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ämber
HV kasutaja
liitunud: 26.12.2008
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11.07.2009 23:29:51
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eesti919, steami kaudu.
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Valvejoodik
HV veteran

liitunud: 27.12.2008
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12.07.2009 12:06:43
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Tahaks ka ära proovida, aga Steamiga on mul mingi probleem- käivitumisel paneb kokku...
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iir
HV Guru

liitunud: 20.06.2006
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12.07.2009 12:21:34
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mina kustutasin selle steami ära ja tõmbasin AA kodulehelt... pole proovind?
_________________ sometimes i hug myself for no reason.
you dont need a reason to call me. me not answer anyway |
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DelMar
HV vaatleja
liitunud: 29.12.2007
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14.07.2009 00:27:57
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3.0.5 Väljas siis.
America's Army patch version 3.0.5 includes the following changes:
More messaging when unable to connect to server for particular circumstances like full servers, etc.
More enhancements to PunkBuster implementation.
Adds in switching viewpoints during pb validation and adds in messaging to let player know something is happening.
Streamlined the server connect
Adjusted the ftmp cleanup logic so it works properly on the server.
New Auth SDK that fixes MBS query issues, several crashes, and memory leaks.
Better feedback to players kicked from training due to not being qualified.
Fixes to player count in Internet Browser
Fix for HUD decrementing frag grenade round display when 320 ammo types are switched.
Frag grenade load out fixes
Cleanup of client stat file on start up so bad stats won't hang players joining training.
Removes "player didn't play in round" debugging message from logs
Fixes the mission lost statistic indicating the status of the player at the end of the round
Adjustments to clan tag support to allow use of a prefix (+ is add it as a suffix, - add as prefix, and anything else uses the "of xxx" format from 3.0.4).
Prevent going prone while tossing a grenade
Report full server to user message and bad/wrong password to user in message box after being kicked from server
Adds in ability to left click on a server in MBS and have its information updated if it hasn't been updated recently (in last 10 minutes).
Adds new message box if the connection times-out so user knows what happens if they step away and the client fails to connect to the server.
Added pbsetup and a simple batch wrapper to call necessary commands to setup a system for using PB (Binaries\pbsetup_help.bat).
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raul141
HV veteran

liitunud: 17.05.2003
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14.07.2009 17:22:10
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Juba 3.0.5 väljas Et arvata sügisel laen alla, aga juba arvata 3.0.6-e. Jah näpud roostes juba, kuis graafika on, kas kuigi seda ka arendatud?
_________________ dell somm ding mi poi |
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Valvejoodik
HV veteran

liitunud: 27.12.2008
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14.07.2009 21:39:32
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Õudne- mäng paneb liiga tihti kokku ja kes tark lasi panna defaultis sprindi ALTi peale?? (sprint + kaardi vaatamine = desktop)
Nojah, kui mängitavaks muutub, siis proovin uuesti...
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DelMar
HV vaatleja
liitunud: 29.12.2007
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16.07.2009 16:02:44
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Kusjuures mul ei pane mäng kordagi kokku. Ja altist sprint on minu arvates väga normaalne, kaarti näed ju all vasakul nurgas kah.
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iir
HV Guru

liitunud: 20.06.2006
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16.07.2009 22:22:33
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Ma ei tea mul see pilt täitsa jube. võibolla tahab ullult head masinat saada maieitea Panin kõik asjad paremaks aga AA2 on ikka kordades parem. AA3 ei saa üldse aru kes tuleb ja kõik on selline tume või ma isegi ei oska enam öelda Üldiselt olen tagasi 2 juures
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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13.08.2009 08:36:30
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Mis süsteemiga mul kohe 4 treeningut tehtud on. Beta teema ? Seal ei läbinud ühtegi.
Pilt on ikka kole küll.
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Velociraptor
HV veteran

