praegune kellaaeg 10.04.2026 02:36:19
|
|
Hinnavaatlus
:: Foorum
:: Uudised
:: Ärifoorumid
:: HV F1 ennustusvõistlus
:: Pangalink
:: Telekavad
:: HV toote otsing
|
|
| autor |
|
Terror
HV veteran

liitunud: 08.11.2001
|
15.07.2009 16:32:40
|
|
|
Paned sinna need scriptid mida parasjagu kasutad/vajad. Kõik hea asjad (loe: illegaalsed) hoitakse muidugi mujal ), oeh, kuid te vaid teaksite
|
|
| Kommentaarid: 100 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
91 |
|
| tagasi üles |
|
 |
pistyk
HV veteran

liitunud: 11.08.2007
|
17.07.2009 08:24:33
|
|
|
kurb muidugi
_________________ parem varblane katusel,kui nuga neerus |
|
| Kommentaarid: 47 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
46 |
|
| tagasi üles |
|
 |
gemini
HV Guru
liitunud: 03.12.2001
|
20.07.2009 05:38:01
|
|
|
vindi,
Hello, and welcome to another episode of 'How Great is Haseo!'
Note, this only works if you are a Premium Account holder
Obviously by the title, this is a guide to the ultimate quickbar set up which I employ. I created it the way I have it to reduce mucking around and wasting time going through 50 clicks and sections to do certain things.
The way it is set up, I can access everything from the 1 place. I can nearly play entirely from my Quickbar.
From here on out I will show you just how I did it with instructions and the purpose of them with a written explantion of what each thing does.
Image of my Quickbar
As you can see, its extensive. Some may call it over done but personally it makes the game extremely easier. Especially when you are at the size of which I am.
First thing to do is set you up with the Recruit option.
Go to Settings > Edit Quickbar > Add New Link
Fill the forms in as follows:
Link Name: Recruit
Image Url: {graphic}/unit/def.png
Target URL: {game}&screen=train |
Click Okay.
Now the barracks, stables and workshop links are defunct, as you can do it from just one point therefore I deleted those links. Just keep clicking on the little "UP" Arrow until its in the right position and your done. Now we are ready to get to the next line.
Step One - Groups
Now, everyone has their groups set up differently which is to be expected. This guide is set up and authored to my groups however which are as pictured.
Now I will give you a walk through of my groups. It will help you better understand the purpose for the way they are set up, and better understanding of the second line in the quickbar.
[i]K Groups
Simple, just so I know which villages are where and for easier locating.
Defense - Packets
This group is for my completed defense villages. All villages in this section have full troops and are available to send for support, or to move around to stack villages. Also can run nobles from them aswell obviously.
My defensive villages either contain 10000 Spears & 10000 Swords or it has 7000 Spears, 7000 Swords and 1k HC. Being fully built already, it allows me to store mass amounts of Packets for further education of noblemen.
Defense - Troops
The training ground for all my defensive villages. using the Mass Recruitment option and the scripts it drastically reduces the amount of time it takes and the mathematics of what I can buy with my current resources. Thus it reduces the time of managing so many villages and gives me time to do whatever else.
HC - Packets
Completed Spear/HC villages. Every one of them houses 8000 Spears and 2000 HC. This making them good for quick support over distance and locally aswell. Being that they are all finished,its another storing packets group.
HC - Troops
FThis group is here for training my Spear/HC villages. The majority of my new nobled villages during wartime become these as they take 10 days to construct from start to finish as long as you keep pumping in Iron and Wood.
Nuke - Packets
This group is for the sole purpose of housing all my completed nukes. Everytime a Nuke village has been finished training, it gets moved into this section for storing noble packets and easy safe keeping so I know exactly how many fully built nukes I have at all times. Also makes attacking a hell of a lot easier.
Nuke - Troops
Similar to the above, this is for all the Nuke villages that need troops and are training still.Makes the recruitment of soldiers a lot easier, and managability of those villages simple. Another good group to send a lot of fakes from using the rams aswell.
Scout - Packets
For all my scout villages that are completed. Not that it is a very large group, as it has about 10 in it. All my scout villages contain over 10k scouts. Storing isnt a massive deal from this group as there isnt a million villages but every 100 counts. Also perfect for mass scouting people.
Scout - Troops
Another near empty group but is there anyway. Good to keep track of what I am doing, ya know.
Village In Progress
Group for Villages that arent built yet. While they are in there, they soley get worked on for their farms, resources and warehouses until they are maxed out, then troops start getting built while the rest of the buildings get completed.
[u]Setting Up The Second Line With The Groups
Now I don't need to do 50 examples of the code to do this. Only need do the 1. All it takes s once the groups are set up, you go to Overview > Troops for the group you are putting in there, and getting the group ID. Every person has different numbers, so what I post here wont work for the rest of you all. You need to edit the numbers to fit for yourself.
How To:
First we need a new line so do the following. Go to Settings > Edit Quickbar > Add Line Break
Now that that is done, its time for the links.
Settings > Edit Quickbar > Add Line Break
Link Name: Off - P
Image URL: http://en11.tribalwars.net/graphic/unit/unit_axe.png
Target URL: {game}&screen=overview_villages&mode=units&units_type=own_home&group=16526 |
I then repeated this process for the rest of the groups changing the numbers and checking them. For the icons next to them, I used a few game ones such as the spears, and swords.
- http://en12.tribalwars.net/graphic/unit/unit_light.png
