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Tomorrow
HV Guru
liitunud: 08.02.2006
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05.01.2021 18:06:22
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thargun, Väga realistlik ju. Veel realistlikum oleks kui nurga taga pakuks shady tegelane sulle neid 3x kallimalt müüa
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thargun
Kreisi kasutaja
liitunud: 05.11.2009
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05.01.2021 22:11:00
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A nad raisad ei müü ju
Ilmselgelt ei ole kuulnud pakkumise nõudluse teooriast
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-huviline-
HV kasutaja
liitunud: 17.04.2012
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05.01.2021 22:13:15
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Pole veel ühtegi blueprinti ostnud, aga kuidagi on neid mängus ringi kolades kogunenud igast erinevaid.
_________________ SC: -huviline-
Steam: Huviline |
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wirx
HV Guru
liitunud: 03.08.2002
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05.01.2021 22:23:20
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Eriti legendary asjad võiks olla nvidia 3080 ja AMD 6800xt shardid, mida siis 2-3x hinnaga scalperid nurga taga müüvad, siis olekski nagu päris elu see mäng
_________________ Laptopid.ee Suur sülearvutite salong, kohapeal 200+ sülearvutit, HV kasutajale 5-10% läpparilt alla! |
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Magic
HV Guru
liitunud: 28.12.2001
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06.01.2021 00:12:56
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Hea märkus, sest normaalse videoka eest maksad täna nii või naa +300.- soovituslik hind
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labidas
HV veteran
liitunud: 24.05.2009
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06.01.2021 17:26:10
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Spoiler
_________________
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Viilutaja
HV Guru
liitunud: 28.07.2002
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07.01.2021 13:07:30
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https://www.guru3d.com/news-story/cyberpunk-2077-lost-almost-80-of-its-active-players-since-launch.html
Aga kui tõesti tuleb 2021 suvel välja mäng selline nagu selle DEV'i jutu põhjal. Siis on mängimist väärt.
Spoiler
Taken from a thread where supposed CDPR developer was speaking anonymously:
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.
CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.
More to come in the next couple weeks. Feels terrible, man.
There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.
There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.
That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.
The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.
You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.
Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.
I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.
The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.
Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy
There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.
Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.
I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs
Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.
We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.
Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.
Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.
So yeah, the game was butchered
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londiste
HV Guru
liitunud: 23.04.2003
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07.01.2021 13:14:45
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kolmveerand mängijatest kuu ajaga kaotada ei ole eriti murettekitav. kui siia juurde lisada cyberpunki algsed rekordilised numbrid, siis seda enam.
edit: seekordne lugu ütleb ka just sedasama kui pealkirjast edasi lugeda.
_________________ - londiste
...aga mina ei saa kunagi suureks! |
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Viilutaja
HV Guru
liitunud: 28.07.2002
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07.01.2021 13:18:43
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londiste kirjutas: |
kolmveerand mängijatest kuu ajaga kaotada ei ole eriti murettekitav. kui siia juurde lisada cyberpunki algsed rekordilised numbrid, siis seda enam.
edit: seekordne lugu ütleb ka just sedasama kui pealkirjast edasi lugeda. |
Võrreldes Witcheriga on ikka asi suht masendav. Lisaks Witcher III hakati mingi 3.a hiljem isegi rohkem mängima. Seda võibolla selle Netflixi seriaaliga seoses, kuid siiski.
Rockstar ikka on iga järgmise GTA teinud eelmisest parema. Hetkel nagu vastupidine tulemus CDPR'l. Seda enam, et seda mängu tehti 7 aastat!!!
