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mutabor
HV veteran
liitunud: 06.06.2002
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10.09.2004 22:01:17
Elder Scrolls 4: Oblivion. |
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OBLIVION MODS
MitchriX kirjutas: |
Ok, kui huvi on, siis miks mitte
Here we go
MENUS & MAPS & CROSSHAIRS & CAMERAS
BTmod 2.2 Menüüde alusfailid
Font Generator Kõikvõimalike fontide genereerimine mängu
Color Map
WELL USED MAP, VERSION 2 - COLOUR
Borderless Map Icons
Dark UI
Dark UI Loading Screens
Landmarks
tsitaat: |
This mod simply adds a map marker at every Runestone, Doomstone and Wayshrine |
THIRD PERSON CROSSHAIR
3RD PERSON CROSSHAIR FIX
tsitaat: |
This mod enables a small croshair for third person view mode. Also, the mod will make the crosshair and the sneak icon 60 percent the size of the original. |
ChaseCameraMod
tsitaat: |
This mod changes the behavior of the camera when in 3rd person view.
- Removes camera swing delay.
- Removes elastic camera when moving forward and backward.
- Removes camera shake when moving.
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Vanity Camera Smoother
tsitaat: |
Slows down or "smooths" the camera movement when moving the mouse to rotate around you character while in Vanity mode. |
"Menüü modid" koostöös (Mul endal on kasutatud "Magic Cards" fonti seal )
Image#1
Image#2
Image#3
Image#4
LANDSCAPE LOD & TEXTURES & EFFECTS
LOD Normal Map Replacement Mod
tsitaat: |
This large mod pack changes all of the distant land textures in the game, changing image quality and how shadows appear throughout the game. |
LANDSCAPE LOD NORMALMAP FIX
tsitaat: |
This mod fixes the big dark blocks on the distant LOD landscape. Something similar was already released by Loreroth, but his mod caused slowdowns on videocards with 256MB or less. This mod improves the image quality without sacrificing performance. |
LANDSCAPE LOD TEXTURE REPLACEMENT
LANDSCAPE LOD TEXTURE REPLACEMENT BORDER REGIONS
4096x4096 Landscape LOD Texture Pack Version 2
tsitaat: |
This mod simply replaces the original 1024x1024 "Level of detail" terrain textures with 4096x4096 textures that I enhanced with photoshop filters. This almost totaly eliminates the blurry textures you see from a distance.
**Important note**
Most older video cards do not support textures over 2048x2048 so this pack will not work on those cards.
Known working video card chipsets:
*Nvidia Geforce 6 series and 7 series
*ATI Radeon x1x00 series (x1600, x1700, x1800, x1900 etc.)
Known NOT working video card chipsets:
*Radeon X600, X700 and X800 series
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Oblivion Texture Replacer 1024 (a.k.a Qarl's Texture Mod)
PATCH FOR 1024 QARL MOD
tsitaat: |
This mod replaces most of Bethesda's 512 x 512 resolution landscape textures and normal maps with 1024 x 1024 textures and normal maps to create an incredibly beautiful and detailed scene. I do have another version of this mod with even higher resolution textures (2048 x 2048) which you may want instead. It makes the textures slightly less blurry, but may effect performance more.
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Oblivion Texture Replacer 2048 (a.k.a Qarl's Texture Mod)
PATCH FOR 2048 QARL MOD
tsitaat: |
This mod replaces most of Bethesda's 512 x 512 resolution landscape textures and normal maps with 2048 x 2048 textures and normal maps to create an incredibly beautiful and detailed scene. This may effect performance.