- http://en11.tribalwars.net/graphic/unit/unit_sword.png
- http://en11.tribalwars.net/graphic/unit/unit_spear.png
- http://en11.tribalwars.net/graphic/unit/unit_spy.png
Theres others too but I was too lazy and I like the prettier favicons which I found on This Site Here. Just right click on the ones you want and then Copy Image Location.
[u]Step Three - Shortcut Quicklinks
Nobles
Requires Firefox or Opera browser
This Link here finds loose nobles on your combined page, and filters it to show only the villages with nobles in them. Here is an example of such.
It pretty much makes nobling a bit simpler finding those lost and lonely nobles left from trains a long the way, and allows you to get rid of them or make a train out of nowhere. Works good because you don't need to make a group for your noble villages.
To use it, you go to Overview > Combined then click on the Noble link.
Considering you have your groups on the 2nd line, we start this onto the third line so we need a new line break.
Settings > Edit Quickbar > Add Line Break
Then add the new link, and the code is as such.
Link Name: Nobles
Image URL: http://en12.tribalwars.net/graphic/unit/unit_snob.png
Target URL: javascript:ag_index = 9;var doc;if(top.frames.length > 1){doc = (top.frames[1].document.URL.match('game.php') =='game.php') ? top.frames[1].document : top.frames[0].document;}else{doc = document;}{var main = doc.getElementsByTagName('table');for(var a = 0; a < main.length; a++){if(main[a].className == 'main'){var par = main[a].getElementsByTagName('table');for(var i = 0; i < par.length; i++){if(par[i].className = 'vis'){rows = par[i].getElementsByTagName('tr');for(var j = 0; j < rows.length; j++){if(rows[j].className == 'nowrap row_a' || rows[j].className == 'nowrap row_b'){var cells = rows[j].getElementsByTagName('td');vill_name = cells[0].getElementsByTagName('a')[0].firstChild.nodeValue;vill_ags = 0;if(cells[ag_index+6].getElementsByTagName('a').length == 0) {vill_ags = parseInt(cells[ag_index+6].firstChild.nodeValue);}else {vill_ags = parseInt(cells[ag_index+6].firstChild.firstChild.nodeValue);}if(vill_ags == 0) {rows[j].parentNode.removeChild(rows[j]);j -= 1;}}}}}}}alert('Nobles Filtered!');} |
Outgoing Attacks
This next one is rather simple. It's just your commands page, on Attacks only so it doesn't show returning troops or support. Makes keeping track of the attacks and nobles landing and such easy.
So once again we Add New Link.
Link Name: Outgoing Attacks
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/mexicana.16.gif
Target URL: {game}&screen=overview_villages&mode=commands&type=attack&group=0 |
Supporting
Another shortcut to a premium featured link. Just saves a few clicks and loading of a few large pages. Just to keep track of where your support is, and making it easy to determine whether or not you have got troops in enemy villages.
Link Name: Supporting
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/joeclark.16.gif
Target URL: {game}&screen=overview_villages&mode=units&units_type=away_detail&group=0 |
Quickstore
Shortcut to the Store option in Academy to mass store packets after troops have been trained. Pretty simple really.
Link Name: Quickstore
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/sliceny.16.gif
Target URL: {game}&screen=snob&mode=reserve&group=0 |
Forum
Shortcut to the internal forums which will open in a new window. Makes it easier to few it that way personally, and makes it load faster.
Link Name: Forum
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/badreligion.16.gif
Target URL: http://en12.tribalwars.net/game.php?village=203173&screen=ally&redir_forum
Then Tick the box for - Open in New Window |
Incoming
Now, this one is a bit more complicated. Obviously this is for incoming attacks, but its not just like the one that comes up in brackets. I ignore attacks, and this option here brings up my unignored incomings. Basically, long story short it keeps the fakes out of your incomings and you only see the real attacks, or the ones you have tagged as real.
This section is heavily reliant on the following tab on the next line so it will come up and look like this.
Normal Incoming Page:
What you want to see when you click on Incoming is real attacks, such as Nobles, Rams or Axe speed attacks. Obviously you need to do this after you have Tagged them using the following Link but this is what it will be like.
When you click on Ignored, these should be the fakes. Obviously I wouldn't Ignore axes as it could be a nuke without rams but knowning they 'are' fakes I just used it as an example.
So now for this to be added, we Add New Link and do the following code:
Link Name: Incoming
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/designologue.16.gif
Target URL: {game}&screen=overview_villages&mode=incomings&type=unignored&subtype=all |
[u]Step Four - Custom Scripts
Now with this, we get into the custom scripts made to make the game play easier especially for larger accounts by means of tagging incomings, mass recruitment and training troops to keep them in production constantly and so forth.
To start us off on this, we need to add a new line break to start a new line.
So once again, go to Settings > Edit Quickbar > Add New Line Break.
Incoming Tagger
Now this bad boy is the best defensive tool available, and obviously it is legal. This will tag the attacks with the name of the troop that its speed is, The coordinates of the village it comes from, how many frames it is traveling (ie: map squares and the time it was launched at or landing time.
The key to using it successfully is getting the attacks as soon as possible after they have been launched at you.
Here is some images of how to do it.
So we load the Attack page up.
By Clicking on the Attack option at the start of the attack, it brings up the overview of which will show the information regarding the attack and the village its at, blah blah. You then click on the Incoming Tagger link in your quickbar and it gives you the options viewable in the following images.
