Uus gameplay trailer 2
Overwatch: Origins Edition | Digital Bonuses Preview
Overwatch: Origins Edition Preorder 59.99 € -- Ei sisalda beta kutset
Overwatch: Collector's Edition 140 $ ? Ei tea hetkel mis euroopa hind tuleb. - Ei sisalda beta kutset
CE sisaldab:
Spoiler
Origin's Edition
Statue of Soldier 76
Steelbook Case
Artbook
Soundtrack
Kui kellelegi pakub huvi siis hetkel teadaolev taustalugu mängule:
Spoiler
tsitaat:
Thirty years ago, in a future not too dissimilar to ours, the world was sowing the seeds of its own destruction. Designed to bolster manufacturing and create worldwide economic equality, the world designed omnic robots which were built by A.I. centres around the world called Omniums. Eventually however the unthinkable happened, the Omniums went rogue and began churning out military robots to destroy humanity. When governments failed to stop the Omniums the UN created an international task force to fight them. Bringing together the best and brightest from around the world this task force named 'Overwatch' would wage an asymmetrical war against the robots. Among the small original strike team were German soldier Reinhardt Wilhelm, Swedish engineer Torbjorn Lindhorn and two soldiers from the United States' Soldier Enhancement Program: long-time friends Gabriel Reyes and Jack Morrison. Reyes became the team's leader but it was Morrison who became its figurehead, moulding the team into an effective fighting force. They fought the Omnic robots in what would become known as the Omnic Crisis. It lasted for years and years, displacing India’s population, ravaging Australia, devastating Siberia and besieging the Korean Peninsula with a highly adaptable giant sea-robot. But despite the adversity there were triumphs. The Russians defeated and shut down their Omnium and South Korea created mecha suits to fight the sea-robot. The Crisis claimed many lives on both sides but finally the humans, thanks in no small part to Overwatch, prevailed.
When the crisis was finally over the UN looked to establish world peace. They allowed a group of rebel omnic monks to remain in the Himalayas and they, including Tekhartha Zenyatta, taught peacefully that robots possessed a soul. The Australian government gave the Australian Omnium back to the remaining omnics in hopes of establishing peace. This decision displaced and then radicalised the Outback locals who eventually formed an organisation called the Australian Liberation Front which violently resisted their new omnic neighbours. But most importantly Overwatch became much better funded and diversified into a variety of fields including science, medicine and travel. Morrison was promoted to Strike Commander while Reyes was put in charge of Blackwatch: the covert ops division of the organisation. But the world viewed them as heroes. The youth of that time, the so-called ‘Overwatch generation’, catapulted them into superstardom and Overwatch inspired Fareeha Amari to join the Egyptian Army and become a hero herself.
As the years went on Overwatch expanded its roster as its resources and scope were increased, transforming from a strike force into a worldwide peacekeeping organisation. Some of the talented individuals they picked up included Dr. Angela Zeigler, a Swiss nano-biologist and medical expert who disagreed with the militaristic stance of Overwatch, Winston, a hyper-intelligent gorilla who escaped an uprising on the Horizon lunar colony, Lena Oxton, a British pilot who suffered a life changing accident in a prototype teleporting plane, Genji Shimada, the heir to a Japanese criminal empire nearly beaten to death by his brother and resurrected as a cyborg, Mei-Ling Zhou, a Chinese climatologist who focused on understanding the environmental and resource based issues of the world and Jesse McCree, a former American criminal who was drafted into Blackwatch after being captured in an Overwatch sting.
