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Kas kavatsed osta D3: Reaper of Souls expansioni? |
Jah |
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52% |
[ 171 ] |
Ei |
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47% |
[ 154 ] |
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hääli kokku : 325 |
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autor |
sõnum |
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lambivana
HV kasutaja
liitunud: 04.10.2010
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03.06.2012 10:49:32
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Päris hea. Kas ostsid või droppis?
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un3v3n
HV Guru
liitunud: 27.12.2001
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03.06.2012 10:52:51
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lambivana kirjutas: |
Päris hea. Kas ostsid või droppis? |
ostsin , pole eriti normaalseid droppe saanud relvade näol.
mõned paari millused ringid ja amuletid saanud .
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Anar.
HV kasutaja
liitunud: 09.06.2009
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03.06.2012 12:08:05
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Nojah, nüüd barbariga act kaks ka juba täitsa mängitav, asi ikka gearitaga kinni, võib juba tumalt tankida väga paljusi kolle koraga, isegi need Sand waspid ei tapa enam nii lihtsalt. Enamus eliidid saab maha, aga väga hullude combodega ei viitsi küll jamada, kui ranged kollil mingi waller, desecratior, arcane, fire chains... ei aitäh. Ainuke oht on nüüd, laag ja need kollid kes hoogu võtavad ja siis oneshotivad, suht lihtne vältida, aga kui mingi slowmo tuleb sellest asseti jamast, siis ei saa nagu reageerida.
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Kristoferr
HV Guru
liitunud: 26.11.2006
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03.06.2012 12:21:31
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Kas keegi teab faktiliselt, et act2 gear dropid peaks olema paremad, kui act1 lõpp? Inferno siis loomulikult. Siiani olen tuimalt lasknud imprisoned angel lasknud. Vaikselt hakkab ära tüütama. Mingi 30+ korda tehtud.
_________________ Ostan 400-650W PSU (Platinum-Titanium)
Liitu Binance'ga
Liitu Honey'ga |
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Hannes81
HV vaatleja
liitunud: 19.07.2006
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03.06.2012 12:27:55
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Pärast 45h gameplayd jõudsin ka lõpuks infernosse. Diablo hell oli üllatavalt lihtne (kuigi ostsin just ah-st 850dps relva)
Hetkel dps 16k, hp 30k, armor 50% ja dodge 35% monk.
Inferno esimene elitede pack läks skippimisele pärast 4x suremist.
Eelnevaid poste lugedes tundub, et mul on pikkkkk farmimine ees, enne kui act2e jõuan.
Spoiler
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pots4t4j4
HV Guru
liitunud: 14.09.2002
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03.06.2012 12:33:21
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Kristoferr kirjutas: |
Kas keegi teab faktiliselt, et act2 gear dropid peaks olema paremad, kui act1 lõpp? Inferno siis loomulikult. Siiani olen tuimalt lasknud imprisoned angel lasknud. Vaikselt hakkab ära tüütama. Mingi 30+ korda tehtud. |
Each act drops loot that can be up to 18% better than the previous act, So it's always worth farming the highest act that you can manage, even if you are dying sometimes and it's slow going.
Lisaks act 2 mängides saab ka ise aru et enamus loot on palju parem kui act 1 kohutav saast
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Floppy
HV vaatleja
liitunud: 31.01.2003
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03.06.2012 12:46:26
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ning act3s dropib parem loot kui act2e kohutav saast
loot system on veits viltu. selleks, et järgmist acti teha peab sul olema järgmise acti gear. või siis perfektselt rollitud gear eelmisest actist (good luck with that one).
AH päästab ofc kuna rangedil pole vahet mis defiga ringi kalpsata ja sis on juba targem act3s kiteda ning AHsse teiste jaoks geari feedida
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Kristoferr
HV Guru
liitunud: 26.11.2006
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03.06.2012 13:07:30
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Nu siis on mul lihtsalt väga halb õnn olnud. Siiani kõik head itemid on tulnud act1 farmist. Act2 kõrbeid olen lasknud 5-6x (u25 rare pakki) ja viimne kui üks kollane on läinud DEsse. Act1st siiani parim item on vist 4-5 milli väärt amulet.
Kas see 18% tähendab, et a´la: igal kollasel on 18% võrra paremad statsid või 18% on võimalus saada paremat kollast?
Kui on esimene variant, siis 1000dps relva farmimine act1st ei ole ilmselt võimalik.
_________________ Ostan 400-650W PSU (Platinum-Titanium)
Liitu Binance'ga
Liitu Honey'ga |
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aap14
Kreisi kasutaja
liitunud: 20.09.2004
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03.06.2012 13:08:23
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Kas gear, millel on üks omadus mitte kaotada durabilityt, ei kaota seda ka siis kui sured? Või kehtib see vaid nn. stress damage-i korras kui dammi teed või pihta saad?
