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Hinnavaatlus
:: Foorum
:: Uudised
:: Ärifoorumid
:: HV F1 ennustusvõistlus
:: Pangalink
:: Telekavad
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sõnum |
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SKG
HV Ihaldatuim Poissmees
liitunud: 27.01.2003
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22.05.2008 20:16:48
[X360] Infinite Undiscovery |
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Infinite Undiscovery
tsitaat: |
THE STORY: The life-giving moon, the symbol of status and power to all who walk the planet, has been ensnared by the Order of Chains. Led by its enigmatic leader, the Dreadknight, the Order has constructed massive chains to lock the moon in its position in the heavens. The sinister power of these chains spawns foul and deadly creatures that blight the land. Crops fail. Trees wither. Humanity cries out for salvation.
Deep within the Graad Woods stands a prison controlled by the Order of Chains... |
Multiplayer: -
Uudised ja eelvaated: Gamespot
Ülevaade: Gamespot
Screenshotid: Gamespot
Videod: Gametrailers
tsitaat: |
Press Release
SQUARE ENIX ANNOUNCES SHIP DATE FOR INFINITE UNDISCOVERY
INFINITE UNDISCOVERY is Unchained on Xbox 360: September 2, 2008
Square Enix, Inc., the publisher of Square Enix interactive entertainment products in North America, announced today that INFINITE UNDISCOVERY for the Xbox 360® video game and entertainment system from Microsoft will ship September 2, 2008. The first in a completely new lineup of Square Enix titles for Xbox 360, this fantasy RPG (role-playing game) is a collaborative project with fan favorite development studio tri-Ace Inc. (STAR OCEAN® and VALKYRIE PROFILE®).
With the simultaneous release of INFINITE UNDISCOVERY, Square Enix is entering an exciting new period of delivering great gaming experiences to our fans all around the world at the same time, creating new global communities, said John Yamamoto, president and chief executive officer of Square Enix, Inc. and Square Enix, Ltd. This is something that we have aimed to do for a long time and we look to continue to deliver worldwide gaming experiences across all platforms well into the future.
INFINITE UNDISCOVERY envelops players in an engaging real-time world where every decision you make leads to a myriad of discoveries and affects every encounter. The developers that set a new standard for RPGs by fusing exploration with battle in the STAR OCEAN series establish a new benchmark for the genre, perfectly integrating traditional tri-Ace elements with the technological power of Xbox 360. The experience is enhanced with a soundtrack by composer Motoi Sakuraba from the STAR OCEAN and VALKYRIE PROFILE series.
GAMEPLAY: DISCOVERY & IMPACT
Every discovery and action that players make has an instant impact on the world, creating an unpredictable gaming experience.
Situational Battles
As players are faced with a variety of episodic situational battles, they will discover that they may have to try various methods to defeat the enemy, where the most obvious solution is rarely the right move. Players can assemble parties from a pool of 18 characters, choosing those with the best combination of abilities for the job. Snipe distant enemies with the help of a bow-wielding ally or skilled magic user. Based on each players decisions, the intricate environments will offer a variety of experiences, presented in a way never before seen in RPGs.
A Seamless World and Real-time Action
Players are drawn deeper into the world as each act becomes more crucial to survival. To make careful decisions and advance, players will need to rely not only on sight and sound, but also scent. Combat, exploration and other actions will all take place within the same environment, seamlessly shifting between each game facet.
STORY
Known as the throne of the gods, the moon rested peacefully in the heavens. Man enjoyed great prosperity by harnessing the power of the celestial body.
Until one day...
A sinister force ensnared the moon with chains and fastened them to the surface, bleeding the life from the planet. The enchained lands were transformed into withering wastelands, and their once carefree inhabitants now lived in fear. Behind the world's plight were the Dreadknight and his menacing horde, the Order of Chains.
Deep in a forest, in one of the Order's prisons, a young boy named Capell was being held captive. His captors called him the "Liberator," though he had no clue as to what they meant. On the third day of his imprisonment, he was rescued by a spirited young woman named Aya. She was a member of a small band of brave warriors who had gathered under the banner of Sigmund the Liberator to free the world from the iron grip of the Order.
Upon meeting Sigmund, he was surprised to find a man who shared his very face and appearance. This meeting would change Capell's life forever and shake the foundation of the world itself.
