* [NEW] - Mechanic - Nutrition system for all food types.
* [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system.
* [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
* [NEW] - Storage - Dome Tent has now been added.
* [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
* [NEW] - 15 new models (feather,crafting).
* [NEW] - Wooden arrows can now be created. (Wood,FeatherX2)
* [NEW] - Feathers added to Hens as you gut.
* [NEW] - Action menu update to destroy tents. (all items pile up outside)
* [NEW] - Blood types/blood system
-- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)
-- incompatible blood transfusions will result in extended unconsciousness of the recipient.
-- Ability to take/give blood from/to yourself.
-- Blood types + Rh types are based off real world statistics
-- ability to take a bit of blood off a recently dead corpse (may yield infection)
* [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit.
* [NEW] - Wild zeds re-added.
* [NEW] - Blood trail system. Will allow players to track ppl bleeding.
* [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane).
* [NEW] - New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match).
* [NEW] - Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather.
* [NEW] - Making fires will now auto light.
* [NEW] - Moved POI's to enable/disable system.
* [NEW] - Journal updated to provide a debug system.
* [NEW] - on death weapons on players back now drop to the ground
* [NEW] - Blood will now only regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).
* [NEW] - Journal now displays if the server has spawn selection and if the server forces full-moon nights.
* [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place)
-- M4A1 > M4A1_AIM
-- M4A1_Aim > M4A1_Aim_CAMO
-- M4A1_Aim_camo > M4A1_AIM_SD_camo
-- m16a4 > m16a4_acg
-- bizon > bizon_silenced
-- Makarov > MakarovSD
-- M9 > M9SD
* [NEW] - You can now drink from Water pumps using just your hands (100 thirst restored each use.) (action menu)
* [NEW] - You can now drink from ponds using empty tin's (250 thirst restored each use.) (Right Click Empty Tins)
-- UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst.
-- UNboiled Water Drank from a tincan has a 8% chance of infection and restores 250 thirst.
-- UNboiled Water From you hand has a 5% chance and restores 100 thirst.
* [NEW] - Unbanned Pickup_PK_INS.
* [NEW] - Unbanned Offroad_DSHKM_INS.
* [NEW] - Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere).
* [NEW] - Added the option to rip up clothes to make rags (these can be then made to bandages).
* [NEW] - Added Humanitarian supply drops (no weapons).
* [NEW] - You can now craft patrol bags.
* [NEW] - Generator has been added (Does not spawn, Not yet active).
* [NEW] - Wooden splint can now be created. equip_woodensplint - (6X PartWoodPile,1X equip_string) No tools needed (no use yet)
* [NEW] - wooden Crate can now be created. equip_crate - (6X Woodpile, 1X Nails) Tools (Toolbox)
* [NEW] - New function random Location finder.
* [NEW] - Added new loot table for humanity drops (Base items).
* [NEW] - Tents & Stash sites can now be upgrade to increase storage.
-- Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood.
-- Small stash sites upgrade to medium once upgraded to level 5.
-- Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood.
--- 25 mags per level.
--- Double weapon count per level.
--- 25 armor.
-- Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood.
--- 25 magz per level
--- 5 weapons per level
--- 1 backpack per level
--- 10 armor each level
* [NEW] - Achievement system
-- Current achievement list
--- Time Waster
--- High Flyer
--- Grave Robber
--- Shopaholic
--- Top Shopper
--- Sick Puppy
--- White Collar Worker
--- Fire Warden
--- Slice Of Fried Gold
--- Plane Spotter
--- Trinkets of Deceit
--- Litter Bug
--- Cannibal
--- Hunter Gatherer
--- Firestarter
--- Steady Aim
--- Marksman
--- Sniper
--- Bunny Basher
--- Clean Bill of Health
--- Medic of the Apocalypse
* [FIXED] - Infected Camps no longer repeatedly spawn infected.
* [FIXED] - Infected Camps Loot updated to be more in line with crash sites.
* [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.
* [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can.
* [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)
* [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player
* [FIXED] - Carry slot, addToToolbelt/drop fixes.
* [FIXED] - Ability to fly a helicopter with no main rotor on restart
* [FIXED] - Antihack (again).
* [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long
* [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)
* [FIXED] - Added limit system to secondaries explosions.
* [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).
