Oo see mingi special variant juba kus covert ops ka kaasas. Kas tegu Gold editioniga või tavaline?
Enivei Generals oli ka EA poolt publitseeritud ja kuigi ei olnud ei olnud Tiberian saaga ega RA saaga siis IMHO oli tegu superhea mänguga ja igati C&C väärilise mänguga.
Mul endal The First Decade riiulis Amazonis hind 20$ niiet igale fännile peaks olema must have.
KillerXP pildil plaatidel w95 logod ja kujundus viitab gold editionile
generals on maitseasi. c&c oli sinna täiesti meelevaldselt külge kleebitud.
first decade on ka meie kaubanduskeskustes 199.- eest näha olnud.
peaks ka nostalgiapilte tegema, mul peaks worldwide warfare, ra collector's edition, tiberian sun, first decade, tiberium wars kane edition, kane's wrath ja midagi veel olema _________________ - londiste
...aga mina ei saa kunagi suureks!
edit:
masendav on understatement.
kui nad tahavad ehitada täiesti uut mängu, ärgu lõhkugu olemasolevad ip-d.
üks kuuest crawlerist saab ehitada (nõrku) turreteid - gdi defensive
12 unitit per crawler, mõned neist korduvad ja praktiliselt kõik on tõesti igavad.
ressursikorjamist ei ole, capture pointid. ja upgrade jaoks on vaja taevast alla sadavat tiberiumi build areasse lohistada.
ja see ongi kõik.
graafiliselt ma loodan, et on beeta, sest näeb välja halvem kui tiberium wars.
ra3lik multikalik stiil on ka unititel.
edit2:
ma olen üsna kindel, et see on nda või beta tos rikkumine, aga:
Paul_Boland @ cnc4 beta forums kirjutas:
To EA and the C&C 4 Delveopment Team:
I've started to see a new thread on these forums lately. Any thread which is aimed at complaining about C&C 4, is locked. Polls, locked. Comparisons, locked. Unless the thread holds a balanced discussion of both pro's and con's, then the topic gets locked. Yet, 100% pro C&C 4 topics don't get locked....
It is very clear that orders have been given to the forum moderators that any thread that bad mouths C&C 4 is to be killed instantly. I would say that this is bad practice. The purpose of a BETA is to help get constructive feedback, good and BAD, and if the mods are locking all bad topics and only allowing the good ones to stand, then this BETA is given a one sided outcome.
In an attempt to give a voice to the many topics which have been locked for bad mouthing C&C 4, I am writing this, a "Constructive Criticism" post. This is what you want, right? Not a topic that will just bad mouth C&C 4 but will offer some insight into it. So here it is. I've decided to do this because to me, it seems that all us gamers here, all us C&C fans here, who do not like this game, and let's be fair, that's in the majority by polls I've seen, that our voices are not being heard. So here is some Constructive Criticism on C&C 4.
I'll start by jumping right to the point, this game is crap! Now, don't stop reading, don't run for that lock icon, hear me out please...
C&C is a franchise. When you think of C&C, you think of bases, you think of harvesting, you think of strategy, planning, defence, all tied together with a great story. Yes, there have been two spin off games in the C&C series which don't follow the C&C gamecore, they being Sole Survivor and Renegade. Sole Survivor was a flop, I remember reading a magazine review years back in which it was admitted that it hadn't worked. Renegade is a mixed bag, some of us liked it, some don't (it wasn't for me), but overall, C&C's franchise is well established.
C&C 4 does not conform to the C&C core values.
I remember before news of C&C 4 was out, you, EA, released a quesitonnaire online about C&C. I filled it in and was very happy to do so. In it, one of the questions was, "Would you like to see Mobile Bases in C&C?" or wording to that affect.
To me, this provoked an image of a large vehicle, amassive flatbed, HUGE in size. Players could build this and then build their base on it. Barracks, Warfactory, Power Planets, Air Bays, Tech Centres, etc. At any time, the player could select this massive flatbed unit and it would come up on legs or wheels and it could be moved anywhere on the map, in essence making the base mobile.
The gameplay strategy this offered was HUGE!!! A player builds up an army to attack the enemy base. He does so, inflects some damage, but loses his army. His builds up another, heads up to the enemy base, but it's gone!!!! Suddenly, with the players army on the far side of the map, the enemies base comes down from the other side of the map and lands right next to the players base. It lays down and a horde of enemy units come out of the enemy base and blast the players base while he's drastically trying to his army back to defend his base!!
