Hinnavaatlus
:: Foorum
:: Uudised
:: Ärifoorumid
:: HV F1 ennustusvõistlus
:: Pangalink
:: Telekavad
:: HV toote otsing
|
|
autor |
|
vull
HV veteran
liitunud: 27.02.2004
|
08.02.2008 20:10:46
|
|
|
peaks ka ära proovima millalgi
_________________
 |
|
Kommentaarid: 46 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
2 :: |
43 |
|
tagasi üles |
|
 |
manny50
HV kasutaja

liitunud: 09.02.2007
|
08.02.2008 20:49:34
|
|
|
Nii halba mängu pole kunagi mänginud.
2 minuti pärast kohe uninstall.
Üldse kohe ei sobi selline teema.
|
|
Kommentaarid: 1 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
1 |
|
tagasi üles |
|
 |
Raynor
HV kasutaja
liitunud: 29.06.2005
|
08.02.2008 21:01:59
|
|
|
manny50 kirjutas: |
Nii halba mängu pole kunagi mänginud.
2 minuti pärast kohe uninstall.
Üldse kohe ei sobi selline teema.  |
Oh snap! Said trauma?
Aga varsti on tulemas Patch 2, praeguses beetafaasis on changelist järgmine:
Gameplay:
- Increased UTGame MaxPlayersAllowed to 64.
- Fixed leviathan turret instant refire exploit.
- Fixed errant lock on warnings when no longer in vehicle.
- Fixed first person weapons in demo playback.
- Fixed translocator telefrag victim message.
- Fixed encouragement sounds not being randomly picked by bots.
- Implemented viewobjective spectating system for Warfare.
- Fixed berserk held by driver applying to all vehicle turrets.
- Only force low gore on German versions that were low gore only before being patched.
User Interface:
- Clicking on the settings tab goes to directly to the full settings menu.
- Added VOIP speaker portraits to HUD.
- Fixed character portraits sometimes not showing up on HUD or not staying up long enough.
- The Host server menus will no longer disable internet options if CheckNatTypeDisplayError returns true. It's just a warning now.
- Fixed the CD key always prompting when the user has no network card
- Added support for commandline log in -login=xxx -password=xxx. This also allows Gamespy comrade and other external applications to be used to launch network clients.
- Added UI option to hide objective paths (the white arrows).
- Added UI option to enable joystick support.
- Added JOIN to midgame menu when spectating.
- Added cancel button to "logging in" message box.
- Added support for auto-updating UI with new options.
- Improved language support for French, Spanish, Italian, and German.
- Joystick key bindings in UI display properly.
- Added game and UI support for customizing crosshair scaling.
- Added "Add Favorite" button to Server Browser server list tab.
- Fixed favorites Tab Page server details not updating.
- Improvements to voice menu. Added "status" section.
- Leave "Disconnect" and "Exit Game" on the mid game menu when seamlessly travelling so that players have a way to abort lengthy downloads
- Show "Change Team" button before the match has started.
- Added support for localized "single score needed" string.
- Tweaked some HUD message font sizes.
- Favorites/History lists list servers that are currently offline.
- Favorites/History lists don't stop working as the number of servers in them crosses max threshold for GS query.
Networking:
- Added support for autodownloading packages while in gameplay or while travelling.
- Auto team re-balancing before map transition if bPlayersBalanceTeams is set.
- Fixed dedicated server memory leaks.
- Force client state synchronization when in spectating state. Fixes sporadic issues with players not being able to join games.
- Fixed sounds not being heard correctly by clients if the sound location is the Actor's location and the Actor is not relevant to that client.
- Fixed spectators being unable to move after a level transition.
- Fixed track turrets being in the wrong position on clients in some cases after being destroyed.
- ConnectionTimeout and InitialConnectTimeOut now both 60.0. Addresses both clients failing connection because they take too long to load a level, and initial connections staying open too long.
- Fixed HTTP download compression.