Overwatch led the world into a long era of peace but conflict still remained. The Vishkar corporation which had been rebuilding the world after the Omnic Crisis began enforcing strict laws and totalitarian decrees on the people they were helping, decisions that were questioned by some within the corporation including one Satya Vaswani. In a favela in Rio de Janeiro this policy caused a popular uprising led by DJ turned freedom fighter Lucio Correia Dos Santos, who became a celebrity overnight. In Russia the Siberian Omnium reactivated and plunged the country into war again, which made former athlete Aleksandra Zaryanova a national symbol. In Australia the Australian Liberation Front managed to blow up the Australian Omnium causing a nuclear explosion that ruined the Outback. The survivors calling themselves Junkers turned it into a mad, cut-throat society where only the strongest survived. In France Overwatch agent Gerard Lacroix was murdered by his wife Amelie who had been reprogrammed as the Talon sleeper agent and super-assassin Widowmaker. And while the Sea-Robot was kept in check by the South Korean's MEKA program it was forced to draft in pro-gamers including Starcraft world champion Hana 'D.Va' Song in order to continue to fight it off.
But worst of all were the allegations directed at Overwatch itself. Negligence resulting in high-profile mission failures; corruption and mismanagement; weapons proliferation; human rights abuses; and more emerged seemingly out of nowhere. Quickly the heroes of Overwatch became subjects of suspicion and hatred and a UN committee was set up to investigate these allegations. This inquiry would eventually lead to the dismantling of Overwatch but not before one final shocking event.
As the allegations mounted a split began within the organisation centred on Reyes and Morrison. Both never saw eye to eye after Morrison was promoted and now their feud reached breaking point. Morrison advocated for holding Overwatch together while Reyes disagreed. Although we don't know exactly what his agenda was, he is likely linked to attempts by rogue elements in Blackwatch to bring down the organisation. At Overwatch's Swiss HQ the two men fought each other resulting in an explosion that destroyed the base and reportedly killed them both, although their bodies were never found in the wreckage. That act was the death knell for Overwatch and the organisation was disbanded 20 years after the end of the Omnic crisis. Its members took different paths. Many like McCree became mercenaries, a group including Mercy and Reinhardt carried on their heroism without the organisation while others like Winston watched and waited for the days of heroes to return.
With Widowmaker still active, two Junkers Mako Rutledge and Jamison Fawkes going on a worldwide crime spree, the Shimada crime family retaining its power in Japan despite the defection of its remaining heir Hanzo, a gentle but defensive Bastion robot reactivating and wandering the world, Jack Morrison, now a masked vigilante named Soldier: 76, stealing Overwatch technology without caring who gets in his way and Gabriel Reyes now reborn as the terrifying assassin Reaper hunting down and killing Overwatch's former agents one thing is clear:
The world needs heroes.
- MistahThots
Edit/
Baasmäng on 40$ selle unustasin kirja panna
viimati muutis crazyxman 10.11.2015 11:32:52, muudetud 1 kord
Ma ei tea kus ma enne olin aga täna märkasin seda esimest korda. Olen põmst pool päeva vaadanud neid erinevate hero-de gameplayd ja ei jõua ära oodata
Tundub midagi teistsugust ja värsket üle pika aja. Kangelaste suur valik ja detailide täpsus on ka plus(nt. kui Dwarfiga hüppad siis püssi kate käib lahti).
Usun, et sellest tuleb üks lõbus ajaviide ja seni nähtu järgi peaks väga viimistletud ja populaarne mäng tulema. Regasin betasse ka aga ei looda suurt midagi.
Kui keegi oma kontot korra jagada tahab, oleksin väga tänulik <3
TLDR:
2 new maps
Account progression with no level cap
Loot boxes per level 100% cosmetic 4 items per[portraits, skins, emotes, sprays, etc]
Skins that you can eventually buy
3 point King of the Hill
Custom games with extensive custom rules,
Ranked play eventually*.
Killfeed
Custom games with extensive custom rules,
Biggest ones:
Ban Heroes - no limit on number
Unique heros - no limit on number
No hero-switching
Disable kill cam
Random switch on death
Spoiler
Blizzard's competitive hero-based shooter, Overwatch, returns in closed beta today after a two-month hiatus. The latest version of the game includes Blizzard's new progression and reward systems, a new game mode, and a host of other changes informed by Overwatch's beta testing.
The newest version of the beta also includes something of a surprise: an extensive list of new custom game options for players to tinker with.