_________________ Slow is smooth and smooth is fast |
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R3ality
HV kasutaja
liitunud: 13.04.2003
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03.06.2012 13:12:19
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aap14 kirjutas: |
Kas gear, millel on üks omadus mitte kaotada durabilityt, ei kaota seda ka siis kui sured? Või kehtib see vaid nn. stress damage-i korras kui dammi teed või pihta saad? |
Siis ka kui sured. Kui pead silmas "Indestructible" vms bonusega
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jeanman
Kreisi kasutaja
liitunud: 30.06.2004
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03.06.2012 13:16:18
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Kuidas te määrate itemite väärtust
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Kommentaarid: 39 loe/lisa |
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Psych0
HV veteran
liitunud: 21.11.2004
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03.06.2012 13:19:47
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jeanman kirjutas: |
Kuidas te määrate itemite väärtust |
Panen AH filtritesse jupi tähtsamad statid ning seejärel hakkan vaatama max buyout 50000/75000/100000 jne või tagurpidi kuni leian selle hinna, mis samasugustel juppidel on.
Edit: Väga kiiresti saad aru, et 99% juppidest läheb vendorile.
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aap14
Kreisi kasutaja
liitunud: 20.09.2004
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03.06.2012 13:20:22
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R3ality kirjutas: |
aap14 kirjutas: |
Kas gear, millel on üks omadus mitte kaotada durabilityt, ei kaota seda ka siis kui sured? Või kehtib see vaid nn. stress damage-i korras kui dammi teed või pihta saad? |
Siis ka kui sured. Kui pead silmas "Indestructible" vms bonusega |
Nu siis läheb glass cannon build indestructable itemitega DH-ga infernos kasutusele
Üks skill DH-l ju olemas, mis teeb ~800% dammi aoe ümbritsevale kui ära sured.
_________________ Slow is smooth and smooth is fast |
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Rauntz
HV vaatleja
liitunud: 07.08.2007
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03.06.2012 13:32:56
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Kavatsed seal siis surema hakata? Soovitaks ikka praegu seda buildi kasutada mida teisedki high dps DH, HETKEl see veel töötab aga ei tea, ehk järgmise kolmapäevani.
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infarkt
HV kasutaja
liitunud: 26.10.2009
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03.06.2012 13:56:57
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leaked 1.03b patch notes (ei pruugi 100% tõele vastata):
Spoiler
General
- server stability increased
- login server stability increased
- offline mode is now available, when starting the game one must have an active internet connection for the selected act to be generated, when leaving the game one must have an active internet connection allowing attained loot to be verified. If a player is not online when leaving the game, verification is done upon the next log in. Verification may be skipped, resulting in attained items being unavailable until verification
Auction house
- auction house can now be accessed through the menu while ingame
- maximum limit of items for sale increased from 10 to 25
- the search option now allows to select up to 6 affixes
- auctions can be cancelled at a cost of 15% of the auctions price
Settings
- "no whites" setting added under options - gameplay, enabling it will no longer show non-magical items which drop during the game. Gems, tomes and various other items have been made magical to accomodate this setting
- "lock skill" setting added under options - gameplay, while enabled skills cannot be changed
Gameplay
- drops in inferno are all required level 60 with according stats, resulting in fewer loot drops of higher average quality, more appropriate for the characters at this level of difficulty
- reduced inferno mob damage by 30%, mob attack speed and magic speed have been increased by 10%, resulting in less damage spikes while maintaining a similar yet slightly lesser level of threat
- monk and barbarian reduced damage increased from 30% to 50% to compensate for their lack of options to avoid damage while dealing it
- increased the chance of set items and legendaries dropping from boss mobs. After internal discussion, we decided the most epic enemies should result in the most epic loot
- disabled elite packs spawning with a combination of affixes which make them unbalanced
- nephalem valor will now persist after leaving the game and resuming the same quest, as we feel it is inappropriate to punish players for being disconnected or taking a break
- fixed a number of exploits allowing certain classes to farm content without risk
Artisans
- "add socket" is now available from the gemcrafter, the cost is determined by the items required level and statistics
- higher level blacksmiths will now offer repairs at reduced cost
- a new alchemist artisan is now availble, allowing health potions to be combined in various ways to create superior potions
Monks
- breath of heaven and serenity heal base values reduced by 10% with an added 10% of players maximum hitpoints, offering scaling with gear
- mystical ally hitpoints, avoidance, and resists changed from static values to 75% of the main characters values, offering scaling with gear
- increased base runspeed by 10%
Other classes are soon to receive similar adjustments in order to bring class power to similar levels
Developers note: creating a great online game is a work always in progress. These are the first set of changes aimed to improve gameplay experience for all players.
Please continue to provide feedback on your experience with the game, so we can work together on making Diablo 3 the game we all love to play.
