libe, kui küsimusest aru ei saa, siis pole vaja "ohkida", vaid omale küsimuse sisu selgeks teha, vastus korralikult läbi mõelda, kirja panna, üle lugeda ja mõelda, kas sinu poolt kirjutatud vastus annab konkreetsele küsimusele ammendava vastuse või mitte. "Kas" küsimuse puhul saab vastuseks olla kas ei või jah, muu "ohkimine" selle juures on täiesti sisutu ja mõttetu klaviatuuri ning sõrmeotste kulutamine. Niiet kui midagi tarka kirjutada pole, siis parem jäta üldse kirjutamata, muidu kulutad veel klaviatuuri ja sõrmed ära.
käsitlesin sinu küsimust, kui retoorilist küsimust ning andsin sulle hea soovituse, et säästa oma närve _________________ ☠
AI on ikka väga put_ sis. Monaco ja märg rada - lükatakse mind risti rajale ja siis trügitakse selga, võimatu masinat keerata sõidusuunda. Kõige lõpuks antakse tiblade poole veel penalti ka.
Dont drink and drive- soovituseks sulle siis
Kena kiiver Lewisel oli Indias _________________ Müüa HP Pavilion G series, lisainfo läbi postkasti.
www.iDrift.nl
#swag
respekt kiiver
neljandat õlut lahendanes olid minu ringiajad märgatavalt paremad kui seda täiesti kainelt
kuid mida aeg edasi läks, seda sirgemaks rada muutus
endale ka väga meeldib see kiiver, ausalt öeldes üks parimaid mida näinud(räikköneni oma kõrval)
aga inimesed lükake see AI mod endale peale, teeb tõsiselt reaalsemaks elamuse, vastased käituvad nagu nad ikka tahaks sinust mööda saada.
proovisin siis esimesed kaks katset monzas ja monacos ja need olid kohe kõige paremad sõidud mis ma F1s üldse sõitnud http://www.racedepartment.com/f1-2011-mods/66710-download-ai-behaviour-mod.html
Kuradi hea sõitja oled F1es
Kasutad klavi sõitmiseks? Kui jah, siis see võtab pool eelmise lause väärtusest maha _________________ Müüa HP Pavilion G series, lisainfo läbi postkasti.
www.iDrift.nl
#swag
Keegi võiks selle ALmodi Upload'i üles lasta kuna RaceDepartment tahab registreerimist.
Ise proovisin täna damage mod'i ära, et tõstes xml failis 0.5 pealt 1.5 peale ja nüüd asi väheke huvitavam kohe.
klaveril ikka jah, jõuludeks saab vb siis rool ostetud
monzas ml siin paberi peal kirjas 1:17:973, sellest ajast kui kiiresti kõik rajad järjest kiiresti läbi tegin
*Better textures for Monaco.
*Better tyre skins.
*Updated Ferrari steering wheel to HD.
*Updated McLaren steering wheel to HD.
*Updated Nürburgring sponsors.
*Updated Spa sponsors.
*Updated Monza sponsors.
*Updated Singapore sponsors.
*Updated Suzuka sponsors.
*Updated Korea sponsors.
*Updated India sponsors.
*Updated all driver helmets to higher quality (not full HD yet).
*Updated all driver gloves to HD.
*Updated Red Bull car skin to HD.
*Updated McLaren car skin to HD.
*Updated Ferrari car skin to HD.
*Updated Mercedes GP car skin to HD.
*Updated Force India car skin to HD.
*Updated Toro Rosso car skin to HD.
*Updated Renault car skin to HD.
*Updated Lotus car skin to HD.
*Updated Virgin Racing car skin to HD.
*Removed standard intro videos and replaced them with FIA F1 & Codemasters atmospheric intros.
*Replaced start lights to red instead of default white/gray.
*Added replacement movie files for most tracks.
*Reworked the helmet selection screen.
*Added Senna and Ricciardo to represent current driver lineup.
*Removed DoF (Depth of Field) effect from replay cameras.
*Updated AI
*Updated cars to take 0.4x times more damage during collisions (more realistic).
*Replaced default cameras with modified ones.