The brand new trailer can be viewed exclusively today on GameTrailers.com at: http://www.gametrailers.com/game/5501.html. Additionally, starting this Thursday, the new trailer will be available in full HD on the Square Enix members site at http://member.square-enix.com/na/.
INFINITE UNDISCOVERY is not yet rated by the ESRB. Please visit the Entertainment Software Rating Board (ESRB) website at www.esrb.org for more information about ratings. INFINITE UNDISCOVERY will be available at North American retailers for the suggested retail price of $59.99(USD). The Official website can be found at http://www.infiniteundiscovery.com/. |
_________________ 17/1/2023, Scart: "Selle sajandi senise möödunud aja üks suuremaid skandaale on hetkel lahti rullumas..."
viimati muutis SKG 14.07.2008 23:27:18, muudetud 2 korda |
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DODONPACHI
HV veteran
liitunud: 12.10.2005
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Kommentaarid: 23 loe/lisa |
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SKG
HV Ihaldatuim Poissmees
liitunud: 27.01.2003
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25.05.2008 19:00:29
Re: [X360] Infinite Undiscovery |
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panin kriipsu paegu kuna:
tsitaat: |
From what we've seen of the gameplay, battles are taking place in real time but you're going to have a party. How are you handling party control and direction?
Primarily the player controls Kapel, the hero, and the four characters--so the other three characters are controlled by AI.
There is a way to direct the AI in battle and certain systems for how to control them but they're not revealing that at this time.
Because you control one character, but there are others, it seems like Infinite Undiscovery would be a good game to play cooperatively. Is that a possibility?
There is no multiplayer function currently.
So, basically, the idea is, even though there isn't actual multiplayer, the AI, the idea is, it's like an online MMO RPG, the AI would be advanced enough so that it felt like you were playing with other people. |
allikas: http://uk.videogames.games.yahoo.com/x360/previews/infinite-undiscovery-b89971.html
samas:
tsitaat: |
nfinite Undiscovery=Summer 2008 according to OXM #1
Infinite Undiscovery Xbox 360
Release date: Summer 2008
Live/Multiplayer: DLC only
- nothing new regarding the story
- battle system is real time and seamless, two types of attacks light and heavy. you can also juggle the enemies. can team up with party members for attacks (maybe this is what the 'Connect' thing that appears on the char's portraits is?)
- enemies react to your presence either by vision, sound or smell. they explained the smell bit, enemies like dogs can spot you by smell but they can be distracted by throwing some food at them.
- varied scenarios. they talked about the dragon attacking a village you are in, while a party member receives some treatment (this was in the old TGS trailer). you can use stealth for nighttime scenarios or you can force your way through, they leave that to the player.
- some of these Situational Battles have multiple solutions, like the nighttime scenario I just mentioned.
- the decisions you make, will directly affect your adventure. one example they gave was the ogre when escaping from a prison, you can use these exploding barrels to destroy enemies barricades but that will wake up and ogre and it'll start chasing you.
hopefully famitsu blow out has more stuff.
OXM will have an interview with Hiroshi Ogawa (IU director) on their site.
thanks to segarr for the info |
allikas: http://www.neogaf.com/forum/showpost.php?p=10369314&postcount=1
seega, las aeg näitab
_________________ 17/1/2023, Scart: "Selle sajandi senise möödunud aja üks suuremaid skandaale on hetkel lahti rullumas..." |
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NekoRobin
HV kasutaja
liitunud: 19.02.2008
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26.05.2008 21:00:55
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Square Enix, why didn't you make this on PS3?...
_________________ M: Heavenly Sword, Eternal Sonata (PS3), Legaia 2: Dual saga, Blazblue Continuum Shift (Limited Edition, PS3), Golden Sun: The Lost Age, Final Fantasy X-2
viimati muutis NekoRobin 11.11.2010 22:20:16, muudetud 1 kord |
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EvilKatarn
diivanilill
liitunud: 25.01.2005
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26.05.2008 23:35:42
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NekoRobin kirjutas: |
kuna sõbrad mõnitavad mõnikord |
HAHAHAAAHAAAAA!!!
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SKG
HV Ihaldatuim Poissmees
liitunud: 27.01.2003
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lisa lemmikuks |
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sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
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Hinnavaatlus ei vastuta foorumis tehtud postituste eest.
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