Note: Catching them early will enforce it to remove the troops that it isn't. Therefore if youc atch a ram attack early it will only give you the options that it can only be a noble or a RAM. Knowing the its only been launched guarantees it is a ram attack which is likely either a fake or a nuke.
Axe Speed
Ram Speed
Noble Speed
By clicking Okay in the attacks correct speed attack, it will then mark it in the Incomings page saying stuff relating to it, changing the name to RAM, NOBLE or whatever it is. It will also display the coordinates of the village it launched from which makes determining if they are fakes easier by looking throughout the list and finding how many have been launched from that village, how many fields away it is from the target village and when it was launched, or is landing I forget.
Code to add this to your quickbar is as follows:
Link Name: Incoming Tagger
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/daringfireball.16.gif
Target URL: javascript:function V(){return 1;}window.onerror=V;function Z(){a= 1.5;b=.666667;c='{unit} ({coords}) {player} F{distance} {sent}'; p=['SCOUT','LC','HC','AXE','SWORD','RAM','NOBLE'];d=document;function J(e){return/\s\(((\d+)\|(\d+))\)\sK/i.exec(e);}function K(e){f=parseInt(e,10);return(f>9?f:'0'+f);}function L(g,e){return g.getElementsByTagName(e);}function N(g){return g.innerHTML;}function M(g){return N(L(g,'a')[0]);}function O(){return k.insertRow(E++);}function W(f){return B.insertCell(f);}function P(g,e){g.innerHTML=e;return g;}function X(e){C=B.appendChild(d.createElement('th'));return P(C,e);}function Y(f){return K(f/U)+':'+K(f%(U)/T )+':'+K(f%T);}U=3600;T=60;R='table';S='width';s=L(document,R);for(j=0;j<s.length;j++){s[j].removeAttribute(S);if(s[j].className=='main'){s=L(L(s[j],'tbody')[0],R);break;}}D=0;for(j=0;j<s.length;j++){s[j].removeAttribute(S);if(s[j].className='vis'){k=s[j];if(t=k.rows)D=t.length;break;}}for(E=0;E<D;E++){l=t[E];m=(u=l.cells)?u.length:0;if(m){u[m-1].colSpan=5-m;if(N(u[0])=='Arrival:')Q=new Date(N(u[1]).replace(/<.*/i,''));else{if(N(u[0])=='Arrival in:')v=N(u[1]).match(/\d+/ig);}if(E==1)G=M(u[2]);if(E==2)w=J(M(u[1]));if(E==4)x=J(M(u[1]));}}y=v[0]*U+v[1]*T+v[2]*1;n=w[2]-x[2];o=w[3]-x[3];F=Math.sqrt(n*n+o*o);H=F.toFixed(2);E=D-2;s=L(k,'input');i=s[1];h=s[0];h.size=T;B=O();P(W(0),'Distance:').colSpan=2;P(W(1),H+' Fields').colSpan=2;B=O();X('Unit');X('Sent');X('Duration');X('Name to');c=c.replace(/\{coords\}/i,w[1]).replace(/\{distance\}/i,H).replace(/\{player\}/i,G);for(j in p){z=Math.round([6,6.66666666666666666666666666666667,7.33333333333333333333333333333333,12,14.66666666666666666666666666666667,20,23.33333333333333333333333333333333][j]*T*F/a/b);A=z-y;if(A>0){I=Y(z);B=O();P(W(0),p[j]);P(W(1),A<T&&'just now'||A<U&&Math.floor(A/T)+' mins ago'||Y(A)+' ago');P(W(2),I);C=W(3);q=C.appendChild(i.cloneNode(1));r=C.appendChild(h.cloneNode(1));r.id='I'+j;r.value=c.replace(/\{duration\}/i,I).replace(/\{sent\}/i,new Date(Q-z*1000).toLocaleString().replace(/.\d{4}/i,'').replace(/(\w{3})\w*/i,'$1')).replace(/\{unit\}/i,p[j]);q.onmousedown=new Function('h.value=d.getElementById(\'I'+j+'\').value;');}}}Z(); |
Mass Recruitment Scripts
Defensive builds should always be similar in type. Using this is the best way for handling large amounts of villages.
By simply going to the group you have for building defense, in my case its Defense Troops or D-T in my quickbar, I just click on that then go to recruit. Following that I just click on Mass-Recruitment option available there and then click on the Recruit Def and it automatically fills the numbers to train even amounts of troops.
Its the same thing for Offense builds. By selecting the Nuke setting which I will list here, you just go to the Offensive group and follow the same format.
All you need to do is select a build I have recommended to use or make one of your own and just change it with the first amount of numbers in brackets which happens to be this part here in bold:
javascript:var%20configuration=[7000,13000,0,0,0,0,0,0,0,0];var%20archers=false
Just change the numbers in that to what you want and its complete and ready to use.
Recommended Defensive Builds
[7000,13000,0,10,0,0,0,10,0,0]
[10000,10000,0,10,0,0,0,10,0,0]
[8000,12000,0,10,0,0,0,10,0,0]
Link Name: Recruit Def
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/simplebits.16.gif
Target URL: javascript:var%20configuration=[7000,13000,0,0,0,0,0,0,0,0];var%20archers=false;var%20units;var%20unitsNET;var%20costs;function%20arrayMin(array){var%20value=array[0];for%20(var%20t=1;t<array.length;t++){if%20(array[t]<value){value=array[t];}}return%20value;}function%20linearDivideArray(array1,%20array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){if%20(array2[t]!=0){value[t]=array1[t]*1.0/array2[t];}else{value[t]=0;}}}return%20value;}function%20linearAddArray(array1,array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){value[t]=array1[t]+array2[t];}}%20return%20value;}function%20getUnitId(unit){for%20(var%20t=0;t<units.length;t++){if%20(unit%20==%20unitsNET[t]){return%20t;}}return%20-1;}function%20getTagsSubset(tagname,classname){var%20subset_t=document.getElementsByTagName(tagname);var%20subset_c=[];var%20u=0;for%20(var%20t=0;t<subset_t.length;t++){if%20(subset_t[t].className==classname){subset_c[u++]=subset_t[t];}}return%20subset_c;}function%20getTable(){var%20candidates=getTagsSubset('table',%20'vis');%20var%20t;%20for%20(t=0;t<candidates.length;t++){try%20{if%20(candidates[t].rows[0].cells[0].innerHTML=='Village'){break;}}catch%20(e){}}return%20candidates[t];}function%20getQueue(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].childNodes[1].firstChild.title,10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20getResources(record){var%20value=[0,0,0,0];var%20res=record.cells[1].textContent.split("\n");var%20farm=record.cells[2].innerHTML.split('/');value[0]=parseInt(res[1].replace(".",""),10);value[1]=parseInt(res[2].replace(".",""),10);value[2]=parseInt(res[3].replace(".",""),10);value[3]=farm[1]-farm[0];return%20value;}function