Zombie turn-based RPGi žanri asutajatel tasub siis silmad-kõrvad lahti hoida. Kickstarter lükati käima, et mängu tegemine oleks kiirem ja sujuvam.
Olen mängu arengut jälginud juba aasta või rohkemgi ja minul neisse usku on!
Üheks põhidevviks on siis Vampire the Masquerade:Bloodlines questide põhikirjutada ja designer Brian Mitsoda.
Doublebeari nime alla on siis koondutud.
tsitaat:
Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse. As society is beginning to fall apart, the player must organize allies, fortify a shelter, scout for food and supplies, and make uncertain alliances, attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.
Interact with dozens of characters in over 10,000 lines of branching dialogue that affect gameplay, story outcomes, and multiple endings. Explore multiple surrounding towns and areas to find supplies and recruit allies. Fight the living and the dead in strategic turn-based combat. Upgrade your shelter to provide new ways of keeping morale high, creating new weapons and armor, and keeping the dead out. Your leadership will mean life or undeath for the survivors of the zombie apocalypse.
We are so sick of most zombie games. Yes, we get it, killing zombies is fun. But that’s not what the zombie genre is about. It’s about survival, first and foremost – the struggle of the survivors faced with adapting to a world that has succumbed to an unfathomable event.
This is your story – you’re the leader and it’s up to you to force the lucky, the traumatized, and the selfish to work together for weeks and months after society has collapsed. Zombies are the least of your problems – you need to keep morale high, mouths fed, and your shelter safe. You will lose people. You will make enemies. You will have to make tough decisions. And you might not make it.
-A PC RPG with stats, skills, and perks that make a huge difference on your character’s abilities.
-Dozens of characters with branching, reactive dialogue, and randomized events that unfold over months of in-game time – player decisions and the death of loved ones can change relationships drastically.
-Turn-based combat where line-of-sight and noise affect whether you are spotted or not, making for extremely tense encounters.
-Base-building mechanics featuring multiple upgrades, NPC jobs, and item manufacturing.
-Scavenging mechanics that require players to find supplies, weapons, armor, and other items to keep their allies fed and alive.
-A morale system that factors in player success/failure, allies’ faith in the player, and the overall strength of the shelter.
-Crisis Event dialogues that factor in political maneuvering and making difficult choices that affect your whole shelter.
-Reactive AI that responds realistically to combat situations, player commands, and the state of panic from the presence of zombies.
Sai veidi EA tehtud, tundub soliidne värk olevat, vigu muidugi on kõvasti.
Täna jätkan.
Algul mõtlesin, et combat suht näotu, aga veidi suurema hunniku Zde puhul võtab jala värisema küll
Spoiler
Early Access demo First seven days on homme väljas !
tsitaat:
Project Update #35: Early Access Demo Progress Update
Posted by DoubleBear Productions ♥ Like
During the last two months, we’ve been prepping the Early Access demo of Dead State: The First Seven Days. The demo is a work in progress look at the game as we start to enter the final stretch of development. It should both give players an idea at how the shelter/combat sections will play out, and allow our early access players to give us feedback which will be used to improve the final game.
Keep in mind that, as with most early access games, the game isn’t finished and that if you’re looking to “play the game, but a few months early” - that’s not really what “Early Access” means. It’s a living piece of software that is still being worked on, so you can expect that the final product is going to feel similar but play a lot more smoothly on release. If you’re curious about what Dead State feels like and want to provide feedback that we can use to refine the gameplay, do play the demo and participate in the discussion about the game. We would really appreciate gameplay and technical reports, so if you have any interest in assisting us with that, there will be a sub-forum set up on the DoubleBear forums for discussing the demo and reporting your likes/dislikes/bugs – if you haven’t registered for the forums at all, there’s no time like the present.
The demo will be going up on Steam Early Access – we’re shooting for the end of this month, though it may be delayed for any major bugs we find late in the process (so please don’t freak out if it doesn’t show up by Jan. 31st!) When the demo goes live, we will be sending access codes to our backers - we’ve got quite a few to process, so they may not all go out at the same time. The game will also be up for pre-order on Steam, which will also allow people who missed the Kickstarter to gain access to the demo as well. We will still be offering the DRM-free final release to backers, however the demo will only be on Steam for now.
We were shooting for mid-January for the demo, but due to some personal complications and the holidays, the demo was pushed back slightly – we apologize for the inconvenience and we want to make sure that everyone understands that we are doing our best to get the demo out as soon as we can. That said, here’s a summary of what you can expect in the First Seven Days demo:
-6-10 hours of gameplay (especially long if you go everywhere/loot everything/talk to everyone)
-Over a dozen locations, including areas never shown before, such as Downtown Splendid
-One “hidden area” and two “conditional” allies
-First looks at multiple weapons and armor
-First look at the new and improved combat GUI
If you’re at all interested in game development, this is a chance to see the early stages of a final release and have a voice in the final product. We appreciate everyone’s continued patience and we will post on Kickstarter the minute the codes start going out. We’ll handle minor updates on the forums and look forward to seeing your feedback there. It’s already been a big year for Kickstarter-funded game releases, and we are extremely excited to be bringing you the full version of Dead State later this year.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.