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sõnum  |
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karvane
HV kasutaja
liitunud: 26.07.2004
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18.06.2013 16:49
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| GMG võtmed laekusid.
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| Kommentaarid: 2 loe/lisa |
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Kremka
HV kasutaja

liitunud: 07.12.2005
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19.06.2013 06:03
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Updates for June 18th, 2013
Maps
- New Maps Added to Bring The MP Map List To
(4-6) Rzhev Winter
(2-4) Kholodny Ferma Winter Battlefield
(2-4) Prypiat River
(2-4) Minsk Pocket
(4) Moscow Outskirts Winter
(4-6) Oka River Winter
(6-8) Steppes
(6-8) City 17
(6-8) City 17 Winter Battlefield
(2-4) Kholodny Ferma
(2-4) Prypiat River Winter Battlefield
(4) Moscow Outskirts
(4-6) Rzhev
Balance Changes
Flame Halftrack 251:
- Burst duration reduced from 4 to 3 seconds.
- Reload duration increased from 0.5 to 3 seconds.
Reload Times:
- German howitzer barrage reduced from 90 to 85 seconds.
- Panzerwerfer barrage reduced from 60 to 48 seconds.
- Soviet howitzer barrage increased from 90 to 120 seconds.
- SU-76 Barrage increased from 60 to 80 seconds.
- Sector artillery increased from 60 to 136.
SU-76 Barrage weapon:
- Damage decreased from 120 to 80.
Other
- Fixed some localization text
- Unlocked progression, Commanders, Intel Bulletins and Skins for all levels
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tonis
HV vaatleja
liitunud: 03.06.2004
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19.06.2013 13:49
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| Venkude kahurid olidki päris hirmsad. Kui mõni mäng vastane neid ei kasutanud siis olin täitsa rõõmus.
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Kremka
HV kasutaja

