World of Battleships is a free-to-play naval action MMO that shifts players to the territory of 20th century warships.
Dive into the massive naval battles and tame the overwhelming power of multiton titans to conquer the hard-line high seas!
The game provides numerous strategic opportunities for combat. Sudden strikes from cover, cunning flanking attacks or
open head-to-head encounters — every player will have dozens of tactics to choose from. And don’t forget about the team!
It’s the joint effort and efficient cooperation that will give your fleet near invincibility against the enemy attacks.
Keeping with the Best Traditions
The already familiar credits, gold, and experience featured in World of Tanks and World of Warplanes will allow you to
rapidly get into the game, and the common economic system will give you an option to distribute your resources
between the three projects for ultimate progress in each of them.
The free-to-play system will allow to try World of Battleships free of charge, the straightforward interface will help
the player get directly into the combat, and simple controls will make allow the player to concentrate destroying
their enemy in an epic naval battle.
Multiple Warships to Choose from
The players have three main classes of ships at their disposal:
Aircraft carriers that provide both naval and air support
Battleships and heavy cruisers able to scarify the enemy with their looks alone
Light destroyers with speed and agility as their strongest points
All the machines have their unique combination of firepower, speed, armor, and endurance. A pack of nimble destroyers
will tire out their opponents, huge battleships can batter down any target with a couple of main caliber salvos, aircraft
carriers are capable of covering the allies from air or routing an aircraft cell towards the enemy.
Battle Areas Variety
Various naval maps with changing weather conditions will enrich the gameplay, and the realistic graphics will transport
players into the epic battles that changed the course of human history.
Warshipi mängijatele on nüüd ka Mumble optsioon. Kambakesi ikka lõbusam Vaenlast uputada.
Viisakusreeglid kehtivad ja teistes kanalites rahvast paluks mitte segada
Kanaliteks siis WoWs-> Div1-Div3
viimati muutis Tuletegija 17.09.2015 11:36, muudetud 14 korda
Q: Which time period will be covered by the game?
A: In the game we will introduce Warships from the start of dreadnought era till the dusk of the Artillery Warships.
Q: What classes of Warships will be presented in the game?
A: In the game we will introduce following types of Warships:
Battleships. This is the heaviest ship of the team. The most armored and protected warships, which normally have medium speed and large-caliber weapons
Cruisers. Depending on the specific warship, the main traget of this class will be hunting enemy destroyers or protecting the team from aerial enemies. And, of course, Artillery battle with other cruisers.
Destroyers. The smallest and the fastest in World of Warships. Torpedo's are their main weapon and battleships main targets. Also can help with aerial defence of the team
Airaraft carriers. Big and vulnerable warships, which have big range of fire thanks to planes: fighters, bombers and torpedo carriers. The gameplay on an aircraft carrier will be similar to RTS-games.
Q: Will you have submarines in the game?
A: No, because submarines are quite vulnerable, when not underground. So there won't be any player controlled submarines in the game.
Q: Who is developing the game
A: Lesta Studio under Wargaming control.
Q: Will you be able to give a warship a name and make it displayed to other players?Also, are we going to be able to fly flags, to reflect country and clans?
A: It's planned to allow players to select warship name from the premade list. As for flags, we do plan to allow clan flags aside of regular premade list of flags (which will include countries).
Q: What size of maps will WoWS have?
A: 50х50km, with probably bigger ones in future.
Q: Will you integrate all 3 projects in one battlefield.
A: No, because it's impossible
Q: When will Alpha Test be started?
A: As soon as the game will require this stage of Development.
Q: Does player controlls only one warship?
A: Yes, he does
Q: How many nations will be introduced in the game?
A: By released we will have full Japanese and USA trees. Afterwards we plan to introduce Britain, germany, USSR, France, Italy.
Q: How the crew system will work?
A: Crew will be represented by small amount of main officers, which will have their own skills and perk. There will be a possibility to knock out the officer. In this case warship will suffer penalties similarly to vehicle in World of Tanks.
Q: The average dogfight lastedroughly 45 seconds, and small tank on tank fights would not ussually last long either. However ship to ship clashes would often last hours on end, and usually a few ships would be sunk and others damaged before one side retreated. How does WG plan on making battles last only 15 or so minutes?