%20getProduced(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].textContent.split("\n")[2],10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20submitForm(){var%20candidates=document.getElementsByTagName("input");var%20t;for%20(t=0;t<candidates.length;t++){if%20(candidates[t].type=="submit"){break;}}candidates[t].click();}if%20(document.URL.match('screen=train')&&document.URL.match('mode=mass')){var%20records=getTable().rows;if%20(archers){units=['spear','sword','axe','archer','spy','light','marcher','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Archer','Scout','Light%20Cavalry','Mounted%20Archer',%20'Heavy%20Cavalry','Ram','Catapult'];costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[100,30,60,1],[50,50,20,2],[125,100,250,4],[250,100,150,5],[200,150,600,6],%20[300,200,200,5],[320,400,100,8]];}else{units=['spear','sword','axe','spy','light','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Scout','Light%20Cavalry','Heavy%20Cavalry','Ram','Catapult'];%20costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[50,50,20,2],[125,100,250,4],[200,150,600,6],[300,200,200,5],[320,400,100,8]];}for%20(r=1;r<records.length;r++){var%20subconf=[];var%20total_costs=[0,0,0,0];var%20i;var%20resources=getResources(records[r]);var%20queue=getQueue(records[r]);var%20produced=getProduced(records[r]);for%20(i=0;i<units.length;i++){subconf[i]=configuration[i]-(queue[i]+produced[i]);if%20(subconf[i]<0){subconf[i]=0;}for%20(var%20j=0;j<4;j++){total_costs[j]+=costs[i][j]*subconf[i];}};var%20factor=arrayMin(linearDivideArray(resources,total_costs));if%20(factor>1.0){factor=1.0;}for%20(i=0;i<units.length;i++){var%20number=subconf[i]*factor;if%20(number<0){number=0;}if%20(records[r].cells[3%20+%20i].childNodes[3]){var%20ibox=records[r].cells[3%20+%20i].childNodes[3];try{ibox.defaultValue=parseInt(number,10);}catch%20(e){}}}}stop();}else{alert('Script%20only%20works%20on%20the%20mass%20recruitment%20page');} |
Recommended HC Builds
[8000,0,0,0,0,2000,0,0,0]
[6000,2000,0,0,0,2000,0,0,0]
[8500,0,0,0,0,2000,0,0,0]
[8500,0,0,200,0,1500,0,0,0]
Link Name: Recruit HC
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/cbs.16.gif
Target URL: javascript:var%20configuration=[8000,0,0,0,0,2000,0,0,0];var%20archers=false;var%20units;var%20unitsNET;var%20costs;function%20arrayMin(array){var%20value=array[0];for%20(var%20t=1;t<array.length;t++){if%20(array[t]<value){value=array[t];}}return%20value;}function%20linearDivideArray(array1,%20array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){if%20(array2[t]!=0){value[t]=array1[t]*1.0/array2[t];}else{value[t]=0;}}}return%20value;}function%20linearAddArray(array1,array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){value[t]=array1[t]+array2[t];}}%20return%20value;}function%20getUnitId(unit){for%20(var%20t=0;t<units.length;t++){if%20(unit%20==%20unitsNET[t]){return%20t;}}return%20-1;}function%20getTagsSubset(tagname,classname){var%20subset_t=document.getElementsByTagName(tagname);var%20subset_c=[];var%20u=0;for%20(var%20t=0;t<subset_t.length;t++){if%20(subset_t[t].className==classname){subset_c[u++]=subset_t[t];}}return%20subset_c;}function%20getTable(){var%20candidates=getTagsSubset('table',%20'vis');%20var%20t;%20for%20(t=0;t<candidates.length;t++){try%20{if%20(candidates[t].rows[0].cells[0].innerHTML=='Village'){break;}}catch%20(e){}}return%20candidates[t];}function%20getQueue(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].childNodes[1].firstChild.title,10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20getResources(record){var%20value=[0,0,0,0];var%20res=record.cells[1].textContent.split("\n");var%20farm=record.cells[2].innerHTML.split('/');value[0]=parseInt(res[1].replace(".",""),10);value[1]=parseInt(res[2].replace(".",""),10);value[2]=parseInt(res[3].replace(".",""),10);value[3]=farm[1]-farm[0];return%20value;}function%20getProduced(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].textContent.split("\n")[2],10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20submitForm(){var%20candidates=document.getElementsByTagName("input");var%20t;for%20(t=0;t<candidates.length;t++){if%20(candidates[t].type=="submit"){break;}}candidates[t].click();}if%20(document.URL.match('screen=train')&&document.URL.match('mode=mass')){var%20records=getTable().rows;if%20(archers){units=['spear','sword','axe','archer','spy','light','marcher','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Archer','Scout','Light%20Cavalry','Mounted%20Archer',%20'Heavy%20Cavalry','Ram','Catapult'];costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[100,30,60,1],[50,50,20,2],[125,100,250,4],[250,100,150,5],[200,150,600,6],%20[300,200,200,5],[320,400,100,8]];}else{units=['spear','sword','axe','spy','light','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Scout','Light%20Cavalry','Heavy%20Cavalry','Ram','Catapult'];%20costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[50,50,20,2],[125,100,250,4],[200,150,600,6],[300,200,200,5],[320,400,100,8]];}for%20(r=1;r<records.length;r++){var%20subconf=[];var%20total_costs=[0,0,0,0];var%20i;var%20resources=getResources(records[r]);var%20queue=getQueue(records[r]);var%20produced=getProduced(records[r]);for%20(i=0;i<units.length;i++){subconf[i]=configuration[i]-(queue[i]+produced[i]);if%20(subconf[i]<0){subconf[i]=0;}for%20(var%20j=0;j<4;j++){total_costs[j]+=costs[i][j]*subconf[i];}};var%20factor=arrayMin(linearDivideArray(resources,total_costs));if%20(factor>1.0){factor=1.0;}for%20(i=0;i<units.length;i++){var%20number=subconf[i]*factor;if%20(number<0){number=0;}if%20(records[r].cells[3%20+%20i].childNodes[3]){var%20ibox=records[r].cells[3%20+%20i].childNodes[3];try{ibox.defaultValue=parseInt(number,10);}catch%20(e){}}}}stop();}else{alert('Script%20only%20works%20on%20the%20mass%20recruitment%20page');} |
Recommended Offensive Builds
[0,0,7000,0,3000,0,300,0,0,0]
[0,0,9000,0,2500,0,300,0,0,0]
[0,0,11000,0,2000,0,200,0,0,0]
[0,0,10000,0,2250,0,300,0,0,0]
Link Name: Recruit Off
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/theregister.co.uk.16.gif