The gameplay opertunity was superb!!
But this is not what we got... Instead we got the Crawler. A single vehicle which is you're whole base. No more Barracks, War Factory, etc., instead this one unit is the whole lot.
My question to you is, where's the fun? I would spend ages planning my base, setting up harvesting routes, building defences... Now my base has wheels and I can't build any structures, short a few turrents and cannons. Instantly a massive aspect of the game is lost and the imagined strategy that mobile bases offered when I first heard it is just that, imagined.
To add insult to this new "base" (Crawler), if you lose it in battle, so what?!? It respawns. In old C&C, your MCV was your key structure. If you lost a harvesting bay, you could build a new one. But if you lost your harvesting bay and your MCV, you were in serious trouble!! You now had to manage what funds you had, or in extreme cases, lose the mission and start again.
I remember missions in which I had no MCV and just a base I had to protect. In C&C 3, there is a mission in which you have to protect a base while a new MCV is being sent to you. You spend ages juggling power, building units, trying ot keep this base safe. Then your MCV arrived on the other side of a river, in a town which is overrun with enemy forces and you now have to protect your base while protecting the MCV and getting it to your base! It's a fantastic mission!!!!
C&C 4 won't offer this intense gameplay. Another loss to the game.
Harvesting is also gone, we now have a pop cap system. Sorry, but this is crap too. Where are those times when you have a harvester, on a slither of red health left, returning ot base with some Tiberium so you try and build a new unit to help defend you base??? Those tense times are gone too, another huge hit to the gameplay.
So C&C 4 has no base building, or to be perfectly blunt, no bases what so ever. It has no harvesting. These two key cores of a C&C game mean the loss of planning, strategising, setting up harvesting routes, protecting your base while attacking the enemy. A massive part of the gameplay has been removed.
So what's replacing it?
Every game I've played so far, be it GDI or Nod, here's how I play...
Deploy Defence class Crawler.
Move to location.
On way build 3 of everything I can.
Also build a cannon or turrent, depends on what I want (doesn't seem to be any real differences to tell you the truth).
Reach location.
Deploy Crawler.
All my built units run out.
Deploy cannons and turrents as quickly as I can.
If the Crawler gets destroyed, deploy another Defence class (the other two classes don't really seem much fun).
Repeat...
Repeat...
Repeat...
Victory!!!
What was once a game of strategy, planning, and tension, is now a how-fast-can-you-click-the-mouse-button game!! This is not C&C.
Now perhaps you felt the gameplay needed refinement. Well, there's a difference between refinement and totaly annihilation. Refinement is where you take what's there and improve it. But what you have done is you have taken C&C and ripped its guts out. Let's be perfectly honest here, if GDI and Nod were not in this game, any of use looking at it wouldn't know it's a C&C game. It bares no resemblence to the franchise. Instead, what we have here is World in Conflict meets Dawn of War, wrapped in a C&C story wrapper. But really, that's all you've kept, is the story. I don't see anything else in this game from C&C except that story elements.
Now, where's what you should have done...
You should have kept the C&C core as it always has been. Bases, harvesting, the core gameplay. Now, you wanted to try and stop the player from building 20 Mammoth Tanks and running into an enemies base... Here's how to do it...
I remember in C&C 1, yes, go all the back to the original game, we had missions in which the Tiberium cores which were producing Tiberium and putting it out onto the lands for us to harvest, there were missions in which their growth rate was VERY SLOW!!!! You would start with loads of Tiberium around it for you to harvest, but once it was gone, you could be waiting up to five minutes just for one patch of Tiberium to develop. All that time, with no new income, you had to protect your base and try and find new Tiberium somewhere.
This feature has been missing from C&C games lately. Now the Tiberium spews out at a good rate. I say, slow it down. Give us those poor veins of Tiberium which produced minisquel amounts. Players could have 50 harvesters but they'd be no good with no ore to collect. That instantly makes the player think about his armies and what he wants to create.
Another thing I noticed lately is that the computer player sometimes (not always) tends to build units and keeps them at his base, he doesn't attack the player or does so with only a handful of units. I say, make the computer agressive. Learn from hwo us players play. Make the computer build 20 Mammoth tanks and let's see how the player likes being on the receiving end.
