praegune kellaaeg 05.08.2026 13:55:53
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Hinnavaatlus
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Aeron
HV Guru

liitunud: 11.02.2002
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05.08.2026 12:09:18
Steam ARMi peal - Steamstore sinu autos, nutikellas ja targas termomeetris |
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Nii siis, viimased 10+ aastat Valve tööd teinud Protoni, Fexi, Leptoni ja Steam OSi kallal suuresti selleks, et Steam saaks eksisteerida windowsist eraldiseisvalt ja pmt ükskõik millisel seadmel.
ARM seadmete hulka kuuluvad pmt kõik mobiilid, tabletid, MAC, autod, telekad, rasperry pii jne ning nüüd need kõik või vähemalt need millel on piisavalt rammu suudavad jooksutada Steami ning mingit osa mägnudest, mis steamis on.
https://www.techspot.com/news/113337-valve-publicly-releases-lepton-fex-compatibility-tools-power.html
See seadmete hulk, mis just Steamile kättesaadavaks sai on miljardites.
Väga huvitav saab olla vaadelda, mida Steam sellega peale hakkab ning loomulikult, mida community sellega teeb. Kui robustne see on jne. Kuidas poe filtrid töötavad, kui sa erinevates seadmetes poodi brausid jpm.
Lasin AI-l natuke ragistada ka ja install base'i ennustada. TLTR - palju:):
Spoiler 
How many could theoretically run Steam?
That depends on what “run Steam” means:
Capability Approximate ARM devices
Run a basic Steam client, storefront or Steam Link-style streaming 4–5 billion
Locally run at least some native or translated Steam games 1–2 billion
Locally provide a reasonably good PC-gaming experience 200–500 million
Run demanding modern AAA PC games acceptably Probably under 200 million
The 1–2 billion estimate would include recent flagship and upper-midrange Android phones, iPads, Apple Silicon Macs, ARM Windows computers, newer ARM Chromebooks and powerful Linux boards. These generally have ARM64 CPUs, Vulkan/Metal-class graphics, at least 4–8 GB RAM and sufficient storage.
Valve is already making the technical part viable: Proton now incorporates FEX, which translates x86 applications and games for ARM64 Linux, while Valve’s ARM-based Steam Frame demonstrates an ARM Steam software stack capable of accessing the Steam ecosystem.
The main obstacles are therefore no longer simply “ARM cannot run Steam.” They are:
Android and iOS platform restrictions
insufficient cooling and sustained GPU performance
x86 translation overhead
anti-cheat and kernel-driver incompatibility
limited storage
controller and desktop-interface support
Bottom line: there are probably around 6 billion consumer-grade ARM devices, and perhaps 1–2 billion could theoretically become local Steam gaming devices with suitable SteamOS/client support. The genuinely attractive gaming market is more likely around 300 million devices, which is nevertheless several times larger than the present handheld-PC market.
ARM gaming tier Approximate active devices
Terraria / Stardew Valley / Undertale / FTL class 3–4 billion
Hades / Hollow Knight / Portal 2 / older 3D games 800 million–1.5 billion
Modern 3D games at roughly 720p–1080p, low/medium settings 250–500 million
Demanding current-generation AAA games 50–150 million
_________________ Võib öelda, et ma olen liigselt enesekeskne, aga mind see ei häiri
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sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
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Hinnavaatlus ei vastuta foorumis tehtud postituste eest.
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