A: In time period of our game warships already had enough firepower to sink an armored opponent fast enough. History also has some facts about 'oneshots'. For example, admiral-class battlecruisers Hood was one shot by Prinz Eugene during WWII, because of setting ammunition deck on fire. We are very careful to historical details and will tune the gameplay in the way, when player will feel operating a true steel monster.
Q: What will happen if you get shot below the water line will your ship begin to flood or will it just be normal damage
A: Both things will happen. You will have the HP bar as well as some kind of flooding bar. As for flooding mechanics - it is complex enough, but players do not need to now how internal things actually work, it is enough to know that after a certain number of hits under the waterline with big guns it is possible for the ship to capsize. And it can actually happen even before you loose your green HP bar points. Predicring further questions, there will not be any repair/flood micromanagement - everything that can be repaired will be repaired to at least of 50% effectiveness automatically, or to 100% with consumable used, same story with flooding.
Q: How will the upgrade system look like?
A: There will be predefined lists of what you can mount onto the ship, and all armament and machinery will be in that lists. We call them pre-sets. Everything that is listed in pre-set will be installable at once; players will not be allowed to mount each AA gun manually.
Q: Will there be scouting-specific aircraft launched from non-carrier warships?
A: Yes, you can launch hydroplane from non carrier warship. All planes will provide scouting for every allied ship.So spotting will be a little different from WOT, but based on the same principles.
Q: Will the firing range be much longer than the spotting range?
A: Yes, firing range for many ships (BBs especially) will be much longer than the spotting range - use your planes, Luke!
Q: What kind of ammunition will there be with the different classes of guns?
A: AP/HE/Common, etc. AA guns will have the HE and radio-controlled shells as well. Armament will be customizable like in WOT - you will be able to load shells you like most, though only historical types of shells for specific guns.
Q: Is there going to be weather on release?
A: There is going to be a wheather, but no guarantee for it to be in release version - though later it is very possible.
Q: Can you give me a tier number for the Bismark? it will be a tier 10?
A: 8 at best
Q: With Air craft carriers, How many planes will I be able to launch and how Do I control them? IN a RTS view?
A: Many planes - at least tens of them. Yes, they will be controlled in RTS view
Q: Will we be able to lay smoke screens in the game?
A: Smoke screens are possible.
Q: After the testing is done do you expect Patrol boats(PT and Eboats), submarines, and destroyer escorts?
A: No. No U boats, no PT boats, no patrol boats. Our game is about big ships.
Q: Will waves and wind be a factor when shooting?
A: No! Ships of WWII had complex FCS and Gyroscope systems to avoid these factors.
Q: How will the interface of game play be like such as sniper mode torpedo mode and so on?
A: Third person view, binocular view, arty-style view for long-range firing and top-down view for aircraft managing.
Q: Will we be looking at realistic engagement distances and times?
A: Yes, realistic distances, though shells will have a tuned up speed (like 3-4 times higher to make game a little more fast-paced). Shells will also have their dispersion ellipse as in real life. You will have to predict the position of impact of your salvo, though the game will show you the exact dispersion ellipse of that zone. After first 3 salvoes, you dispersion ellipse will become minimal, which represents specification of target parameters
Q: Since ships have multiple gun turrets, how will that work?
A: Main caliber guns, controlled by player will aim all at one target. And no, this can not effect WOT problems. Second caliber huns are controlled by AI, though you can mark priority targets for them.
Q: Reading that players choosing a Destroyer will have a three accompanying AI-controlled destroyers, and choosing a Cruiser will have an accompanying Cruiser; How will that work?
A: That's very old info. We will have no AI controlled ships in PvP - if player choose a DD, than balancing tool will get another three players on DD in that team slot. Totally there will be 10 slots approximately.
Q: What's the tonnage of the biggest ship that'll be featured on WoWs?
A: Less than 80k. We are not considering ships with higher than 80k displacement to appear in game, because such ships are more about magic than about possibility of technology of 1940s.
Q: What Top Tiers will there be for release?