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wirx
HV Guru
liitunud: 03.08.2002
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07.01.2021 13:19:21
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https://diktor.geenius.ee/rubriik/mangud/top-10-eelmise-aasta-suurima-muugieduga-videomang-teenis-peaaegu-2-miljaridt-dollarit/
Need on 2020. aasta suurima teenistusega videomängud:
Call of Duty: Modern Warfare – 1,913 miljardit dollarit
FIFA 20 – 1,083 miljardit dollarit
GTA V – 911 miljonit dollarit
NBA 2K21 – 889 miljonit dollarit
NBA 2K20 – 771 miljonit dollarit
Call of Duty: Black Ops Cold War – 678 miljonit dollarit
Animal Crossing: New Horizons – 654 miljonit dollarit
Cyberpunk 2077 – 609 miljonit dollarit
Sims 4 – 462 miljonit dollarit
Doom Eternal – 454 miljonit dollarit
20 päevaga 609M teenida on suht ok, muidugi on see köömes GTA V kõrval, mis on turul juba 7 aastat
_________________ Laptopid.ee Suur sülearvutite salong, kohapeal 200+ sülearvutit, HV kasutajale 5-10% läpparilt alla! |
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Mõttetu mees
HV Guru
liitunud: 18.07.2003
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07.01.2021 13:20:39
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Zonerman kirjutas: |
https://www.youtube.com/watch?v=fBZJUmQ2zak
Keegi viitsis erinevad modid testida ja ootuspärane tulemus. Paljud neist ei tee midagi. Pole midagi öelda, korralik QA kontroll ikka mängutegijate poolt. Kõige lihtsam asi mida saab kontrollida, kui tõesti ei leitud aega erinevate bugide osas, siis siin on lihtsalt pohhuism. |
Mulle tundus ka kohe kahtlane, aga testida ei viitsinud. Ladusin aga igale poole kiiremini liikumise mode, aga kiiremini ei liikunud nagu eriti küll kuhugi
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londiste
HV Guru
liitunud: 23.04.2003
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07.01.2021 13:30:35
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Viilutaja kirjutas: |
londiste kirjutas: |
kolmveerand mängijatest kuu ajaga kaotada ei ole eriti murettekitav. kui siia juurde lisada cyberpunki algsed rekordilised numbrid, siis seda enam.
edit: seekordne lugu ütleb ka just sedasama kui pealkirjast edasi lugeda. |
Võrreldes Witcheriga on ikka asi suht masendav. Lisaks Witcher III hakati mingi 3.a hiljem isegi rohkem mängima. Seda võibolla selle Netflixi seriaaliga seoses, kuid siiski.
Rockstar ikka on iga järgmise GTA teinud eelmisest parema. Hetkel nagu vastupidine tulemus CDPR'l. Seda enam, et seda mängu tehti 7 aastat!!! |
ma ei ole kindel, kas witcher 3 on hea võrdlusmaterjal.
tehniliselt, cyberpunki praegune allesjäänud mängijaskond on 2.5x suurem kui witcher3 oma alguse peaki ajal.
witcher 3 juures ei olnud steam peamine platvorm. ei ole ka cyberpunki puhul aga täna on neid platvorme rohkem kui 5a tagasi. kasvõi epic oma kupongitega võib teha olulise vahe.
witcher 3 hakati rohkem mängima 4.5a hiljem. mäng tuli 2015
aga sinna vahele jäid bugfixid, expansion, dlc-d ja goty. ning jah, selle hilise menu trigger oli telesari.
nii menu osas kui rahalises mõttes on cyberpunk cdpr-ile kindlasti edukam kui witcher oli. witcher 3 oli ikkagi klass väiksem produktsioon, mis lõi oma kaaluklassist kõrgemale.
rockstar ja gta on selles mõttes teistsugune näide, et nad teevad viimased 20 aastat sama mängu. gta-des kasutatakse päris palju samade lahenduste edasiarendusi.
_________________ - londiste
...aga mina ei saa kunagi suureks! |
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AlvinL
Kreisi kasutaja
liitunud: 04.03.2013
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07.01.2021 13:35:03
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tsitaat: |
Cyberpunk 2077 lost almost 80% of its active players since launch |
Miks see SP mängu puhul üldse huvitav peaks olema? Inimesed tegid mängu läbi ja läksid eluga edasi.
