Unlimited Detail is a new technology for making realtime 3D graphics. Unlimited Detail is different from existing 3D graphics systems because it can process unlimited point cloud data in real time, giving the highest level of geometry ever seen.
tsitaat:
Most 3D graphics today are based on what’s called the polygon system. Games today all suffer from such problems as tree bases with only 6 sides or objects that are suppose to be round are hexagons. As computers increase their power, they will be able to have more of these little shapes, more shapes means more roundness and more objects on screen.
If we were to keep increasing computer power to make more polygons, and we were to make the polygons smaller to add more roundness, then in about 50 years time they would be so small that they would just be little dots, (think of like little floating atoms). When technology reaches this stage we now have true roundness and it is hoped that in about 50 year’s time we will have enough computing power to run these 3d atoms in vast quantities. When we reach this stage our graphics are now declared to be “true realism standard” because they are made of 3d atoms like our real world.
It turns out there is a very very different way to make 3D graphics, one that isn’t based on polygons, but can still import them, convert them and run them (thus making a compatible bridge between old and new technologies) , we call this process the “Unlimited Detail algorithm”.
Example: Crysis polygon tree needs special high powered graphics cards and multi-core computers to run it. The Unlimited Detail tree will run on anything from a PC to a mobile phone and no special graphics cards are needed.
Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call MASS CONNECTED PROCESSING. Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.
The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.
ei tea kas tegu äkki aprillinaljaga, või on tõesti selline asi reaalselt võimalik teostada miski keskmise kodu/kontori arvutil?
kunagi oli endal ka selline idee, et asjad võiks 3D's olla tehtud imetillukestest täppidest, aga siis oli idee siiski selles, et kogu kraam on 3D ruumis olemas pidevalt. _________________ "Kuidas on see hea?"
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see demo oli seal nii lapsekingades, et mingist füüsikast jms uhketest asjadest vara veel rääkida. aga eks see probleem ka lahendatakse. muidugi huvitav saab olema nende lõpmatute osakeste füüsika arvutamine. _________________ "Kuidas on see hea?"
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Tükk aega tagasi juba vaatasin ning lugesin selle kohta. Ideeliselt on äärmiselt huvitav isegi. Mul tekkis küsimus, et kas see üldse (sobiva kiirusega) ka online mängudes töötada saaks? Nimelt oleks ju probleemiks lausa pidevalt mingeid suureresolutsioonilise pildi saatmisega. Kui ühendus oleks piisavalt hea siis see oleks lausa super-löök igasugustele wallhackidele näiteks.
üldiselt ei kõla eriti paljulubavalt hetkel. pealegi, tänapäeva mängude probleem pole ju enam ammu see, et mingit objekti ei saaks piisavalt ilusaks ja ümmarguseks mudida. seega vajalik processing power on tegellikult juba olemas.
see scannimise jutt tundub huvitav ja asjalik kui see tõesti ka niimoodi kenasti töötab ja toimib, aga ma siiski ka kahtlen, et sellega asi väga lihtne on... _________________ "There will be an entire generation of deaf audio enthusiasts who were brought up on CD players and Best Buy receivers, electronic music and so on. These people won't know good sound if it bites them in the ass, so in the end the industry wins."
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.