Target URL: javascript:var%20configuration=[0,0,7000,0,3000,0,300,0,0,0];var%20archers=false;var%20units;var%20unitsNET;var%20costs;function%20arrayMin(array){var%20value=array[0];for%20(var%20t=1;t<array.length;t++){if%20(array[t]<value){value=array[t];}}return%20value;}function%20linearDivideArray(array1,%20array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){if%20(array2[t]!=0){value[t]=array1[t]*1.0/array2[t];}else{value[t]=0;}}}return%20value;}function%20linearAddArray(array1,array2){var%20value=[];if%20(array1.length==array2.length){for%20(var%20t=0;t<array1.length;t++){value[t]=array1[t]+array2[t];}}%20return%20value;}function%20getUnitId(unit){for%20(var%20t=0;t<units.length;t++){if%20(unit%20==%20unitsNET[t]){return%20t;}}return%20-1;}function%20getTagsSubset(tagname,classname){var%20subset_t=document.getElementsByTagName(tagname);var%20subset_c=[];var%20u=0;for%20(var%20t=0;t<subset_t.length;t++){if%20(subset_t[t].className==classname){subset_c[u++]=subset_t[t];}}return%20subset_c;}function%20getTable(){var%20candidates=getTagsSubset('table',%20'vis');%20var%20t;%20for%20(t=0;t<candidates.length;t++){try%20{if%20(candidates[t].rows[0].cells[0].innerHTML=='Village'){break;}}catch%20(e){}}return%20candidates[t];}function%20getQueue(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].childNodes[1].firstChild.title,10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20getResources(record){var%20value=[0,0,0,0];var%20res=record.cells[1].textContent.split("\n");var%20farm=record.cells[2].innerHTML.split('/');value[0]=parseInt(res[1].replace(".",""),10);value[1]=parseInt(res[2].replace(".",""),10);value[2]=parseInt(res[3].replace(".",""),10);value[3]=farm[1]-farm[0];return%20value;}function%20getProduced(record){var%20value=[0,0,0,0,0,0,0,0,0,0];for%20(var%20u=3;u<record.cells.length;u++){try{value[u%20-%203]=parseInt(record.cells[u].childNodes[1].textContent.split("\n")[2],10);}catch%20(e){}if%20(isNaN(value[u%20-%203])){value[u%20-%203]=0;}}return%20value;}function%20submitForm(){var%20candidates=document.getElementsByTagName("input");var%20t;for%20(t=0;t<candidates.length;t++){if%20(candidates[t].type=="submit"){break;}}candidates[t].click();}if%20(document.URL.match('screen=train')&&document.URL.match('mode=mass')){var%20records=getTable().rows;if%20(archers){units=['spear','sword','axe','archer','spy','light','marcher','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Archer','Scout','Light%20Cavalry','Mounted%20Archer',%20'Heavy%20Cavalry','Ram','Catapult'];costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[100,30,60,1],[50,50,20,2],[125,100,250,4],[250,100,150,5],[200,150,600,6],%20[300,200,200,5],[320,400,100,8]];}else{units=['spear','sword','axe','spy','light','heavy','ram','catapult'];unitsNET=['Spear%20Fighter','Swordsman','Axeman','Scout','Light%20Cavalry','Heavy%20Cavalry','Ram','Catapult'];%20costs=[[50,30,10,1],[30,30,70,1],[60,30,40,1],[50,50,20,2],[125,100,250,4],[200,150,600,6],[300,200,200,5],[320,400,100,8]];}for%20(r=1;r<records.length;r++){var%20subconf=[];var%20total_costs=[0,0,0,0];var%20i;var%20resources=getResources(records[r]);var%20queue=getQueue(records[r]);var%20produced=getProduced(records[r]);for%20(i=0;i<units.length;i++){subconf[i]=configuration[i]-(queue[i]+produced[i]);if%20(subconf[i]<0){subconf[i]=0;}for%20(var%20j=0;j<4;j++){total_costs[j]+=costs[i][j]*subconf[i];}};var%20factor=arrayMin(linearDivideArray(resources,total_costs));if%20(factor>1.0){factor=1.0;}for%20(i=0;i<units.length;i++){var%20number=subconf[i]*factor;if%20(number<0){number=0;}if%20(records[r].cells[3%20+%20i].childNodes[3]){var%20ibox=records[r].cells[3%20+%20i].childNodes[3];try{ibox.defaultValue=parseInt(number,10);}catch%20(e){}}}}stop();}else{alert('Script%20only%20works%20on%20the%20mass%20recruitment%20page');} |
Village Rename
This quicbar link allows you to quickly change all the names of your villages with one simple click, turning a tedious task into a fast and quick one at that.
When it is added and you want to change your village names, you need to change what you want them to become first of all.
To do so, you simply need to go to Edit Quickbar and select to Edit the Village Rename option, and go to the very end of it. At the very end it will look like this:
.value='RIMJOB OWNS ALL';inputs[i+1].click();}}
By changing the words inside the '' you select what you want your villages to be named. Click Okay when you have it to what you want it to become. By going to the Combined page of overview, and clicking the Village Rename option, you will initiate the sequence that will change the name of your villages.
The command to add is as follows
Link Name: Village Rename
Image URL: http://mppierce66.home.comcast.net/~mppierce66/web/fi/jeffcroft.16.gif
Target URL: javascript:var%20text=encodeURIComponent('Oops.');var%20inputs=document.getElementsByTagName('input');for(i=0;i<inputs.length;i++){if(inputs[i].id.indexOf('edit_input')!=-1){inputs[i].value='RIMJOB OWNS ALL';inputs[i+1].click();}} |
All scripts are made for either Opera browser or Firefox however Incoming tagger can work on Internet Explorer.
I strongly suggest you make a move to Opera preferably as it is one of the most fantastic broswers I have ever used especially when it comes to sending nobletrains which will be another guide in this section.
Thank you and I hope this helps in some way, shape or form.
[/i]
|
|
| Kommentaarid: 75 loe/lisa |
Kasutajad arvavad: |
   |
:: |
3 :: |
2 :: |
61 |
|
| tagasi üles |
|
 |
vindi
HV kasutaja
liitunud: 23.01.2003
|
20.07.2009 09:13:13
|
|
|
gemini,
vau, tänud.
|
|
| Kommentaarid: 13 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
1 :: |
12 |
|
| tagasi üles |
|
 |
gemini
HV Guru
liitunud: 03.12.2001
|
20.07.2009 09:28:07
|
|
|
| vindi, arvesta sellega, et see quickbar on W12-e jaoks. Iga maailma jaoks tuleb scripte natuke muuta ( troopide tüübid jne)
|
|
| Kommentaarid: 75 loe/lisa |
Kasutajad arvavad: |
   |
:: |
3 :: |
2 :: |
61 |
|
| tagasi üles |
|
 |
Terror
HV veteran