Also, where's the nuclear weapons!!!! Yes, I know they are there, but I remember, and again I'm going back to C&C 1, I remember when a nuke destroyed a MCV. I would have to build a second MCV, which whith slow Tiberium growth and the unit costing 5,000 credits, was a major task to achieve, and then I would have it off to the side, and when my base took a hit, I'd rush that unit in, deploy it, and then try an fix up my base, rebuild what was also destroyed in the nuclear blast, and also try and build another MCV to move off to a safe distance.
But even in todays C&C games, the shine was there and the shine really shined in the addon pack to C&C 3, Kane's Wrath. My God, what a game!!! i could spend over 3 hours on missions trying to win because the computer was so aggressive. And that is where C&C 4 should go. Not this rubbish Crawler system which destroys the gamecore, but you should have made the computer as aggressive as the player.
Now, this takes me to another point (yes, this is a long post...), I've seen a lot of talk of how C&C 4 is built around teamplay. Well, that's fine for the multiplayer side, but what of the single player campaign? I'm not an online gamer, I buy and play games for their single player action. One thing I totally hated about Red Alert 3 was the SubCommander. Here was a computer controled AI player who worked with you. When I sit down to play C&C, I expect just that, to play the game. I don't expect to sit down and have the computer win missions for me. Yet, that is what happened in Red Alert 3! Eventually, I started every mission by forcing my units to kill the SubCommander. I wanted all the action, I wanted the stress of the wrath of the enemy coming down on me, I didn't want the computer to play for me.
So how is the C&C 4 single player going to work? Since playing the BETA, I've sort of got a better idea in my head of how this will work, but really, C&C 4, so far, is team play based. The game doesn't really offer a good single player experience. Now, of course, I haven't seen a single player game yet so can't say for sure, but again, I think C&C 4 is heading in the wrong direction, away from its roots.
There is one more point I want to raise here and again, I'm not the only person here who's raised this.... This was not the game for change!! After following this series for a decade and a half, at the climax of the Kane Tiberium story, you chose this game, the game that would end that epic story, to implement such drastic changes to the game core. I'm going to be blunt here, this was wrong!! Us fans have followed this story and we love it, there is a lot of passion on these forums from games who love this franchise. If you wanted to create a Craweler game, go right ahead, no one here is saying you shouldn't create one, BUT what we are saying is that this is NOT the game for it! C&C 4 is going to end the Kane Tiberium story arc. I, personally as huge fan to this franchise, want an epic game, amazing gameplay, tough battles, and a real fight to the end to when it's all over, I can look back at the story which started with C&C 1, a decade a half ago, and I say "There's a real jewel of a gaming series!"
But you know where my thoughts are curently heading.... "There's an epic gaming series that was devastated by a crap gameplay for it's climatic ending... " And I can tell you right now, I won't be alone in thinking this.
When you created C&C 1, I'm sure you didn't realise just how big and powerful and well loved a franchise it would become. I've bought every game, every addon, and I've loved them all, but the Kane Tiberium story has always gone from strenght to strenght and is a series I'm always excited by when news of a ndew installment comes along. When I heard that C&C 4 was coming out and it would end the Kane Tiberium story, I was hyper with excitement! When the movie clip was released, Kane going to GDI because the Earth was overrun with Tiberium, I WAS GLUED TO MY PC MONITOR!!! Seeing the city of Manchester so ravaged by the spread of Tiberium, it was scary stuff. Would, and could, we save the Earth??? The premise for C&C 4 was OUT OF THIS WORLD in my books!
And then learned of the gameplay... Instantly I didn't like what I was hearing. And then I got into the BETA, played it, and found myself devastated that "THIS" is what you were presenting for end game of the epic Kane Tiberium story.
I saw in the Rev 10 Preview topic, an EA employee saying that the NDA's we are all under will be lifted soon, meaning we can talk about the game. This to me says two things plain and clear....
1. The C&C 4 gameplay, with the Crawlers, is staying because if you were going to scrap it and do C&C 4 justice, you would keep those NDA's enforced for some time more.
2. That you have lied to us!!!
Point 2 is a strong point!!! Let me explain...
These forums are awash with cried from gamers who don't like the new C&C 4 gameplay and who want this epic climatic end to the Kane Tiberium story to be a great and traditional C&C game. Many times I have seen Apoc and Aproc 2 and perhaps some other EA employess say that our concerns are being noted and are being taken into consideration. The result... Nothing has changed!!!
You say you are listening to us, you say our outcries are being taken into consideration, I say to you now, WHERE?