liitunud: 07.12.2005
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21.06.2013 04:15
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Updates for June 20th, 2013
Gameplay
- Getting a squad weapon while using an accessory weapon will now switch to the squad weapon when finished
- Dispatch not counting as 'building' a unit for intel bulletins
- Fixed squad inside a building doesn't obey attack order to attack a specific enemy squad
- User can now use mini map to dispatch units from the Commander Bar
- Shock Troops no longer lose any Picked up Weapons when the Squad is upgrade with PPSh-41 Sub Machine Guns
- The player now has to build the SU76 as well as all other tank types in order to gain the "[filtered]e of life" achievement
- Fixed german flame saturation ability
- Concrete Piercing Round Hotkeychanged
- Removing team weapon crew sight radius when abandoning the team weapon
- Adding Tool Tip for pop costs to the dispatch units
- Fixed a selection issue with resource and victory points in the world. They are smaller now and it's easier to move troops around the points
- Fixing t-70's self repair ability
Skirmish AI
- AIObjectives properly check current leash length before updating leash lengths and forcing a replan
- AIConstruction tasks give up when squads reach 51% health instead of 30% health
- AI now properly checks if a point is valid for capture and doesn't ignore points it owns that are being reverted
- Removed task targets from AI tasks because nothing used them
- When AI is looking for enemy squad clumps to attack, it will now fallback to clumps near squad if there are no clumps in the objective area
- When targeting clumps of squads, the AI now only targets clumps containing at least one stationary squad, and it targets the squad closest the centre instead of the clump centre
- Squads wanting to fallback due to cold will no longer count toward objective fallback
- AI stats system updates military points on the same frame it adds them so we no longer have new military points being invalid for one frame
- AI properly detects observation posts as valid military points
- Switch almost all AI code to use average combat ratings instead of instantaneous combat ratings to improve stability
- When searching for heat sources squads will now also check for heat sources nearby if they cannot find any nearby heat sources within combat range of their targets
- Cleaned up code for determining if AI squads have good targets so we can check if they currently have a good target or are assigned a good target
- Skirmish AI properly reserves resources and no longer accidentally buys cheap things.
- Skirmish AI builds less observation posts
- Skirmish AI no longer counts team weapon squads when determining if it needs more squads for capturing.
- Skirmish AI now tries to clump its squads together to attack the same target, and prefers to keep squads attacking targets near each other in general
- Skirmish AI now tries harder to prevent reassigning squads to different objectives
- Skirmish AI now scores objective targets based on how close the squads it needs are to the target
- Skirmish AI will now depending on AI difficulty level evaluate multiple objective targets for the best score before picking one
AI Updates
- AI coordinated move phase now uses setup locations as destinations instead of objective target like coordinated attack arrival phase to prevent path finding oscillations when switching between the two phases
- AI attack objective now properly recognizes squads capturing a point as not being idle and triggers the switch from the move stage to the engaged stage
- AI leader task no longer overrides the destinations of the follower tasks screwing up the coordinated attack arrival phase of objectives
- AI leader and follower tasks now have internal timers to reduce oscillation between move and idle states
- Tweaked AI difficulty settings
- Expert AI now gets more resource bonus.
- Easy and Standard AI now captures less of the map
Balance
Anti-tank Mine
- Reduced the time to plant the mine from 12 to 6 seconds
- Changed the ability to allow it to be targeted in the fog of war
- Removed the cooldown
Veterancy Change:
- Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%
Anti-Tank grenades and Panzerfaust:
- Range reduced from 20 to 15
Twitch.tv
- Fixed ghosting in Twitch capturing
- Added default cursor to Twitch
- Added dynamic cursors to Twitch
- Truncate twitch stream title if too long
- Fixed access of deconstructed stack variable
- Fixed garbled Twitch video capturing on AMD machines
- Log Twitch chat errors to the chat log
- Fixed spelling mistake on Rzhed (Spring) description
- Fixed translation issues in non-English languages
Other
- Connectivity fixes
- Change multicore check to be non-fatal. Force number of created threads to minimum of 2
- Dedreased sync errors
- Improved server connectivity
- Improved error messaging for steam connection issues
- Crash fixes
- Fix autodetect for the first time always giving out low settings
- Fix autodetect giving high settings always if the performance test fails
- Made cursors in vista larger (48x48 which is the maximum supported by vista)
- Addressed some audio and video bugs
- Added cancel button to compatiblity mode dialog, remode time delayed warning for compatibility mode and make it always warn the user
- Turn off mouse cursor trails and shadows in fullscreen mode to avoid invisible cursors in some systems
- Gramatically better error message for compatibility mode
- Updated some localization
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Magic
HV Guru

liitunud: 28.12.2001
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23.06.2013 08:56
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Tundub olevat "must have" suveks
Odav ka...
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| Kommentaarid: 218 loe/lisa |
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SilQ
HV Guru

liitunud: 19.10.2006
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23.06.2013 09:01
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| Magic kirjutas: |
Tundub olevat "must have" suveks
Odav ka... |
Mul nähtavasti järgmiseks 3 aastaks.
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Kremka
HV kasutaja

liitunud: 07.12.2005
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23.06.2013 09:38
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CoH olen peland ala 6 aastat =) Ex näis kaua seda pelan. Vanust ka juba piisavalt Mäng on super, soovitan soojalt. MP kohapealt siis.
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-Kaivo-
HV Guru
liitunud: 22.08.2007
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23.06.2013 10:10
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| Mp on faceoff tüüpi ? või miskid objektid jne ? Wargame AirLand Battle on natu pettumus. Otsiks midagi vähe toredamat.
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| Kommentaarid: 16 loe/lisa |
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Kremka
HV kasutaja

liitunud: 07.12.2005
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23.06.2013 11:10
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| -Kaivo- kirjutas: |
| Mp on faceoff tüüpi ? või miskid objektid jne ? Wargame AirLand Battle on natu pettumus. Otsiks midagi vähe toredamat. |
Game modes
Victory Point Control
These games focus on controlling several victory points around the middle of the map. These victory points can be captured similarly to strategic points. When one side has more victory points under their control than another, the other side's "points" start to decrease. When one side's counter runs out of points, they lose. Alternatively, the player can simply destroy all enemy structures to win the game. Before the start of the game, the host can choose between 250, 500, or 1000 points. The point function in Company of Heroes works much like the ticket feature in the Battlefield series.
Annihilation
Annihilation games lack the victory points of the VPC game mode. To win, the player needs to destroy all enemy buildings excluding observation posts on points.
coh2.org võid vaadata live streame. Saad aimu mis mänguga tegu on.
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FurioN
HV kasutaja