We would like to thank our community for their understanding and valuable feedback.
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Kommentaarid: 7 loe/lisa |
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Marduuhin
HV Guru
liitunud: 02.09.2004
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03.06.2012 13:58:34
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infarkt kirjutas: |
leaked 1.03b patch notes (ei pruugi 100% tõele vastata):
Spoiler
General
- server stability increased
- login server stability increased
- offline mode is now available, when starting the game one must have an active internet connection for the selected act to be generated, when leaving the game one must have an active internet connection allowing attained loot to be verified. If a player is not online when leaving the game, verification is done upon the next log in. Verification may be skipped, resulting in attained items being unavailable until verification
Auction house
- auction house can now be accessed through the menu while ingame
- maximum limit of items for sale increased from 10 to 25
- the search option now allows to select up to 6 affixes
- auctions can be cancelled at a cost of 15% of the auctions price
Settings
- "no whites" setting added under options - gameplay, enabling it will no longer show non-magical items which drop during the game. Gems, tomes and various other items have been made magical to accomodate this setting
- "lock skill" setting added under options - gameplay, while enabled skills cannot be changed
Gameplay
- drops in inferno are all required level 60 with according stats, resulting in fewer loot drops of higher average quality, more appropriate for the characters at this level of difficulty
- reduced inferno mob damage by 30%, mob attack speed and magic speed have been increased by 10%, resulting in less damage spikes while maintaining a similar yet slightly lesser level of threat
- monk and barbarian reduced damage increased from 30% to 50% to compensate for their lack of options to avoid damage while dealing it
- increased the chance of set items and legendaries dropping from boss mobs. After internal discussion, we decided the most epic enemies should result in the most epic loot
- disabled elite packs spawning with a combination of affixes which make them unbalanced
- nephalem valor will now persist after leaving the game and resuming the same quest, as we feel it is inappropriate to punish players for being disconnected or taking a break
- fixed a number of exploits allowing certain classes to farm content without risk
Artisans
- "add socket" is now available from the gemcrafter, the cost is determined by the items required level and statistics
- higher level blacksmiths will now offer repairs at reduced cost
- a new alchemist artisan is now availble, allowing health potions to be combined in various ways to create superior potions
Monks
- breath of heaven and serenity heal base values reduced by 10% with an added 10% of players maximum hitpoints, offering scaling with gear
- mystical ally hitpoints, avoidance, and resists changed from static values to 75% of the main characters values, offering scaling with gear
- increased base runspeed by 10%
Other classes are soon to receive similar adjustments in order to bring class power to similar levels
Developers note: creating a great online game is a work always in progress. These are the first set of changes aimed to improve gameplay experience for all players.
Please continue to provide feedback on your experience with the game, so we can work together on making Diablo 3 the game we all love to play.
We would like to thank our community for their understanding and valuable feedback.
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http://us.battle.net/d3/en/forum/topic/5568801117
OP kirjutas: |
(ps. this is a joke, but I sure wish it wasn't) |
_________________ Eesti õigekeelsussõnaraamat ÕS 2018 |
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rogue
HV kasutaja
liitunud: 24.08.2002
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03.06.2012 14:03:54
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No nii sai ka siis oma Barbariga (dps 8900, armor 8500, hp 37k, dodge 17,8% ja resistid ~900 buffed) act 2 proovitud ja tulemuseks oli see et 4 elit packist tapsin 1 ja parndamisega teenisin 20k+ miinust. Nagu näha siis siia mul asja pole.
_________________ Life sucks sellega oleks nigu kõik öeldud |
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pots4t4j4
HV Guru
liitunud: 14.09.2002
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03.06.2012 14:10:16
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hp on sul 15k vähem kui vaja muidu on ok
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tondu
HV kasutaja
liitunud: 19.02.2005
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03.06.2012 14:16:41
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act2 on keeruline WD 37k dps 30k hp res 380
Pärast SSD lisamist arvutile, jookseb mäng resol 1920x1200 nagu siidi max seadetel.
Kuigi: kas kellelgi on lahendust sellele, et korra minutis aega-ajalt tõmbab mängu kinni 0.1 sekundiks?
Pc: i2500+10% ja HD6950+20% ja värske w7 install.
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Vylx
HV kasutaja
liitunud: 19.06.2004
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03.06.2012 14:46:57
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rogue kirjutas: |
No nii sai ka siis oma Barbariga (dps 8900, armor 8500, hp 37k, dodge 17,8% ja resistid ~900 buffed) act 2 proovitud ja tulemuseks oli see et 4 elit packist tapsin 1 ja parndamisega teenisin 20k+ miinust. Nagu näha siis siia mul asja pole. |
Attackspeedi juurde (kee/sõrmused/kindad) ja Life on Hit 1000+ on päris heaks abiks. ACT3 kohapealt ei oska kommenteerida veel.