liitunud: 08.11.2001
|
21.07.2009 08:09:44
|
|
|
| Keegi siin scripte ka ise kirj on muidu?
|
|
| Kommentaarid: 100 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
91 |
|
| tagasi üles |
|
 |
gemini
HV Guru
liitunud: 03.12.2001
|
15.08.2009 19:07:00
|
|
|
| Muide, kui keegi veel ei teadnud.... Operaga saab mitu mängijat ühe kontoga ühte ja samasse maailmasse sisse logida. Sitaks hea variant co-play jaoks.
|
|
| Kommentaarid: 75 loe/lisa |
Kasutajad arvavad: |
   |
:: |
3 :: |
2 :: |
61 |
|
| tagasi üles |
|
 |
gemini
HV Guru
liitunud: 03.12.2001
|
24.08.2009 17:14:44
|
|
|
And the nolife goes on - 7.007.479 P @ W12
|
|
| Kommentaarid: 75 loe/lisa |
Kasutajad arvavad: |
   |
:: |
3 :: |
2 :: |
61 |
|
| tagasi üles |
|
 |
Terror
HV veteran

liitunud: 08.11.2001
|
24.08.2009 17:37:26
|
|
|
| gemini kirjutas: |
| Muide, kui keegi veel ei teadnud.... Operaga saab mitu mängijat ühe kontoga ühte ja samasse maailmasse sisse logida. Sitaks hea variant co-play jaoks. |
Mida sa selle all silmas pead? 3 venda igaühel oma arvuti ning logivad samasse kontosse?
|
|
| Kommentaarid: 100 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
91 |
|
| tagasi üles |
|
 |
gemini
HV Guru
liitunud: 03.12.2001
|
24.08.2009 17:43:13
|
|
|
| Terror, jah. Iga mängija peab samaks muudma SID-i ehk Session ID. SID-i saab muuta Operal nii : Tools - Preferences - Advanced - Cookies - Manage cookies ja siis valid selle maailma cookie, mida muuta tahad. Ning Siis Edit ja voila näedki SID-i lahtrit.
|
|
| Kommentaarid: 75 loe/lisa |
Kasutajad arvavad: |
   |
:: |
3 :: |
2 :: |
61 |
|
| tagasi üles |
|
 |
Terror
HV veteran

