ma ei tea. ma panin esimesena "õige lingi" siis pärast keegi on eelnevas postituses ka õigesti linkinud lõpuks _________________ Every version of the garment appears to be sold out online, with prospective shoppers given the opportunity to join a waitlist.
Et mu targutamisel ka ots tuleks, siis antud video, mida nüüd juba 3 korda järjest lingitud on, postitati ca 10 lk tagasi 07.03.2013 18:06 kasutaja Mafia poolt
Aga noh, mida rohkem, seda uhkem! _________________ Twitch.tv/allavett
Fixed: RMB to equip did not work for binoculars
Fixed: Vehicle commander stepped optics zoom did not function correctly
Fixed: Mouse wheel camera movement is disabled when in map
Stratis terrain and object placement tweaks
Fixed: http://feedback.arma3.com/view.php?id=1903
Fixed: http://feedback.arma3.com/view.php?id=3837
Fixed: Mission failed had two debriefing screens
tundub et 20 slotiga wastelandi serverid isegi püsivad üleval, hetkel siis nii dev buildiga variant kui ka tavabuildiga variant üleval, 20 slotti mõlemal, HV otsingumärgiks nagu ikka=) terve nv püüan neid ka üleval hoida ja järgida, nädala alguses vaatab edasi=)
Various debugging scripting commands disabled for public versions (too powerful for cheating)
Fixed: http://feedback.arma3.com/view.php?id=1126 (speed of sound delay after shooting)
Fixed: http://feedback.arma3.com/view.php?id=5210 (synchronization of character rotation speed broken)
Fixed: remote destroyed wheels have now the right distance detection to the ground
Fixed: healing sound effects were endlessly looped
Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
Helicopters should be less able to fly upside down without consequences
Fixed: terrain shadow computation
Fixed: http://feedback.arma3.com/view.php?id=5619
Various tweaks and improvements for buildings: House_Small01, House_Small02 and House_Small03
lillexxx, v6taks kah yhe _________________ M: LG 29wk500-p
The German soldier has impressed the world, however the Italian Bersagliere soldier has impressed the German soldier.
ACTIVITY: Game Update: 0.54 (new fog technology, adjustable sidearm stances, crash fixes)
SIZE: ~380 MB
CHANGELOG
DATA
tsitaat:
Added: improved public debug console
New light rendering added for bushes
More detailed middle distance terrain texture added
Adjustable stances for sidearms added
Sprint speed decreased
Tweaked transitions from ragdoll
Fixed transition from free fall into swimming and onto land
New animations for swimming with rifles
Rifle kneel sprinting fix
Rifle raised idling for AI fix
Pistol prone movement improvements
Rifle & pistol evasive move fixes (disabled optics)
Removed sway in prone adjust low
Pistol self healing
Improved pistol kneel sprint animation
Improved connection prone to sprint
Player could shoot a sidearm during the healing animation
Transition from prone to upright sprint while unarmed caused visual sliding
Priority of actions in action menu adjusted
Stratis terrain and object placement tweaks
New post-process effects for injuries added
Fixed fuel gauges for MH-9 helicopter family
MH-9 can now carry more soldiers
Duplicate target icon in Ka60 Helmet-Mounted Display removed
Ifrit cargo pose added
Compass visualization changed
New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
Camouflage selection tweaks
Fixed: Sites are no longer placing patrol waypoints on water
Civilian Sites were disabled
Logo and tagline splash screens merged
Main menu game and version indicator could overlap
Added: Any mission with description.ext has now loading mission box with "Unknown" text
Added: Unknown author is now displayed also for maps
Fixed: Mission restart now resets reload counter
Added: Loading "continue" save will no longer raise the reload counter
Fixed: Mission failed had two debriefing screens
Fixed: "Lose" ending no longer shows "Mission Completed" title
Fixed: Error icon is no longer shown for logics
Fixed incorrect topic selection after closing and reopening Field Manual
Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
Geometry fixing (AI collisions with buildings tweaked)
Config classes for weapons cleaned
Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
Fixed: http://feedback.arma3.com/view.php?id=1903
Fixed: http://feedback.arma3.com/view.php?id=3837
Fixed: http://feedback.arma3.com/view.php?id=5511
Fixed: http://feedback.arma3.com/view.php?id=5709
Fixed: http://feedback.arma3.com/view.php?id=5619
Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
New fog technology implemented
Picture-in-Picture optimization implemented
Terrain shadows tweaked
Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
MP pose synchronization fixed
Improved performance related to object instancing
Fixed - AI disembarking when moving to another vehicle position incorrectly
Game loading with "addAction" crash fixed
PhysX collisions related crashes fixed
Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
Fixed: Crash while taking RPG Alamut from ground
Larger string buffer for the 'format' script command
Fixed: Reloading different magazine type could do nothing but remove the magazine
Destruction of vehicle while manipulating with objects in its inventory fixed
Ambient creatures' position after game load fixed
Fixed: remote destroyed wheels have now the right distance detection to the ground
Fixed: healing sound effects were endlessly looped
Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
Free fall inventory access fixed
Magazine manipulation while discarding weapons tweaked
Items' behavior while moving from dead body to container tweaked
Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
AI running up and down hill tweaked
Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
Fixed: RMB to equip did not work for binoculars
Fixed: Vehicle commander stepped optics zoom did not function correctly
Fixed: artifacts on water near shore when looking from high distance
Solved issues related to flickering optics
We would like to thank you for your purchase of the Arma 3 Supporter Edition on the day of its release. As you can surely remember, we experienced some serious problems with store stability at the time, which makes your dedication even more admirable.