_________________ Võimatu on teha midagi lollikindlaks, sest lollid on haruldaselt leidlikud. |
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wirx
HV Guru
liitunud: 03.08.2002
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07.01.2021 13:40:21
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Mul kohe 100h mänguaega täis ja alles eile sain silverhandi Porsche 911 kätte, kõrvalmissioone niivõrd palju, kuigi mainstory sai juba ammu läbi.
Eks see hype mis mängu kohta oli on nüüd ka bugide kohta.
_________________ Laptopid.ee Suur sülearvutite salong, kohapeal 200+ sülearvutit, HV kasutajale 5-10% läpparilt alla! |
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NATAS999
HV Guru
liitunud: 02.04.2007
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07.01.2021 13:51:52
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Viilutaja kirjutas: |
londiste kirjutas: |
kolmveerand mängijatest kuu ajaga kaotada ei ole eriti murettekitav. kui siia juurde lisada cyberpunki algsed rekordilised numbrid, siis seda enam.
edit: seekordne lugu ütleb ka just sedasama kui pealkirjast edasi lugeda. |
Võrreldes Witcheriga on ikka asi suht masendav. Lisaks Witcher III hakati mingi 3.a hiljem isegi rohkem mängima. Seda võibolla selle Netflixi seriaaliga seoses, kuid siiski.
Rockstar ikka on iga järgmise GTA teinud eelmisest parema. Hetkel nagu vastupidine tulemus CDPR'l. Seda enam, et seda mängu tehti 7 aastat!!! |
minu meelest on 5 ikka nõrgem kui 4. eriti see mitme tegelase vahel heebeldamine.
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rastaman
Kreisi kasutaja
liitunud: 27.02.2011
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07.01.2021 14:54:56
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Viilutaja kirjutas: |
Aga kui tõesti tuleb 2021 suvel välja mäng selline nagu selle DEV'i jutu põhjal. Siis on mängimist väärt.
Spoiler
Taken from a thread where supposed CDPR developer was speaking anonymously:
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.
CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.
More to come in the next couple weeks. Feels terrible, man.
There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.
There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.
That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.
The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.
You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.
Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.
I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.
The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.
Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy
There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.
Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.
I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs
Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.
We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.
Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.
Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.
So yeah, the game was butchered
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See jutt polevat tõele lähedal - https://twitter.com/CyberpunkGame/status/1346877421535035392?s=19
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ZacXz
HV kasutaja
liitunud: 13.11.2003
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07.01.2021 15:11:58
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Pigem on seal kindlasti mingi tõde, aga kui palju? Näha ju on, et väga palju lubatud featuure sai viimasel hetkel välja lõigatud eks aeg näitab.
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R3negadeX
Kreisi kasutaja
liitunud: 14.10.2010
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07.01.2021 15:12:08
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tsitaat: |
Neile kellele The Witcher peale ei läinud või Cyberpunki arendusel silma peal ei hoidnud, tundus mäng päris heana. Need kes jälgisid ja ootasid eelnvalt kirjeldatud-lubatud mängu, pettusid. |
Hästi öeldud, kuulun ise ka nende hulka, kes Cyberpunk mängu loomisega kursis ei olnud ja erilist huvi ei tundnud kuni hetkeni, mil see välja lasti ning mind üllatas mäng vägagi positiivselt.
Tekib küsimus, et mis hetkel nad selle sae siis kätte võtsid või mis nii kardinaalselt valesti läks, et nad ei suutnud lubatud contenti ja funktsionaalsust deliverdada? Eks aeg parandab kõik haavad, usun, et sarnaselt Wicherile, muutub ka Cyberpunk 2077 ajas paremaks. Ise olen ka siiamaani mänguga rahul, erinevat tüüpi tegevusi on palju ja graafiliselt on üks nauditavamaid mänge üldse.