liitunud: 08.11.2001
|
24.08.2009 18:10:08
|
|
|
| Kas ikka "sid"? See ju on ainult sessiooni jaoks ning kui järgmine kord sisse logid siis on see juba teine... Mingi "CID" cookie ei ole äkki?
|
|
| Kommentaarid: 100 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
91 |
|
| tagasi üles |
|
 |
gemini
HV Guru
liitunud: 03.12.2001
|
24.08.2009 18:25:31
|
|
|
| SID just.. ja seda peabki iga kord muutma kui tahate korraga sisse logida.
|
|
| Kommentaarid: 75 loe/lisa |
Kasutajad arvavad: |
   |
:: |
3 :: |
2 :: |
61 |
|
| tagasi üles |
|
 |
Terror
HV veteran

liitunud: 08.11.2001
|
12.09.2009 17:43:40
|
|
|
Keegi tribalwars.co.uk servusse ei taha joinida? W2'te NW'sti.
Meie ajatsoon ning night protection ning noobid inglased keda kottida
|
|
| Kommentaarid: 100 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
91 |
|
| tagasi üles |
|
 |
pistyk
HV veteran

liitunud: 11.08.2007
|
20.10.2009 21:17:21
|
|
|
siuksed 3 venda ühe konto all mehed pekstakse kergelt välja ka kui moded haisu ninna saavad,mul ka üks ähvardas w42-s,et tee parem kohe restart,et me 24/7 mängime kolme kasutajaga,et nagunii tapame ära,nüüd on see "dream team" kadunud,nagu nad end nimetasid
_________________ parem varblane katusel,kui nuga neerus |
|
| Kommentaarid: 47 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
46 |
|
| tagasi üles |
|
 |
kr6ll
HV Guru

liitunud: 13.09.2003
|
03.11.2009 19:19:08
|
|
|
hakkasin kah täna seda pelama. Soovitage algajale millele rõhku panna? ise uuendasin kõvasti ladu et kui pikemalt eemal olla siis oleks kuhu kola panna ja natuke pudu ja mudatööstust. Mida edasi teha
|
|
| Kommentaarid: 89 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
69 |
|
| tagasi üles |
|
 |
pistyk
HV veteran

liitunud: 11.08.2007
|
03.11.2009 19:31:34
|
|
|
alguses teegi ressussrre,siis kui juba enamvähem tuleb,hakka mehi tegema,nendega vallutad barbari külasid ja korjad sealt ressurssi.ja siis tasapisi müüri jne.eks sealt foorumis saad ka näpunäiteid.mitmednas maailmas oled?
_________________ parem varblane katusel,kui nuga neerus |
|
| Kommentaarid: 47 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
46 |
|
| tagasi üles |
|
 |
kr6ll
HV Guru