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NONTILING TEXTURE MOD
Before Before
Üks väga uhke mod mitmes osas:
PARALLAX CITIES PART I Bruma
PARALLAX CITIES PART II The Castles
PARALLAX CITIES PART I+II PATCH 1.2
PARALLAX CITIES PART III Anvil And Cheydinhal
PARALLAX CITIES PART IV Chorrol and Bravil
PARALLAX CITIES PART V Leyawiin
Ja ka parallax kanalisatsioonile ja Aeleyd'i varemetele
Parallax sewers
Ayleid Ruin Parallax texture pack
Advanced Water Modification One of the kind
SHORT GRASS V2
OSPREYS_GRASSTREE_SPEEDMOD
tsitaat: |
This mod changes the sway speed and rustle speed of all the grass and trees in-game for people that have a time slowdown mod active in Oblivion |
Parimad ilmastikud
NATURAL ENVIRONMENTS
Better Nightsky
Illumination Within V1.0
Update Illumination V1.05
HDR SM2.0 kaartidele
FAKE HDR LIGHTING
FAKE HDR BETTER SUN
Ühed reaalsemad silmavalikud imo ei mingeid lillasid gaysilmi Lisatud naturaalne "glow" lihtsalt.
MD_Oblivion_Eyes_v1.8
Image
Ühed popimad tegelased
RENS BEAUTY PACK
IMPROVED FACIAL TEXTURES
Väga lahedad seinavaibad ja maalid
PAINTINGS N TAPESTRIES
Bling-bling 8)
Vagabonds Better Gold
ETHEREAL: ARMOR IMPERIAL LEGION EDITION FINAL
Natural FAces v.95
Capes and Cloaks
BETTER HAIR, FACE AND BODY
Better Ring Replacer
Better Amulet Replacer
GLITTERING PRIZES
BETTER WINE
BETTER STAFFS TEXTURE
GAMEPLAY EFFECTS
TF_TIMEMOD Highly recommended
tsitaat: |
TF_timemod_1-20.esp = 1 realtime minute = 20 ingame minutes
TF_timemod_1-1.esp = 1 realtime minute = 1ingame minute. |
RARE ITEMS Highly recommended
tsitaat: |
This mod modifies the Leveled Items and Containers lists AND NPC lists |
Sagerbliv Creature Balance Fixes Highly recommended
tsitaat: |
Sick of creatures and NPCs that level infinitely? Want epic fights against devious and tough enemies? Your salvation is here! |
Tandem's LevelSlow 1.2 Highly recommended
tsitaat: |
This mod slows down the leveling process, so you have more of a chance to see the different dungeons and creatures of the world, and it creates more longevity for your character as a result. This mod provides a 2x, 3x, 4x, and epic mode. Epic is 5x longer to level skills. |
Combat balance Mod Highly recommended
tsitaat: |
- Changes all weapon damages to be more realistic. Different materials do nearly the same damage. Instead of increased damage, they
have different advantages over other materials (e.g., Elven weapons are faster, Ebony weapons are more powerful but slower).
- Reduces all weapon, bow, and staff weights to realistic amounts, increases standard weapon durability, and modifies weapon range and speed. See the readme section for more.
- Tweaks the balance between Blunt and Blade weapons. Blunt weapons are generally shorter, slower, and more damaging.
- Increases bow damage to be roughly twice the original damage.
- Renames Iron, Steel, and Silver Bows as Cedar, Oak, and Yew Bows.
- Increases the effect that skill has on your damage output. This was to make sure early opponents wouldn't be vastly easier while later opponents would be much the same. The damage multiplier is now based 75% on your skill level and 25% on your Strength.
- Increases the amount of damage blocking can prevent. The minimum amount blocked is 50%, and each level in the Block skill increases this by .5% for shields, .35% for weapons, and .18% for hand-to-hand.
