For the fast growing industrial production in the second half of the 20th century, the electricity inflow conducted by land from the west was insufficient; also the basic infrastructure of gravel roads was inconvenient. Yearly floods, created from the melting snow were constantly threatening the coastal railroad, built for the purpose of transporting cargo from Chernogorsk to the industrial centers. This was the only secure connection during the long-lasting rains.
tsitaat:
In the 70's it was decided to build a motorway infrastructure and also construct a number of waterworks, which would not only reduce the yearly floods, but also allow the generation of electricity from owned sources. The results of this effort are mainly the Pobeda Dam, a number of flood barriers on the main traffic artery leading from Chernogorsk along the coast to Berezin, and of course the great hydro-electric power plant near Elektrozavodsko.
_________________ Bawse
viimati muutis Mafia 02.05.2009 23:21:05, muudetud 1 kord
The biggest city and the administrative center of the Chernarussian Northern Province is Chernogorsk. What was originally a small fisherman's village quickly grew into a city thanks to the intensive industrialization of the Chernarussian Autonomic Republic, which began in the 50's of the previous century. Chernogorsk has always been a harbor town, once connected to northern trade routes, now a place through which the raw materials flow to Elektrozavodsk.
tsitaat:
By the decision of the Soviet Union's government, not only Chernogorsk, but also other fairly undeveloped cities of the Northern Province were supposed to change to the symbol of industrial advancement. The price for urbanization and industrialization was the environmental damage of the coastal areas. The local village population was rooted out and forced to live an urban life, or moved to the northern Kolkhozs. This fact reflects not only in the fast-engineered infrastructure and generic apartment block style housing developments, but also in the architectural spirit of socialistic realism. The dominants of the cities then aren't the historical centers, but industrial zones, lime-kiln and the buildings of long abandoned factories.
ainult et mõned pildid on väga kahtlaselt uduste ja vähe detailsete textuuridega. loodetavasti selle põhjuseks äkki mingid kogemata ülimadalad gfx settingud või mida iganes
aga venemaale tahaks uitama minna küll jah _________________ "There will be an entire generation of deaf audio enthusiasts who were brought up on CD players and Best Buy receivers, electronic music and so on. These people won't know good sound if it bites them in the ass, so in the end the industry wins."
Aga kahjuks kõik need "in-game" pildid on kõige kõrgemate graafika sättetega ning 280GTX vms kaardiga mängides tehtud, niiet ma usun, et mina, kui 8800GT mees päris sellist pilti ei näe kahjuks .
xtream99, kuskohast sa sellise info võtsid??? _________________ "There will be an entire generation of deaf audio enthusiasts who were brought up on CD players and Best Buy receivers, electronic music and so on. These people won't know good sound if it bites them in the ass, so in the end the industry wins."
No loogiline ju on, et ei panda madala graafikaga pilte ülesse _________________ Ma ei ole agressiivne juht, olen lihtsalt võistlushimuline.
Did i ever tell you the definition of "Insanity"?
ma pean silmas seda 280GTX juttu ikka...ja ei mõista ka väga, miks ei peaks 8800GT'ga samasugust pilti nägema? _________________ "There will be an entire generation of deaf audio enthusiasts who were brought up on CD players and Best Buy receivers, electronic music and so on. These people won't know good sound if it bites them in the ass, so in the end the industry wins."
This is a Russian article gone through Google translate by Nezhit on armaholic.com comment section:
Spoiler
tsitaat:
Black, Russian
Who the game is, probably, remembers that the Czechs from Bohemia Interactive adequately perceived criticism of the "faceless" Armed Assault and the second part tried again to return to normal narrative main characters, as in the first Operation Flashpoint. An attempt can be successful: four of the squad Razor, which we manage in ArmA2, who knows what is not charismatic, but the impression of living people, not just stupid army-men produce. Expressing their individuality through speech the radio at the moment scripting of events, but even this, in general, looks ready reception in hardcore military simulator is very good.
Each of the fighters in the division has its own specialization. One - marksman (roughly speaking, a sniper), and another - gunner support, the third - sanitar, whereas the fourth, politically negro --
commander. Accordingly, the bulk of the playing time we spend on his african-american individuals: while switching to the other fighters at any time, only gang leader has access to the command menu from which you can call and help identify where to run and what to do.