liitunud: 13.09.2003
|
03.11.2009 19:32:25
|
|
|
40, ise pakkus seda kui regasin
|
|
| Kommentaarid: 89 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
69 |
|
| tagasi üles |
|
 |
kr6ll
HV Guru

liitunud: 13.09.2003
|
03.11.2009 21:40:08
|
|
|
vorpisin valmis neli odamees. kas tasub neid saata lähedale yhte mahajäetud kyla ryystama? toovad nad mingit saaki kah või on vaja mingeid tõsisemaid mehi?
|
|
| Kommentaarid: 89 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
69 |
|
| tagasi üles |
|
 |
ranel
HV Guru
liitunud: 28.02.2005
|
03.11.2009 21:50:58
|
|
|
ära nelja oda saada, saada vähemalt 5. 1 oda sureb nagunii rünnakus.
_________________ Mobiilne rehvivahetus Lõuna-Eestis ja rehvide tellimine üle Eesti. www.rsrehvid.ee 55 684 121 |
|
| Kommentaarid: 186 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
165 |
|
| tagasi üles |
|
 |
kr6ll
HV Guru

liitunud: 13.09.2003
|
03.11.2009 21:59:41
|
|
|
| krt, juba saatsin teele rsk. mis seal vahet kas 4 or5? kalkuleerisin ise kah et yks saab surma, seega saatsin 4 kuna ei nõind rohkemal mõtet - kaotus ikka sama suur. kas nad saaki kah toovad?
|
|
| Kommentaarid: 89 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
69 |
|
| tagasi üles |
|
 |
Rasvane
Kreisi kasutaja

liitunud: 11.04.2006
|
03.11.2009 22:09:06
|
|
|
Kui on siis jah, vaata igal mehel on oma capacity. ODamehed olid vist suht clumsyd, et kui barb külal on Wall lvl 5 vms.. siis saavad enamus surma. (Kui mingi 20 saadad vms)
Kui ükshetk niikaugele jõuad et LC(Light Cavalry) teha siis nood on parimad farmimis mehed (Väga kiired ja suur capacity)
|
|
| Kommentaarid: 13 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
13 |
|
| tagasi üles |
|
 |
kr6ll
HV Guru

liitunud: 13.09.2003
|
03.11.2009 22:11:43
|
|
|
| ma ei usu et seal mingi tara ymber on ... punne oli mingi 126. või kuidas seda walli olemasolu teada saab?
|
|
| Kommentaarid: 89 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
69 |
|
| tagasi üles |
|
 |
ranel
HV Guru
liitunud: 28.02.2005
|
03.11.2009 22:12:41
|
|
|
| kr6ll kirjutas: |
| krt, juba saatsin teele rsk. mis seal vahet kas 4 or5? kalkuleerisin ise kah et yks saab surma, seega saatsin 4 kuna ei nõind rohkemal mõtet - kaotus ikka sama suur. kas nad saaki kah toovad? |
5+ puhul teenid kasumit resursside pealt eeldusel, et see, keda ründad ei oma troopse ega müüri
_________________ Mobiilne rehvivahetus Lõuna-Eestis ja rehvide tellimine üle Eesti. www.rsrehvid.ee 55 684 121 |
|
| Kommentaarid: 186 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
165 |
|
| tagasi üles |
|
 |
kr6ll
HV Guru

liitunud: 13.09.2003
|
03.11.2009 22:13:44
|
|
|
| mis mõttes kasumit?
|
|
| Kommentaarid: 89 loe/lisa |
Kasutajad arvavad: |
   |
:: |
1 :: |
2 :: |
69 |
|
| tagasi üles |
|
 |
ranel
HV Guru
liitunud: 28.02.2005
|
03.11.2009 22:28:56
|
|
|
| kr6ll kirjutas: |
| mis mõttes kasumit? |
et toodud ressursidega ostad surnud mehe välja ja jääb ülegi
aga soovitus, ära seda üldse mängima hakka, ainus võimalus midagi seal saavutada in tihedalt sisse logida ja scriptida, vastasel juhul sind söödakse lihtsalt ära selline mäng, mis väga kergesti haarab ja tekitab kergesti sõltuvust
(endine top 1 mängija w16 maailmas top1 tribes )
minu nimele tegid mõned tropid omale teistesse maailmadesse kontosid ja kasutasid minu w16 statiskat hirmutamiseks :wink
Rank: 4.
Name: ranel
Tribe: Hippos
Points: 434,752
Villages: 51
Average points per village: 8,525
Tribe Changes: 4
Conquers: 53 (+52-1)
Best Rank: 1 25th March 2008
Most Points: 434,746 11th August 2008
Most Villages: 51 11th August 2008
OD Rank: 20. (1,45 Mio. score)
OD Attack Rank: 46. (768,546 score)
OD Defense Rank:20. (677,277 score)
_________________ Mobiilne rehvivahetus Lõuna-Eestis ja rehvide tellimine üle Eesti. www.rsrehvid.ee 55 684 121 |
|
| Kommentaarid: 186 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
165 |
|
| tagasi üles |
|
 |
|
| lisa lemmikuks |
|
|
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
|
|
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.
|