- Reduces the amount of weight the player can carry, to compensate for drastically reduced weapon weights |
Combat Behavior Modification
tsitaat: |
This Modification changes the "Combat Behavior" of the majority of enemy types encountered during your journey in Cyrodiil. |
Name Replacer - Clothing
tsitaat: |
This plugin changes the names of all the clothing in the game. |
Scroll Re-Namer
tsitaat: |
This plugin changes the names of all the scrolls in the game |
Better Lighting & Better Torches
tsitaat: |
This Mod is specifically designed to work with, Darker Nights Burning Kvatch and Darker Dungeons by Teenk if you do not have these Mods installed you will not get the full impact of these lighting Mods. |
Brighter Torches v.10 v1.1 v1.2 V1.1 on parim neist imo
tsitaat: |
A simple mod that makes torches brighter. They light up an area a bit over twice as far away as the old ones. |
Everburn Torches
tsitaat: |
A simple mod that changes the value of torches so that they will never burnout. Now Torches have a larger light radius. |
HUNTERS MOD RESIZED V11
tsitaat: |
This is a variation of the resized Natural Wildlife mod, applied to the Hunter's mod |
Lighter Alchemy Ingreds
tsitaat: |
This mod simply reduces the weight of the majority of the alchemy ingredients. |
Alchemy Perks - More Potion Effects
tsitaat: |
This mod reinstates the developers original idea to increase the possible number of simultaneous potion effects based on a character's Alchemical Mastery. |
Gem Price Fix
tsitaat: |
Added Perfect Gems which are more valuble than the Flawless, adjustted prices more to put more spread between flawed and flawless.
Adjusts the prices of all gems and nuggets to make them more valuable. 50 gold for a gem seemed very low to me. Most gems and nuggets had their value multiplied by 10. |
MD_SADDLE_BAGS_V23
tsitaat: |
Adds functional saddle bags to almost all horses. |
More Merchant Money
tsitaat: |
This mod increases the amount of gold merchants can spend on a single item in Oblivion. |
Jump Adjustment
tsitaat: |
Very basic mod, it adjusts jump so to be more realistic--no more jumping with moon gravity. In general, the PC will rely on a high acrobatics score to make significant use of jump. |
No Psychic Guards v1.2
tsitaat: |
This mod rsuces the crime sound alarm to a shorter distance. The alarm distance is now the same as the voice sound distance in the game. |
Deadlier Sneaking
tsitaat: |
Increased normal sneaking movement from 60% normal to 80% normal.Increased maximum sneaking distance to equal max arrow distance. It should now be impossible to sneak while holding a light source. Sleeping targets are now much less likely to detect having their pockets picked. New damage multipliers |
DARKER MODS PACK
tsitaat: |
This a mod pack of sorts for my Darker mods. I've decided to release the new versions all together in one package. Included are Darker Dungeons, Darker Nights (with a Natural Environment compatible version), and Burning Kvatch as a stand alone mod. |
Attack and Hide v2.1
tsitaat: |
This mod affects the situation where the NPCs and creatures will 'search' for you after an attack or when you are spotted in line of sight or sound. Basically now, you have a chance to attack (stealth or regular), and then run away and hide. |
More Realistic Encumberment mod
tsitaat: |
Wasn't it funny that your character could carry full steel plate armor and few swords, but after picking up 1 little strawberry he suddenly gets crushed under the mighty weight of his inventory? Well, this mod fixes that by degrading the character's performance in a 6 level system |
Better MagicMercantile Skill Progression
tsitaat: |
This plugin alters the way the magic and mercantile skills progress. Instead of being based on the number of times a money is spent / transactions, progression is now based on the amount of money relative to your level / value of the item bartered. |
CallSteed30a
tsitaat: |
The mod influences horses via a dummy AI construct that each horse is told to use for the follow and stop commands. |
Creature Companions
tsitaat: |
Travel to the Weynon Priory Stables and there you will find Jarl who will sell you pets |
Reduced Backward Speed
