[QUOTE=Imaad]The much-anticipated 4.1.1 Patch is finally here! This patch will be implemented on the European Open Beta servers tomorrow morning, 9am to 10am.
[FONT=Arial]You asked for it![/FONT]
[FONT=Arial]The Community is a vital part of making WAR a successful game. With your feedback we're able to better chart our course as we move into the months and years ahead. It's important that the changes we make are a reflection of the players that will experience them, and so we are dedicated to listening to all of you along the way.
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[FONT=Arial]Below you will find a sample of what we've improved directly based on what we hear in game and on the forums. It is our goal to create a fun, engaging, and entertaining experience every time you log into the game. By continuing to play and provide us with feedback you are helping us to make that happen.
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[FONT=Arial]Keep up the great work and thank you for helping us make WAR an even better game
WAAAGH!!!
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[FONT=Arial]Loot Sparkles [/FONT][FONT=Arial]
We've continued to improve loot sparkles and have corrected one last small bug that caused corpses to sparkle even when you weren't able to loot them.
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[FONT=Arial]Pet User Interface and Behavior[/FONT][FONT=Arial]
In the near future we'll be working to make sure the Pet UI stays up for as long as your pet does so that it doesn't on occasion disappear when you log out or zone. For now you can re-open the Pet UI window simply by summoning another pet. One change that hs been made to pets already is that they have grown ever braver and will now listen to their masters directions. Their responsiveness and pathing has been dramatically improved, and weve made improvements to Magus pets and Engineer turrets.
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[FONT=Arial]Continued Improvements to Performance and Crash to Desktop Errors[/FONT]
[FONT=Arial]Your ability to play the game smoothly and reliably is always our most important goal. We continue to work to apply fixes that will make your experience even more enjoyable. To help us out and make the experience better for you, be sure you have up-to-date drivers - including audio! Out of date video and audio drivers are among the highest contributors to game crashes.
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[FONT=Arial]"Ability Not Ready Yet[/FONT]
[FONT=Arial]We've recently improved ability responsiveness which will reduce the chance of you receiving the "Ability Not Ready Yet" message erroneously. This should help combat feel more natural!
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[FONT=Arial]Open RvR Ruleset Change[/FONT]
[FONT=Arial]You've given us your feedback and we've listened! Open RvR servers will now allow you to play one tier below your current level without turning into a chicken. This will allow you more time to experience the PvE content of the first 3 tiers, and it also adds more danger to the mix.
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[FONT=Arial]Improved Graphics Options [/FONT]
[FONT=Arial]We've got some great plans for improved graphics options as we continue through launch. Our number one priority is player performance. It's important in an RvR game for performance to be smooth and allow the game to be accessible to as many people as possible. In order to achieve our goals, we had to ensure a certain level of compatibility between devices. With all of the combinations and options available, we wanted to keep things simple and accessible to everyone.
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[FONT=Arial]With that in mind, we have a fix that may improve the ability of higher end machines to load textures, and we will continue to smooth out the process of the way textures load on your screen. In addition to this, we are exploring other options to add which will further enhance the graphics for mid to high range computers. If you find that your textures seem blurry or popping [URL="http://help.warhammeronline.com/cgi-bin/eawarhammer.cfg/php/enduser/std_adp.php?p_faqid=20330"]visit this site for help[/URL].
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[FONT=Arial]Improvements to RvR Itemization
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[FONT=Arial]We feel that it's important for players to be able to play RvR and PvE without missing out on appropriate loot for their level and career. See below for some of the changes that were looking into.
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[FONT=Arial]From Battlefield Objectives[/FONT]
[FONT=Arial]Battlefield Sergeants will be itemized with the same loot table we use for other Rare spawn champions in PvE. This is to reflect the fact that BOs do not turn over super frequently and have a 15 minute lockout after they are taken. While they wont drop awesome loot every time they will drop much better loot more frequently!
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[FONT=Arial]From Keep Siege[/FONT]
[FONT=Arial]We have increased the number of loot bags that drop from a successful keep capture from 4 to 12. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 2 bags. Players should see more high end loot entering through keeps as a result.
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[FONT=Arial]From Fortress Siege[/FONT]
[FONT=Arial]We have increased the number of loot bags that drop from a successful keep capture from 8 to 18. We have increased the number of GOLD loot bags that could drop from a successful keep capture to 4 bags. Players should see more high end loot entering through keeps as a result.
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[FONT=Arial]RvR Now With Better Loot[/FONT]
[FONT=Arial]We heard the call and upped your loot! Now, coin gained from RvR kills has been modified so that it scales to be more on par with loot gained in PvE. Also, we improved the item parity between those gained in PvE and those gained purely from RvR. Now you can kill your enemies and reap the rewards![/FONT]
[FONT=Arial]Thought I Knew Dat
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[FONT=Arial]Abilities will no longer disappear from a players quickbar when exiting a scenario. Now your quickbars will stay just as you arranged them while zoning.[/FONT]
[FONT=Arial]NPCs Will Behave[/FONT]
[FONT=Arial]Imagine going to work in the morning and knowing its your job to be pummeled into a bloody pulp by the masses. We wouldnt want to do it either! But weve whipped our NPCs into shape. Now theyll come when provoked, attack back right away instead of flinching and hesitating like wussies, and properly engage the enemy rather than staying stuck at range. Also, theyll no longer fall into an Unattackable state or disappear in mid-combat.
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[FONT=Arial]Wait, My Boots are Really Gloves?[/FONT]
[FONT=Arial]Wearing boots on his hands makes it a little difficult for a Bright Wizard to perform his casting incantations, or a Black Orc to swing that axe. All items which displayed incorrect item icons have been fixed.[/FONT]
[FONT=Arial]Mister Who?[/FONT]
[FONT=Arial]We resolved an issue in which Tome titles went missing, so theyre there now! [/FONT]
[FONT=Arial]For the Absentminded Newbies[/FONT]
[FONT=Arial]Rally Masters in the High Elf Tiers 1-2 areas will now give you a replacement Book of Binding if you lose, destroy, bloody, or hack your original one into tiny bits.[/FONT]
[FONT=Arial]More Merchants Less Confusion[/FONT]
[FONT=Arial]Previously, in some locations normal merchants were also selling Renown gear. This proved to be a source of confusion, and so now this gear will be sold by the proper merchants in the first couple of chapters.
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[FONT=Arial]Pick That up, ye Git![/FONT]
Previously when a Guild Standard was dropped on the field, it would fall too far in front of the Standard Bearer which sometimes resulted in it getting lost in the brush or rocky crevices. Now, when Standards are dropped, they will fall to the Bearers feet making them easier to recover.
Melee DPS Archetype
- Jagged Edge: The buff window tooltip for this ability now displays the correct information.
- Broad Swings: The buff window tooltip for this ability has now been fixed.
Tank Archetype
- Shield Wall: This ability now requires a Shield.
- Shield Wall: The buff window tooltip for this ability now displays the correct information.
- Raze: This abilitys effect now plays for every damage pulse.
- Guard: This ability will now display a visual effect when splitting damage. Also, its hate redirection has been changed to 35%.
- Challenge: The tooltip for this ability now displays the correct information.
Empire Racial Tactic
- Sigmars Favor: Racial tactic will no longer benefit from Willpower or be able to land a critical.