Out of appreciation for your support of the Arma series, and also as an apology for all the trouble you experienced, we would like to offer you this one time gift code for 25€ which you can use on Store.bistudio.com.
To prevent similar problems from occurring in the future, we are currently exploring (and consequently implementing) several new features. Once again, we apologize for the inconvenience this situation may have caused you.
We would like to thank you for your purchase of the Arma 3 Supporter Edition on the day of its release. As you can surely remember, we experienced some serious problems with store stability at the time, which makes your dedication even more admirable.
Out of appreciation for your support of the Arma series, and also as an apology for all the trouble you experienced, we would like to offer you this one time gift code for 25€ which you can use on Store.bistudio.com.
To prevent similar problems from occurring in the future, we are currently exploring (and consequently implementing) several new features. Once again, we apologize for the inconvenience this situation may have caused you.
Päris vahva
See oli jah päris hea üllatus põhimõtteliselt läks kogu supporter edition maksma mingi €20.-
We would like to thank you for your purchase of the Arma 3 Supporter Edition on the day of its release. As you can surely remember, we experienced some serious problems with store stability at the time, which makes your dedication even more admirable.
Out of appreciation for your support of the Arma series, and also as an apology for all the trouble you experienced, we would like to offer you this one time gift code for 25€ which you can use on Store.bistudio.com.
To prevent similar problems from occurring in the future, we are currently exploring (and consequently implementing) several new features. Once again, we apologize for the inconvenience this situation may have caused you.
Päris vahva
Äkki saab ka DayZ SA bistore kaudu otsa, siis tn oleks mäng tasuta käes
Kui nii saaks, siis oleks paganama hea küll saaks Dayz ka supporter editioniga kaasa. Tuju läheb kohe rõõmsaks, ei mäleta, et oleks palju firmasid kes selliseid kingitusi teeks.
-Kaivo-, ametlik variant võib kunagi tulla, kuid kindel olla ei saa - kõikidele vanadele sõidukitele tuleb siis physx külge pookida.
Lovvi, Arma2Free võib kah töötada.
Asset audio overhaul: volume balancing, WAV to WSS conversion and more (details to be posted) - WIP
Known issue: Pop-up errors in the Stratis world scene (on start-up and when returning from other content)
Known issue: A fair few errors related to missing files - due to large (audio) data overhaul
Fixed: Hard limit usage while performing light sorting
Fixed: Audio distance curve
Fixed: MX UGL had a displaced crosshair
-showScriptErrors enabled by default
Author's name in scenario overview is formatted like "by %s". If undefined "by Unknown Community Author" is displayed
Increased light intensity of muzzle flashes (due to global lighting changes)
Fixed: AI will not eject before player
Fixed: Taking additional ammo for pistol would play reloading sound
Fixed: Certain magazines could not be moved to another container from backpacks
Audio: Radio filter / effect (not applied yet)
Loiter waypoint added (untested)
Fixed: RMB in inventory (moving from backpack to your own backpack) lost the item
Added tooltips to CListBox and key presets
Fixed: Texture flickering on wrecks
Fixed: Tooltip crash in MP sessions listbox
Fixed: http://feedback.arma3.com/view.php?id=7673 (crash when trying to bind controls (drag and drop))
Updated to Physx3.2.4
Added lbSetTooltip script command
Improved ‘fording depth’ for helicopters to deal with ‘landing’ on water better
Added: BIS_fnc_log enabled in public version when 'allowFunctionsLog = 1;' is set in description.ext
Fixed: BIS_fnc_sideColor can now load non-number values
Fixed: BIS_fnc_functionMeta was not working with scenario and campaign functions
Added: Scenario / campaign functions now support 'forced' param, allowing them to be executed automatically upon scenario start
Added: BIS_fnc_spawn
Added: Ability to execute BIS_fnc_execVM and BIS_fnc_execFSM without arguments
Fixed: BIS_fnc_error was not working correctly
Changed: Splendid Camera roll speed decreased, users should no longer be inclined to take screens with too extreme roll
Added: Communication menu manager
Added: A notification is displayed when a new communication menu item is added
Fixed: allowFunctionsRecompile description.ext param had no effect
Added: BIS_fnc_loadInventory throws an error when non-existent uniform is added
Added: BIS_fnc_MP now accepts SIDE type as a target. Function will be executed on computers of all players on the given side.
Optimized: BIS_fnc_selectRandomWeighted
Added: Variable header added to local functions
Fixed: BIS_fnc_sortBy ignored entries with duplicate values
Removed hand grenades from helicopter pilots and crew
Danger FSM: Script command setUnitPosWeak used instead of setUnitPos. Priority of event DCCanFire is higher now.
Continued lighting tweaks for wheeled vehicles
Fixed: http://feedback.arma3.com/view.php?id=7584 (top-speed gear change for the Hunter)
Fixed: Tweaked fire geometry (mostly glasses) for the Hunter
Alarm sound now also configured under CfgSounds, as “Alarm”
Various (missile) ammunition behavior tweaks (maneuvering, locking, etc.)
Launcher AI settings and weapon performance configuration tweaked
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.