tsitaat: |
This mod reduces the speed you can run backwards so you can't sprint backwards as fast as you can forwards |
Stumble while Running Backwards
tsitaat: |
This mod incorporates a chance to fall down every second when you run backwards... which is a nice way to prevent players from backpedaling their way to victory |
MultiSummons
tsitaat: |
Bundle of .esp files that will allow you to summon more than one creature at a time. |
BULKY NORDS
tsitaat: |
Makes Nord males a slight bit taller, and more muscled. Northmen in their true barbaric shape! |
BULKY ORCS
tsitaat: |
A good deal of people thought the original orcs in oblivion were too skinny, so I've decided to release this mod that makes them more bulky. |
Larger Ogres and Trolls
tsitaat: |
Tweaked, resized more types of creatures - The following are resized larger.. some slightly (such as Dremora) some considerably more (such as adult Clannfear): Ogres, Trolls, Clannfear, Flame Atronarchs, Dremora |
Arrows Rebalanced
tsitaat: |
Adds arrow speeds dependant and balanced on Material weights. Quality of arrows determines damage but not speed. |
Improved Ancestor Guardian
tsitaat: |
guardian now levels up with you, Gains a more powerful version of his Frost and Fatigue DMG Spells at Levels 5, 10, 15 and 20. Also at Level 10 he gains the Ancestor's Curse Lesser Power (Absorb Health 4, Burden 50, Damage Willpower 2) and at Level 20 he gains the Ability to Summon a Faded Wraith to assist him. |
Fewer Random Oblivion gates
tsitaat: |
This reduces the maximum number of random oblivon gates open at any time, as well as decrease the chance of one opening. In short, you won't see as many random gates with this mod, or even none at all if that's what you want |
Deadlier Traps
tsitaat: |
Some traps just look too nasty for survival to be plausible (ceiling crusher, anyone?), so I made this little plugin. |
Guild Item Ownership
tsitaat: |
This is a two part mod. The first part is guild item ownership. This places faction/rank flags on every item in the guildhouse, so you must be of a certain standing in order to grab an item without punishment. The second half of this mod is Guild Storage. This will provide you with basic supplies and a chest in which you can safely store your items. The game has it set so that containers in the guild halls reset after a period of time --resulting in you losing your items. This half of the mod assumes that the guild would provide you a place to safely store your things. |
Lower Recharge Costs for Enchanted Items
tsitaat: |
Basically, this is a very simple mod that greatly lowers the cost of recharging enchanted items. Recharge costs were way too expensive in my opinion, and made staffs close to useless. |
More Gory Blood
Teedele ka muid reisijad/seiklejaid peale sinu
Crowded Roads Revamped
Kaotab selle plastilise sära, mis maagiliste relvade ja armoritega tekib. Ei teki mingeid glitche ega muid anomaaliaid tänu sellele
No Glow V2
REAL SIZE RATS
Immersive Caves
CITIES ALIVE AT NIGHT
Realistic Ragdolls and Force 1.1
Nende näo textuuri modide lisamisega võib tegelase nägu hoopis arvamatuna välja kukkuda, näiteks teist värvi kui originaalis (NPC'de nägudega pole õnneks midagi taolist täheldanud). Tavaliselt on just oma kätetööga voolitud nägu liiga extreemsete värvigammadega ja need modid rõhutavad neid värve veelgi rohkem.
Siis võib abiks olla Race Change Ring, millega on võimalik oma nägu uuesti paika lappida (ainult, et skillide ja level up'i "näidikud" resetivad). Seega on see tip/nuck operatsioon mõttekas näiteks pärast level upi just sooritada.
Aga see tasub ennast kindlasti ära Lõpptulemus on nende modidega kõvasti etem
Minu operatsioon näitena vana känd VS tõeline sangar I / tõeline sangar II
Need, kes mode rohkesti installivad, soovitan kindlasti alternatiivi kasutada sellele ajuvabale "archiveinvalidation.txt" failile. BSA Patcher does the trick
Ja kindlasti tasub igasugu README'd ja muud õpetused üle vaadata, muidu võib lõppeda BSA'de piixu minemisega. Alati on mõtet ka need .bsa failid kuskil backupina hoida
Põhimõtteliselt ongi vist kõik. Igasugused "NEW buildings, locations, armors, weapons" modid jäägu igaühele enda avastada
So, happy installing!