Overwatch's new progression system, how players level and how they're rewarded, is something Blizzard's been working on for a long time. And after a few failed attempts, the Overwatch team has devised something that, they hope, is fun, simple and satisfying for players.
"We landed on a progression system that's been a lot of fun in our internal testing," game director Jeff Kaplan told Polygon in an interview. "You as a player have a level, a single level for your whole Overwatch play experience."
"WE DIDN'T WANT TO PUT ANYTHING IN THERE THAT AFFECTED YOUR POWER ADVANTAGE"
Players will gain experience and level up in Overwatch simply by playing matches. There's no level cap, Kaplan said, likening Overwatch's leveling system to Diablo 3's Paragon scheme, which lets players level up forever after they've reached a character level cap.
"It also doesn't matter what hero you play; it all goes into one pool," Kaplan explained.
As players level up in Overwatch, they'll earn rewards, like portrait borders for character portraits. Every time they level up, they'll also get a loot box, which spawns with "at least" four cosmetic items. Those items come in four flavors of rarity that will be familiar to any Blizzard fan: common, rare, epic and legendary.
Kaplan emphasized that all that loot is 100 percent cosmetic. "We didn't want to put anything in there that affected your power advantage," he said.
Those loot boxes can drop new character skins, new emote animations and voice-over lines that players can use to customize their Overwatch heroes. Loot boxes can also contain other cosmetic perks, like victory poses, character sprays that can be painted on in-game surfaces and character avatars that show off "the expression of who you are as a player," Kaplan said.
Players who aren't satisfied with their loot drops, whether it be because they haven't unlocked something for a hero they play often or because they unlocked a duplicate item, have some recourse. Overwatch will let players cash in duplicate loot box items for in-game credits, which can then be spent on other cosmetic items. Kaplan noted that some loot boxes will also contain credits.
Overwatch beta players will be able to browse all those cosmetic goodies in the game's new Hero Gallery, a front end that lets players see all those skins, animations and taunts in action.
Overwatch beta cosmetic items
Naturally, with the availability of loot drops and coveted cosmetic items, comes the question: Can Overwatch players buy this stuff with real money? Not yet. But eventually.
Kaplan said the Overwatch team recognizes the desire to buy these cosmetic perks immediately, instead of waiting for a loot box.
"We're very open to that," he said. "We don't have anything like that implemented yet but what we are exploring is giving players the opportunity to buy loot boxes outright. Right now, we're thinking that at some point, we'll put up a shop —€” think, like, the Hearthstone store where you can buy card packs, and make that available to you. Obviously if you never want to do that, the leveling goes pretty fast. But if you're the kind of person that says, 'I'm getting that Tracer skin tonight, come hell or high water, and I'm just gonna buy loot boxes until it happens' —€” that's something we're very excited to try to players at some point."
Kaplan said that Blizzard will continue to develop and release new cosmetic items up to and beyond launch. And it's looking to player feedback for guidance on what to focus on.
"The first stage of this beta is seeing what players react to. We made a lot of assumptions about what we thought was cool, but I'm really looking forward to seeing which items do players value the most and think are the coolest. Let's figure out: Are there new items that we could be making that don't even exist yet, or are there more of certain item types we should be making more of? What types of content do players want?"
In addition to the new progression and rewards system, the Overwatch beta includes a new gametype, Control. Kaplan likened the new mode to a King of the Hill-style gametype, but tweaked "in a particular way that's real fun for Overwatch."
Each Control map will have three capture points and each team's goal is to capture those points. Control matches are best-of-three, so whichever team captures two points wins. But only one control point per round is in play. If the first two rounds result in a tie, the action moves to a third unique point on the map where players have to battle it out.
"It's super fun," Kaplan said. "I think this game mode will really attract players who are into team-fighting. It's a very different flavor than [Overwatch's other game types] Assault and Escort."
Beta players will get to try out Control mode on two new maps in the beta, one set in China and one set in Nepal.