If you are getting ready to lift the NDA's so we talk about C&C 4, then big changes to this game are not coming. The Crawler system is staying. Your promises that what we're saying is being taken on board is a lie, plain and simple.
I came into this BETA knowing that a game called Starcraft 2 was in development. I had zero interest in the game, ZERO!! After seeing C&C 4, and seeing folks talk about Starcraft 2, I went and checked it out. C&C 4 should be my MUST BUY game for 2010. Starcraft 2 now holds that title because after looking at it, it seems that Starcraft 2 is the game C&C 4 should be.
As for C&C 4... If this game gets released with the Crawler system in it, then your relationship with this gamer will be serious damaged because I am a C&C fan and a real fan of Kane and his story. If C&C 4 gets released, you will be releasing a game in which I'll buy because I want to see how the story ends, but in which the gameplay holds no interest what so ever. In other words, you will put me in a situation in which I'll have to part with my cash just for the story. As a fellow software delveoper, I can tell you right now, this is not how you treat your fans and should I be put in this situation I will forever hang a dark cloud over EA and the C&C 4 development team for this.
I will also reward C&C 4 a Named & Shamed trophy, something I do on YouTube to companies who don't stand by their fans.
If you've read this far, fair play on ya!! I would ask that you please don't release this game under the C&C 4 title. All the work you've done on it, if you don't want to write it off, create a new game franchise for it and release it. You won't have a sale here but there are folks here who like it and so will others and you'll have a game which gamers like. Then you can start the proper work on C&C 4's epic ending. I would gladly wait a year or two more before getting the C&C 4 game if that game was the classic C&C gameplay core it should be.
You asked for Constructive Criticism, here it is. I hope you take it on board.
edit3:
ja kommentaarid tollele postile, including moderaatoritelt confirmivad, et c&c on surnud. _________________ - londiste
...aga mina ei saa kunagi suureks!
Kõik mängivad praegu Bad Company 2 betat, aga Gamespot'i minnes avastasin praegu, et nemad jagavad vaikselt C&C4 võtmeid. Pole ise mingist beta'st kuulnudki. _________________ TALUSILDID
ertr2, oleks imelik kui multiplayer beetas oleks singleplayer
ja kerge see kohe kindlasti pole. mul õnnestus ikka kokku saada tegelastega, kellele kuidagi vastu ei saanud. _________________ - londiste
...aga mina ei saa kunagi suureks!
heretic666, loe pikemaid poste ülevaltpoolt või proovi beetat. basebuildingut ei ole, crawler ongi tankitehas. clickfest. _________________ - londiste
...aga mina ei saa kunagi suureks!
londiste, tänud vastamast. Kurvad uudised sel juhul. Eks stoori pärast läbi ta madistan kunagi, kui välja tuleb, ent muidu jätab külmaks. Varsti tähendab RTS ja seda, et mõtlema ei pea üldse. Ainult lahmi vasakut hiireklahvi.
Siis on küll ilgelt saast, kui baasi ja muud sellist pole :S .... tehke ometi generalsile graafikauuendus ja asi oleks tasemel. _________________ Pokkerit mängid aga rakeback ei saa? Liitu!
Täiesti lamp mäng. Mängu alguses valid offensive, defensive, support peamaja (ühe neist). Lükkad selle ühe command pointi juures püsti ja hakkad ühest majast mehi/tanke tootma. Ja ongi kõik. Aru ma ei saand veel kuidas ma upgrade punne panen? Mis ma power punnidega teen? See mäng on pigem warhammer 40k kui cc4.
viimati muutis Marx112 05.02.2010 04:10:51, muudetud 1 kord
Täiesti lamp mäng. Mängu alguses valid offensive, defensive, support peamaja (ühe neist). Lükkad selle ühe command pointi juures püsti ja hakkad ühest majast mehi/tanke tootma. Ja ongi kõik. Aru ma ei saand veel kuidas ma upgrade punne panen? Mis ma power punnidega teen? See mäng on pigem warhammer kui cc4.
Kas sa tead, et sa mängisid multiplayer BETAT ikka ju? kas sa arvasid, et kohe betas antakse sulle kõikide võimalustega ja itemitega baaside ja unitite ehitamine kätte?
Keegi seda betat jagada viitsib? Panin ennast ootejärjekorda aga nagunii sealt midagi ei saa.