PS! Kui kellelgi on vaba serveriruumi ~700MB pakkuda, siis oleks ka üks võimas music pack uppimist ootamas |
_________________ /allkiri
viimati muutis mutabor 12.06.2006 20:44:04, muudetud 6 korda |
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kakuke
HV veteran
liitunud: 03.08.2002
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10.09.2004 22:08:24
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Ah sa püha püss! Ja see game informeri kaane pilt on in-game graafikaga ametliku lehe põhjal . Täitsa pael. Morrowind on minu jaoks olnud siiamaani parim rpg, aga jah, nüüd tuleb uus. Ega keegi ei tea, kust saaks seda game informerit hankida? Tahaks lugeda, seal pidi olema 12lk jutt.
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2III7
HV veteran
liitunud: 20.09.2003
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10.09.2004 22:12:06
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ei tea kas see tuleb unreal 3 mootoril ve? niikuinii maailm tuleb seal mängus mingi 2 korda stalkeri suurune krt seda ei jõua ära oodata rsk
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mutabor
HV veteran
liitunud: 06.06.2002
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10.09.2004 22:17:13
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mikspärast peaks Bethesda kasutama kellegi mootorit?
ahjaa, see tegelane kaanepildil pidi jah, ingame skriin olema. ainult poos on nö käsitsi tehtud kaanepildi jaoks.
paistab et developerid leidsid enda tiimi kedagi kes oskab ka joonistada
_________________ /allkiri |
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Elof
HV Guru
liitunud: 07.05.2003
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10.09.2004 23:08:14
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Damn, DirectX 9, seda vist sellise vana kaardiga nagu Ti4200 ei ole üldse võimalik mängu töölegi saada
aga kas on kuskil pikemat asjakohast juttu ?
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kakuke
HV veteran
liitunud: 03.08.2002
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10.09.2004 23:58:51
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Jah ajakirjas Game informer.
Muide pildi järgi peaks mainima, et seal on hobune ju. Morrowindis siukest imelooma ei olnud hühühüü... uued asjad. ninninänni täis
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RustyZ
HV Guru
liitunud: 20.06.2004
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11.09.2004 00:01:45
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jess, väga kõva, peab oma mx 440-ne kusagile ära ärima ja parema kaardi ostma vist:D
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Auron
HV Guru
liitunud: 19.08.2003
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11.09.2004 10:00:39
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Õu jee beibi elderscrolls fuc*ing rocks !!!Huvitav mis masinat ja kaarti asi tahtma hakkab,et kõik fullis talutava freimiga jookseks
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finalfanta
HV kasutaja
liitunud: 08.05.2004
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11.09.2004 10:53:01
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No xboxil oman GOTY editioni ja mulle väga meeldib. Arvutile ei hakka panemagi, kuna olen boxi kontrollidega ka rahul. Siis tehakse seda küll väga kaua, kui see alles next-gen konsoolidele tuleb. Järgmise aasta E3 ju alles nende näitamiseks. Eks siis paistab millise konsooli soetab.
_________________ Still lost in the noise... |
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mikk36
HV Guru
liitunud: 21.02.2004
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11.09.2004 10:56:43
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Auron kirjutas: |
Õu jee beibi elderscrolls fuc*ing rocks !!!Huvitav mis masinat ja kaarti asi tahtma hakkab,et kõik fullis talutava freimiga jookseks |
sul tekib veel küsimust ???