liitunud: 27.03.2004
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13.08.2009 10:55:51
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Kas ikka pole asi korras v ? Ma esimese patchini mängisin, siis panin asjad kotti mingiks ajaks. Mängin parem Left4Dead
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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15.08.2009 12:42:44
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Jube lagine on ikka mäng MP-s, võimatu mängida.
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Kommentaarid: 16 loe/lisa |
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Velociraptor
HV veteran

liitunud: 27.03.2004
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16.08.2009 00:24:18
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-Kaivo- kirjutas: |
Jube lagine on ikka mäng MP-s, võimatu mängida. |
njahhh
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DelMar
HV vaatleja
liitunud: 29.12.2007
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11.09.2009 16:25:55
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3.0.6 väljas siis.
AA3.0.6 Release Notes
Training
Corrected error that sometimes resulted in hangs when starting training missions
Fixes single player sprint/dive failing to bring back weapon after grenade toss
Adds a "valid hit" audio prompt to AIT Advanced Rifleman to make it easier to understand when the player is doing it correctly
Adjusts the "valid hit" text prompt in AIT Advanced Rifleman so it disappears sooner so the reappearance of it on a second hit is more obvious
Addressed issue where firing rounds in AIT SDM early would prevent the player from completing AIT SDM
Fixes incorrect colors on correct/incorrect text on the CLS AAR
Fix for close menu and double menus in training levels
CLS AAR now shows the CLS achievement if earned
SDM AAR now correctly displays the hit location on the targets
Gameplay
TS3 voice rules now work correctly after map rotation
Corrected issue where mission success wasn't reporting properly if you weren't alive at the end of the round
Restored incapacitated ROE handling so shooting incapacitated players again will give you ROE violations
Grenadier role fixed so the M83 smoke grenades will appear in the role selection screen
Medic treatments will work when victim is within a vault mantle volume without triggering the vault mantle action
Client will now cleanup old stat cache files on start up
Removes "player didn't play in round" server logging message
All grenades will now properly display for all class types appropriately
Fixes weapon vanishing when player crouch/slides after a grenade is thrown
Fix for going prone weapon vanishing after grenade toss
Setting "Brightness" now saves properly
Added numerous Server Browser enhancements for performance
Activates primary weapon after sprinting if player no longer has a weapon
Weapon is now unzoomed/lowered when changing weapons
Fixes touching M714 smoke round so it no longer gives impact damage if it has no velocity
Interrupted reloads now return to the previous weapon fire mode
Fixes issues related to loadout at spawn
Fixes leaning players not being able to be hit in the head
Fix for grenades incorrectly triggering overpressure effects
Rounds are now locked to 6 rounds plus an optional OT round. Final round countdown is also locked to 10 seconds to avoid too short a time preventing correct round setup actions from occurring
Fixes issue in some AARs that were displaying the incorrect rank
Fix for being stuck in ACOG 4x zoom when using breath control
Fix for battle planner Area of Operations losing functionality in lower areas of map
M249 reload should be corrected for soft bag ammo
Fixed CLS treatment menu so it should always appear (when appropriate)
Players will no longer be kicked for an "Early ROE Kick" when killing an enemy player in the "early roe kick" period at the start of the round
Adds logging of PB kick messages to AA3Launch.log on the client and modifies message box to reference log file
Potential fix for SL's (or VIP) not properly spawning when the Alpha fire team leader (who SL/VIP are typically part of) choose the non-default spawn location
Fix for enemy secured count not being included with enemy confirmed in Mission AAR
Fix in settings -> interface -> chat box for players choosing a message type that is already used in another area so now they switch locations
Multiple fixes to interrupting weapon reloads. Interrupted reloads should no longer allow you to fire while reloading or meleeing
Fixed graphical glitches where the reload animation would continue to play even after cancelled, or where the m249 bullet chain would become detached after an interrupt
Fixed killing self with grenade so it no longer sends you to Leavenworth or gives you ROE violations (although damage to teammates will still generate ROE)
Corrected first deployment cinematic
Fixes for enemy neutralized per round counter(and other round counters) not resetting every round
Kill/Death Ratio UI display now rounded to the nearest tenth
Fix for quick weapon swap inconsistency
Soldiers incapacitated with raised sights now lower their sights prior to going incapacitated which should fix the issue of the "large gun" view after being incapacitated
Preplanner objective buttons should no longer be off the edge and not be able to be clicked