Paljud võrdlevad seda mängu GTA V ja RDR2-ga, mis minu meelest ei päde. Erinevad publisherid, tiimi suurused, eelnevad kogemused, erinevad ajastud, erinevad stooryd, erinevad karakterid jne. Üldiselt mingid pisidetailid, nagu hobuse munandite kahanemine külmaga, on toredad avastused kuid täiesti ebamarginaalse mõjuga, kui story ise ei suuda mängu kanda. Cyberpunk story on siiamaani olnud küll väga mitmekülgne ja põnev, vähemalt minu jaoks.
Lisaks olen märganud, et osad inimesed ei ole mänguga rahul, kuigi samal ajal nad üldse ei loe ega pane tähele, mida maailm neile pakub ning "rushivad" storyt. See oleks nagu vaatad filmid aga kerid mingid osad üle ning vingud, et film on nõrk. Minu meelest need shardid sisaldavad palju põnevad infot ning isegi need kuriteo keisid sisaldavad endas huvitavaid lugusi, millest osade puhul olen isegi tundnud süümekaid, kuna tapsin ära inimesed, kes tegelikult polnud üldse nii pahad.
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Viilutaja
HV Guru
liitunud: 28.07.2002
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07.01.2021 15:13:49
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rastaman kirjutas: |
Viilutaja kirjutas: |
Aga kui tõesti tuleb 2021 suvel välja mäng selline nagu selle DEV'i jutu põhjal. Siis on mängimist väärt.
Spoiler
Taken from a thread where supposed CDPR developer was speaking anonymously:
This is still very hush hush, but I'm fed up with this s*** so I'll disclose a few details.
CDPR hurt themselves to keep investors safe and sound. Now devs are hearing plans of a "No Man's Sky" style comeback due to late June. The first two patches should come out mid-March, despite what's been said by top execs. There will be major departures from the studio in the coming months. Dev morale is on an all time down and Sony is roasting our asses due to the gigantic volume of refund requests. There will be a meeting today with Sony execs to figure out a way to compensate players threatening with legal action. Sony Japan is specially furious.
More to come in the next couple weeks. Feels terrible, man.
There's no finger pointing as of now. Word on memos comes from the top. The directors and senior devs are taking the flak for the team in what I'd call "an honourable move". Just so you know, we still joke about a quest that got rewritten more than a dozen times, because a certain top dog wasn't "feeling it". It ended up being cut from the final product and should come on a later DLC next year.
There's people that get hired for whatever reason and stay in the company due to being "trusted by the top dogs". A good chunk of code is getting scrapped and rewritten from scratch. The intended game might be ready by June 2021.
That's already done and ready since February. It didn't get implemented because of a major UI bug that is still present in the retail copies. If you open your .dat files you'll find a lot of scrapped content still in there.
If you want a refund, please ask for it. It positively impacts us as devs, because we've warned the leads a MILLION times about that kind of s***. Most cosmetic overhauls should be ready by the 2nd big update, hopefully.
The update that is due to June will sort out all of the bugs. The code for the PS4/Xbox One is getting scrapped and done separately. PS5's code is an improvement on the PC due to the awesome dev kit Sony put together for this gen.
You'd be amazed by how much is already done. That "cut content so people finish the main quest" talk was all bulls***. Most apartments with "Closed (locked)" indications used to be lootable, we've scrapped 50,000+ lines of dialogue and I believe the June update will bring a whole lot of cut content back into the game.
Address the cut content as well. If they see that you guys are asking for s*** to be put back into the game, we might actually make the game we intended back in 2018. There used to be a huge underground part of the city that the public never got to see because it "looked ugly" to the execs. It was f***ing awesome and felt like the malkavian/nosferatu path on Vampire the Masquerade.
I don't want to hate on Keanu, but f***ing hell, our original Johnny was way cooler and sounded like a maniac. Think Foltest on crack. I don't appreciate his acting either, but he's a very nice man. Walked up to us personally to greet us on the first day and took time to personally thank us one by one when they wrapped up recording.