liitunud: 08.03.2006
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24.06.2013 10:47
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| Kas keegi juhuslikult oskab öelda, kas need open beta levelid ja achievementid jäävad ikka alles, kui päris mäng välja tuleb, või toimub täielik reset? Reseti kahtlustan sellepärast, et hetkel saab ju leveldada kas või AI vastu mängides ja matchmaking on üsna lamp, ehk tahetakse seda levelite järgi balancida.
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| Kommentaarid: 25 loe/lisa |
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tonis
HV vaatleja
liitunud: 03.06.2004
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24.06.2013 12:37
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Matchmaking ei käi levelite järgi vaid server arvutab igale mängijale oma ranki, aga seda pole näha kuskil mängus.
Neil kes tegid preorderi jäävad kõik levelid ja värgid alles open betast. Levelid polegi eriti olulised, need on bulletinide jne saamiseks.
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SilQ
HV Guru

liitunud: 19.10.2006
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25.06.2013 19:29
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Open beta põhjal tehtud statistika.
Selle järgi tundub mäng korralikult balances.
Spoiler 
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Kremka
HV kasutaja

liitunud: 07.12.2005
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25.06.2013 22:42
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Updates for June 25th, 2013
Gameplay
• Fixed Commanders not being available in ToW missions
Presentation
• Order 227 cinematic audio fix
• [Oka River Winter] - Removed 2 Neutral Combat Engineers near the West Fuel Point
Balance
• Balance changes from last week that didn’t make it into Day Zero:
Reload Times:
- German howitzer barrage reduced from 90 to 85 seconds.
- Panzerwerfer barrage reduced from 60 to 48 seconds.
- Soviet howitzer barrage increased from 90 to 120 seconds.
- SU-76 Barrage increased from 60 to 80 seconds.
- Sector artillery increased from 60 to 136.
Flame Halftrack 251:
- Burst duration reduced from 4 to 3 seconds
- Reload duration increased from 0.5 to 3 seconds
SU-76 Barrage weapon:
- Damage decreased from 120 to 80
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Cyberlord
HV Guru
liitunud: 02.12.2003
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26.06.2013 09:59
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Ostetud
Nüüd peab kuidagi õhtuni kannatama.
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| Kommentaarid: 531 loe/lisa |
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Kremka
HV kasutaja

liitunud: 07.12.2005
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27.06.2013 11:24
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Updates for June 26th, 2013
General
•Improved campaign stability
•Fixed bug causing game to exit after playing any mission
•Addressed issue where people would download more than expected after disk install
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SilQ
HV Guru

liitunud: 19.10.2006
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28.06.2013 06:32
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Tellisin CoH2 siit lehelt: http://www.directgamecards.com/
Väga ebameeldiv kogemus antud leheküljega, ei soovita tulevikus kellelegi. 27'ndaks nad ei olnud mulle võtit saatnud, pärimiste peale ainult vabandused, kohe saab, tehnilised probleemid.
Tellisin muidugi juba mujalt võtme ära, sest mina ei jõua oodata nende järgi. Täna hommikuks siis tuli kiri et nad on valmis võtit saatma, käskisin neil selle asemel raha tagasi kanda.
Mängust endast, kahjuks polegi väga jõudnud mängida eriti. Mõned kaardid on väga ulmed. Näiteks: Granadieridega tuleb tappa 5 heavy tanki et saada kaart lahti.
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karvane
HV kasutaja
liitunud: 26.07.2004
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28.06.2013 15:52
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| SilQ kirjutas: |
Tellisin CoH2 siit lehelt: http://www.directgamecards.com/
Väga ebameeldiv kogemus antud leheküljega, ei soovita tulevikus kellelegi. 27'ndaks nad ei olnud mulle võtit saatnud, pärimiste peale ainult vabandused, kohe saab, tehnilised probleemid.
Tellisin muidugi juba mujalt võtme ära, sest mina ei jõua oodata nende järgi. Täna hommikuks siis tuli kiri et nad on valmis võtit saatma, käskisin neil selle asemel raha tagasi kanda.
Mängust endast, kahjuks polegi väga jõudnud mängida eriti. Mõned kaardid on väga ulmed. Näiteks: Granadieridega tuleb tappa 5 heavy tanki et saada kaart lahti. |
osad kaardid saad ka singleplayeri missioonide abil lahti, vähemalt selle meatgrinderi osa.
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| Kommentaarid: 2 loe/lisa |
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SilQ
HV Guru

