Update: VG247 claims to have received word from within CDP this afternoon. They are unequivocally denying this announcement. Seems like 4News got it wrong. Oops.
Loodame, et hea tava jätkub ja tegemist ei tule konsoolipordiga _________________ Foorumis on ühe lolli kohta kümme tarka, nii et jõud on enam-vähem võrdsed.™
Cyberpunk 2077 teaser treileris oli peitetud sõnum...
tsitaat:
And that’s not all that’s new. We are about to reveal our other project, which is much closer to being completed. And yes, it will also be a fully open-world game with an intense story. You can probably guess the game we’re talking about. On the 5th of February it will all be clear.
This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into everything The Witcher 3 has to offer, and it's a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can't put down his swords until his conscience allows – if it ever does.
Ülihea uudis aga loodame ,et selle suuruse hullustusega ei tule mäng mingi sisutühi tõmblemine.Põhiline ,et nad ei jätaks sisu selle tõttu tagaplaanile.
•World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]
•30-40 minutes to cross world on Horseback
•New streaming technology (CDRED Engine 3)
•Geralt's Memory is restored
•No chapters/acts
•Dude is DONE fighting for everyone else
•Everything from solving MYSTERIES to slaying monsters
•Coming out on "all top-of-the-line" consoles
Monster hunting:
•Clues build up information (like a Bestiary perhaps?)
•Books garner information about monsters
•Townsfolk provide information
•Potions and such are important
•Time of day and other conditions affect where monsters appear, and their abilities
Combat info
•Critical strikes in areas that matter depending on how much you learn about said monster
•You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
•Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
•Provides income as well
Narrative info
•Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
•Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
•Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Other info:
•Enemy AI completely rebuilt, scripted bosses out
•Environmental combat 'contributions' (a dozen types of interactive objects) - wasp hive irritated using Aard
•Magical signs retooled
•The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
•Other trees, Swordsmanship and Alchemy
•New strikes under Swordsmanship, boosts like improved stamina and parrying
•Mutation mechanic under a different development path
•Team aware of frustrations of inventory management in The Witcher
•Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
•Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
•Each armor piece has unique appearance, new cloth simulation tech.
•Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.
- The world has 36 final states three possible epilogues (each one hour long)
- You can import your save game to determine which characters appear and how they act towards Geralt, but the backstory won't be affected.
- You can buy horses or tame a wild ones by using Axii, one of The Witcher's spells.
- Geralt can now jump and climb things.
- You can hunt wild animals for their fur, claws and so forth by tracking down colour-coded traces in the world itself.
- The main storyline is 50 hours long.
- Towns are more reactive - citizens will summon the guards if they catch you thieving, and will observe daily routines.
- There's a new combat mechanic that's comparable to VATS in Fallout 3, letting you target different parts of your quarry in slow motion.
- There are no more QTEs. Hurrah!
- Geralt can level up to 60.
- The console versions have their own, bespoke UIs.
- You gain experience points only by completing quests, but hunting will earn you money and crafting materials.
- There are two new minigames: axe-throwing and cards.
- The economy is affected by your actions. Trade away loads of one type of good in a particular area, and prices will fall.
- There's a day-night cycle, as before, plus a new weather system that partly determines which areas can be accessed and where/when monsters appear.
- You can set things on fire using the Ignii spell, now a jet of flame rather than a single blast, and toy with the environment in other, unspecified ways.
- You can ride around in boats.
- Geralt will get to explore the world's capital Novigrad, the Skellige Islands, and "the war-ravaged wasteland".
Nomaeitea, kui nad teevad "Skyrim with Geralt" ainult et korralik combat, siis on tegu sajandi mänguga. Graafilises ilus ma ei kahtle. Kui vaja ostan teise GTX680ne SLIsse kõrvale. _________________ Avatar by Flacko
Aga loodetavasti Skyrim lihtsalt kaardi suuruse võrdlusena, mitte üksluisuse ning selle poolest, et sinu tegevus mitte midagi ei muuda.
Ei tea muidugi kuidas selline open-world teema Witcherile mõjub, kuna story ning karakterid on alati mõngu tugev pluss olnud.
Kui jällegi näiteks tuua Skyrim siis mida suuremaks lähed seda rohkem vajub igasugu detailsus laiali.
Nagu TB korduvalt maininud: Skyrim on nagu põlve sügavune ookean. Suurust on aga sügavust mitte. Loodan, et Witcher 3 selline ei tule.
See paljude hetke mängude probleem. Põhistoori lineaarne ja maaliselt pikk, aga kohmakas. Enam ei osata seda kõrvalist poolt mängu siduda st. suhtumine, et käi ja avasta ise.
kriist kirjutas:
Nagu TB korduvalt maininud: Skyrim on nagu põlve sügavune ookean. Suurust on aga sügavust mitte. Loodan, et Witcher 3 selline ei tule.
See paljude hetke mängude probleem. Põhistoori lineaarne ja maaliselt pikk, aga kohmakas. Enam ei osata seda kõrvalist poolt mängu siduda st. suhtumine, et käi ja avasta ise.
There will be no overt tutorial instead mechanics will gradually be introduced.
Combat system now has dodge in order to be closer to the pirouettes found in the books.
Geralt can choose to execute or spare bandits, though he can loot them either way.
They are targeting 30fps on console.
Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
They added Witcher sense similar to Batman's Detective mode so you can see weak points on monsters like The Fiend's lungs, or outside of battle to re create events like tracking a murderer.
Main storyline is 40-50hrs, and another 40-50 in the open world.
No "Fedex Quests."
Choice and consequence will ripple across the world.
Don't want to build a sandbox experience, storytelling is still the main goal.
Some locations: Skellige: Nordic-style archipelago, Slavic-like No Mans Land and city of Novigrad.
Geralt can jump. In-house motion capturing, though the horse was done somewhere else.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.