- Golden Aura: The tooltip for this ability now displays the correct information.

- Save Da Runts: This ability now has visual effects when hitting a guarded target.
- Tree Hit Combo: This ability now hits 5 times instead of 3, and its damage per hit has been reduced.
- Da Big Un: The damage of this ability has been reduced, but it now has a much longer range.

- Slow Boil: This ability no longer incorrectly plays its debuff visuals on the player.
- Magic Dart: This ability no longer hits before the projectile arrives.
- Annihilate: This ability no longer places an icon in the buff window.
- Funnel Power: The buff window tooltip for this ability now displays the correct information.
- Fireball Barrage: This ability no longer places an icon in the buff window.
- Flame Breath: This ability no longer places an icon in the buff window.

- Suppression: The tooltip for this ability now displays the correct values.

- Thousand and one Dark Blessings: The tooltip for this ability now displays the correct values.
- Chant of Pain: This ability will now properly do damage and heal on each tick.

- Napalm Grenade: The tooltip for this ability now displays the correct values.
- Phosphorous Shells: The tooltip for this ability now displays the correct values.

- Oath Friend: This ability no longer requires the Ironbreaker to be grouped with his ally.
- Oath Friend: The Ironbreaker and the target of the Oath Friend can now remove this ability by right clicking the icon on the buff window.
- Heavy Blow: This DoT will no longer stack with itself.
- Oath of Vengeance: The tooltip for this ability now displays the correct values..
- Earthshaker: The buff window tooltip for this ability now displays the correct information.
- Avalanche: The buff window tooltip for this ability now displays the correct information.
- Skin of Iron: The buff window tooltip for this ability now displays the correct information.

- Rend Winds: This ability now hits 3 times as intended.
- Daemonic Maw: This ability is now a magical attack instead of melee.

- Scything Talons: The tooltip for this ability now displays the correct values.
- Hulking Brute: The tooltip for this ability now displays the correct values.

- Grungnis Gift: This ability now has an instant cast animation.
- Rune of Shielding: This ability now has an instant cast animation.
- Oath Rune of Sanctuary: This ability now works correctly.
- Spellbinding Rune: The buff window tooltip for this ability now displays the correct information
- Rune of Immolation: This abilitys effect can no longer be removed by right-clicking.

- You Got Nothin!: The tooltip for this ability now displays the correct values.
- Eeeek!: The knockback portion of the ability will not fire if the shaman is stunned or rooted.
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