liitunud: 19.10.2006
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28.06.2013 18:11
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| karvane kirjutas: |
| SilQ kirjutas: |
Tellisin CoH2 siit lehelt: http://www.directgamecards.com/
Väga ebameeldiv kogemus antud leheküljega, ei soovita tulevikus kellelegi. 27'ndaks nad ei olnud mulle võtit saatnud, pärimiste peale ainult vabandused, kohe saab, tehnilised probleemid.
Tellisin muidugi juba mujalt võtme ära, sest mina ei jõua oodata nende järgi. Täna hommikuks siis tuli kiri et nad on valmis võtit saatma, käskisin neil selle asemel raha tagasi kanda.
Mängust endast, kahjuks polegi väga jõudnud mängida eriti. Mõned kaardid on väga ulmed. Näiteks: Granadieridega tuleb tappa 5 heavy tanki et saada kaart lahti. |
osad kaardid saad ka singleplayeri missioonide abil lahti, vähemalt selle meatgrinderi osa. |
Kiirem variant on "sõber abiks" 1v1 ja söödab sulle 5 heavy tanki ette ja voilaa
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Kremka
HV kasutaja

liitunud: 07.12.2005
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28.06.2013 22:21
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Updates for June 26th, 2013
•Additional campaign crash fixes
•AI attack move improvements.
•Fixed an issue where players would become stuck on Post Game Stats if they lost connection to Relic servers.
•Fixed a Theater of War Coop crash.
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| Kommentaarid: 56 loe/lisa |
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Magic
HV Guru

liitunud: 28.12.2001
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28.06.2013 22:51
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| Päris chill juba ja stabiilne ka.
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| Kommentaarid: 218 loe/lisa |
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Kremka
HV kasutaja

liitunud: 07.12.2005
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29.06.2013 19:35
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CoH seeria fännina ja SilQ suurepärase mõtte pärast sai tehtud endale esimene CoH2 teemaline T-särk.
Spoiler 
Üldiselt on rahuldav peale tagumise pildi mis oli esmaslt plaanis turjale tiivad only aga see osutus liiga keeruliseks.
Järgmisena tuleb valge särk
Mainin ära ka et game on super ja hakkab meeldima igapäevaga aina rohkem.
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SilQ
HV Guru

liitunud: 19.10.2006
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29.06.2013 21:38
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| Mul on vähe teine disain mõttes ja valge, kui tööle jõuan ja veidi photoshopin siis ehk panen endagi t-särgi pildid ülesse. Sabloonide jagamisel pole kade.
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Kremka
HV kasutaja