* [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked)
* [FIXED] - Tents/camonets can now be placed in bushes.
* [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet)
* [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed).
* [FIXED] - Auto close gear menu on filling water bottles.
* [UPDATED] - Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character).
* [UPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled).
* [UPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.
* [UPDATED] - Melee weapons updated Range and shot count.
* [UPDATED] - Full moon nights is now select-able by the server admins.
* [UPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage
* [UPDATED] MedBox0 has been removed and replaced with MedBox2.
-- magazine = "ItemBandage";
-- count = 3;
-- magazine = "transfusionKit";
-- count = 4;
-- magazine = "ItemMorphine";
-- count = 3;
-- magazine = "bloodBagOPOS";
-- count = 1;
-- magazine = "bloodBagABPOS";
-- count = 1;
-- magazine = "bloodBagBPOS";
-- count = 1;
-- magazine = "bloodBagAPOS";
-- count = 1;
-- magazine = "bloodTester";
-- count = 2;
* [UPDATED] Foodbox0
-- Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"
-- Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"
* [UPDATED] - Re-added Flies on dead body's.
* [UPDATED] - Weather - FOG has been changed from max 0.5 to 0.8.
* [UPDATED] - Removed 4 extra wheels with salvaging tractors
.
* [UPDATED] - Updated infection chance while sleeping from 1% to 10%
* [UPDATED] - Quiver updated to be used like a mag for the crossbow.
* [UPDATED] - crossbow updated to now use quivers as mags.
* [UPDATED] - Blood pools updated (removal = 60 secs).
* [UPDATED] - Loot spawns now only spawn one item.
* [UPDATED] - Sight & sound for zeds updated to provide a much better sneak system.
* [UPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels.
* [UPDATED] - Surface sounds of roads. (no longer draws from 200 meters.)
* [UPDATED] - Infected camps now spawn loot in tents in place of on the ground.
* [UPDATED] - Infected camps Now spawn zeds like any normal building.
* [UPDATED] - Infected camps Can now be taken down when found (tents/camonets can be collected for later use).
* [UPDATED] - Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5
* [UPDATED] - New temperature changes (to bring temperature into the game).
* [UPDATED] - Motorcycle changes: TT650 speed increase from 120 to 180.
* [UPDATED] - Increased Zed Sight from 100 to 200 meters.
* [UPDATED] - Reduced Body and Head scale values from Body X4 to X2, Head X6 to X4 (Zed part Multiplier for dmg)
* [UPDATED] - Increased Viral zed base base scale from 350 to 400.
* [UPDATED] - Reduced Normal zed dmg base scale from 250 to 200.
* [UPDATED] - Updated sight and sound for zeds
-- Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted).
-- Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making)
-- Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted,
-- Zeds FOV changed from 45 to 30. (this is the angle they can spot you on)
* [UPDATED] - Zed run speed reduced/limited to a more human speed with no sprint.
* [UPDATED] - Zed base armor updated to 3 up from 2.5.
* [UPDATED] - Normal zed body armor updated to 2.4.
* [UPDATED] - Normal Soldier Head armor updated to 0.6 and body to 5.
* [UPDATED] - Normal Heavy soldier_pilot Head armor updated to 2, body to 3.
* [UPDATED] - Normal soldier_heavy Head armor updated to 1 and body to 10. (flak fest).
* [UPDATED] - Vehicle Fuel tank reduced to 2 inventory slots from 4.
* [UPDATED] - Wooden pile reduced from 2 inventory slots to 1.
* [UPDATED] - Rotor increased from 6 to 8 inventory slots.
* [UPDATED] - Engine increased to 10 inventory slots from 6.
* [UPDATED] - 20L Fuel tank & empty reduced to 2 inventory slots from 3.
* [UPDATED] - Updated loot tables to add more base item's.
* [UPDATED] - Attack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack)
* [UPDATED] - Chance of catching a fish has been increased from 1% to 25%.
* [UPDATED] - Medium Stash Sites can no longer be created from sandbags.
* [UPDATED] - Destroy tents with fire inplace of just pulling them down.
* [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)
* [REMOVED] - Blood gain from all canned food types now removed.
* [REMOVED] - Loot bias has now been fully removed.
* [REMOVED] - Server side grid system for loot.
* [REMOVED] - Salute when trying to run with a object in view mode.