Üldiselt melee classidel on küllaltki nutune seis infernos. Varusutse alla tuleb ikka päris üüratud summad investeerida, et üldse elusgi püsida. tappa
Ranged classidest on jäänud mulje, et..
Spoiler
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Fireforce
HV vaatleja
liitunud: 10.06.2006
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03.06.2012 15:37:16
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Marduuhin kirjutas: |
infarkt kirjutas: |
leaked 1.03b patch notes (ei pruugi 100% tõele vastata):
Spoiler
General
- server stability increased
- login server stability increased
- offline mode is now available, when starting the game one must have an active internet connection for the selected act to be generated, when leaving the game one must have an active internet connection allowing attained loot to be verified. If a player is not online when leaving the game, verification is done upon the next log in. Verification may be skipped, resulting in attained items being unavailable until verification
Auction house
- auction house can now be accessed through the menu while ingame
- maximum limit of items for sale increased from 10 to 25
- the search option now allows to select up to 6 affixes
- auctions can be cancelled at a cost of 15% of the auctions price
Settings
- "no whites" setting added under options - gameplay, enabling it will no longer show non-magical items which drop during the game. Gems, tomes and various other items have been made magical to accomodate this setting
- "lock skill" setting added under options - gameplay, while enabled skills cannot be changed
Gameplay
- drops in inferno are all required level 60 with according stats, resulting in fewer loot drops of higher average quality, more appropriate for the characters at this level of difficulty
- reduced inferno mob damage by 30%, mob attack speed and magic speed have been increased by 10%, resulting in less damage spikes while maintaining a similar yet slightly lesser level of threat
- monk and barbarian reduced damage increased from 30% to 50% to compensate for their lack of options to avoid damage while dealing it
- increased the chance of set items and legendaries dropping from boss mobs. After internal discussion, we decided the most epic enemies should result in the most epic loot
- disabled elite packs spawning with a combination of affixes which make them unbalanced
- nephalem valor will now persist after leaving the game and resuming the same quest, as we feel it is inappropriate to punish players for being disconnected or taking a break
- fixed a number of exploits allowing certain classes to farm content without risk
Artisans
- "add socket" is now available from the gemcrafter, the cost is determined by the items required level and statistics
- higher level blacksmiths will now offer repairs at reduced cost
- a new alchemist artisan is now availble, allowing health potions to be combined in various ways to create superior potions
Monks
- breath of heaven and serenity heal base values reduced by 10% with an added 10% of players maximum hitpoints, offering scaling with gear
- mystical ally hitpoints, avoidance, and resists changed from static values to 75% of the main characters values, offering scaling with gear
- increased base runspeed by 10%
Other classes are soon to receive similar adjustments in order to bring class power to similar levels
Developers note: creating a great online game is a work always in progress. These are the first set of changes aimed to improve gameplay experience for all players.
Please continue to provide feedback on your experience with the game, so we can work together on making Diablo 3 the game we all love to play.
We would like to thank our community for their understanding and valuable feedback.
|
http://us.battle.net/d3/en/forum/topic/5568801117
OP kirjutas: |
(ps. this is a joke, but I sure wish it wasn't) |
|
nali naljaks, aga see on tüüpiline blizzardi käitumismustreid.... siiski kuna tuleb "real-money" AH siis ma pigem arvan, et vb dropid paranevad veidi - et anda poor guy-le fighting chancei...
muidugi, kes viitsib siis saab ju igast exploite kasutada, et rare-kolle farmida
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Metsjeesus
HV Guru
liitunud: 12.07.2004
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03.06.2012 16:02:06
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Kui keegi abi vajab, siis võin abiks olla. wildjesus#1609
Samuti ostaks DH geari. Huvi pakuks amulet ias% + crit dam, xbow, quiver dex+ias+crit+disc jms.
_________________ Füsioteraapia alane hindamine & nõu ¤ treeningfilosoofia & toitumine ¤ kaela- ja õlavöötme lihaspingete leevendamine |
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Azatris
HV veteran
liitunud: 06.02.2006
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03.06.2012 16:08:11
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Vylx kirjutas: |
Ranged classidest on jäänud mulje, et..
Spoiler
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+1
Ma jäin täna heast chestist AHs ilma kuna 25k jäi puudu 500k-st : (
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pots4t4j4
HV Guru
liitunud: 14.09.2002
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03.06.2012 16:10:39
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paljudel rangeritel siit juba inferno diablo karpi pandud ? barbariga tundub hetkel suht lootusetü üritus act3 midagi teha ilma 50% blocki ja suure hulga resistita 1000+ hph oleks ka abiks
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Killer85
HV veteran
liitunud: 13.06.2002
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03.06.2012 16:25:42
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Jubedat crapi kukub ikka inferno a1's. On keegi üldse midagi tõsiselt head sealt leidnud?
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