates to stair collision to reduce player from getting stuck.
* Adjusted the blocking volume under the edge of the wall so player cannot peak through anymore.
* Added a blocking volume on the 2nd story door at the barn.
* Added a rock next to the bridge so you have something to stand on, should be harder to get stuck now.
* Added some vault/mantle volumes to the vineyard.
* Lighting adjusted on a small patch of porch roof.
Well, that concludes this SITREP folks. Be sure to watch for more news about Americas Army 3 Version 3.0.7 on Americasarmy.com, our Facebook page or YouTube channel and well see you all on the battlefield soon. HOOAH!
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Vananematu
HV veteran

liitunud: 28.09.2003
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14.02.2010 14:38:01
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Tervisi!
Kui 3.0.7 parandaks ära need jamad, mis seal on, siis ehk saaksid nad hakata oma tööjõudu fokusseerima ka uute kaartide ning lubatud võimaluste lisamiseks mängu. Muidu AA3 on mulle sümpaatsem selle tõelisuse tunnetusega, kui AA2. Just helitöötlus keerulisem kehavigastuse süsteem loob tõetruuma lahingu tunde. Rääkimata veel integreeritud teamspeakist. Üks öö sai isegi ühe eestlasega kanali peale. Päris lahe oli Pipeline'i kaardi missiooni lahendada.
Ärge jalaga andke, kui seda on varem arutletud, kuid kuida kurat on võimalik need teise astme treeningud "expert" staatusele sooritada?
See kolmnurkade ja ringide laskmine on vist mingi kõrgema intelligentsi või reageerimise küsimus, mis mul kuidagi ei õnnestu. See selleks, aga granaadiheitja treeningu teen nii kiirelt kui võimalik lõpuni ja märgid saab kõik tabatud, aga ikka tuleb "proficient" staatus.
AR kvalifikatsioon samamoodi, kõik märgid saavad maha, kuid ikka "proficient" staatus "expert" asemel.
Kõike head!
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28 |
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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14.02.2010 15:46:28
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Minul on kõik treeningud peale nende kolmnurgakeste ja ruudukeste laskmise Expert peale tehtud.
America's Army sõnumitest olen välja lugenud seda, et peale 3.0.7 patchi ei ole bugide kallal enam nii palju tööd ja varsti peaks järgnema uute relvade ja kaartidega patch.
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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18.02.2010 23:38:43
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| AA3 vist patch väljas, Steam tirib midagi igatahes.
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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19.02.2010 08:59:50
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Jah, patch on väljas, päris suur teine.
100kb/s tirin ja 20 min. 5% kohal
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mazdagti
HV veteran

liitunud: 28.05.2005
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19.02.2010 14:16:09
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Kas AA3 jookseb samomoodi sama rauaga nagu AA2 või peab hakkama mingit raua uuendust ka tegema
_________________ No ikka täitsa kagu nukas!
FB Volvokodu, diagnostikaabi Võrumaal. |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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19.02.2010 18:50:15
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Jooksma on saadud kõvasti paremini. Pole seda imelikku lagi enam.
AA2 on ikka kõvasti parem.
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dstar
Kreisi kasutaja

liitunud: 27.11.2004
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19.02.2010 20:44:39
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| Kas Pipeline's on see hirmus torude kolin ja müra, mis palju olulisemad helid nagu püssilasud või sammud täielikult ära summutavad, lõpuks ometi ära koristatud?
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5 |
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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22.02.2010 19:42:01
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| tsitaat: |
Kas AA3 jookseb samomoodi sama rauaga nagu AA2 või peab hakkama mingit raua uuendust ka tegema
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Kõvasti suuremad nõuded, AA2 jooksutasin fulliga ja AA3 ei jooksud miinumumigagi.
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coolmode
HV kasutaja

liitunud: 24.12.2003
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25.02.2010 17:48:45
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| Tulge AA2 le tgsi mõttetu on see AA3. AA2 on ikka 2x rohkem mängijaid kui AA3
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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26.02.2010 09:00:28
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| Kõigil on erinev maitse, mulle meeldib AA3 rohkem.
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aanz
HV kasutaja
liitunud: 24.06.2005
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02.03.2010 01:50:52
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| aa2 oli liiga kaua ilma järjeta, nüüd need noliferid nii kinni selles, et ei kavatsegi uut mõnegigast klienti downloadida:D
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coolmode
HV kasutaja

liitunud: 24.12.2003
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02.03.2010 21:03:11
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| aanz kirjutas: |
| aa2 oli liiga kaua ilma järjeta, nüüd need noliferid nii kinni selles, et ei kavatsegi uut mõnegigast klienti downloadida:D |
Tegid nalja?Mõttega sellist paska mängida nagu AA3?Pigem oled sina see nolifer kes otsib siis mängust reaalsust sest AA3 ongi ehitatud ju sellepeale vms?
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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02.03.2010 21:41:18
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AA3 on väga valesti ehitatud
AA2 on vana, hakkab ära tüütama inimesi. Kõik hea lõppeb kunagi
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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04.03.2010 13:18:54
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| AA3 hakkab aina paremaks minema, AA2 hakkab vanaks jääma ja mängijad hakkavad vähehaaval kaduma.
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Velociraptor
HV veteran

liitunud: 27.03.2004
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04.03.2010 22:22:49
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| coolmode kirjutas: |
| aanz kirjutas: |
| aa2 oli liiga kaua ilma järjeta, nüüd need noliferid nii kinni selles, et ei kavatsegi uut mõnegigast klienti downloadida:D |
Tegid nalja?Mõttega sellist paska mängida nagu AA3?Pigem oled sina see nolifer kes otsib siis mängust reaalsust sest AA3 ongi ehitatud ju sellepeale vms? |
Kahjuks läks AA2 juba 2 aastat tagasi rentslist alla. (oli lemmik mäng) Ootasin AA3-e väga, kuid see oli samuti käkk. Mis teha... äkki tuleb AA4 kunagi
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coolmode
HV kasutaja

liitunud: 24.12.2003
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05.03.2010 01:39:57
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| ki55eLL kirjutas: |
| AA3 hakkab aina paremaks minema, AA2 hakkab vanaks jääma ja mängijad hakkavad vähehaaval kaduma. |
Tee enda allikad enne korda.AAs tuli just uus EMS season kus auhinnaks on 750 euri ja mai ütleks et vähe tiime on kokku registreerinud nii et
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davidco
HV veteran
liitunud: 15.05.2003
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09.03.2010 21:42:42
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kust seda uut aa3 saab tõmmata?
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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09.03.2010 21:44:14
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| Steamist nt.
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Velociraptor
HV veteran

liitunud: 27.03.2004
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25.04.2010 19:00:29
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On siis asi parem nüüd ? Kui eksamid läbi siis proovin uuesti. Väga lootusrikas ma muidugi pole
AA2 + M24 oli ikkagi üleprahi
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