A: USN will have the Iowa and Montana as the tier10 BBs in game, while IJN (Imperial Japanese Navy) will have Yamato and N13. There will not be any ships with higher tier than 10.
Q: If you run your ship aground would it be impossible for it to sink?
A: Yes. But it will also be almost impossible to live long after that with small HP left.
Q: Can you tell us why its only going to be the USN and the IJN at teh release of the game and not having a third nation?
A: Because it takes about 3 months for one person to make, for example, a battleship. Of course we have more than one 3d modeller, but you must understand, that ships are very complex things, and it takes time to build it and to tune it with a gameplay point of view. So we decided to concentrate on two nations with biggest fleets in WWII, and to implement other nations after.
Q: How far are you guys on getting alpha/beta out?
A: Well, we are already on a pre-alpha stage, so we have some maps, some ships and some gameplay features working. When we are done with core gameplay features and with polishing them, we will start the closed Alpha.
a) There are like 30 ships already made, but very few of them are actually tuned enough to be in game.
b) Already acceptable, though there are still things to remake and to polish
c) We already fight each other on a developer fightings.
Q:Some battleships such as the German H class designs had a large set of main guns AND torpedoes. In these case, which of those would be the main armament, or would they both work as such?
A: You will be able to switch between torpedoes and main caliber guns.
Q: Somewhere above the devs said smaller nations like sweedan, and dutch ships would be in game, would this be as a tech tree or more likely premuim ships?
A: It depends on how many ships we will find
Q: When your carrier (or any ship with aircraft flying) is sunk, will your aircraft instantly be destroyed or can you still control them until they run outa ammo and fuel?
A: You will be able to control the rest of your planes until they are out of fuel.
Q: Also, will ships be able to become "beached" or will the battle ground be out in open water further from shore to prevent this?
A: There won't be any special radar sight of any kind. Radars will just bring bonuses to accuracy and range of sight.
Q: Will there be a team damage occur? Will there be a fine system in place similar to WoT?
A: Yes, there will be similar system
Q: What will be German Top Tiers, once the Tree released some time after?
A: Currently we are planning to have their H39, H41 and H42m though thing may change closer to release date.
Q: You've already disclosed Top Tier available upon release. And what will be Tier 1?
A: Erie for USN and Katoriclass for IJN
E3 said siis osad inimesed pre-alpha 6 v6 lahinguid proovida. Natuke juttu overlord'i blogist
[WG] WoWS Is Taking Off
The first WoWS demo took place during E3 and consisted of two 6 vs 6 battles. Players fought US and Japanese destroyers, cruisers, battleships, and carriers.
The scale of action was epic with maps up 100 sq km with multiple islands. And there is reason to go large, because battleships (like demoed North Carolina) had effective range up to 40km.
Battles usually began with recon and fighter planes taking off from cruisers and carriers to locate the enemies. While both sides are approaching one another it's time to get a closer look at nicely modeled ships, all based on real-life materials. The attention to detail is impressive, however the decks did look a bit empty without crews dashing about. Well, this is pre-alpha.
Balance is classical: rock - paper - scissors.
Battleships with their heavy but slow guns are weak in close combat, and can't defend against destroyers which are vulnerable against cruisers which have little to withstand battleships' competition.
As for carriers, well, they have no guns worth mentioning. Carriers have a game of their own, using RTS-like UI to control their aerial forces. There is no control of single aircraft of course (go play WoWP), orders are given to entire units.
The goal of the battle is to capture and defend the central area. Players control only main armament - the rest of the guns are automated.
Aiming is done using ballistic reticle that make camera follow shell's trajectory. The trick is to choose the right distance and predict the movement of your enemy so as to strike it hard and not waste your ammo and loading time.
HP bars are in place just like in WoT.
Destroyers are using torpedos which are .. surprised .. powerful. Underwater hits lead to decrease of floatage bar (water incoming!).
Both 10-minute battles were rather fast and dynamic. Who said ships are slowpokes. One of the battles ended with last survived carrier being destroyed by concentrated fire of 2 cruisers and 1 battleship.
All in all it didn't like like swimming tanks, lots of things work differently. The demoed CTF battles took place in the south Pacific and near Orkney islands.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.