X800XT ja GF6800GT miinimum recommended ma arvan (tootja annab muidugi väiksemad)
mõtle sellele, et mäng tehakse XBOX2'le ja PS3'le, mis on vägagi võimsad pillid
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Rochefort
HV vaatleja
liitunud: 20.03.2004
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11.09.2004 15:47:05
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mikk36,
Nii hull see ka ei ole vast. 9800-d jooksutavad ka vast veel ära
_________________ Roch.® |
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2III7
HV veteran
liitunud: 20.09.2003
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11.09.2004 16:23:55
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on küll asi ikka nii hull sest järgmine aasta on need kaks kaarti juba mid end ja ülejärgmine aasta low end, kui sedagi. ma arvan et see mäng hakkab tahtma dx10 rauas
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[Valts]
HV kasutaja
liitunud: 09.08.2003
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11.09.2004 19:05:40
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Loodan et see nii kirve mootoriga ei tule kui morrowind
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kakuke
HV veteran
liitunud: 03.08.2002
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11.09.2004 21:23:46
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[Valts] kirjutas: |
Loodan et see nii kirve mootoriga ei tule kui morrowind |
ma loodan, et veel kirvema. i want the best
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QWhite
Kreisi kasutaja
liitunud: 24.02.2004
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11.09.2004 21:28:40
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OOOOOOOMFFFGGG MUST HAVE!!!
imho see frontpage pilt näeb välja nagu mingi tüüpiline concept art
like too high polygon to be true... aga ei v6i kunagi teada.
lol et Oblivion oli stalkeri vana nimi
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Rochefort
HV vaatleja
liitunud: 20.03.2004
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tagasi üles |
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Asdaf
HV kasutaja
liitunud: 07.05.2003
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14.09.2004 10:30:56
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kellelgi mõnda linki on , kus mängust pilte oleks ( peale selle ajakirja kaane ) ?
_________________ Back to Nvidia . |
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Mawrec
Kreisi kasutaja
liitunud: 23.04.2002
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HDTanel
Overclocker
liitunud: 15.12.2002
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14.09.2004 12:36:45
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oh seda tahaks küll üle kõige oot millal välja tuleb :S?
_________________ Krüpto
Minu Youtube - HDTanel
Minu Instagram - HDTanel |
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Asdaf
HV kasutaja
liitunud: 07.05.2003
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14.09.2004 13:30:04
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Tahaks , kohe
Tänud Mawrec hea lingi eest
_________________ Back to Nvidia . |
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m8markus
HV veteran
liitunud: 15.11.2001
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14.09.2004 13:50:40
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Lõpuks siis suudeti hobune ka mängu tuua...ammu juba mõtlesin miks ei võiks hobusega ringi kapata selle tobeda jooksmise asemel...
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HDTanel
Overclocker
liitunud: 15.12.2002
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14.09.2004 13:52:47
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Nu jumala jõhkrad pildid
_________________ Krüpto
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corvette
HV veteran
liitunud: 17.02.2003
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14.09.2004 14:03:04
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mida te siin vesistate ...need pildid mind küll märjaks ei tee.
tuleks rahvahulka a'la Unreal3 Engine taolised videod, vot siis saaks midagi järeldada
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mutabor
HV veteran
liitunud: 06.06.2002
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14.09.2004 14:29:05
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heh, noh, tegemist on ikkagi RPG'ga, visuaalne osa küll tähtis kuid ei ole kõige tähtsam mängus. samas morrowind oli nii ilgelt kole et ma ei saanudki seda mängida(kuigi graafika polnud ainus asi miks ma seda ei mänginud yle 10-15 tundi), mis siis et igasugu patche panin peale mis asja veidikene ilusamaks tegi. vesi oli küll kena tolle aja kohta...
nüüd aga pakub mulle head meelt see et kuttid on ikka joonistama õppinud, asi näeb juba päris norm välja. iseasi kuda see mängitavus tuleb... pealegi nende meeste käes on fallout3, ja ma ei tahaks et ta oleks minule sama vastuvõetamatu nagu morrowind oli
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corvette
HV veteran
liitunud: 17.02.2003
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14.09.2004 14:46:48
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No see on jah suur hea asi et see RPG on. Mängisin (...khm-khm, paar tundi kõige rohkem...) ise kah Morrowind'i ja ei leidnud ka sellest midagi fantastilist. Kui nüüd tõesti graafika tõotab tulla selline nagu seal esikaanel, siis müts maha...aga imho on see kaanepilt rendertatud Isegi Unreal3 E. ei olnud nii ilus
Jääb ootama
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