Free to switch between the characters solved the problem with portable arsenal. Need a gun? Instantly "transplanted" into machine gunner and work to suppress. It took to remove someone away? then jump in the skins and aiming for enemy sniper. Naturally, none, and instead prohibits jumping just throw out a full-barrel and get on the battlefield that more to your liking. For example, in the first mission I chose the M4 with a silencer on the AK with the SSA - and the fight was much easier. With partner can do the same - albeit with all the "change" in the Russian designs, with raised deads phone or found in storage boxes. It would be desired.
Not "Flashpoint," but it seems
Plot ArmA2 looks like free variation on the theme of Yugoslavia. So have some hypothetical country on the border with Russia and filled its different nationalities: some want unity, others - of separation, third, the ethnic Russian, accession to Russia, the fourth - do not understand that. As a result, the country's disorder and reel, fight between the factions, and general lawlessness. By the way, despite a direct association in Belarus Chernorus really not hard, if not similar. The first and main part - because of the language used. Although the caption of settlements is very sound of the mother (city Krasnogorsk, village Kamennyi), the local population speaks some Slave, resembling either Czech, or Slovakian.
What specific event in Chernorus pushes NATO to intervene in the Bethe sent is not explained. But something is clearly happening, as the game starts with a helicopter detachment Razor boarding the night before "entering" the country "peacekeeping" contingent. The first mission demonstrates the evolution of the series in terms of storyline. The initial goal is simple: you get to the village empty and illuminate the laser-guided next to him the station for the air - to keep the local gangs to communicate inside the country starting on the NATO offensive. But during the exploration area, it appears that the bomb radio station can not be - destruing half of the village. And then we are offered - do so! - Choose: Do we have a risk and deal with the guards, broken generator manually dynamite, or its well in done. That is when we radio-speech embarking offered directly answer, something like "Sure, will do!" and "does not, too risky."
Then even more fun. In the process of mopping up in the village found the two hostages. And in the case of each of us individually, asking whether we want it to save or not. Moreover, when we are saving a woman in a barn, suffering from the battering of bandits, and we still have to select with which the words refer to it in the process of liberation. If welcome her crude, she runs away in fear. In general, the straight role-playing game with elements of combat-sim begins some.
And if you think that this - a limit of dreams and wonder of you again. After another mission ArmA2 unexpectedly suggests a level of freedom. We arrive at the base of NATO troops are already established in the region, visit the Commander, and he immediately gives us a number of tasks: to find a suspect, arrest another, searching in the woods and achieve the remains of local gangs, etc., etc. . And then - complete freedom of action. Here you will access to the arsenal, there you are "Hammer" at the gate, there you are near APC, or even a transport helicopter near the launch site. And yet there you are on a map of action area (several square kilometers) - and that's it. Perform tasks in any order as you like. That is no longer role-playing game, and some solid GTA: drive which will want to, perform what you like.Helicopter, by the way, do not directly manage, but it can dive and just rub on the map to the point where you want to get . You go there and then and taken away. Moreover, when suddenly, after a raid by foot, will want to quickly return to base - again on the map indicates the place where to fly whirligig. And she arrives there soon. It is very convenient and, most importantly, "authentically": to choose which side of the goal board is to come, as then evacuate. But this development does not stop the gameplay. Among the training is management by tanks and helicopters, command of several bands at once and, finally, even the construction of the base! In the case of the latter is given a certain sum of money is an abstract, which on a limited terrain can be "stuck" in the ground defensive positions / bunkers and even the soldier's barrack (thank goodness, the units it does not offer the punch). In short, the gameplay goes in any given absolutely enchanting.
I wish only, to test all the bun in the scene were unable to campaign. Beginning with the fourth mission, Beta noticeably "become gray" and began to fall on your desktop with an enviable regularity. So serious battles, construction and aviareydy left-overs.
And a lot of grenades!
As impressive as soon as you sit down for Armed Assault 2 - this is done as the perception of the world when they look first-person. Jerk the camera while running and changing rack; very realistic slightly blurred outlines of objects far away, use of visual special effects (for example, when rotated, and you begin to look to the sun for the first time all the dark) - all performed perfectly well. Effect of presence is an order of magnitude more powerful than any Call of Duty.