The word is his fee was actually manageable and the need for a Star Talent came from outside CDPR. The execs complied, because who the f*** knows? It sucks.
Our original Johnny was heavily inspired by David Hayter's Solid Snake from the first MGS and believe it or not, Cillian Murphy
There was a whole AI routine with minor gang violence in those areas. Stuff you could sit back and watch unfold or directly influence. There was also a lot of drug use with kids that eventually got cut due to inside censorship. There were priests and hare krishna side arcs that got cut due to censorship. Miles wrote a sidequest where a Max Tac officer offed himself and you could take its place but it created such a complex detour from everything tonally that it got cut as well. I hope it comes back, because it felt amazing to get into their headquarters and hack s***. You'd see the police trying to operate and breaking down mid-arrest due to your shenanigans.
Might sound weird, but the disaster launch was actually something beneficial, from our perspective. A cold shower sets priorities straight and so we're able to resume work on what was originally intended without having those f***ers breathing down our necks to publish.
I believe it was due to miscommunication and leads not setting goals like they should. The game was jumbled together for 2019's E3. The last dev comp before the scrap was 160Gb alone. There should be some whistleblowing in the coming weeks if the step downs
Series X was a mere rewrite of code and load orders. Next-gen's architecture is actually very good for ports. It's company policy to release when a game runs without debug hitches and the reason why it did baffles me and is the reason why I started this thread. It's a mix of hubris and deep incompetence from some big names around here. I'm going home for the holidays and really thinking about my friends who will be in the office for the next couple months redoing scrapped work without being able to say "I f***ING TOLD YOU!!! This is your fault, Boss". Next E3 will be bizarre for CDPR, I bet.
We've scrapped two whole arcs because the mission cleaned a save due to a bug with character placement. We've also scrapped a big portion of the underground and sewers because of bugs. Night City had three different types of cab besides Villefort and drivers would hold whole conversations and give quests. That also had to be scrapped.
Police pathfinding script worked wonderfully until somebody screwed the pooch. All I know it is already being fixed. It was a major oversight, of course.
Morgan Blackhand's backstory and a nod to the Coporate Wars. The DLC's will add a lot to the crazy and cool ideas Mike gave us when we began briefing the project. You guys should have the complete game by the end of next year, if everything goes well. I really gotta go now. Take care.
So yeah, the game was butchered
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See jutt polevat tõele lähedal - https://twitter.com/CyberpunkGame/status/1346877421535035392?s=19 |
Ja usud ka seda mida PR räägib?
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rastaman
Kreisi kasutaja
liitunud: 27.02.2011
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07.01.2021 15:42:02
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Pigem küll, näib rohkem tulihingelise gameri ketramine.
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Viilutaja
HV Guru
liitunud: 28.07.2002
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07.01.2021 15:48:04
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rastaman kirjutas: |
Pigem küll, näib rohkem tulihingelise gameri ketramine. |
Saab näha. Kui need asjad on lisatud DLC'sse siis ilmselgelt järgmine BS jutt CDPR meedia inimeste poolt.