As promised last week, here is some more information on the specific issues we’ve been investigating for the upcoming patch and the progress made to date.
For those of you who have read the Patch Process thread , Step 1 has now been completed; many thanks to all of you who provided as much information as possible on the issues you have encountered. We are now nearing the end of Step 2, with multiple issues (detailed below) having now been fixed and verified in our test environment.
Please note that there are technical restrictions on what we can and can’t patch, due to things such as size limits on patches, knock-on effects to other areas of the game and issues that were non-reproducible in our test environment, etc. Issues which currently fall into this category are updated DRS Zones and updated drivers.
Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.
Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.
AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.
Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.
Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.
PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.
Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.
Saab kah lõpuks inimese moodi sõita nagu tootja ette on näinud.Seaded on hetkel veel "all over the place" ja kaotan 2 sekundit per lap klaviatuuri ajale aga kui seaded paika saan ja paarsada ringi käe sisse harjutan, siis peaks sujuvalt igal rajal ületama klaveri aegu.
Käigukast on hetkel veel automaat nagu ka TC full kuni ma seaded paika saan ja tunnetuse kätte saan.
Alguses oli ikka väääga väider rooliga .Pidevalt unustan rooli tagasi sõudusuunda korrigeerida pärast kurvi läbimist (harjunud klaveriga, et on rohkem reageerimisaega suunamuutustele). _________________ Win11 25H2 upgrade skriptid neile kelle masin ise ei taha 23H2 või 24H2 pealt ennast uuendada: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11720738#11720738
Youtube lisa vene jama eemaldamiseks: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11745846#11745846
Hetkel endal punane MOMO kodus aga olen ka mustaga sõitnud ja IMO musta pedaalid on kõvasti paremad. Kuigi siin suur alus siis pedaali käik on kuidagi väga imelik.
Päris julm rool jah .120€ pole üldse palju iseenesest aga siinkohal tuleb arvestada, et see on puhtalt rool.Pedaale jms üldse pole.
Eks se ole vist rohkem neile kel need juba olemas ja saavad lihtsalt roolivarda otsas rooli ära vahetada. _________________ Win11 25H2 upgrade skriptid neile kelle masin ise ei taha 23H2 või 24H2 pealt ennast uuendada: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11720738#11720738
Youtube lisa vene jama eemaldamiseks: https://foorum.hinnavaatlus.ee/viewtopic.php?p=11745846#11745846
Päris julm rool jah .120€ pole üldse palju iseenesest aga siinkohal tuleb arvestada, et see on puhtalt rool.Pedaale jms üldse pole.
Eks se ole vist rohkem neile kel need juba olemas ja saavad lihtsalt roolivarda otsas rooli ära vahetada.
Huvitav mis kuradi asjaga need arendajad mõtlevad, kui nad teevad rooli, mida ei kinnitata kuskile... käes hoidmine tapab käed ikka üli kiiresti ja mugav pole see küll kuskilt otsast.
I'm pleased to inform you all that the patch has now been approved by both Sony and Microsoft and is slated for release on all platforms on Monday 21st November.
As a result I've now updated the below patch notes with the finalised list of fixes.
Spoiler
Please note that there are technical restrictions on what we can and can’t patch, due to things such as size limits on patches, knock-on effects to other areas of the game and issues that were non-reproducible in our test environment, etc. Issues which currently fall into this category are updated DRS Zones and updated drivers.
Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.
Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.
AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.
o Fixed issue where the AI’s sector 1 times in Malaysia were too slow
Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.
Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
o Fixed issue where host and client machines would report different qualification results during online games
o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres.
Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.
PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.
Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.
o Fixed issue where players were able to post extremely quick Time Trial times
o Introduced option to have 30%, 40% & 75% races.
To coincide with the release of the 2nd patch and the fixing of the 'setup bug', we are also going to be wiping the online leaderboards for both the time trial and time attack online game modes. These leaderboard wipes are currently scheduled for next week, and once we have a firm date for these we'll let you know straight away.
Once again our thanks for your patience whilst we worked on the 2nd patch and also for your valuable feedback.
Läbi GfWL peaks patch tulema kella 00:00-01:00 ajal, STEAM ka vist.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.