Melee and M320 incapacitations should now count correctly
Radial menus should no longer interrupt firing until they fade in
Fix for VIP being incapacitated with no live teammates not awarding objective points as well as mission ending
Fix for melee working through walls if enemy soldier up against opposite side of wall
Modified appearance of CTT background
Fix for players being pushed to wrong walk speed state after transitioning between raised sights up and sprinting. Now restores previous state correctly
You can now use the middle mouse button for reloads and mouse button input is cleared when the radial menu appears
Fix for VIP who is incapacitated and then later secured or confirmed not triggering the VIP victory
Fixes door sounds to work in multiplayer
Fix for end of round AAR not always showing the correct winning
action player
Fix for TAH briefing not having correct text
Fix for FOV not right after being capacitated if player was holding breath when they were incapacitated
Fixes a bug that was causing a aimpoint-scoped m249 to display the soldier's arm intersecting with the ammo case/softbag
Fixes a bug which was allowing players to shoot while vaulting/mantling *Corrects loadout handling so that separate fireteams now correctly use the proper index into the team class role list to get the loadout
Fixes a bug that would allow a soldier to vault/mantle while reloading a weapon (or reload a weapon while vault/mantling)
Stats & UI
Rank display corrected
Fixes advanced rifleman related achievements so SL's and FTL's are considered advanced rifleman and can earn the achievements
Fixes maximum length of player or soldier name issues
Adjusted the soldier overview statistics
Fixes exploit relating to disabling fog by disabling FloatingPointRenderTargets in the INI
Stick to the plan achievement fixed
Soldier achievements should never overflow the maximum actions required to earn an achievement in the Achievements UI
Several achievement rules corrected
Corrects Advancement Points not being awarded properly for completing training missions
Adds messaging when achievements are earned on server without enough players
V for Victory scoring rules corrected
Account linking should now work
Account settings page now has very brief instructions on using the "unit information" (clan) tag field
Account settings should no longer show old information if player logs out and then creates a new account or logs in with a different account
Login button should once again be highlighted
Video Settings resolution selection should work better now (drop-down controls were replaced with better controls)
Map vote functionality restored
Vote kick UI now has room for all player names
Fixes for when vote kick target leaves server - - the vote kick option now fades out
Settings UI: Modified the way the Accept and Cancel buttons highlight and change state to avoid player confusion
Settings UI: Resolution adjustment for 4:3 ratios now work properly
Fixed several menu issues that could result in locking movement (or not locking movement)
Vanishing angled brackets (greater than/less than symbols) no longer hide the players name
Support for joining a server from the aa3game.exe command line (use format "+connect <IP Address>" and optional "+password <password>"). You will still need to log into the game but immediately after logging in you will join the specified server
UI corrections to several Army information pages
Fixes several Mission Completed scoring rules which will now allow the various distinguished role achievements to function properly
Fix for group handling logic so players in multiple groups have their groups prioritized
Added message sent to all players if 3 or fewer players are on teams so they know scoring won't count
Fix for account settings profile update data saving/updating so that you can navigate away from and back to the menu and see your changes without having to login again
Missions
VIP standard loadout on Impact now has the correct number of magazines
TAH volume on Impact can no longer be taken from below the building
Impact now has a moving Firescout
Fixed Impact level exploit where players could prone/crouch their way out of world
Fixed Impact level bug where grenades could be thrown through wooden fence on SW Street *Fixed several rock collision and a collision problem on the stairs of the house in Ranch level *Fixed Collision problem with not being able to shoot through fence in Ranch barn
Admin & Misc
In game IRC now sends the game version in the link
Several support and community page links corrected
New Authentication SDK with several fixes
New MBS SDK with several fixes and performance improvements
Fix for the PB kick when the player has PB intentionally disabled corrupting the player count on the server
Updated the OpenAL DLL's included with the game to the latest from Creative
Fix for Alt-Tab crash when using Vista (or DX9 in general)
Fix for performing radial menu action leaving left mouse button in pressed state
Admin communications console commands should now work correctly
Server admins can no longer pick a team and no longer appear in the team select list
Administrators no longer need to enter the GamePassword on locked servers if they use the correct AdminPW
AdminRemovePlayerAdmin response message corrected
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-RaiTz-
Kreisi kasutaja