"I THINK THAT'S THE HIDDEN FEATURE THAT'S GOING TO BLOW PLAYERS AWAY"
Some of the bigger changes coming in the beta are new ways to play existing maps and modes. Blizzard has added a practice range that's filled with AI-controlled training bots. Kaplan called it a "playground for heroes to experiment with abilities." There are also new custom game options that already sound extensive, though Kaplan said it's just the beginning for Overwatch.
"We blew out the feature list for it," Kaplan said. "I think that's the hidden feature that's going to blow players away...
"Previously we had private games [where] you and your buddies could spin up a match on a single map. When that game was over, it would spit you back to the lobby and you'd press play and do it again or maybe pick a new map. Well now with custom games you can set up a whole map rotation. You can include or exclude any map that you want, so if you only want to play Control maps, you can do that. If you want to play every map but King's Row, you can do that."
Overwatch beta cosmetic items
Some of the other changes coming in custom games seem aimed squarely at competitive play, while others can make Overwatch ... just weird.
"We went crazy with the rule sets that we put in the players' hands," Kaplan said. "They can make it so they're not allowed to have Tracer, for example, or you can start a custom game where everyone has to play as McCree or Genji or Hanzo, and that's it. You can make it so there can only be one unique hero per game, meaning only one person per game can be Tracer or Zarya. You can set up one unique hero per team, or two ... We have a rule in there where every time your player dies, it randomly respawns you as a hero — you don't get to pick. We have a mode where you can turn hero-switching off if you want.
"And beyond all that crazy hero stuff we have what I call the 'Embrace your inner game designer' rules. You can tweak it so every player has double the hit points they normally have, or one-quarter. You can make it headshots-only. You can turn off the kill cam for everybody in the match. You can disable skins, nameplates ... there's all these features that are coming in."
Kaplan stressed that the beta's custom game options were just the tip of the iceberg and that the Overwatch team has larger plans to support competitive play and esports.
"IT'S IMPORTANT FOR EVERYONE TO KNOW WE'RE EMBRACING OVERWATCH WHOLEHEARTEDLY AS AN ESPORT"
"I feel like these custom game rule sets, it's just the first step toward what we need to do for the competitive community," he said. "We have a lot more planned. We improved some of the spectator camera work, but we have a lot more broadcasting and polish features we want to add. I hope that the competitive community sees this as our first offering. We're really trying to prove through these beta patches that this game isn't done; we're really building the game now and it's going to make a lot of progress.
"We've been working really hard on esports; it's important for everyone to know we're embracing Overwatch wholeheartedly as an esport," Kaplan said, saying that Blizzard hopes to reveal additional details about its plans there soon.
"We're also actively working on our plans for ranked play," he said. "We're doing our best to get that in by launch. If we can't make it for launch, we hope to have those features in shortly after, but we're going to die trying."
Given that the game is still in very active development and that some features may eventually slip past Overwatch's launch date, I asked Kaplan how confident he was in hitting the game's springtime launch window.
"I'm feeling great," he said. "I'm so excited for [the beta relaunch], because I think players are going to be blown away with the progress they see in the game. I hope they recognize why there's a good reason we've been keeping the beta small. And there's a good reason we went dark for two months. I'm hoping they see these changes we've made, and the features we've added, and how much development is going on with the game."
"As a newly added bonus, if you pre-purchase or preorder Overwatch for any platform at www.buyoverwatch.com, you'll also get early access to the Open Beta for you and a friend from May 3–4. After that, everyone will have a chance to play free during an all-access Open Beta period from May 5–9."
The Overwatch Open Beta will be available May 5–9 on PC, PlayStation® 4, and Xbox One! Players who have pre-purchased or pre-ordered Overwatch by April 29 will be eligible for early access starting May 3.
EARLY ACCESS: The early access portion of the Open Beta will begin on all supported platforms May 2 at 4:00 p.m. PDT (11:00 p.m. UTC). An early access key will be required to play—click here for details.
ALL ACCESS: The all access portion of the Open Beta will begin on all supported platforms May 4 at 4:00 p.m. PDT (11:00 p.m.UTC). All players will be able to play for FREE during this period; no sign-up or code required.