C&C keerati pekki jah peale Generalsi... mäletan veel kuda ma GF3 ostsin, et Generalsi jooksutada@30fps lol. Igatahes ma ple aru saanud, kuda oli Tiberium Wars normaalne üldse... kudagi väga lapsikuks muutus graafika, Red Alert 3 oli ikka kohutav
Ja nüüd sellise C&C 4-ga lõpetavad kogu Command & Conquer franchise????? WTF..... epic fail ikka _________________ Krüpto
Minu Youtube - HDTanel
Minu Instagram - HDTanel
hmm, PlatoonSgtElias, see on nüüd omaette vaidlus mida ma siin vaidlema parem ei hakka
tiberium warsi graafika on kõike muud kui lapsik ja ra3 sädeleva pildi taga oli tegelikult kohutavalt hea rts. miks mõlemad pikemas perspektiivis läbi kukkusid, on siin juba lahatud.
c&c4 on löök allapoole vööd _________________ - londiste
...aga mina ei saa kunagi suureks!
Üks tore kodanik andis oma key mulle aga kuskohast ma tirida saan mängu?
Pmst mulle tuli cd key emailile, seal oli link mis viis command conqueri kodulehele, pidin sisse logima ja beta key panema. Downloadi link oli peale beta key panemist.
jama et sellega sellist beta halleluujat pole nagu BC2-ga , rabaks ka key kui jägamise mölluks läheb, kopitama läheb see mäng nõnda _________________ "Mõtle kriitiliselt"
Ja nüüd sellise C&C 4-ga lõpetavad kogu Command & Conquer franchise????? WTF..... epic fail ikka
Ei usu mina,et lõpetavad kogu C&C frantsiisi, pigem lõpetavad tiberium saaga. Red alertist ja nö. generalsist saab ju veel teha. Samas ma ei mõista, ka generals oli EA all tehtud ja see oli super fun.
Ma ei saa menüüst edasi... vajutan login ja ütleb, et "unexpectedly disconnected from online"
edit: Tuli ära regada key www.commandandconquer.com/redeemcode ei teadnud hehe
_________________ Krüpto
Minu Youtube - HDTanel
Minu Instagram - HDTanel
Ja nüüd sellise C&C 4-ga lõpetavad kogu Command & Conquer franchise????? WTF..... epic fail ikka
Ei usu mina,et lõpetavad kogu C&C frantsiisi, pigem lõpetavad tiberium saaga. Red alertist ja nö. generalsist saab ju veel teha. Samas ma ei mõista, ka generals oli EA all tehtud ja see oli super fun.
Seda öeldi juba tükk aega tagasi et C&C 4 jääb tiberiumi viimaseks osaks minumeelest.
Mis teema seal nende relvadega on, kõikvõimalikest torudest tuleb ainult laserit, tahaks ikka rohkem rakette ja kuulide pritsimist (e. veidi reaalsemaid relvi ja uniteid). Graafika on küll hea ja detailne, aga pole enam selline tõsine ja kõle, mis on omane Tiberium Wars-ile, Tiberium Sun-ist rääkimata. Unitid on ka juba kahtlaselt ümarateks ja jässakateks paisunud ja kisub juba vaikselt multifilmilaadseks piupau mänguks. Objektid on üldse jõle suured, mina oma 22" monitori peal ei saa piisavat ülevaadetki, ehk siis out zoomi võiks tublisti rohkem olla, misjaoks seda sissezuumimist üldse vaja läheb, ilmselt viiendas osas saab tanke juba roolikomplektiga juhtida. Lisaks see baaside ärakaotamine väärib küll nimevahetust, Uncle John SandGames sobiks näiteks. Mingisugune 2h sai seda Betat proovitud, aga C&C fiilingut küll ei tekkinud, kahju. Tuligi kange tahtmine uuesti Tiberian Sun-i mängida:)
Player1 - CC4, RA3, Starcraft - kõik on ümaramate ja kirjude mänguasjade maailmad.
RA3 on selle koha pealt eriti hull.
Tulevik ongi piu-pau laserite päralt. _________________ www.FunBox.ee - kvaliteetsed õhupallid, värvikad kostüümid ja kõik muu vajalik meeldejääva peo korraldamiseks!
ra3 suutsin ja suudan ma leppida. tegelikult isegi väga mitmes mõttes oli/on see mitte niivõrd geniaalne kui head mõtted olid kokku kogutud ja mõistlikult lahendatud. _________________ - londiste
...aga mina ei saa kunagi suureks!
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.