liitunud: 07.06.2006
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11.09.2009 17:18:47
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Loodetavasti on asi nüüd mängitav. Ennem oli ikka liiga palju bugisid.
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Kommentaarid: 34 loe/lisa |
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Vananematu
HV veteran

liitunud: 28.09.2003
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11.09.2009 17:44:19
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1.25 GB näitab AA3 Deploy Client viimase uuenduse suuruseks..
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Kommentaarid: 31 loe/lisa |
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Velociraptor
HV veteran

liitunud: 27.03.2004
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22.09.2009 20:12:39
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Ok juba väga kaua on asjast möödas, ning nagu 0-st postide arvust aru saada, siis pole asjast ikka veel midagi saanud ? Kahju on rsk..
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Ernits
HV veteran

liitunud: 12.02.2006
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22.09.2009 20:22:05
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Ei tea, viimaste patchidega on mul pea alati FPS 60 peal stabiilselt. Kui configist see perversne motion blur ja bloomid ka maha tirida, on päris roogitav räim. Kerge delay on sees nuppude vajutusega ja granaatidega on rohkem buge kui Brooklyni kräkkhooral aga mängida kannatab.
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coolmode
HV kasutaja

liitunud: 24.12.2003
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22.09.2009 20:27:28
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Frankie666 kirjutas: |
Ei tea, viimaste patchidega on mul pea alati FPS 60 peal stabiilselt. Kui configist see perversne motion blur ja bloomid ka maha tirida, on päris roogitav räim. Kerge delay on sees nuppude vajutusega ja granaatidega on rohkem buge kui Brooklyni kräkkhooral aga mängida kannatab. |
Suht mõttetu on ikkagi palju rahvast on 2.8.5 juures tagasi ja see Season on jälle EMS kus auhinna fond on 500euri.HV vennad võiksid ka niisama mingi tiimi kokku panna rohkem rahvast rohkem lõbu http://www.esl.eu/eu/aao/objective/4on4/emss5su/
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pohmakas,
käed värisevad

liitunud: 11.06.2009
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23.09.2009 10:42:07
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endal 2.8.5 versioonis clan kah olemas, ei ole jnüüd arvuti jamamise tõttu tükk aega mängida saanud, arvatavasti täna lasen uuesti peale.
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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11.10.2009 11:40:37
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NUh viimane AA3 patch on ajsa paremaks muutnud, kannatab juba mängida.
Ehk saab varsti asja kah mängust.
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Kommentaarid: 16 loe/lisa |
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lauri23
HV veteran

liitunud: 17.01.2005
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Kommentaarid: 28 loe/lisa |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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14.11.2009 20:28:16
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Proovida võid ikka, vajab harjumust.
Kõige hullem on see lag, mis seal mängus on. Läheb mõned tunnid harjumist, kui saad pihta normaalselt.
Mapid on mõnusad
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lauri23
HV veteran

liitunud: 17.01.2005
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Kommentaarid: 28 loe/lisa |
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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15.11.2009 14:54:03
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Vana nime saad registreerida aga muidu kõik uus.
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asus_cusl2
HV kasutaja
liitunud: 17.11.2004
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23.11.2009 16:31:09
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Kas keegi teab kust saab 2.5 versiooni. Vana AA siis. Olen otsinud ja leidnud, aga viirused sees. OS vista 32bit
Kas mõjutab 2.8.3 versioon seda et servereid kus mängida on vähe. või siis ongi asi nii välja surnud?
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