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Tomorrow
HV Guru
liitunud: 08.02.2006
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07.01.2021 17:20:55
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wirx kirjutas: |
https://diktor.geenius.ee/rubriik/mangud/top-10-eelmise-aasta-suurima-muugieduga-videomang-teenis-peaaegu-2-miljaridt-dollarit/
Need on 2020. aasta suurima teenistusega videomängud:
Call of Duty: Modern Warfare – 1,913 miljardit dollarit
FIFA 20 – 1,083 miljardit dollarit
GTA V – 911 miljonit dollarit
NBA 2K21 – 889 miljonit dollarit
NBA 2K20 – 771 miljonit dollarit
Call of Duty: Black Ops Cold War – 678 miljonit dollarit
Animal Crossing: New Horizons – 654 miljonit dollarit
Cyberpunk 2077 – 609 miljonit dollarit
Sims 4 – 462 miljonit dollarit
Doom Eternal – 454 miljonit dollarit
20 päevaga 609M teenida on suht ok, muidugi on see köömes GTA V kõrval, mis on turul juba 7 aastat |
ot: |
Masendavam on see, et lambad annavad vabatahtlikult oma raha jätkuvalt copypaste sport imitatsioon (need pole simulaatorid) mängude jaoks . Lisaks veel lootboxid neis mängudes on nii suur mängu osa, et ilma neid ostmata ei saa mingit progressi teha. fifa ja nba just eriti. Eriti kriminaalne on veel see, et need on PEGI 3 ehk alates komandast eluaastast. Ja siis imestatakse kust tuleb hasartmängusõltuvus ja miks lapsed tühjendavad vanemate kaarte ja kontosid |
Et päris OT poleks siis teemakohane uudis kah juurde:
Cyberpunk 2077 Romance for All Mod Lets Male V Romance Both Judy and Panam
https://wccftech.com/cyberpunk-2077-romance-male-v-judy/
Must have mod
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Vael
HV Guru
liitunud: 17.03.2013
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07.01.2021 18:18:58
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R3negadeX, täpselt minu mõte. Ma muidu näiteks deus exis loobusin suht algul raamatute lugemise. Samas Shardid lisavad jah vürtsi mängule. Ma ise loen ka shardid läbi ja siis otsustan kas vitutan nokautis siplevale tegelasele mõõgaga või jätan ellu.
Ot. Aga ma ei saa aru kuidas saab kiita 2K(asiinomaffia) Games mänge- mäng oli juu hiina häkkereid täis, kui juhtusid papi üles korjama said eluaegse bänni, mäng on täis pay to win element ja dlc. Ja kui keegi julgeb sõna võtta, siis saadavad kapid päris elus ukse taha ja hävitavad elukutseliste YT kanaleid.(vaats UpperEchelon viimast videot). Samas vabandab CDPR oma vigade eest ning laseb tasuta DLC välja.
Ning FIFAs oli üldse 80$ mängul reklaamklipid vahepalaks.
Uskumatu, röövitakse rahast paljaks ja siis kummardutakse veel suurkorpile tagumik ees ka...
Ok, CDPR tegi endal ka hype ja valetamisega margi täis. Aga vähemalt on suht head mängu selle raha eest. Ja konsooliomanikele pakuti raha tagasi, mitte ei saadetud gängstereid YT probleemi tõstatanud inimeste ukse taha...
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libe
kvaliteetne mees
liitunud: 04.11.2001
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07.01.2021 18:37:50
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Vael kirjutas: |
R3negadeX, täpselt minu mõte. Ma muidu näiteks deus exis loobusin suht algul raamatute lugemise. Samas Shardid lisavad jah vürtsi mängule. Ma ise loen ka shardid läbi ja siis otsustan kas vitutan nokautis siplevale tegelasele mõõgaga või jätan ellu.
Ot. Aga ma ei saa aru kuidas saab kiita 2K(asiinomaffia) Games mänge- mäng oli juu hiina häkkereid täis, kui juhtusid papi üles korjama said eluaegse bänni, mäng on täis pay to win element ja dlc. Ja kui keegi julgeb sõna võtta, siis saadavad kapid päris elus ukse taha ja hävitavad elukutseliste YT kanaleid.(vaats UpperEchelon viimast videot). Samas vabandab CDPR oma vigade eest ning laseb tasuta DLC välja.
Ning FIFAs oli üldse 80$ mängul reklaamklipid vahepalaks.
Uskumatu, röövitakse rahast paljaks ja siis kummardutakse veel suurkorpile tagumik ees ka...
Ok, CDPR tegi endal ka hype ja valetamisega margi täis. Aga vähemalt on suht head mängu selle raha eest. Ja konsooliomanikele pakuti raha tagasi, mitte ei saadetud gängstereid YT probleemi tõstatanud inimeste ukse taha... |
mis fifa see oligi?
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Vael
HV Guru
liitunud: 17.03.2013
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