- Fixed a bug where download during seamless travel would break because the downloader was keeping a pointer into the package map's list, which is unsafe while the game is in progress because that list could have more items added to it (and thus the memory rearranged) at any time
- Fixed a bug where in rare cases packages would get downloaded twice.
- Fixed spectators able to enter as extra players in Duel.
- Fixed issue where CTF, vCTF, and WAR maps are listed in the server browers when searching for a DM game when server changed gametypes.
- Fixed bots not replicating their view pitch, so their animation looks better in net games.
- Strip OwningPlayerName= from the URL, as this is determined elsewhere and was breaking dedicated internet servers launched from the UI.
Server administration:
- TCPLink and Webadmin functionality implemented.
- Banning is now based on CD key hash, so players can't circumvent bans by creating a new profile.
- Fixed being unable to kickban players with | in their names.
- Added versioning information to the game settings
- Dedicated servers don't require DirectX shader model 2.0
- Fixed AdminForceTextMute and AdminForceTextUnmute.
- Restored the compress and decompress commandlets.
- Fixed AdminCmdOk() function not working properly if you were the listen server.
- Banned IDs readability improved.
- Added MaxClientTravelTime config option to GameInfo. If set, clients are kicked if they take longer than this many seconds to travel between maps.
Mod support:
- Added ScriptedTexture, a type of render to texture that gives Canvas access to script/C++ for rendering custom overlays.
- Added a version of DrawTile() to Canvas that takes a Texture instead of Texture2D so render to texture stuff like ScriptedTextures can more easily be used.
- Added Timestamp function to UObject, returns a string in the format YYYY/MM/DD - HH:MM:SS
- Weapons now take roll from player viewrotation.
- Fixed custom character DLC not applying until the next time the game is run because the default object was not updated after combining the .ini files.
- Added a ModFamilies array to UTCustomChar_Data to allow mod authors to add families to the list.
- Fixed Change Node Status Kismet action not working on fully constructed powernodes.
Map specific:
- Fixed DM-Deck get out of world exploit
- Fixed DM-Gateway portals sometimes sending you back to your starting point.
- AI improvements:
- New orb carrier strategy AI.
- Improved bot hoverboard use.
- Reduced bot orb spawner camping.
- Fixed bots stuck on orb spawner unable to grab flag.
- Low skill bots use artillery properly.
- Tweaked shooting at nodes vs shooting at enemies.
- No human bonus to threat value.
- Improved threat picking AI, taking into account effectiveness of bot's weapon.
- Tweaked bot AI for link gun, flak cannon, redeemer, and AVRiL.
- Bots tend to stay on same enemy more, and focus on key vehicles more.
- Tweaked campaign auto skill adjust.
- Possible safe fix for bot navigation issues with staticmeshcollections on console. Also a performance improvement on PC and console.
- Tweaked rules for whether to attack node or enemy first.
- Improved bot AI for defending nodes with an orb.
- Fixed pathing issues that were causing bots to get stuck in some places. When a move fails, force a route refresh. Add cost to reachspecs when bot fails repeatedly.
- Improved AI code for adjusting around obstacles. If adjust left and right fail, try moving to center of reachspec.
- If previous move failed, don't allow "advanced tactics" (serpentine, etc.) for next move.
- Added FailedMoveTarget and MoveFailureCount to controller to track movement failures.
- Added bForceNoDetours to UTBot. Don't allow detours when bot is approaching a neutral node (more important to touch node first).
- Fixed bots thinking they've reach the orb spawner without quite getting there and touching the orb.
- Fixed cases where bots could get stuck failing to translocate over and over - bots know to give up now.
- Adjusted bot reaction time to seeing new enemies.
- Improved bot AI for dealing with lifts and hoverboards.
- Bots taunt after winning a match.
|
|
|
Kommentaarid: 26 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
manny50
HV kasutaja