liitunud: 07.12.2005
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20.07.2013 07:28
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New Collector's Edition Commanders Released.
Updates for July 10th, 2013
General
• Fixed various issues causing game crash.
• Fixed desktop icon to match new Steam icons.
• Detect AMD graphics driver versions better.
• Game avoids crash on older NVIDIA Optimus drivers.
• Fixed FX ripples on Tiger Tank.
• Improved water ripples.
• Adjusted logic behind Lag/Vote Kick option being presented.
• Added News Ticker to display planned server downtime.
• Added popup to display “Waiting for Match Results” when waiting for match results when game ends. The appropriate Victory or Defeat screen will then appear.
• Hide the difficulty in multiplayer save games as it does not apply.
• Changes to the help text of Commander abilities Relief Infantry and Rapid Conscription.
• Updated the requirements text of some units and abilities.
• Added Twitch chat button to lobby.
• Show Progress bar on unselected buildings.
• Show a progress bar when planting a trip wire flare.
• Improved Tactical Map display times.
• Fix game in Vista running in Compatibility Mode having no cursors.
• Fix Windows DPI scaling affecting the game in fullscreen and causing UI issues by making the game DPI aware so Windows doesn’t scale it.
• Halftracks now "Taxi" Squads to the Unload point. Clicking the unload button should eject everyone in the Halftrack. Clicking the Shield Icon of the Squad inside the halftrack then the button should taxi the squad to that location.
Campaign & Theater of War
• Mission 1: Fixed crash at Stalingrad Railstation relating to destroying the Panzer IV.
• Mission 1: Fixed crash that had a chance to occur if the player completed the bonus objective after the last defending conscript died.
• Mission 3: Fixed crash that occurs if a player dies while the new AI goal is being assigned.
• Mission 3: Various crash fixes.
• Mission 5: Fixed error when securing bridge territories.
• Mission 6: Fixed Invulnerable Conscript Bug.
• Mission 6: Fixed rare bug when failing the defense objective.
• Mission 6: Fixed HQ blocker.
• Mission 8: Rare error that could prevent the game from progressing.
• Mission 10: Fixed error with demolitions pioneers.
• Various: Fixed howitzer retreat bug.
• Fixed AI enemies being unable to use the Panzerfaust ability.
• Fixed error on Officer Assassination relating to Soviet bombing run.
• Fixed bugs in various ToW missions.
AI
• Repair ability now allows AI to properly detect destroyed bridges to repair.
• AI now only tries to pick up items it is able to.
• Fixed an issue where the AI would not purchase the Axis G43 rifle upgrade.
• AI now properly tracks chance of avoiding explosions when multiple events arrive for the same explosion.
• AI shouldn't give up on capturing to retreat back to base to construct if it is already in the territory to capture.
• AI no longer retreats due to cold when in combat.
• AI abilities targeting friendly units can now run when a squad is outside the objective leash and in ability range of the friendly target.
• AI coordinated move phase now uses setup locations as destinations instead of objective target like coordinated attack arrival phase to prevent path finding oscillations when switching between the two phases.
• AI attack objective now properly recognizes squads capturing a point as not being idle and triggers the switch from the move stage to the engaged stage.
• AI leader task no longer overrides the destinations of the follower tasks screwing up the coordinated attack arrival phase of objectives.
Balance
Soviet M3A1 Halftrack
• Damage from 9.9 to 10
• Far accuracy from 0.37 to 0.2
• Near cooldown duration modifier from 0.5 to 0.6
German 222 Scout Car
• Damage from 7.2 to 5
• Accuracy far from 0.125 to 0.2
• Rate of fire from 12 to 18
• Far cooldown duration modifier from 1.2 to 1
Adjusted the risk vs. reward aspect of unit garrisons within vehicles.
• 50% chance for each entity inside halftrack to die when the garrisoned vehicle dies.
To better compensate for the larger squad sizes of the Soviet weapons teams, the following changes were made:
Soviet Weapon Teams
• Soviet PM41 82mm Mortar Barrage shoots slower: 2 to 3.575 seconds.
• Maxim HMG deals less damage: 12.9 to 9.5.
• Maxim HMG setups slower: 1.375 to 1.5125 seconds.
• Soviet HM-120mm Mortar shoots slower: 7 to 8.9 seconds.
• Soviet HM-120mm Barrage shoots slower: 2.5 to 5.175 seconds.
German Weapon Teams
• German Granatewerfer 81mm mortar shoots faster: 4.5 to 2.4 seconds.
• German HMGs, Mortars and AT Guns have 4 entities instead of 3.
CoH 2 Matchmaking.
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lepkai
HV kasutaja

liitunud: 11.10.2009
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23.07.2013 18:22
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kust saaks kõige oadavamalt zpsy kuhugi kadunud
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| Kommentaarid: 8 loe/lisa |
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Kremka
HV kasutaja

liitunud: 07.12.2005
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