The only thing that the authenticity of the tomb, - the opportunity to switch to a view of a third person, in which the camera rises above occiput of managed fighter. Viewpoint is above the neighborhood seen noticeably better, but still uneven and the corners of buildings and the landscape is looking. In general, realism suffers noticeably. At least aim in this mode just does not work - the virtual position of the sight when they look "outside" is a little displaced, and often does not coincide with the real direction.
What's more impressive is the arsenal of small arms. Here we have, that is, a complete farce - modernization little left field for the amateur. It is clear that the American series of M is everything - authentic collimator, sights, all types of grenades for portable-grenadelauncher, before the outbreak of the flue, etc. But no less a set of proposed and AK! There is virtually all of the good old 47-second and to the collection of "hundreds". Added and "binding exotica "- sniper elethant-killer KSVK and PP" Bison ", and this is not an exhaustive list. Among the options for false weight appears not only the classical PSO, but with hitherto almost never met in computer games collimator Cobra.
For a huge arsenal of adoration ArmA2 in the main menu even brought a special tab where all the stored during the device. There, by the way, you can see not only small arms, but in general all "instruments of war", from the stationary machine guns DSHKM to fighter jet "Harrier", went almost Encyclopedia of modern weapons.
Reinforced Hustle 2
To such as to dilute the snot happy young militarist, and mention about one very important thing, which is destroying a lot of blood chose to play ArmA2. Namely - the interface. In short, it is practically not changed. It's still heavy on monster-like creature-peddling and bureaucratic, as the clerk of personnel department of four years. As of this multi-menu in OFP player get sick, and continues to ArmA2. They seem to have tried to complement the context bit pointer, but it helps the little - the size of the cursor, this huge, that clinging is the closest facility. And a fighter is sent to take the position away, can not jerk it, which showed, as in, say, the car in the neighborhood. In short, to lead men to the card more convenient. But this had to sacrifice the vision of the situation on the battlefield "alive."
More trouble at the stage of the beta version delivered and AI. Mate sometimes get stuck in the ground and technology, and sometimes pass by the enemy, pretending that no one sees (the enemies, by the way, meet the same). There has been a chronic failure to comply with orders and: like everything, has won an interface completed digital buttons solo shot to ward specified radish - but he did not shoot, even if you crack. But since this is a beta, yet it is hoped that the release AI put to the right place.
It's time to take stock of and experience. If you just briefly - it's good. If you are deployed - it's good that the initial fears about Armed Assault 2 is not true. The game does not look "dry guidance on small case", as in the previous part. Here is the plot, there is a very deep layered gameplay, all of which add-ins in the Bethe considered even plainly, and did not have researched the world, which allows plenty of drive and fly. On the whole, wait ArmA2 worth. Especially if you're tired of the corridor shooter, and want the game to master and which need to be far more than one week.
njaa tahaks teada mis arvuti peal see mäng seal jooksis sest vahepeale tundus ikka päris lagine olevat _________________ Mis vahe on tegelikkusel ja reaalsusel? Vahet pole!
Usun et kui Crysis-e saab põhja keerata, saab selle ka... _________________ Ma ei ole agressiivne juht, olen lihtsalt võistlushimuline.
Did i ever tell you the definition of "Insanity"?
Kõik oleneb, kui suureks sa VD paned.
Mingi 10 000 meetrit siis tõmbab uuemad arvutid ka kooma arvatavasti
Mediumi ja VD 3 Km peaks minu rondil ka välja vedama.
Arvatavasti läheb iga tulevase patchiga perf paremaks.
Ega nad ei peagi ju tegema mängu mis igal rondil käima läheb ja mis kõik graafika üle ilkuma paneb. Tahad kena pilti siis osta vastav pill ka _________________
There is no time to write anything now, but we have finally water in ARMA2 and yes, its not on sea level. Water can be placed anywhere in any height. Damn, there are more then 50 different ponds, lakes and dams And for the last, every water surface could be different. So take a look and taste, how autumn coming in to Chernarus.
Spoiler
viimati muutis -Kaivo- 13.05.2009 22:22:42, muudetud 1 kord
Selline reaalne loodus tundub _________________ Ma ei ole agressiivne juht, olen lihtsalt võistlushimuline.
Did i ever tell you the definition of "Insanity"?
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.