liitunud: 09.02.2007
|
08.02.2008 21:09:48
|
|
|
Raynor kirjutas: |
manny50 kirjutas: |
Nii halba mängu pole kunagi mänginud.
2 minuti pärast kohe uninstall.
Üldse kohe ei sobi selline teema.  |
Oh snap! Said trauma?
|
Ainuke asi mis mulle meeldis oli sniper ja graafika
Aga jah, muidu puhas trauma..
Kuidas kellelegi saab üldse selline mäng meeldida? (ma saan aru et ilus graafika, aga ikkagi..) Selgitage mulle
|
|
Kommentaarid: 1 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
1 |
|
tagasi üles |
|
 |
Raynor
HV kasutaja
liitunud: 29.06.2005
|
08.02.2008 21:19:51
|
|
|
Ega UT3 polegi igaühele mõeldud meelepärane olema. Mõnele liiga kiire, teisele liiga "ebareaalne", kolmandal mingi muu häda. Teada juba, et "reaalsed" mängud tõmbavad suuremat massi.
|
|
Kommentaarid: 26 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
Minttunator
HV kasutaja

liitunud: 13.04.2007
|
09.02.2008 00:58:24
|
|
|
Maitse asi neh, siinkirjutaja pole näiteks ühtegi "realistlikku" WW2 teemalist mängu suutnud üle poole tunni mängida. Igav hakkab. UT võlu ongi minu jaoks selles, et ta on kiire, dünaamiline, pidevalt midagi toimub, pidevalt action käib - aga sellest pole hullu, kui ta mõne jaoks liiga närviline tundub. Inimesed ongi erinevad.
|
|
Kommentaarid: 3 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
3 |
|
tagasi üles |
|
 |
tqz
Kreisi kasutaja

liitunud: 23.07.2005
|
09.02.2008 01:25:07
|
|
|
majestic kirjutas: |
Maitse asi neh, siinkirjutaja pole näiteks ühtegi "realistlikku" WW2 teemalist mängu suutnud üle poole tunni mängida. Igav hakkab. UT võlu ongi minu jaoks selles, et ta on kiire, dünaamiline, pidevalt midagi toimub, pidevalt action käib - aga sellest pole hullu, kui ta mõne jaoks liiga närviline tundub. Inimesed ongi erinevad.  |
Nii ta on
Proovisin ükspäev COD4 demo... 15 min pärast oli uninstall okse
Ei suuda selliseid aeglaseid igavaid FPS mänge mängida (COD, BF, CS...).
Kõigile ei saagi samad asjad meeldida.
|
|
Kommentaarid: 74 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
71 |
|
tagasi üles |
|
 |
Killerwave
HV Guru

liitunud: 05.01.2005
|
09.02.2008 09:15:25
|
|
|
Ja leidub ka neid kes mängivad nii BF, COD ja ka UT täie vaimustusega(ut kohapealt siiski meelsamini vanemaid kuna UT puhul pole tähis niivõrd graafika vaid gameplay). MINA
|
|
Kommentaarid: 33 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
31 |
|
tagasi üles |
|
 |
Dumbass
HV kasutaja

liitunud: 08.08.2006
|
09.02.2008 12:04:57
|
|
|
Ühesõnaga maitse üle ei vaielda (noh HV-s tegelikult ikka vaieldakse ). Kas keegi teab, kas on võimalik ühe CD-keyga kasutada mitut erinevat Gamespy accounti?
_________________ Fortuna non penis in manu non recipe.
Mitme arvuti vahel failide syncimiseks kasuta lihtsat ja mugavat Dropbox-i (ning toeta minu ja sinu dropboxi 500 megabaidise boostiga ). |
|
Kommentaarid: 8 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
7 |
|
tagasi üles |
|
 |
Raynor
HV kasutaja
liitunud: 29.06.2005
|
09.02.2008 17:43:06
|
|
|
Dumbass kirjutas: |
Ühesõnaga maitse üle ei vaielda (noh HV-s tegelikult ikka vaieldakse ). Kas keegi teab, kas on võimalik ühe CD-keyga kasutada mitut erinevat Gamespy accounti? |
On, kuni sa samal ajal mõlema kontoga sisse logitud pole.
|
|
Kommentaarid: 26 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
Dumbass
HV kasutaja

liitunud: 08.08.2006
|
09.02.2008 21:16:47
|
|
|
K, ega see teine account minu oma polegi. Vend mängib kah oma kasutaja alt seda...
_________________ Fortuna non penis in manu non recipe.
Mitme arvuti vahel failide syncimiseks kasuta lihtsat ja mugavat Dropbox-i (ning toeta minu ja sinu dropboxi 500 megabaidise boostiga ). |
|
Kommentaarid: 8 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
7 |
|
tagasi üles |
|
 |
Sand3r
HV vaatleja