Gameplay on tore, aga liigne oneshot fest ja läbu on, mina seda küll ostma ei hakka.
algul ongi raskem ja segadust tekitavam, sest heroed ja nende abilityd pole veel selged, pole veel selge keda-mida sa counterdad, mida kellegi ultimate teeb, mis champe-mis gamemode ajal eelistada jne. mäng vaja sisse mängimist ja õppimist.
aga Overwatch tundub olevat kvaliteetne igast aspektist ja meeldib see mõnusalt fluid gameplay koos oma puhta graafilise küljega. eks aeg näitab kuidas ja kas mäng suudab mängijaid aktiivselt enda küljes hoida ilma, et inimesed ära tüdineks. ehk ühtlasi jõudu jaksu Blizzardile competitive mängu poole arendamisega, sest see saab olema otsustavaks teguriks nii populaarsuse tõstmisel kui ka hoidmisel.
Gameplay on tore, aga liigne oneshot fest ja läbu on, mina seda küll ostma ei hakka.
algul ongi raskem ja segadust tekitavam, sest heroed ja nende abilityd pole veel selged, pole veel selge keda-mida sa counterdad, mida kellegi ultimate teeb, mis champe-mis gamemode ajal eelistada jne. mäng vaja sisse mängimist ja õppimist.
aga Overwatch tundub olevat kvaliteetne igast aspektist ja meeldib see mõnusalt fluid gameplay koos oma puhta graafilise küljega. eks aeg näitab kuidas ja kas mäng suudab mängijaid aktiivselt enda küljes hoida ilma, et inimesed ära tüdineks. ehk ühtlasi jõudu jaksu Blizzardile competitive mängu poole arendamisega, sest see saab olema otsustavaks teguriks nii populaarsuse tõstmisel kui ka hoidmisel.
ainuke asi mis segadust tekitab on see miks see sellina läbuauk ja oneshot fest olema peab ?
Kui blizz ei oska wowis 2x väiksemat arvu klasse balancida siis mis sa 21 eri klassist saada loodad.
ainuke asi mis segadust tekitab on see miks see sellina läbuauk ja oneshot fest olema peab ?
Kui blizz ei oska wowis 2x väiksemat arvu klasse balancida siis mis sa 21 eri klassist saada loodad.
jep see et reaper kuskilt karupersest fullhp whatever klassile oneshoti paneb oma shotgunniga tuleneb vanusest, mingi lambirocketspam 1 shot on ka vanusest
ainuke asi mis segadust tekitab on see miks see sellina läbuauk ja oneshot fest olema peab ?
Kui blizz ei oska wowis 2x väiksemat arvu klasse balancida siis mis sa 21 eri klassist saada loodad.
no ma eeldan ,et sa viitad oma oneshot festiga sellele, kui mõni champ aktiveerib oma ulti ja tapab paljud ilma probleemita -- see on osa mängust ja sellega tuleb lihtsalt arvestada ning käituda vastavalt olukorrale.
ja balanss... champid ei olegi nõnda balanseeritud, et kõik oleksid võimelised 1v1 võitlema. see on tiimimäng erinevate klassidega ja võit sõltub tiimitööst ja oskusega teistega arvestada. seepärast ei eksisteeri mingisugust aktiivset K/D scoreboardi ka, sest muidu suppordid, tankid jääksid teiste varju, kaoks huvi passiivsemate (less killing) champidega mängimine, mis aga on üsna kriitilise tähtsusega saavutamaks võitu.
sa ei või postitada uusi teemasid siia foorumisse sa ei või vastata selle foorumi teemadele sa ei või muuta oma postitusi selles foorumis sa ei või kustutada oma postitusi selles foorumis sa ei või vastata küsitlustele selles foorumis sa ei saa lisada manuseid selles foorumis sa võid manuseid alla laadida selles foorumis
Hinnavaatlus ei vastuta foorumis tehtud postituste eest.