liitunud: 19.11.2007
|
10.02.2008 19:50:07
|
|
|
Sai asi läbi mängitud, kuid tekib küsimus, kas sellele tuleb "teine osa" ka? kuna stoory jääb väga poolikuks...eeldavalt hakkab kutt teises osas Malcomit taga ajama...
Huvitav stoory oli ja gameplayga jäin ka rahule...kuigi see kõik sai ühe päevaga läbi tehtud, 6 tundi järjest mängimist...Bugine on, ei salvestanud ära mängu...ükskõik mida ma siis ka ei proovinud...
|
|
tagasi üles |
|
 |
Dumbass
HV kasutaja

liitunud: 08.08.2006
|
10.02.2008 21:53:23
|
|
|
Sul olid ikka pätsid peal? Mis raskusastmega mängisid?
_________________ Fortuna non penis in manu non recipe.
Mitme arvuti vahel failide syncimiseks kasuta lihtsat ja mugavat Dropbox-i (ning toeta minu ja sinu dropboxi 500 megabaidise boostiga ). |
|
Kommentaarid: 8 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
7 |
|
tagasi üles |
|
 |
Sand3r
HV vaatleja

liitunud: 19.11.2007
|
11.02.2008 12:04:56
|
|
|
Dumbass kirjutas: |
Sul olid ikka pätsid peal? Mis raskusastmega mängisid? |
kusjuures kõige pullim on see et kõik pätsid olid peal jnejne...ja ikka pani näkku täiega...
Raskusaste oli oeh, ma ei mäleta, ütleme siis nii et mitte kõige kergem, aga mitte kõige raskem ka...Medium niiöelda.
|
|
tagasi üles |
|
 |
MitchriX
HV kasutaja
liitunud: 06.01.2005
|
13.02.2008 20:24:53
|
|
|
tsitaat: |
Sai asi läbi mängitud.. |
Hehe, UT campaigni võib vist päris maha kanda. Tean, et päris suur osa inimesi ei plaanigi UT'd kunagi online mängida, kuid c'mon, lõppude lõpuks need botid on ikka parajad kapsad
Ise olen päris paadunud UT3 fänn juba : http://www.enemydown.co.uk/ut3stats.php?id=113049448
Mingi paar nädalat tagasi leidsin ka päris korraliku tasemega UK serverid: tüübid pelavad põhiliselt WAR'i kuid ka vCTF'd, kui huvilisi leidub: http://www.justwarfare.com/
Päris suur kommuun - chekkige ära, kes teemas sees
|
|
Kommentaarid: 34 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
heretic666
HV Guru

liitunud: 13.02.2006
|
13.02.2008 22:00:53
|
|
|
Ma väheke pettunud selles mängus, ei tõmba eriti mängima see. 700 eeki tunduks nagu vetsupotist allalastuna.
|
|
Kommentaarid: 72 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
70 |
|
tagasi üles |
|
 |
rainerco
HV vaatleja

liitunud: 30.06.2004
|
14.02.2008 13:45:40
|
|
|
ega see mäng eriti hea ei ole, kuid ajaviiteks võib ikka mängida
|
|
Kommentaarid: 2 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
2 |
|
tagasi üles |
|
 |
Raynor
HV kasutaja
liitunud: 29.06.2005
|
17.04.2008 23:28:18
|
|
|
Unreal Tournament 3 Patch 1.2
http://files.filefront.com/ut3patch2exe/;9678087;/fileinfo.html
ja dedicated server 1.2:
http://files.filefront.com/ut3+linux+server+02202008bin/;9678131;/fileinfo.html
______________________________________________________________________
Unreal Tournament 3 Bonus Pack released!
tsitaat: |
Today, Midway and Epic Games announce that downloadable content for the award-winning first-person shooter, Unreal Tournament 3, is now available for PlayStation 3 and PC. The downloadable content consists of three deadly arenas: Morbias, Facing Worlds and Searchlight. PC users can find the new content at www.unrealtournament3.com, while PS3 users can download it directly from the PlayStation Network.
These downloads, which are free to all owners of Unreal Tournament 3, mark the latest achievement in providing the gaming community with unrivaled mods and superior experiences through the most recent installment in the Unreal Tournament franchise. While Unreal Tournament 3 shipped with 40 maps, and hundreds of user-created mods have been published since the games release, Midway and Epic are committed to providing fans with even more official content to further extend enjoyment of the game.
Morbias is the deathmatch arena that started it all, perfectly suited for anything from small intense duels to chaotic free-for-all matches. The Unreal Tournament classic, Facing Worlds was one of the most played maps in gaming history. This beloved sniper map makes its return alongside an intricate new capture the flag map, Searchlight, designed for both z-axis rooftop runs and strategic indoor gameplay. Returning classics and fresh new designs let you experience Unreal gaming like never before.
Mirrors:
Worthplaying: http://www.worthplaying.com/article.php?sid=50861
Beyond Unreal: http://download.beyondunreal.com/fileworks.php/official/ut3/ut3bonuspack.exe
Fileshack: http://www.fileshack.com/file.x/11973/Unreal+Tournament+3+Bonus+Pack
|
______________________________________________________________________
UPDATE: Unreal Tournament 3 XBox360 Trailer: http://media.video.ign.com/ev/av.html?dlURL=http://xbox360movies.ign.com/xbox360/video/article/866/866452/UT3_041408_flvhighwide.flv&object_ID=746631
Suveks on oodata siis 360 versiooni
|
|
Kommentaarid: 26 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
Tomorrow
HV Guru

liitunud: 08.02.2006
|
14.07.2008 18:14:38
|
|
|
Leidsin huvitava lehe mis UT3 Nvidia kaartide peal mängijaid võiks huvitada : http://www.alcomsplace.com/
Pole kindel kas see siit juba varem läbi on käinud aga igaks juhuks postitasin
|
|
Kommentaarid: 92 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
82 |
|
tagasi üles |
|
 |
Raynor
HV kasutaja
liitunud: 29.06.2005
|
|
Kommentaarid: 26 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
tqz
Kreisi kasutaja

liitunud: 23.07.2005
|
20.10.2008 21:12:56
|
|
|
Epic Announces "Major" UT3 Expansion
tsitaat: |
You may have noticed the report a few days ago that Midway was dropping all "non-core" licenses. Well, we sent off an e-mail to Epic's Mark Rein to find out more. According to Mark, not only is Midway still publishing for and partnering with Epic, but they are also working together on a "major expansion for UT3". Here it is, straight from the horse's mouth:
Our arrangement with Midway isn't a license but rather a straight publishing agreement and Midway is still very much the publisher of Unreal Tournament 3. In fact, we're working together on a major expansion to Unreal Tournament 3, that we expect will excite and grow our UT3 customer base which incidentally, now numbers over a million units sold-through world-wide.
So far, no release plans or dates have been set. Will this be a retail package or a free download? Only time will tell. |
http://beyondunreal.com/view_story.php?id=12277
|
|
Kommentaarid: 74 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
71 |
|
tagasi üles |
|
 |
Raynor
HV kasutaja
liitunud: 29.06.2005
|
20.10.2008 21:52:30
|
|
|
Eks näeb, mis kama jagatakse/müüakse
|
|
Kommentaarid: 26 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
MitchriX
HV kasutaja
liitunud: 06.01.2005
|
20.10.2008 22:54:39
|
|
|
Peab siis vist tolmu karbilt ära puhuma - pool aastat pole seal enam möllanud (2004 is still waaay better imo )
Kui warfare'le ja vctf'le uusi mäppe treitakse, siis ehk on ka viitsimist..
|
|
Kommentaarid: 34 loe/lisa |
Kasutajad arvavad: |
   |
:: |
4 :: |
0 :: |
26 |
|
tagasi üles |
|
 |
heretic666
HV Guru

liitunud: 13.02.2006
|
22.10.2008 18:34:37
|
|
|
sama seis mul, peaksin maha müüma UT3, samas ega sel mängul midagi häda pole, mõnus pela siiski niisama madistamiseks.
|
|
Kommentaarid: 72 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
70 |
|
tagasi üles |
|
 |
Bensiin
HV kasutaja
liitunud: 10.08.2008
|
22.10.2008 18:57:32
|
|
|
mul on ainult demo ja meeldis aga 700 maksta selle eest oleks küll jama, kuna huvitav hind langeb...
|
|
Kommentaarid: 11 loe/lisa |
Kasutajad arvavad: |
   |
:: |
0 :: |
0 :: |
11 |
|
tagasi üles |
|
 |
|